Redfeather75 Posted March 17, 2020 Share Posted March 17, 2020 (edited) I really like the weapon but it gets very repetitive. 😑 Got a crazy idea. Holding secondary fire does the reload animation where Hema bites the arm, but it pumps ammo into warframe. Each ammo given up this way is a second of seeing through walls buff. Edited March 17, 2020 by Redfeather75 Link to comment Share on other sites More sharing options...
Hixlysss Posted March 17, 2020 Share Posted March 17, 2020 considering the hema gives you HP back on headshots...and it essentially has infinite ammo, it doesn't need a alternate fire. I would personally love to see it get a buff...but it doesn't need an alt fire. Also the proposed idea is basically what the Zenith does. 2 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 17, 2020 Author Share Posted March 17, 2020 Ammo costs health. Using up ammo to get a buff that can be used for stealth can be fun. Link to comment Share on other sites More sharing options...
--Q--ualityContent Posted March 17, 2020 Share Posted March 17, 2020 Honestly burst weapons sort of need the "auto-burst" feature the Battacor has. 2 Link to comment Share on other sites More sharing options...
kapn655321 Posted March 17, 2020 Share Posted March 17, 2020 If it gets a secondary fire, expend remaining clip.. either like Cyanex, Phantasma, that Grakata mod.. something to that effect. Something where you can risk health levels for more dps, rather than get a papercut for a full clip. Bonus to reload speed, more empty clips.. Incentivize the player to bleed themselves dry if they want. 1 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 17, 2020 Author Share Posted March 17, 2020 Oh I like those too. Gives it some depth! Link to comment Share on other sites More sharing options...
DarthIronclad Posted March 17, 2020 Share Posted March 17, 2020 I will add a mode which will unload all shots,and for each headshot kill,it will restore health to the user and teammates within affinity range. 2 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 17, 2020 Author Share Posted March 17, 2020 8 hours ago, DarthIronclad said: I will add a mode which will unload all shots,and for each headshot kill,it will restore health to the user and teammates within affinity range. I was thinking last night of using Combat Discipline to make a build like that. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted March 17, 2020 Share Posted March 17, 2020 Honestly I just want a lich version when those get here that has a full auto mode. 1 Link to comment Share on other sites More sharing options...
GKP_light Posted March 18, 2020 Share Posted March 18, 2020 for the hema, they should increase the Crit Chance for 11% to 21%. (the crit multiplier stay at 2x) it would make the crit build good. it don't need anything other ; the weapon already have the unique mechanic to heal on headshot. 1 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 18, 2020 Author Share Posted March 18, 2020 (edited) 6 hours ago, GKP_light said: for the hema, they should increase the Crit Chance for 11% to 21%. (the crit multiplier stay at 2x) it would make the crit build good. it don't need anything other ; the weapon already have the unique mechanic to heal on headshot. Higher crit would mean I could mod it differently. That's cool. I just wish the gun had more depth. I modded it for status chance viral+corrosive and I'm done. It does what it does well enough to get by on the usual stuff, but feels like it can't be shaped into anything else. It is such a neat thing that it is a shame my journey with it ends there. 🥴 Edited March 18, 2020 by Redfeather75 Link to comment Share on other sites More sharing options...
Andele3025 Posted March 19, 2020 Share Posted March 19, 2020 On 2020-03-17 at 5:02 AM, Hixlysss said: considering the hema gives you HP back on headshots...and it essentially has infinite ammo, it doesn't need a alternate fire. I would personally love to see it get a buff...but it doesn't need an alt fire. True, tho on that point, personally id like it to get its spread removed across the board/in both aimed and hipfire (and maybe very tiny buff to projectile speed) to focus on the headshot aspect, but as said in a few other posts, higher crit or a solid reduction in burst fire delay and just making its lifesteal universal while droping it from effectively 20% base damage to 0.15% lifesteal damage would be nice too (making use of infinite ammo as a spray n pray gun) 1 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 19, 2020 Author Share Posted March 19, 2020 Oh I noticed something very cool and a small change can be really strategic. So if you use auto reloading mods like Tactical Reload or Synth Mods then when you melee attack or switch to secondary weapon your health goes down FAST! Because they are reloading ammo and I think it's reducing health each time they tick. What if Hema shots get stronger the lower the ammo is. Then a strategy is to shoot Hema until you have very few ammo and your shots are very strong, then you use Tactical Reload or Synth to reload a few shots by doing a melee attack or quick weapon swap. you lose health so fast but it'll be a powerful combo. Anybody understand what I mean? Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 19, 2020 Author Share Posted March 19, 2020 Here is the reload bug. I guess it is a bug? Rather than ever fix it, just make Hema do more damage as it has lower ammo count. A cool strategy is born using the above mods. Link to comment Share on other sites More sharing options...
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