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MISSION TIPS: General help for those who need it


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I may be mistaken, but for Disruption the bomber's tone is usually audible past the first door out of the room containing the defense target ('pillar'). This should enable quicker narrowing-down of the bomber's location.

If a player in a squad should encounter the bomber en route to the pillar, it is strongly advised to mark it for the team. This is because

  1. for varying reasons, folks may not be able to detect the tone, or detect it in time. Or, for technical reasons, the bomber may not be where they heard the tone.
  2. marking the target will enable the team to intercept it faster.
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Great job mate, wish this post existed when I started playing 🙂

A couple of tips that come to mind just in case you think they belong to the list.

- Magus lockdown and temporal blast helps to slow down / stop the demolyst in disruptions

- Steelpath enemies also give more simaris standing

- Hunting at night in POE for easy cetus rep, no need to leave archwing mode to retrieve the animals

- Use /unstuck command in chat when stuck in geometry (dunno how many missions I had to abort until I learned ab this)

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[Assimilate] allows Nyx to move about and use weapons/abilities. The downside is that she is restricted from running/jumping/rolling/sliding and limited to the stand/crouch posture she was in when her 4 is activated. To compensate, a melee with lunge can offset her hampered movement and grab abilities can be infused (by Helminth) to enhance her reach.

---

[Greedy Pull] can be used in tandem with [Arcane Energize] to force-proc knockdown.

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Sporelacer's head can be controlled via Ivara's Navigator, and has a backblast effect when fired against a solid surface. If fired straight up against the ceiling (like on Hydron), the spores will rain down akin to

Against an angled surface (like the angled ceiling on the Hydron map), there will be an arc away from the surface before the rain. Additionally, Vauban's Vortex is able to suck up the spores as they fall.

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On 2020-05-18 at 10:16 AM, (PSN)Raven-Ghosthawk said:

I'm hearing a lot about these lately, especially from my alliance, and feel like it needs to be put in one spot. Presently, these are what I can think of:

  • DEFENSE/EXCAVATION/INTERCEPTION: There is a predictable pattern in them because enemies want to get at whatever you're guarding. Makes the mission a little less difficult than if folks are running about to try to find targets, in the process sometimes letting enemies get to the target.
    • Void defense is a unique defense mission in that it has a central area inside of four consoles, each controlling a laser track that can take down anything the laser touches. When running with other players, it's often ill-advised to even touch the laser console(s) -- or as I do, even look at it -- because coordination may be(come) an issue and the lasers are not player-friendly -- one player manning the consoles can quickly wipe out their team.
    • On Arbitration Defense, Magus Anomaly is not advised as this will suck enemies towards you when you transfer back into your Warframe. If you transfer in while next/close to the defense target, you may inadvertently kill the target.
  • ESCORT (DRONE/HOSTAGE/OPERATIVE):
    • AI (DRONE): May get hung up on cliffs. Loki's Tele-switch works to fix it.
    • AI (RESCUE): Hostage/operative can be stupid. Worst case I've seen is freeing them from jail, running to the extract...and the hostage getting downed right outside the cellblock entrance, as I find when going back to revive them.
    • CLOAK: Ivara can use her Quiver and cast cloak arrows on most anything, which is useful for cloaking escortees. Recommended that you first mark them so you spend less time trying to acquire the target before casting a cloak arrow on them. After that, just reapply all the way to the extract.
    • MAP (SORTIE DEFENSE): Operative will move about the field. It's also highly recommended to mark them if you need to find them quickly -- this is because the marker on your HUD may not match their physical location.
    • WEAPONS: If you give a hostage/operative your secondary, it will perform as you modded it, minus the limit of a magazine limit (and no need for reloads) and an increase in fire rate. In their hands, a regular [Brakk] with no reduction of raw damage becomes a 200(+)-damage machine-pistol.
  • HIJACK: The crawler/tram only requires one person to feed it, yet can drain from multiple frames in range. (Smh when I run pub with a bunch of sub-1000 shields, and see a dead/sputtering crawler with several players on top.)
  • INDEX: It's a quota game. Turn in points for more time, reach the quota before time runs out to get bonus credits. 5+ points can be turned in at a time for bonus points, but there's an attached/increasing energy drain for more points.
    • Too often I see 'Christmas trees' running around in Index and not turning in their points -- go figure why I call 'em that.
    • Ill-advised to run really bright energy colors on frames with abilities where the energy color manifests, especially in a pulsing pattern like [HIldryn]'s Haven.
    • If you're lost on the new/dark indoor map, your side is red-lit while the side you need to score on is white-lit.
  • INTERCEPTION: If built properly (or at least decently), 'four towers, four players' makes the mission run faster. If a certain tower is giving you or someone else trouble, don't be afraid to request to 'castle' (=switch towers).
  • JUNCTIONS: [Mag] will roll over the specter
  • LOCATE CACHES: Will always emit a tone when you're close. Can be found (generally) with Loot Radar, and your Synthesis Scanner can be used to see the free-roam ones through obstructions/terrain, almost like thermal x-ray, but only visible as such if not yet scanned.
    • CACHE (EXTERMINATE/SABOTAGE): Unlike the free-roam caches, these cannot be X-rayed. An easy way to visually spot these is they will be silverish and seem to have been haphazardly arranged; regular lockers will be (pretty) flush to a surface with their doors facing directly away from what they're backed up against.
    • CACHE (ORB VALLIS): Caches will emit smoke columns. Easy to spot from high altitude. Be aware that one will likely spawn atop one of the mushroom trees.
    • CACHE (PLAINS OF EIDOLON): Lockers are small/triangular.
  • RAILJACK:
    • Boarders will not spawn in the bridge or the gunnery room; if they spawn in the ramp room, a [Mag] specter with decent weapons placed by the ramp will do a decent containment job since she doesn't require line-of-sight to Pull or Crush.
    • Reversing while in a turn and holding boost will tighten your turn, helping to keep eyes on fighters.
    • Crewships may sometimes spawn with energy shields, and require destruction of the exposed shield generators to drop said shields.
  • RESCUE (BREAKING IN): There's always an alternative to the front door, apparently.
    • RESCUE (LUA): The hostage will yell out when you hit the right cell.
  • SABOTAGE (MISSION): The easy way in is guarded by a laser barrier.
    • LASER WALLS (CORPUS): Laser barrier with obstructive plating. Wait for the plates to block the lasers, then hit the panel. (There's two in the room.)
    • REACTOR ROOMS: Check side rooms for reactors to shoot.
    • SUB-FLOOR TUNNEL (CORPUS): Easiest method is to go through hole in floor, take the right branch after disabling the laser sensor at its start, climb up, and remove the cell.
    • VENTILATION DUCTS (GRINEER): Check for ventilation ducts to enter the room at the end of the hall. Ducts may be in the main hallway's left wall or in one of the side rooms.
  • SPY: Vault only requires one person to complete; it also takes one to cause (risk of) failure. Multiple people in one vault is just asking for trouble. For this, it's generally good practice to call responsibility for a vault.
    • Certain equipment is ill-advised for Spy.
      • [Arcane Eruption] will trigger off ANY energy orbs picked up, even those dug up by your Kubrow or pickpocketed by Ivara, and will soft-alert any enemies that get knocked down.
      • The primary fire modes of [Fulmin] and [Nagantaka] are suppressed, but the alternate fire modes require [Hush] fully silence the weapon.
      • Even if you're invisible and don't break stealth, enemies will see any [Pathocyst]-spawned maggot(s) and fire upon them, risking you getting hit by stray fire.
    • LASER: Ivara's [Infiltrate] is one way (if more exist) to walk through laser sensors/barriers without tripping them.
    • LOCK HACKING: Corpus use a puzzle tile system; Grineer use a rotary dial lock. For Corpus puzzle lock, start with the outermost tiles that have the largest number of spokes, and finish with the central tile. For Grineer dial locks, the dial reverses course every time you hit hit X (or equivalent) and speeds up a little. [Intruder] is a huge help for both if you're doing it manually.
    • UNDERWATER VAULT: Turbines will periodically blow you away from your objective, or even into lasers. To disable them, peek out when the turbines are inactive and shoot at 4 panels at the corners of the turbine's frame.
      • Sortie spy requires only one vault to fail. If you can't do it, do not be afraid to pass it over to someone who can.
      • If you're worried about other players rushing into a vault you're responsible for cracking, keep an eye on the shared affinity icon in the upper-right corner of your screen. The minute that flickers on, prepare to have company...and a countdown.
      • Kuva spy vaults may have a slippery dome surface. In such case, look about for a console that activates non-slip planking. Remembering that such vaults can be walked through entirely might lessen your stress.

 

  • AIR MOVEMENT: A few tips...
    • Aim-glide is simply holding aim while gliding. However, your glide and distance can be extended by landing in a slide towards an edge, (while sliding) bullet-jump off the edge, aim-glide till you start to fall, jump once (to refresh) into another aim-glide, transfer out>in mid-air, and a slam attack. If this was done after your archwing was destroyed at high altitude, that can substitute for the launch while adding altitude. (This can help in the MR25 test to get between platforms.)
    • Remove archguns if you're doing a lot of air travel -- the gravimag lets you wield it in atmosphere, but it doesn't make the weapon completely weightless, and that weight will cut into your air time.
    • Going operator ejects you forward, so it can add range if done while airborne, tho you will eventually drop over distance. If done quickly enough, however, you can resume aim-gliding with little-to-no altitude drop.
    • Rolls will not break Ivara's cloak, but they are slow if done on the ground; if done while airborne, however, she's effectively an invisible pinball that can air-roll in any direction.
    • Used correctly, slam attacks from one platform down to a lower platform can cut travel time dramatically.
  • ARGON CRYSTALS: These are the only resources that have a decay rate. They also vanish if you start to make something that requires them, but abort. So if you had them before and can't find them now...well, now you probably know why your crystals argon.
  • BULLET JUMP: Speed helps with bullet-jump distance, but one thing you should be aware of is that the direction that the camera (at this time) faces determines which way you bullet jump.
  • COMPANIONS: IMO, highly ill-advised to bring moas/pets on high-level non-defense/interception missions as their AI can be kinda stupid, they are susceptible to being revive-camped if enemies down them, and can be left behind. In this regard, Moas are less of a problem as they respawn when you do, but pets (unless accompanying Oberon) do not.
    • Too often I see revive-camped companions doing the 'yoyo of death' because they can't take two steps without going back down. Again.
  • DEFENSE/INTERCEPTION vs SPAWNS: Things that require spawning will not appear (as needed) in defense/interception. Such examples are resource containers, Synthesis targets, Silver Grove, etc. (For this reason, I refer to them as closed or closed-environment missions.)
  • ENEMIES (GLASS): With the release of the Glassmaker phase of Nightwave, it's important to note that defeated Glass enemies will emit a tone of increasing pitch, signalling that they are about to self-destruct. This can kill you, so immediately back away when you hear the tone.
  • ENEMIES (NOX-TYPE): One very good way to deal with Nox-type enemies is to use Mag's bubble. The bubble will suck in any nearby enemies and absorb incoming weapons fire while containing weapons fire from all enemies in the bubble; if the bubble targets a Nox-type, that enemy is immobilized, effectively putting them in time-out.
  • ENEMIES (NULLS): Rapid-fire or beam weaponry (or rapid-fire beam weapony!) is the best way to deal with them as it gives little time for them to recover. 
  • ENEMY TRACKING:
    • Even if they can't see you, certain enemies -- or even enemies in entire missions -- are able to soft-home in on you, but will idle in your presence unless alerted. The Wolf of S6, for instance, can follow you from room-to-room on soft-homing, but will just wander about the same room you are in until it dies, is alerted, or sees something to attack.
    • Enemies on the Plains can track you out to absurd ranges, about 130m (iirc) when a frame is running (=without any abilities).
      • If running from Eidolon Voms, they can pursue you despite being 100+m away and fire from quite a distance as well.
      • Dargyns have been noted coming over to investigate a Warframe from 200m away, and can keep pace with a running frame (minus abilities) at 40m.
      • Bolkors are a nightmare to deal with, especially on Sortie-difficulty. This is because they are Grineer gunships that may park above a spot and snipe-shot you with its guns, but can orbit the battlefield while raining gunfire and missiles. If you see it, keep an eye on it.
      • Thumpers seem to have soft-homing, making themselves very annoying as they amble over to (seemingly) investigate whatever you may be doing. The fact that they can jump is problematic whether they're jumping over to you or away -- the latter case has been reported of a Thumper wandering over, taking significant damage, wandering off, vanishing...then (supposedly the very same one!) reappearing with it's health completely replenished.
    • Stalker cannot track a Voided Operator, but he can track and forcibly decloak a Warframe.
    • Ancients and Grineer Scorpions have a ridiculous/annoying ability to nail a moving Tenno from off-axis -- their arms may be pointed straight ahead, but they are not limited to directly ahead, or even a forward basket, in their ability to snag you.
    • Certain enemies can actively track you despite cloaking abilities, or even Void Mode.
  • REVERSE CAMERA: This swaps the camera from shoulder to shoulder. For MR tests involving stealth melee kills, should you choose to close in, I strongly suggest this be bound to a button as it can allow you to peek around corners.
  • SILVER GROVE: Silver Grove quest must be completed before this is available. Once this is done, run non-defense/intercept missions on Earth in the Forest map with at least one player equipped with an Apothic. When you hear Lotus mention 'neural network', stop moving from room-to-room and search all exits of the room that you heard her mention it. Look for a rocky tunnel with a breach in the left wall at the back.
  • SPECTER (TENNO): Tenno Specters, unplanted, divide their time between repositioning and engaging; if planted, they only have to worry about engaging, so their fire rate goes up. Also, they have a bottomless magazine, so they can auto-fire bolt-action (=1-shot) weapons like the Exergis at an increased rate.
    • When running Sortie (Radiation Hazard) or Nightmare missions, do not deploy Tenno specters or they will 'Order 66' you.
    • Tenno Specters can be used with Xiphos Turret and a non-Tenno specter army to provide covering fire for Defectors. Use a Tenno specter to prop open the door to the extract room, then deploy the rest further in toward the extract room -- this preoccupies incoming enemies with the Tenno specter while the more squishy turret/specters have a longer fire corridor to engage enemies while keeping enemies off them.
  • STANDING (SIMARIS): Requires the Synthesis Scanner. Simaris standing is not limited to just Synthesis targets -- when viewed through the Synthesis Scanner, scannables will glow (if unscanned). Containers and alarm consoles always grant 10; companions grant 51 (=your own requires you to go Operator). Unalerted enemies grant more than alerted ones, and unalerted Sortie enemies can net standing in the triple-digits.
  • STEALTH:
    • Enemies won't be alerted to your presence if they can't see you, but there's a number of ways they'll suspect you're there. Touching them, damaging them, something blowing up, spotting a dead body, etc.
    • Most enemies won't be able to see you, but can hit you if you intersect their line of fire. This is especially problematic if you're using a radiation weapon that doesn't immediately kill its targets. If you're using such a weapon, it's safer to stay near the walls or high up.
  • SYNTHESIS TARGETS: Will not spawn in Defense/Interception. Requires Synthesis Scanner to follow and capture. When using Synthesis Scanner in the presence of a Synthesis Target, Simaris will announce its presence and mark it.

 

  • NIGHTWAVE CHALLENGE (SIMULTANEOUS COMPLETION): If you have challenges for 50 kills, 50 melee kills, 50 corrosive kills, and 50 electric kills, run a Caustacyst with [High Voltage] or [Shocking Touch]. Provided you start them at the same time, that's 4 birds with one stone.
    • AIM-GLIDE KILLS: Do Earth missions with a range-heavy Mag and use Pull while aim-gliding. (This doubles for both enemy totals and magnetic damage.)
    • ELEMENTAL KILLS (MULTIPLE ACTIVE): If you have multiple elemental kill challenges, the weapon's natural element can be used to give the weapon at least 3 total elements, 2 of which would normally be impossible together.
    • FISH (RARE): Requires bait on either Orb Vallis or Plains of Eidolon.
      • FISH (ORB VALLIS): In caves, drop Charamote bait. One of the easiest to find is by starting Profit Taker bounty #1. When you enter the cave, there's a body lying next to a pool of water, where you're instructed to fish for data wafers. Fish there.   
      • FISH (PLAINS OF EIDOLON): In the south-east/bottom-right corner of the map, there's a Grineer firebase. Past that, there's a strip of land that juts out to create a small cove with the coastline. Drop Murkray bait there.
      • Certain bait will attract not just the target fish, but others as well that you might not see without the bait. For instance, Tralok appear when Murkray bait is dropped, possibly to feed on Murkray.
    • KILL ENEMIES (ELEMENT+TOTAL): [Amprex]+[Combustion Beam] or Kuva Nukor with any relevent elements can get this done very quickly.
    • MARKING MODS/RESOURCES: One of the easiest ways is to run with Fissure and mark mods or reactant.
      • If you need [Vacuum], I highly suggest [Thief's Wit] as it'll highlight things so you don't get too close that [Vacuum] might suck it up before you see it.
    • SLIDING KILLS: Use a range-heavy Mag on Earth. Bullet-jump, crouch mid-air so you land in a slide, then activate Crush -- Crush's field will move as you do, and steamroller enemies as they come into contact with it.
  • RIVEN CHALLENGE: Rivens for one weapon do not require that weapon to be used to complete the challenge. For example, a challenge requiring headshots on a melee weapon only requires it be equipped on a melee weapon (during a run) while you complete the challenge with a primary/secondary. Also, several rivens can be carried into battle if used on separate weapons, and multiple challenges can be done simultaneous if they match up. For instance, 'kill 30 enemies while undetected' and 'perform 30 finishers'.
    • BOW vs DARGYN: Use Mag, bubble the Dargyn, and shoot arrows into the bubble. May or may not kill the pilot, which is a separate challenge.
    • CATCH FISH WITHOUT MISSING A THROW: Goopola/Tralok in the bottom-left corner of the Plains, or Charamote in Fortuna caves, seem to be the easiest IMO.
    • COMBO COUNTER: Infested have few long-range attacks and will close to physically attack you. Build a polearm for combo duration, start Infested Survival, and begin whacking away.
    • DARGYN PILOTS: Mag might make this easier. Her bubble suction is strong enough that, even if the pilot bails out, they might float into (or even back into) the bubble if they're close enough to it.
    • FINISHERS: Night Equinox (with her [Calm & Frenzy] augment) would be best for simple finishers; if stealth is also required, Ivara would (IMO) be the less-risky choice.
    • HEADSHOT (100m): As an alternative to lateral shots, you can use Itzal to fly up 100m and take a vertical/angled sniper shot.
    • HEADSHOT (UNDETECTED ARCHWING): Use Itzal. Go close (like ground-level close) to a camp, get the enemy's attention, immediately cloak, then headshot them while they're confused. (I've heard it takes time, but it works.)
    • NO-KILL SURVIVAL: Lv30 is the minimum level requirement, if applicable. Infested Survival is suggested as enemies have less ranged attacks for you to worry about, and they're unable to hit you above a certain elevation. Just hit the life-support towers. Would suggest a stealth frame for this (just in case), and make sure your Companion doesn't have an attack method strong enough to kill or it will fail the challenge. 
    • PERFECT DEFENSE (=TARGET TAKES NO DAMAGE): Banshee built for duration of Sound Quake and accompanied by a Sahasa to [Dig] up energy orbs; if there's no Solo restriction, teammates with [Arcane Energize] can augment your energy refill. This also doubles for the 'no (energy) consumables' condition.
    • SYNDICATE MEDALLIONS: Run any Loot Radar mod on all non-Interception Syndicate missions -- for some reason, Interception doesn't spawn any medallions. [Loot Detector] is an aura mod, requiring only one person have it for the team to benefit, but every other Loot Radar mod must be personally equipped.
    • SYNTHESIS TARGET w/o ABILITIES OR TRAPS: I suggest Ivara because her cloak is battery-powered (=dependent on her energy meter). For safety, build her for duration, energy, and energy efficiency. When you drop into a mission, immediately juice up before activating her cloak and beeline for the target. The ability/trap lockout condition starts once you see the target (through the scanner) and Simaris announces it.
    • TUSK BALLISTAS: They're the female Grineer snipers in the towers on Plains of Eidolon. If a headshot is required but archwing isn't, you can put them to sleep with Ivara's sleep arrow and take your time.
    • UNDETECTED EXTERMINATION: Ivara is (IMO) better for this than Ash or Loki because her battery-powered cloak doesn't require downtime; if she is in danger of running out of juice, drop a cloak arrow at her feet, deactivate Prowl, and drop an energy pad to rejuice; if your bubble's about to time out while you're still juicing, just drop another cloak arrow. Bring a suppressed weapon (like [Amprex][Kuva Nukor], roll right over enemies, then get out -- the condition won't complete until you extract.

Great tips, all noobies should read this. I have some things to add... 

Corpus spy (-Venus, too many enemies). Just use Limbo. You don't trip lasers when in rift, high range Cataclysm pops all cameras in a vault. Just remember touching your own Cataclysm takes you out of rift. Much faster than Ivara, very useful when farming her:-) And beginner/free player friendly. 

Riven challenge: Kill Dargyn pilots before they hit the ground. Actually, riven description lies. They only need to be airborne. Easiest way is to look for their spawns on the ground and use Titania's 1 ability, then kill them. Or you can yank them from their vehicles. Possibly Rhinos Stomp with - strenght could work, did not check. 

Riven challenge- kill Dargyns with a bow. Easiest way, max range Baruuk, use sleep when they are nearby. Wait till they stop, carefuly line the shot (if they are turned away from you, aim for the bottom part so you don't kill pilot first.) If you don't own Baruuk, automatic crossbows still counts as bows:-) just spray and pray. I don't really recomend Mag, it seems her bubble often yanks pilots from Dargyn and empty ones don't count. And it's cast on target, difficult on a controller.

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On 2020-05-18 at 4:16 AM, (PSN)Raven-Ghosthawk said:
  • ESCORT (DRONE/HOSTAGE/OPERATIVE):
    • WEAPONS: If you give a hostage/operative your secondary, it will perform as you modded it, minus the limit of a magazine limit (and no need for reloads) and an increase in fire rate. In their hands, a regular [Brakk] with no reduction of raw damage becomes a 200(+)-damage machine-pistol.

Would a Bronco also be a good choice? Same fire rate but 280+ damage? Or is there something about a Bronco that makes it bad for this. (Obviously Bronco variants would be even better, but I don't have access to them as easily yet.)

Edit: I guess Akbronco is also really easy to make.

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5 hours ago, Teliko_Freedman said:

Spy: Lasers. Get close to them without touching them. Use Transference. Operator appears on opposite side. Use it again, Warframe on opposite side of Laser.

I need to test again, but I think you can (with practice) run at the usually-Corpus laser fence, go Operator out and Void Dash through, transfer back in -- which would look cool. Test earlier failed, likely because of Zenurik effects.

3 hours ago, MontyCulligan said:

Would a Bronco also be a good choice? Same fire rate but 280+ damage? Or is there something about a Bronco that makes it bad for this. (Obviously Bronco variants would be even better, but I don't have access to them as easily yet.)

Edit: I guess Akbronco is also really easy to make.

I recommended the Brakk because I didn't have a Bronco, basic or Prime, anymore at the time of the original post. Just made a Bronco Prime (again!) a week or so ago because DE added that Bronco augment.

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On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

LASER: Ivara's [Infiltrate] is one way (if more exist) to walk through laser sensors/barriers without tripping them

as is Limbo's passive ability to be in the rift. Just remember you can't shoot the baddies from the rift so you have to shift back to reality, so be careful not to be in the laser's way when you do.

 

On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

HEADSHOT (100m): As an alternative to lateral shots, you can use Itzal to fly up 100m and take a vertical/angled sniper shot

or shoot the Teralyst in the head with a fast-fire gun such as the athodai. As he's invulnerable, you can shoot him as often as you like. An alternative is invulnerable enemies -  I once shot a glassed ghoul repeatedly using this technique. Undetected is another matter though, invisible Ivara was always my way here.

On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

UNDETECTED EXTERMINATION: Ivara is (IMO) better for this

This is true, you can also abort mission halfway if you run out of energy or too many enemies start to wander about. The Riven remembers where you left off. Also I think (don't quote me as I've only done this once) that once you have killed your quota, you can decloak and head to the exit making out like a street busker without worry.

On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

CATCH FISH WITHOUT MISSING A THROW

Deimos Kymaros are the easiest IMHO - they are relatively big hitboxes and are slow.

On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

PERFECT DEFENSE

Nobody mentions Gara's big old glass wall #4. Perfect for defence, just mind things shooting from above it. Keep the wall small (press 4 again whilst casting) to restrict angles required.

On 2020-05-18 at 9:16 AM, (PSN)Raven-Ghosthawk said:

BOW vs DARGYN

find a dargyn, pilot it up high, jump out and kill it as it drops to the ground.

 

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On 2021-01-08 at 2:24 AM, (PSN)Jacobivan said:

Riven challenge- kill Dargyns with a bow. Easiest way, max range Baruuk, use sleep when they are nearby. Wait till they stop, carefuly line the shot (if they are turned away from you, aim for the bottom part so you don't kill pilot first.) If you don't own Baruuk, automatic crossbows still counts as bows:-) just spray and pray. I don't really recomend Mag, it seems her bubble often yanks pilots from Dargyn and empty ones don't count. And it's cast on target, difficult on a controller.

I'm just going to correct this one, instead go to Kuva Fortress Assault. While you're hacking the main door at the start, dargyns will appear from both sides of the main door. Easy to get 5-6 in 1 minute.

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On 2021-01-08 at 4:33 AM, MontyCulligan said:

Would a Bronco also be a good choice? Same fire rate but 280+ damage? Or is there something about a Bronco that makes it bad for this. (Obviously Bronco variants would be even better, but I don't have access to them as easily yet.)

Edit: I guess Akbronco is also really easy to make.

Best choice is a sonicor, since the ViP has no cooldown for his fire rate and no reload, he will continually ragdoll them so they can't get up to shoot him and inflict damage.

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On 2020-05-18 at 6:16 PM, (PSN)Raven-Ghosthawk said:

I'm hearing a lot about these lately, especially from my alliance, and feel like it needs to be put in one spot. Presently, these are what I can think of

  • ESCORT (DRONE/HOSTAGE/OPERATIVE):
    • AI (DRONE): May get hung up on cliffs. Loki's Tele-switch works to fix it. Transference to operator using your frame to dislodge the drone, it counts as a wall once you're not in it.
    • WEAPONS: If you give a hostage/operative your secondary, it will perform as you modded it, minus the limit of a magazine limit (and no need for reloads) and an increase in fire rate. In their hands, a regular [Brakk] with no reduction of raw damage becomes a 200(+)-damage machine-pistol You're best off giving him a sonicor to use the AoE knockdown dmg to ragdoll them so the enemies can't attack, CC is better than low DPS from the ViP.
  • SPY
    • LASER: Ivara's [Infiltrate] is one way (if more exist) to walk through laser sensors/barriers without tripping them Ivara's infiltrate is the slowest method for this, Loki switch teleport with decoy, Limbo rift walk, Wukong cloud walker and Nova wormhole are all much faster.
      • Too often I see revive-camped companions doing the 'yoyo of death' because they can't take two steps without going back down. Again.
  • ENEMIES (NOX-TYPE): One very good way to deal with Nox-type enemies is to use Mag's bubble. The bubble will suck in any nearby enemies and absorb incoming weapons fire while containing weapons fire from all enemies in the bubble; if the bubble targets a Nox-type, that enemy is immobilized, effectively putting them in time-out. The best way to deal with a Nox is to remove it's dmg reduction by breaking it's helmet visor by shooting it.
  • RIVEN CHALLENGE: Rivens for one weapon do not require that weapon to be used to complete the challenge. For example, a challenge requiring headshots on a melee weapon only requires it be equipped on a melee weapon (during a run) while you complete the challenge with a primary/secondary. Also, several rivens can be carried into battle if used on separate weapons, and multiple challenges can be done simultaneous if they match up. For instance, 'kill 30 enemies while undetected' and 'perform 30 finishers'.
    • BOW vs DARGYN: Use Mag, bubble the Dargyn, and shoot arrows into the bubble. May or may not kill the pilot, which is a separate challenge. If the challenge is to just kill Dargyns, go to Kuva Fortress Assault and when you're picking the lock of the main door for about 1 minute, Dargyns will spawn in space either side of that door.
    • DARGYN PILOTS: Mag might make this easier. Her bubble suction is strong enough that, even if the pilot bails out, they might float into (or even back into) the bubble if they're close enough to it. The easiest way to kill the pilots and for any of the modifiers that can happen for this challenge, is to use Titania's 1st ability to float the pilot, then shoot, slide, aim glide etc whatever the challenge requires while they float suspended motionless.
    • NO-KILL SURVIVAL: Lv30 is the minimum level requirement, if applicable. Infested Survival is suggested as enemies have less ranged attacks for you to worry about, and they're unable to hit you above a certain elevation. Just hit the life-support towers. Would suggest a stealth frame for this (just in case), and make sure your Companion doesn't have an attack method strong enough to kill or it will fail the challenge. Take Ivara and use prowl to gain life support from infested units. Do not bring a melee and if you choose to break containers, shoot them individually only when there's no enemy in the line of fire.
    • PERFECT DEFENSE (=TARGET TAKES NO DAMAGE): Banshee built for duration of Sound Quake and accompanied by a Sahasa to [Dig] up energy orbs; if there's no Solo restriction, teammates with [Arcane Energize] can augment your energy refill. This also doubles for the 'no (energy) consumables' condition. Take Frost to Akkad, spam frost globe any time they get near, that tileset has enough view of the surroundings to not have 1 sneak in. Add Chilling Globe augment to your build and use Avalanche ability to both freeze them and kill the majority. An Ignis also helps for killing them through walls before they can get close.
    • UNDETECTED EXTERMINATION: Ivara is (IMO) better for this than Ash or Loki because her battery-powered cloak doesn't require downtime; if she is in danger of running out of juice, drop a cloak arrow at her feet, deactivate Prowl, and drop an energy pad to rejuice; if your bubble's about to time out while you're still juicing, just drop another cloak arrow. Bring a suppressed weapon (like [Amprex][Kuva Nukor], roll right over enemies, then get out -- the condition won't complete until you extract. Both Void and Crossfire missions do not have alarms making them better for the modifiers that are sometimes with this challenge. I recommend Loki because it's faster than prowling with Ivara, just have duration on invisibility and be mindful of it.

Hey mate, I hope you don't mind me adding some suggestions to this, I only want to help. I've added my suggestions in bold to your original post.

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3 hours ago, -CdG-Zilchy said:

Hey mate, I hope you don't mind me adding some suggestions to this, I only want to help. I've added my suggestions in bold to your original post.

That you responded I don't have a problem with as that was the intent of this thread; the format you used to respond, tho...I'm concerned it may generate a little confusion as I also used bold, even if I used just bold caps (for a reason). I might suggest quoting selections rather than one big quote, using font color for yours, or maybe both. 

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I was about to answer that the tips are too often imho not universal or good enough, but somebody better than me came and gave good suggestion for lots of points, most of wich also made me tick. ^^'

You should just replace mate, there is no shame at beeing less knowledgeable right now and the purpose is to help people. Warframe is a pretty vast topic, you can't nail everything perfectly anyway.

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43 minutes ago, (PSN)Raven-Ghosthawk said:

That you responded I don't have a problem with as that was the intent of this thread; the format you used to respond, tho...I'm concerned it may generate a little confusion as I also used bold, even if I used just bold caps (for a reason). I might suggest quoting selections rather than one big quote, using font color for yours, or maybe both. 

Sorry I'm bad at such things, I figured you'd just be able to edit your original post to add those things I mentioned as I saw you'd already made some alternations to it from previous added info.

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12 minutes ago, Galuf said:

I was about to answer that the tips are too often imho not universal or good enough, but somebody better than me came and gave good suggestion for lots of points, most of wich also made me tick. ^^'

You should just replace mate, there is no shame at beeing less knowledgeable right now and the purpose is to help people. Warframe is a pretty vast topic, you can't nail everything perfectly anyway.

There's other stuff I could've pointed out like 15 points being the optimal amount to hand in on Index not 5+ but I didn't want to seem like a know it all because OP's intentions are good. I can always expand on a lot of the stuff if he wants me to. There are little tricks for pretty much every game mode etc.

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Il y a 1 heure, -CdG-Zilchy a dit :

There's other stuff I could've pointed out like 15 points being the optimal amount to hand in on Index not 5+ but I didn't want to seem like a know it all because OP's intentions are good. I can always expand on a lot of the stuff if he wants me to. There are little tricks for pretty much every game mode etc.

Nobody knew that in index when I was running it. Less people than you know read the wiki :p

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