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Warframe VS Warhammer 40k


peq42

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On 2021-01-07 at 7:22 AM, elpeleq42 said:

and the warframes can revive several times

not if they are hit with overwelming firpower (if you get hit hard enough the game sometimes just skips bleadout time and just says your dead) and can fancy void power revive a frame sliced in half by a chainsword sure the tenno my be powerfull but the frames....not so much the frame mirage was alredy vaporised and the lotus was sad about it so i guess void power couldnt revive that frame another six times?

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10 hours ago, lowgrav said:

not if they are hit with overwelming firpower (if you get hit hard enough the game sometimes just skips bleadout time and just says your dead) and can fancy void power revive a frame sliced in half by a chainsword sure the tenno my be powerfull but the frames....not so much the frame mirage was alredy vaporised and the lotus was sad about it so i guess void power couldnt revive that frame another six times?

Yes, a frame can revive from being sliced in half by a chainsword. You can stand in the way of an orbital cannon (or maybe it's a reactor?) in the new tileset and still res.

As for Mirage, it's likely that it was actually the Operator that got killed - there's references to smiling which Mirage isn't capable of.

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11 hours ago, Loza03 said:

As for Mirage, it's likely that it was actually the Operator that got killed - there's references to smiling which Mirage isn't capable of.

but isnt the opperator suppost to be non killable as (void power) and people have said the tenno are imortal someone just said that 4-5 posts ago (dont know if them being imortal is cannon as havent looked at anything but in game lore)

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5 hours ago, lowgrav said:

but isnt the opperator suppost to be non killable as (void power) and people have said the tenno are imortal someone just said that 4-5 posts ago (dont know if them being imortal is cannon as havent looked at anything but in game lore)

That shows up in gameplay, but in the lore they're pretty explicitly referred to as being as fragile as a normal human (at least just out of the Second Dream). Consider how the Operator just goes limp after being choked out for several seconds, suffers from muscle degredation, and their general state of agony after being choked out (again) by Umbra.

Whilst we can assume the canonicity of the Unairu and Vazarin schools giving them enhanced durability and a healing factor, that's still on the base of a regular, squishy human.

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On 2021-01-10 at 4:09 AM, lowgrav said:

not if they are hit with overwelming firpower (if you get hit hard enough the game sometimes just skips bleadout time and just says your dead) and can fancy void power revive a frame sliced in half by a chainsword sure the tenno my be powerfull but the frames....not so much the frame mirage was alredy vaporised and the lotus was sad about it so i guess void power couldnt revive that frame another six times?

varies from frame to frame(Try overwelming an inaros or nidus with their death passives and see how it goes)

 

as for mortality, in lore they *SEEM* to be mortal on early quests, but really are not. Its stated by Teshin "Oro is the binding force for an enemy who like the Tenno can survive death", and its stated in other parts of the game that all tenno possess oro, and the only way to kill someone who possess it, is by having it yourself and absorbing the other person's oro after killing them(I believe teshin says that in conclave matches)

 

And while warframes can be completly destroyed, they can be exposed, for a limited amount of times, to our oro in order to be brought back, or at least I remember the death screen saying "consume oro" in the past to revive. Even if I'm wrong about this part, we always have helminth to re-build our warframes at almost cost free :T

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On 2021-01-09 at 11:09 PM, lowgrav said:

not if they are hit with overwelming firpower (if you get hit hard enough the game sometimes just skips bleadout time and just says your dead) and can fancy void power revive a frame sliced in half by a chainsword sure the tenno my be powerfull but the frames....not so much the frame mirage was alredy vaporised and the lotus was sad about it so i guess void power couldnt revive that frame another six times?

Mirage was only prevented from using Revives because of signal jamming. She would have revived from total disintegration normally. Even in gameplay, if something is strong enough to bypass bleedout, it can't bypass reviving (this is why the G3 and Zanuka Harvester capture you alive)

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7 hours ago, elpeleq42 said:

as for mortality, in lore they *SEEM* to be mortal on early quests, but really are not. Its stated by Teshin "Oro is the binding force for an enemy who like the Tenno can survive death", and its stated in other parts of the game that all tenno possess oro, and the only way to kill someone who possess it, is by having it yourself and absorbing the other person's oro after killing them(I believe teshin says that in conclave matches)

I think the main exception is during Vor's Prize due to a sort of loophole. If you die in that quest, whilst I don't think the Tenno themselves dies, they'd probably be neutralised. It doesn't seem like Tenno can take over another's frame, and need to be 'present' (mentally speaking) in order to claim one. So if one's only linked to a single frame, and their minds in, say, an inaccessible reservoir on a long-gone moon, then once you sever that link it stands to reason that then-technological transference network would default to the original host for the mind. Even if the Tenno is most likely alive in such a circumstance it's probably not going to be a very pleasant few time for them, so they'd be effectively dead, at least until the Second Dream happens.

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  • 3 weeks later...

I've seen a lot of talk on warframe vs tyranids or the imperium but what about necron? Their basic weapon literally ATOMISE, they also have arguably the most advanced tech in 40K.

Example of what gauss weapons do: https://youtu.be/B9V0bOB8sXQ?t=17

A good summary of Necron Lore: https://youtu.be/eqbA1u2idXM

Main Necron tech:

  • Necrodermis/living metal: all units and vehicles are made of this.
  • Gauss Weapons: Atomise targets through powerful magnetic energies? no matter how strong the armor the target wears.
  • Tesla Weapons: Described as living eldritch lightning that chains to targets increasing in strength with every target chained.
  • Particle Weapons: Function by emitting a stream of miniscule anti-matter particles which detonate on contact with normal matter, and are incredibly reliable.
  • Phase Weapons: Namely melee, phase weapons shift through dimensions to fully ignore armor.
  • Void Weapons: Causes molecular bonds to sever and potentially causing a chain reaction of atomic disintegration.

The Following are used by Necron Cypteks (Basically Necron wizards):

  • Chronomancy/Time Manipulation.
  • Plasmancy/Plasma Manipulation.
  • Psycomancy/Fear Manipulation.
  • Technomancy/Machine Manipulation.

Canoptek Constructs, Basically the Necrons' robots:

  • Canoptek Spyder.
  • Canoptek Wraith.
  • Tomb Stalker.
  • Scarabs.
  • Seraptek Heavy Construct.
  • Tomb Sentinel.
  • Canoptek Doomstalker.
  • Canoptek Plasmacyte.
  • Canoptek Reanimator.
  • Canoptek Acanthrite.
    • Most take the role of repairing tomb complexes but are still more than capable of defending themselves.

The C'tan:

The C'tan are gods in every sense of the word, existing since the big bang and fed on stars, after the War in Heaven the Necrons Shattered the C'tan and used them as slaves, the following are the main named C'tan:

  • Aza'Gorod The Nightbringer: The Nightbringer is that C'tan of death and arguably the most powerful C'tan, and sowed a slaughter so great his visage, that of the grim reaper and the fear of death was sown into the minds of nearly all life.
  • Mephet'ran The Deceiver: The trickster and manipulator, he tricked the necrontyr into becoming the necrons.
  • Mag'ladroth The Void Dragon: The C'tan god of machines and also arguably the most powerful C'tan, The Void Dragon could create near-indestructible soldiers and has complete control over all machines.
  • !NOT PRESENT! Tsara'noga The Outsider: The C'tan god of madness and insanity (after devouring fellow c'tan) and is the only C'tan that is not shattered.
  • Nyadra'zatha The Burning One: The C'tan god of fire, a single shard of him was able to create pillars of fire reaching orbit. 
    • There are more named c'tan but they don't have much lore. 
  • Transcendent C'tan: Alike C'tan shards can merge to increase in strength but a transcendent c'tan is dozens to hundreds of shards and are nearly uncontrollable and unfathomably powerful so much that the Necrons will only use them if they have no other choice.
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Oh forget to add some more things:

Flayed Ones:

Flayed Ones are the result of necrons being afflicted with the flayer virus, the flayer virus was created through the complete death of the C'tan Llandu'gor The Flayer. The virus caused an unquenchable hunger for flesh in afflicted necrons and flayed ones according to the novel The Infinite and The Divine are so fast that the most powerful cryptek, Orikan The Diviner stated that not even he could escape one.

Destroyers:

Necrons afficted with the destroyer madness which causes an utter hatred for all life. There are two main types of destroyers.

Lokhust Destoyers: Ranged specialists that replaced the legs with anti-grav skimmers

Skorpekh Destoyers: Melee specialists that replaced the legs with with three spider-like legs.

Other Destroyers:

Ophydian Destroyers: Have a serpentine body and borrow underground.

Hexmark Destoyers: Necrons deathmarks (assassins) afflicted with the madness and similarly to skorpekh destroyers replace the legs with spider-like ones and has 6 guns.

Unique Weapons:

Aeonic Orbs: Mobile super-weapons that use a freaking star as a main weapon.

World Engines: Basically star-killer bases but more mobile and with shields capable of protecting against bombardments for days on end and have only been defeated through plot armor and a c'tan shard.

 

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Oh I should probably list all necron units.

Troops:

  • Warriors: Basic infantry and are equipped with a gauss flayer.
  • Immortals: More elite infantry and can be equipped with either gauss blasters or tesla carbines.
  • Deathmarks: Assassins that wait in a different dimension until hired and use synaptic disintegrators (fire compressed leptonic beams of sub-atomic particles which destroy neural and synaptic tissue.)
  • Flayed Ones.
  • Destoyers.
  • Triarch Praetorians: Equipped with anti-grav jet packs and either a rod of the covenant or void blades.
  • Lychguard: Elite Honor guard, they protect necron nobles and are equipped with either a warscythe or a hyperphase sword and a dispersion shield.
  • Royal Wardens: Lieutenants that command in place of necron overlords.
  • Lords: 
    • Regular Lord: Possess complete sentience and are equipped with a devastating arsenal of abilities and artifacts.
    • Lokhust Lord: A necron lord consumed by the destroyer madness and replaced their legs with an anti-grav skimmer and mainly wield melee weapons so that as they glide through battle they decapitate any in their path.
    • Skorpekh Lord: Necron lord who commands the skorpekh destroyers and are towering melee monsters.
  • Overlords: Supreme necron commanders that tend to have control over entire worlds, they tend to be surrounded by a royal court.
  • Phaeron: Leaders of entire necron dynasties and outfitted in the most advanced necrodermis and are some of the best melee combatants.

Vehicles:

  • Annihilation Barge: Essentially, a massive gun mounted on a hover platform and are favoured Tarpit killers.
  • Catacomb Command Barge: Repulsor-driven skimmers that act as the personal transports of Necron Lords.
  • Doomsday Ark: Equipped with an under-slung cannon powerful enough to critically damage even imperial titans.
  • Ghost Ark: Necron transports that rapidly repair necrons embarked within.
  • Monolith: The main necron tank and is capable of teleporting troops directly into battle and is equipped with devastating arsenal of weapons.
  • Tesseract Ark: One of the most powerful necron war machines considered highly mobile, it is predominantly built around a contained singularity torn from the heart of a dying star, and in battle it siphons energy from this source to unleash devastating firepower from its Projector Array.
  • Triarch Stalker: These spiders of doom are Controlled by a high-ranking Triarch Praetorian. They are equipped with Quantum Shielding and armed with slicing limbs and devastating weaponry. Triarch Stalkers are extremely maneuverable and quick for vehicles of their size, capable of covering all kinds of terrain.
  • Tomb Blades: Function as jet bikes but also as flyers.

Flyers:

  • Doom Scythe: Doom Scythes can function in a highly independent manner and contain an advanced android brain as a pilot which is capable of simulating billions of possible strategies in the span of a few nanoseconds.
  • Night Scythe:  Transports that unlike most troop transports however, these craft do not contain any transportation compartment. Instead, they ride into battle with a captive wormhole linked to a distant Tomb World built into its hull.
  • Night Shroud: Intended to fulfill the role of a heavy bomber. It is equipped with five bombs on its underside, and has a sensor canopy that covers the otherwise exposed pilot.

Super-Heavy Vehicles:

  • Aforementioned Aeonic Orb.
  • Abattoir: The largest necron vehicle to date and has been confused for a building many times, Abattoirs are more building than vehicle, and have been responsible for the destruction of many worlds and civilizations. During ancient times these pyramid-sized constructs were used when slave races could not be transported to the temples of the C'tan to be sacrificed.
  • Doomsday Monolith: A Doomsday Monolith is usually found at the centre of a Doomsday Phalanx, and is a heavily modified Necron Monolith protected by an energy field of unknown design. It is capable of focusing a ridiculous amount of destructive power.
  • Pylons:
    • Sentry Pylons: Sentry Pylons are automated defenses of the Necrons. Despite looking like a static piece of artillery/turret, Sentry Pylons can actually move, but their style of locomotion is through teleportation as they can't fire on the move.
    • Gauss Pylon: Much more powerful and larger varient of the sentry pylon, gauss pylons have been used and anti orbit defense platforms.
  • Megalith: Megaliths are enormous mobile fortresses; in fact, they are so large they can carry multiple Monoliths within its hull, releasing them like a swarm upon the battlefield.
  • Obelisk: These engines of war specializes in air defense. They are able to remain dormant beneath Tomb Worlds for millions of years; when awakened by their Necron creators, the Obelisk rises from the earth and levels out far above the surface, blasting enemy aircraft out of the sky and melting infantry.
  • Tesseract Vault: The Tesseract Vault is a Necron machine which contains the essence and power of a Transcendant C'tan. But at the same time it focuses the C’tan’s powers so that a C’tan enchained in a Vault is more powerful than one outside of a Vault.
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A lot of what you mentioned exists in the warframe universe or could be countered by something in it.

 

They're made of living metal? Warframes and a lot of other stuff are made of living nano machines, so more or less the same.

They can atomize stuff? Many enemies have shields that could stop even if just one hit of that, or regenerate right after losing a limb or something.

Chaining weapons? We've lots of those. I myself love using one (Kuva nukor) lol

Melee that goes through dimensions? We got the same on excalibur

 

and on top of that, we got guns and warframes capable of casually creating miniature black holes, openning a portal to the sun, fully manupulating matter, etc

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I had not noted all necron tech and weapons as it would just become too long a list but they also have a singularity generating weapon, the singularity generator and not to mention the aforementioned Tesseract Ark which is powered by a singularity, a gauntlet that does also open a portal to the center of a star and spew said star's flames and the c'tan shards, they casually say "LOL NO" to physics: "Mutating the flow of causality and remolding the temporal stream, the C'tan erases its foe's very existence from space and time.". Necron living metal is also incredibly durable and has insane regeneration, although there are inconsistencies with lore baseline you have to smash necron troops into more than 5 pieces before they phase out to be repaired in the tomb world, other wards in but moments they will fully repair themselves. And with shields i remember reading somewhere that most necron weapons tend to just ignore them. I can see Tenno putting up a decent fight against regular necron troops but against the vehicles, commanders, the destroyers and C'tan, they just fall short.

 

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I should probably note the necron nobles' abilities/artifacts.

Chronometron: A Chronometron is an arcane eye-shaped device that manipulates time in a way that only the Necrons and their technological mastery over space-time can achieve. The bearer of a Chronometron can activate the device to allow him and his unit to exist slightly outside and act out of phase with the natural flow of the space-time continuum. This means that they are able to advance normally whilst their opponents move in apparent slow motion, as well as slowing incoming projectiles such that those nearby can simply move out of the path. A Chronometron also allows the bearer to make minor, but sometimes potent, alterations to his destiny; by allowing him to glimpse possible futures and modify his recent actions accordingly. Any Necron seen utilising a Chronometron appears blurred, its movements sudden and spasmodic like a primitive pict-reel or degraded hololith to the subjective observer. Due to the Chronometron's confounding nature, they are only ever found being used by Necron Cryptek Chronomancers, although Necron Lords and Overlords have been known to wield these mysterious devices as well.

Phase Shifter:  A Phase Shifter is a form of Necron phase technology that truly demonstrates that species' technological superiority over all others in the galaxy. Using a form of unknown inter-dimensional science, a Phase Shifter renders its bearer's form hazy and indistinct, as though he was not completely corporeal. Shots and blows can then pass through the user's mechanical necrodermis body, meaning that even the most powerful weapons cannot harm him. This is because a Phase Shifter flickers the very fabric of its bearer into and out of a phased state as they move between dimensions. If improperly timed, even the most powerful blows and shots aimed at the bearer of a Phase Shifter instead pass through empty air. Phase Shifters are most commonly found in the possession of Necron Overlords and Necron Lords, who use the technology to make themselves essentially incorporeal. However, Tomb Stalkers are also equipped with built-in Phase Shifter technology. This allows them to pass easily through inert matter, bore their way through rock and stone, and effortlessly pass through battlefield debris and terrain, as they move to launch an ambush upon unsuspecting enemies. Necron Gauss Pylons carry up-scaled Phase Shift Generators, which are able to project a phase field in a wide radius around the Pylon, rendering nearby Necrons half-corporal, and thus far harder to strike due to their lack of a true physical form. Doomsday Monoliths possess a similar form of Phase Shift Generator, though this variant's area of affect only makes the Doomsday Monolith incorporeal and does not affect any other Necron units adjacent to it.

Phylactery:  Often taking on the appearance of a small scarab-sized cylinder, a Phylactery is an inconspicuous charm that is actually a powerful Necron self-repair device worn only by the highest-ranked members of Necron royalty. A Phylactery is filled with tiny, spider-like Nanoscarabs that will swarm over the Necron bearer's body and wounds at a command, or if he is severely damaged or destroyed. The Nanoscarabs then proceed to reknit tears in his ravaged Necrodermis body; bolstering his own self-repair abilities so that he may continue to fight on. Phylacteries are only ever carried by Necron Lords and Necron Overlords.

Nightmare Shroud: A Nightmare Shroud is an offensive Necron technology which appears as a small, black cask often found carried by Cryptek Psychomancers. When opened, the worst terrors of a thousand aeons are unleashed on the bearer’s foes. These terrors assail nearby enemies with phantasms of dread as potent as any mortal danger. However, a Necron Lord equipped with a Nightmare Shroud becomes the embodiment of terror; with the worst fears summoned from the pits of nightmare thrust into the minds of all those near him. Palpable waves of horror are emitted from his metal-skinned monstrosity, and all who look upon him will find their courage tested to their very limits.

Quantum Shielding:  Quantum Shielding is an arcane defensive Necron technology that defies examination. Many Necron vehicles are protected by Quantum Shielding, which consists of layers of additional defensive energy shielding that exists out of phase with the rest of the vehicle until the moment enemy projectiles impact the vehicle's surface. Quantum Shielding thus only truly exists in the normal space-time continuum at the moment of deflection -- at all other times there is no indication of its presence. Many a Necron vehicle's delicate appearance belies its robust manufacture, constructed as it is of the living metal known as Necrodermis and with the bulk of its protection provided by undetectable Quantum Shielding. If a vehicle's Quantum Shielding is penetrated, it dissipates, after which it cannot be activated again for some time. The use of Quantum Shielding in the manufacture of Necron vehicles also allows the potent anti-gravitic Necron skimmer vehicles to remain light and manoeuvrable whilst still having a level of protection that is much greater than that given by the inferior armour of the less advanced starfaring races.

Disruption Field: A Disruption Field is a form of arcane Necron offensive technology known to surround the grasping, metal claws of some Necron Lords, making them pulse with unnatural energies that seem to warp the armour of vehicles as they strike. Even the most heavily armoured vehicle can be torn apart by a Necron wielding the potent powers of a Disruption Field.

Solar Pulse: A Solar Pulse is a Necron device often incorporated into a Cryptek Plasmancer’s Eldritch Lance. When activated, it unleashes a significant portion of the Eldritch Lance’s energy. This energy emission is not a coherent beam as usual, but a blinding flash of light, as bright as a solar flare, that blinds the Cryptek’s enemies and illuminates the battlefield to temporarily dispel the darkness of the night. Necron Lords have also rarely been known to have had a Solar Pulse device built into their own preferred staff weapon. The Solar Staff is once such notable device.

Lightning Field: A Lightning Field is a form of offensive Necron technology used by some Necron Lords and Cryptek Ethermancers to enhance their combat capabilities in battle. A Necron equipped with a Lightning Field is surrounded by bolts of crackling, incandescent, emerald lightning that arc from his body to nearby Necrons, energising and charging their living metal carapaces so that those who dare come near and strike them are electrocuted in return.

Veil of Darkness: A Veil of Darkness is a device of Necron techno-sorcery that can summon dark energies which twist and billow about the bearer like a ghostly cloak blown by an ethereal breeze; almost akin to a billowing sheet of tangible shadow that envelops the bearer and his allies. When the darkness ebbs, the enshrouded bearer and those Necrons nearby will have disappeared, only to rematerialise mysteriously some distance away on the battlefield later. This allows the bearer of a Veil of Darkness to swiftly redeploy himself and his fellow Necrons into unexpected positions from which to better destroy the enemy, a tactical advantage that few others can afford. Each Veil of Darkness is fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Veils of Darkness are only carried by Necron Lords and Cryptek Psychomancers.

Timesplinter Cloak: A Timesplinter Cloak is a Necron defensive technology utilised by only the most accomplished Cryptek Chronomancers. A Timesplinter Cloak is encased in shards of crystallised time, with each splinter proof against any blow not landed in the split-second formed in another moment. This forms an unassailable temporal shield against any attack that does not originate from the time stream corresponding to the precise moment of impact. A Timesplinter Cloak offers a level of protection similar to that of a Phase Shifter.

Although the quantum shielding is not for necron nobles i'm including it as i had forgetton to note it previously.

Source: https://warhammer40k.fandom.com/wiki/Category:Necron_Technology

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Also before i forget does the notion of The Void=The Warp in play? If so then blackstone, Cadia pylons and the blackthrone can cause A LOT of issue for the Tenno.

Blackstone: Some amongst the higher orders of the tech-priests call noctilith the "Pariah Stone," believing the mineral is a physical incarnation of the Null gene that lends the Culexus Assassins and the Sisters of Silence their unsettling soulessness and potent anti-psyker abilities. Others maintain it is stone mined from within cosmic singularities, and that it originates from another dimension all together. The most abiding of the numerous theories concerning the nature of blackstone is that it somehow resonates with the psychic energies of the Immaterium and, if correctly machined, can even manipulate the raw energy of Chaos.

Cadia Pylons:  The mysterious pylons of Cadia stood for millions of standard years before the coming of Humanity to that remote world. But their ultimate purpose long remained a mystery though it was known the pylons served as emitters of an anti-psychic field. The tech-priests of the Imperium's Adeptus Mechanicus hypothesised that the pylons on Cadia exerted some affect over the Immaterium, rendering it calm and creating the unusual zone of space-temporal stability known as the Cadian Gate, that enables ships to travel through the only known navigable route in and out of the Eye of Terror into realspace. During the 13th Black Crusade, it became clear to Imperial savants that the pylons can be reduced to ruin by overloading their capability to hold the Empyrean at bay with massive amounts of Warp-spawned enemies, such as a massive incursion of Daemons into realspace at one time. When the first signs of the coming Black Crusade began, as Warp Storm Baphomael expanded and began to engulf the edges of the Cadian System, of the 5,180 known intact pylons, at least 1,292 began to emit a psycho-temporal resonance. During the 13th Black Crusade in 999.M41, Abaddon the Despoiler intended to overload the pylon network on Cadia itself to allow the Eye of Terror to envelop the worlds of the Imperium, making it possible for that Warp Storm to encompass the entirety of the galaxy. This outcome is known to the forces of Chaos as the Crimson Path, for without the Cadian Pylons even Terra itself ran the risk of being swept up in a rapidly expanding Eye of Terror.

The Black Throne: The main object of interest in Battle Fleet Gothic Armada 2 Necron campaign, it was built as a more permanent variant of the cadia pylons, what it does: https://youtu.be/Tq3b1lenNBg?t=57

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On 2021-01-28 at 2:19 AM, Overlord617 said:

I've seen a lot of talk on warframe vs tyranids or the imperium but what about necron?

Like most of this thread, it really boils down to deciding how big of an invasion you want. If you know what the "Kardashev scale" is, Warframe is in the "Upper Type 1" (controls Earth and surrounding planets) while the Imperium is "Type 3" (controls the galaxy) and the Necrontyr Empire was originally "Upper Type 3" (even stronger than normal Type 3). At that point the winner is not "does 40k win?" but rather "how big of a crusade does 40k need to win?" 

I like your exhaustive breakdown of Necron troops, weapons, technology, and assorted artifacts, but it's really only useful for comparing soldier vs soldier. Unless maybe you had a scenario in mind? Such as the Void Dragon wakes up on Mars and has a Tomb World's worth of soldiers to use?

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I most definitely see your point, and if we're going off a numbers battle then 40k wins as like you said 40k is an entire galaxy while warframe is just a solar system but its going to need to be a MASSIVE crusade in order to win as IMO warframe does hold the troop quality advantage, on the specific scenario topic you're mentioning, i had posted a necron vs warframe one on space battles, would you like me to post it as a separate thread here?

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Xeno Vs Infested? = Infested because they can keep on coming back and absorbing the Xeno slowly and devour their mind ezy because the fact that there is a bosses who is always immortal (latern)

(warhammer) Tau Vs the Corpus? = eehhh...hard to say they'll just randomly end up being buddies in some point because profit is profit and the Tau willing to do "The Greater Goods" Then again neither side would win but more likely I side with the corpus with this one for more likely they fairly will win because well they had drone summoning and terryfing immortal Orb which the Tau would just get massively murder

Eldar Vs the Tenno?  Tenno still win no matter what

Imperial Vs Grineer? = The Grineer will lose 100% sure cuz Imperial got space marine

Necroin Vs Sentient? = Sentient don't give a dang no matter how much you use they just rip you a new hole

Imperial Vs Sentient? = They are all going to die by the sentient's hand cuz Tau elemental metal say f##! you armor and your phy ppl including the one use the void power because it isn't the same as the void but it is a soul realm uses and not the void itself.

Xeno Vs Sentient? = Sentient going win no matter how much slashing on them

Chaos Vs Sentient? = still sentient

Eldar Vs Sentient? = it is a blood bath no matter how much they try to do they are going get lots blood

Chaos gods Vs Sentient? = obviously reason, freaking the chaos gods probably might lose for they are fighting a none thinking robotic sent to destroy but then again it could be oppsite

Tenno Vs Imperial? = it is hard to say they can be evenly match but if we ever learn how did the lotus give us massive amount of energy out of no where then we probably going end up abusing the abilities and radius to nuke the whole room which we are getting more warframe then before and more of and likely that it will destroy the Imperial's ship.  Then again the tides could turn unknowning about the artifact giving some BS for the imperial ppl.

 

More likely I want see the Techpriest get nerdy about the Corpus's tech and they both each other will go geek mode watching giggling like girls in the back room just keeping secret away from the boys.

 

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On 2021-02-03 at 9:17 AM, ChaoticEdge said:

(warhammer) Tau Vs the Corpus? = eehhh...hard to say they'll just randomly end up being buddies in some point because profit is profit and the Tau willing to do "The Greater Goods" Then again neither side would win but more likely I side with the corpus with this one for more likely they fairly will win because well they had drone summoning and terryfing immortal Orb which the Tau would just get massively murder

Tau and Corpus would hate each other

The Corpus are a nightmarish "capitalist" feudalism dystopia where your only goal is to flaunt as much wealth as possible, and the more literal slaves you hurt along the way the higher your social status. The Tau, while definitely hamstrung by 40k's usual themes of hypocrisy, at least try to make their citizens have a better life; they leave crappy manual labor to the robots and do their best to distribute food to hungry mouths. The Corpus are also extremely religious, while the Tau are violently atheistic. About the only thing they have in common is their belief in eugenics, but even that is for completely different reasons: the Corpus breed slaves in order to cut costs, while the Tau have a social structure based around what a fanfic writer would call the "found family" (biological parents simply don't care about their kids, at least not more than they care about their other neighbors)

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3 hours ago, TARINunit9 said:

Tau and Corpus would hate each other

The Corpus are a nightmarish "capitalist" feudalism dystopia where your only goal is to flaunt as much wealth as possible, and the more literal slaves you hurt along the way the higher your social status. The Tau, while definitely hamstrung by 40k's usual themes of hypocrisy, at least try to make their citizens have a better life; they leave crappy manual labor to the robots and do their best to distribute food to hungry mouths. The Corpus are also extremely religious, while the Tau are violently atheistic. About the only thing they have in common is their belief in eugenics, but even that is for completely different reasons: the Corpus breed slaves in order to cut costs, while the Tau have a social structure based around what a fanfic writer would call the "found family" (biological parents simply don't care about their kids, at least not more than they care about their other neighbors)

You don't get it why I said they will get along, if the corpus learn they are "hungry" they would "produce" thous food bar rations a lot more, if you think about it they would capitalist on them which don't show attention of religious unless one the Tau wanted to join the Corpus thus pretty much the corpus would slowly enslave all the Tau because they will end up as "buddy to buddy" in a way 1 buddy had chain held in his hand and 1 buddy is iron collar around his neck.  More likely Corpus has "ways" to scam the Tau if you think about it for the corpus's ppl would use social uses to say "better personality of views" for in ways tricking the Tau for Corpus had did trick a lot of ppl in the past if anyone don't remember.

Then again I still will see that the Corpus is still going win against the Tau one way or another.  So fear the BS corpus's tech against the Tau, sorry for the ppl who love the Tau and play as the Tau but your faction is going get screwed over by the corpus.

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4 hours ago, ChaoticEdge said:

More likely Corpus has "ways" to scam the Tau if you think about it for the corpus's ppl would use social uses to say "better personality of views" for in ways tricking the Tau for Corpus had did trick a lot of ppl in the past if anyone don't remember.

The Tau are idealistic, not naive. Not when dealing with mortal humans, at least. They're pretty scammy and scummy themselves; in fact the entire Water Caste is trained to do nothing but negotiate with/scam other people

4 hours ago, ChaoticEdge said:

 

Then again I still will see that the Corpus is still going win against the Tau one way or another.  So fear the BS corpus's tech against the Tau, sorry for the ppl who love the Tau and play as the Tau but your faction is going get screwed over by the corpus.

Don't sell the Tau short. Basically everything the Corpus have -- energy shields, robotic proxy soldiers, railguns, plasma guns -- the Tau can match, but with the caveat "our stuff wasn't built by the lowest bidder." (instead, the Tau's problem is that their tech probably came from the R&D lab instead of an actual factory)

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On 2021-02-03 at 5:17 PM, ChaoticEdge said:

Chaos gods Vs Sentient? = obviously reason, freaking the chaos gods probably might lose for they are fighting a none thinking robotic sent to destroy but then again it could be oppsite

The entire point of the Sentients is that they DO think. That's their entire schtick - they're as human, as Sentient as anyone else, which was a blasphemy to the Orokin because they actually decided to learn from Terminator about AI.

This means that, if nothing else, they'd be as vulnerable to Chaos as any other mortal being.

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13 hours ago, TARINunit9 said:

The Tau are idealistic, not naive. Not when dealing with mortal humans, at least. They're pretty scammy and scummy themselves; in fact the entire Water Caste is trained to do nothing but negotiate with/scam other people

still corpus like the scam and legit make the negotiation get to certain point of their idea will be backfired

13 hours ago, TARINunit9 said:

Don't sell the Tau short. Basically everything the Corpus have -- energy shields, robotic proxy soldiers, railguns, plasma guns -- the Tau can match, but with the caveat "our stuff wasn't built by the lowest bidder." (instead, the Tau's problem is that their tech probably came from the R&D lab instead of an actual factory)

what about corpus who is half sentient then?  They are proven hard to kill by players.  Also they have freaking annoying orbs as the satellite proven that these orb can be pure immortal and the Tau if I recall they don't have freezing rounds or freezer a-ray or something which the corpus do own "specters" and grandium has ability to "summon unending hoard of specters" plus Protea would be common puppet end up fighting for him "again" thus pretty much hard to kill Protea when she can revert time to "stop" coming event.  More likely at the time, Corpus would win if grandum did place her into the field the OP warrior but if he doesn't have her then probably more likely she would just wipe the playing field.  The Tau isn't known their "greatness" even thou they go up close cqc, their ability will fail against the robotic proxy that never stop producing.  If no one remember DE's show how they mass produce MOA they would just flipping produce huge amount of them and they also have the back of Razorback backing them up and Zanuka if your new player the new player will more likely die against Zanuka as his pal the Ambunisu or whatever it spell that guy with giant laser and spam the crazy laser everywhere.

All I remember that the Tau has nice robotic and always keep their far range attack, but it doesn't mean jack against the Orb because the Orb is made out of sentient's technology so basically the Tau would be screwed a lot by the Orb which there is 4 of them.  We only seen I think it was 2 for the other 2 which there is pose to be a green one and not revealed itself, the black one is taking a sub wash.

7 hours ago, Loza03 said:

The entire point of the Sentients is that they DO think. That's their entire schtick - they're as human, as Sentient as anyone else, which was a blasphemy to the Orokin because they actually decided to learn from Terminator about AI.

This means that, if nothing else, they'd be as vulnerable to Chaos as any other mortal being.

dude, sentient is sentient and their "tau elemental metal" is not the "TAU of WARHAMMER" I dunno where your going with this.

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21 minutes ago, ChaoticEdge said:

but it doesn't mean jack against the Orb because the Orb is made out of sentient's technology so basically the Tau would be screwed a lot by the Orb which there is 4 of them.

Orb Mothers suck, dude. They can be punched through with ordinary anti-vehicle weapons, and the Tau are REALLY good at anti-vehicle. Orbs are only "powerful" when they're sitting in a Satellite Shield Overcharge Zone, and the Tau do not have any shortage of anti-satellite tactics either

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13 minutes ago, TARINunit9 said:

Orb Mothers suck, dude. They can be punched through with ordinary anti-vehicle weapons, and the Tau are REALLY good at anti-vehicle. Orbs are only "powerful" when they're sitting in a Satellite Shield Overcharge Zone, and the Tau do not have any shortage of anti-satellite tactics either

dude you forgot, even thou the shield is down they have to deal with "elemental" uses and they don't have the proper elemental for it could gone to toxic as which the Tau would not have elemental for such a thing or close to it nor has radiation active bombs.  The satellite isn't set for 1, if you remember in the space they have more then 1 satellite and if the Tau go after 1 of it, there is always reinforcement ready for them and the guys probably already thought of setting up barrier on the satellite station.  If the tau has teleporting system that would of come handy against the corpus but no, the corpus was able to use teleport system but not a gate like the orokin does which the gate system and teleport system are 2 different thing which the gate is 2 way back which you can go back where you came from and the teleport is a 1 way trip which they didn't made advance version of teleport.

As they face massive ships, they got laser guns in space ready to fire like the imperial would do that zap the crap out the world if the corpus don't care and decied to use the grineer's power core which they probably pay someone off to steal for them and then go "imma firin ma lazor" for nothing will lived after that type shanking moment of laser.  As again, I don't imagine Tau winning, more likely felt like they are there for the gimmick but I do respect 1 Tau who try keep the honor fighting cqc with massive sword or something.  Yet they maybe idealist but sometime their big idea can lead to their downfall.

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2 hours ago, ChaoticEdge said:

dude you forgot, even thou the shield is down they have to deal with "elemental" uses and they don't have the proper elemental for it could gone to toxic as which the Tau would not have elemental for such a thing or close to it nor has radiation active bombs. 

The shield also cycles on its own every 20 seconds. Once the satellite is down (and the Tau love blowing up satellites, it's how they trick new planets into thinking the Imperium has abandoned them) they only need to shoot it with a railgun five times over 4 minutes, and after that they can blow it up with sustained bombardment. And before you accuse me of bias, Tenno can do the exact same thing

Orb Mothers are a terrible use of recourses and a strategic waste of everyone's time. They're a slow, expensive artillery platform with a terrible range on its main gun and horrible arcs of fire on its one gun. Literally their only use -- as in, literally the only reason Nef Anyo built them -- was to scare slaves

No, you wanna know what Corpus weapons the Tau would ACTUALLY fear? Raknoids. Fast, intelligent close-range ambush troopers that are MUCH cheaper to produce, are plenty sturdy within their weight class, and aren't huge targets who only exist to soak up every missile in a 50 mile radius

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