VampirePirate Posted January 22, 2015 Share Posted January 22, 2015 Looks like I need to play Overgrowth. Link to comment Share on other sites More sharing options...
Rakshal Posted January 22, 2015 Share Posted January 22, 2015 Looks like I need to play Overgrowth. You should be warned that even though Overgrowth is really fun, it is in alpha so it has little content (but there are mods). Updates to the game are really infrequent as well. Link to comment Share on other sites More sharing options...
VoidPunch Posted January 22, 2015 Share Posted January 22, 2015 SInce they added directional melee I hoped that they would've got rid of coptering. Seriously it looks stupid and gets rid of any need to parkour. Hopefully the parkour reworked they talked about will address all if not some of the major points in this thread, esp wall running and wall vaulting. Link to comment Share on other sites More sharing options...
whatorthat Posted January 23, 2015 Share Posted January 23, 2015 I'm really glad this thread exists. When it comes to games that simulate complex acrobatics, fluidity is key. Link to comment Share on other sites More sharing options...
-Narauko- Posted January 23, 2015 Share Posted January 23, 2015 +1 I supported a similar thread over a year ago to add vaulting and more fluid movement actions DE at the time said they were going to be adding more depth to movement. Apparently they didn't. More pressure needed. Anyone forwarded this to DE, I don't really have the time to read through 48 pages ^_^. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 23, 2015 Share Posted January 23, 2015 (edited) You guys might want to take a look at this: http://youtu.be/3-SOVISwga4?t=44s Let's not forget the hubs. Edited January 23, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
Yazeth Posted January 23, 2015 Share Posted January 23, 2015 You guys might want to take a look at this: http://youtu.be/3-SOVISwga4?t=44s Let's not forget the hubs. :) Link to comment Share on other sites More sharing options...
Aspari Posted January 23, 2015 Share Posted January 23, 2015 You guys might want to take a look at this: http://youtu.be/3-SOVISwga4?t=44s Let's not forget the hubs. :) I want Update 6 back... Update 6 really was Space Ninja. Link to comment Share on other sites More sharing options...
Tyrian3k Posted January 23, 2015 Share Posted January 23, 2015 (edited) I want Update 6 back... Update 6 really was Space Ninja.Must... not... get... nostalgic! Edited January 23, 2015 by Tyrian3k Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 23, 2015 Share Posted January 23, 2015 :) The enemy aimbots. Link to comment Share on other sites More sharing options...
Nagisawa Posted January 23, 2015 Share Posted January 23, 2015 I am missing Update 6, and I joined at Update 8. Or was it 7? I think it's 8, though. Link to comment Share on other sites More sharing options...
unknow99 Posted January 23, 2015 Share Posted January 23, 2015 I want Update 6 back... Update 6 really was Space Ninja. Must... not... get... nostalgic! Too late, hahaha... *snirf* Link to comment Share on other sites More sharing options...
Nagisawa Posted January 23, 2015 Share Posted January 23, 2015 You also know why a lot of us don't Parkour that much? The Stamina bar. It's a hindrance. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 24, 2015 Share Posted January 24, 2015 You also know why a lot of us don't Parkour that much? The Stamina bar. It's a hindrance. Shield Flux. The solution. Vitality and Redirection help you live? Pfft. Rage + Quick Thinking is so much better. Link to comment Share on other sites More sharing options...
taiiat Posted January 24, 2015 Share Posted January 24, 2015 Shield Flux. The solution. Sliding is a cheaper solution. since it doesn't require a Mod Slot and you'll still never run out of Stamina because you no longer use any. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 24, 2015 Share Posted January 24, 2015 Space Ninjas scoff at the idea that movement should be metered. Metered movement is for the old, lame, and infirm. Link to comment Share on other sites More sharing options...
Aspari Posted January 24, 2015 Share Posted January 24, 2015 Space Ninjas scoff at the idea that movement should be metered. Metered movement is for the old, lame, and infirm. Even some non Space Ninjas from centuries before the time of the Tenno have no issue with Stamina. Example: The Prince of Persia. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 24, 2015 Share Posted January 24, 2015 (edited) It's been ages since I played Prince of Persia (Sands of Time IIRC). I wasn't entertained enough to finish it. Warframe is a very different game: "The core is the 4 guys against a massive army. And, generally speaking, they are devastating. ........." Warframe: Developer Q&A , Question 4 The Core is not Prince of Persia, Gears of War, Dark Souls, Mass Effect, Extra Credits, etc. And, as I already reminded everyone: "http://youtu.be/3-SOVISwga4?t=44s'>Advanced players are not even going to touch the floor" How are the Space Ninja feet not going to touch the floor if they run out of stamina like pedestrians, or if coptor sucks, or if there are no parkour surfaces? And if the Space Ninjas are not killing stuff when their feet are off the floor then what is it good for? Edited January 24, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
RoosterTheRed Posted January 24, 2015 Share Posted January 24, 2015 When it comes to stamina, it has always bothered me that space ninjas can sprint for 15-30 seconds and become winded. I mean, some people have flames shooting our of their hands, and others can summon shadowy dead people, and others can cover their skin in liquid metal. But we can't run for long distances. Reminds me of Gimli in the Lord of the Rings. "Dwarves are natural sprinters. Very dangerous over short distances." Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 24, 2015 Share Posted January 24, 2015 (edited) It was Prince of Persia Warrior Within that I played. Looking at video game footage. From what I remember of that game, the controls felt like they had hysteresis. The acrobatical moves look good but I remember feeling like the game was fighting me and I didn't like it, or the slow sprint speed. In the footage, you can see that the maps are built for parkour. The surfaces are uncluttered. The ceilings and openings are tall. Edited January 24, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
Nagisawa Posted January 24, 2015 Share Posted January 24, 2015 I loved Warrior Within. I guess I was the only one. Link to comment Share on other sites More sharing options...
-FV-Wsocks Posted January 24, 2015 Share Posted January 24, 2015 Yeah, looking at a lot of these comments I'm going to have to agree that stamina tied to parkour is going to have to be changed a bit. No point trying to parkour an element when you might not even reach the top because of the lack of stamina. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 24, 2015 Share Posted January 24, 2015 Sliding is a cheaper solution. since it doesn't require a Mod Slot and you'll still never run out of Stamina because you no longer use any. Exactly how do you slide whilst wall running? Does sliding also cut the cost of other arobatics? Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 24, 2015 Share Posted January 24, 2015 When it comes to stamina, it has always bothered me that space ninjas can sprint for 15-30 seconds and become winded. I mean, some people have flames shooting our of their hands, and others can summon shadowy dead people, and others can cover their skin in liquid metal. But we can't run for long distances. Reminds me of Gimli in the Lord of the Rings. "Dwarves are natural sprinters. Very dangerous over short distances." Know what I find funnier? We have mobility powers that carry us further than our stamina bar does. Stamina was made to hinder coptering, right? It seems the only thing it hinders is blocking, wall running, and sprinting and a Reflex Guard takes care of that hinderance. Lastly, I wish we could convert our stamina into something more useful. Like shield or energy. Coptering can be done with relatively no stamina. Link to comment Share on other sites More sharing options...
Aspari Posted January 24, 2015 Share Posted January 24, 2015 Know what I find funnier? We have mobility powers that carry us further than our stamina bar does. Stamina was made to hinder coptering, right? It seems the only thing it hinders is blocking, wall running, and sprinting and a Reflex Guard takes care of that hinderance. Lastly, I wish we could convert our stamina into something more useful. Like shield or energy. Coptering can be done with relatively no stamina. Actually, Stamina has always been a part of the game. It just... doesn't really do anything worth while. Stamina doesn't work well for blocking. Guard Break would be a better mechanic. Ninjas that are augmented by organic super armor shouldn't need to worry about being fatigued by acrobatics and normal sprinting. It doesn't even make sense for stamina to exist given that Hayden Tenno even without Proto Excalibur could sprint indefinitely. Link to comment Share on other sites More sharing options...
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