TintedLenz Posted October 13, 2013 Share Posted October 13, 2013 Everything I get outside 15 min rewards feel like a booby prize including credit caches and unranked cores. Link to comment Share on other sites More sharing options...
CloudPies Posted October 13, 2013 Share Posted October 13, 2013 pointless chinese farmfest! Actually the Chinese have been calling this WarFarm now... you'd think that's a clear sign there is too much farming... Survival still needs more enemies. I feel the lull between 'spawns' and it's weird having to hunt mobs down in hopes they drop O2... Link to comment Share on other sites More sharing options...
Arlayn Posted October 13, 2013 Share Posted October 13, 2013 Was ok with... till they added a stack system.. Link to comment Share on other sites More sharing options...
Nickeltoe Posted October 13, 2013 Share Posted October 13, 2013 If they would take the credit caches out, the rewards may be fine or if it was a credit amount that was worth something like 25k to 50k (as you can get that per mission in void anyway.) Link to comment Share on other sites More sharing options...
Soggehcookie Posted October 13, 2013 Share Posted October 13, 2013 Take the credit caches out completely. If I wanted to farm credits I would be using the keys i get from the mode itself. But i guess loot table dilution is the best way to get people to spend cash on plats so we won't see DE change this ever. Link to comment Share on other sites More sharing options...
VorteX135 Posted October 13, 2013 Share Posted October 13, 2013 Yeah, ontop of my earlier post, I just solo'd a T2 Survival till 30m. Got 2k creds / 2k creds / mag prime helm / 2k creds / 3k creds / 3k creds. The mag helmet was nice, but seriously? These credit amounts are ridiculous, should be atleast 8k or more. I could be farming alerts for more credits than this. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 13, 2013 Share Posted October 13, 2013 And double doors and long &#! elevators. Oh i covered that already. I hate taking lifts during survival :/ Link to comment Share on other sites More sharing options...
General_Krull Posted October 13, 2013 Share Posted October 13, 2013 Oh i covered that already. I hate taking lifts during survival :/ I hope you like suffocating while in 5 minute elevator. HAHAHA. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 15, 2013 Share Posted October 15, 2013 (edited) Actually the Chinese have been calling this WarFarm now... you'd think that's a clear sign there is too much farming... Survival still needs more enemies. I feel the lull between 'spawns' and it's weird having to hunt mobs down in hopes they drop O2... Because the problem is not the spawn rate but the area size. 100 enemies in 20x20 area means more in your face action but 100 enemies in 50x50 area means you have to look for them. Sometimes even on different floors. That is why i was appalled at the change of using normal maps instead of defense maps. Then you get even more issues with team scatter at various locations or people wandering off to be defense heroes on a different floor level from the team. At least with event survival, I could still make it and rescue some guys on the wayward side and warn them to stay close. Now no I won't make it in time if you are on another floor. Edited October 15, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted October 15, 2013 Share Posted October 15, 2013 (edited) I use it for farming ferrite. I used to use it for farming neurodes too, but they don't seem to want to drop anymore. Event was better because defense maps kept people close together and kept the pressure up. Edited October 15, 2013 by RedDirtTrooper Link to comment Share on other sites More sharing options...
alocrius Posted October 15, 2013 Share Posted October 15, 2013 (edited) I can't believe Survival is DE's best and only shot at improving gameplay since the game launched. Especially considering survival is a simple rehash of existing gameplay. Who would have guessed that DE got all the core game mechanics right on the first try? Edited October 15, 2013 by alocrius Link to comment Share on other sites More sharing options...
DJ_Redwire Posted October 15, 2013 Share Posted October 15, 2013 That is why i was appalled at the change of using normal maps instead of defense maps. Then you get even more issues with team scatter at various locations or people wandering off to be defense heroes on a different floor level from the team. At least with event survival, I could still make it and rescue some guys on the wayward side and warn them to stay close. Now no I won't make it in time if you are on another floor. This^^^ 1000 times over. For me personally, this is not only a huge problem in reference to what you said, but for another reason as well. Why DA EFF did they alter the ending platform of when the mode finishes?? Yes, just having one person waiting at extraction, causing the missions to end can sometimes be annoying. But I simply cannot believe the alternative to this they chose. As from the build notes: Survival Mission Improvements: Extraction no longer triggers if only one player enters the extraction area.If the life support bar is still depleting, *all* players must be at extraction to complete the mission. The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero. I mean, really??? I can't count how many times some random noob decides to hide on the other side of the map while the rest of the team is waiting at extraction getting napalmed to death. Therefore, everyone loses! Yay! Goodbye mods! Goodbye rewards! DE - When half the team is at extraction, start the timer. End of story. Please, before I lose the rest of my hair in anguish. Link to comment Share on other sites More sharing options...
Merlinhawk Posted October 15, 2013 Share Posted October 15, 2013 If they had it easier to manage by fixing the drops on the enemies so that it isn't 1 oxygen pack every 30-40 kills and removed the Credit Caches, I think anyone would be willing do to it more. Right now it's just see how long you can last by the exit before the oxygen expires since the tanks the Lotus provides are the only source of good use and they're really far apart. Makes it darn near impossible to reach 40 minutes compared to the event. This. The Basic idea is fun and pretty intense play. Link to comment Share on other sites More sharing options...
Teorina Posted October 15, 2013 Share Posted October 15, 2013 I don't mind the credit cache reward but they need to be less frequent and more meaningful amount. If you're poor you get 2,000 credits and are still poor; if you're rich you get 2,000 credits and feel frustrated. If the amount was larger and less frequent then at least poorer players would be more appreciative and richer players wouldn't think their rewards are being wasted. Link to comment Share on other sites More sharing options...
way2faded Posted October 15, 2013 Share Posted October 15, 2013 Is it perfect...no Was it perfect b4....no Was it the best during the event....no Is going the distance in Survival one of the only challenges this game has.....yes Not much to be happy about Link to comment Share on other sites More sharing options...
LoKor Posted October 15, 2013 Share Posted October 15, 2013 Meh. Crap rewards now with the credit bs. They also nerf oxy drop so yea. Impossible to survive longer now; honestly its a whole mess and this game is going down the tanker for me. Link to comment Share on other sites More sharing options...
mulechan Posted October 15, 2013 Share Posted October 15, 2013 Also, when you use a revive, whatever other 5min rewards you earned prior to that doesn't count unless you are host. Please, please fix. Link to comment Share on other sites More sharing options...
shr0ud Posted October 15, 2013 Share Posted October 15, 2013 I don't get how you have to 'cut' Raid out from the content to put in Survival. why not have both? Link to comment Share on other sites More sharing options...
iSoulie Posted October 15, 2013 Share Posted October 15, 2013 Survival defense was way more fun. It was chaos. In the current survival, you spend most of the time wondering where your teammates went. Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 15, 2013 Share Posted October 15, 2013 I enjoy it, i think it's one of the most funny modes to play... just need to think about killing and nothing more Link to comment Share on other sites More sharing options...
Dunkelheit Posted October 15, 2013 Share Posted October 15, 2013 I like it, a few things need to be fixed to make it a fun event: - if it is a survival alert, it should still give out rewards - make sure that maps are compatible with survival and mobs will actually find the player - carefully balance drops of oxygen packs - rewards should be adequate... a credit pack in minute 5 is bearable, it is not in minute 20 - rewards should become better and better the longer you stay - matchmaking should be better... if two groups get together who want to stay 5 minutes and 30 minutes, there is a problem. If this happens often, there is frustration. Other than that, I love survival. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 15, 2013 Share Posted October 15, 2013 I don't get how you have to 'cut' Raid out from the content to put in Survival. why not have both? Orokin vaults are essentially Raid missions as a side objective. Link to comment Share on other sites More sharing options...
General_Krull Posted October 15, 2013 Share Posted October 15, 2013 Orokin vaults are essentially Raid missions as a side objective. Raid missions you can access only by wasting 750 ferrite and a void key. IT'S TOTALLY THE SAME GUISE! Link to comment Share on other sites More sharing options...
mulechan Posted October 15, 2013 Share Posted October 15, 2013 I don't get how you have to 'cut' Raid out from the content to put in Survival. why not have both? Paraphrased: they couldn't figure out how to add in more game modes at the time. Link to comment Share on other sites More sharing options...
shr0ud Posted October 15, 2013 Share Posted October 15, 2013 and because no one plays Raid, you 'cut' it out from content? how about when they see that no one actually uses Banshee? will that have to be 'cut' too? Paraphrased: they couldn't figure out how to add in more game modes at the time. and this is competent how Link to comment Share on other sites More sharing options...
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