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Yay! I reached another milestone!


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I just completed rank 10 Tactical for Railjack Intrinsics, rank 8 on the others (roughly 330 missions left to go for those!). 

I have a fully valenced Lavan III setup. Reactor, Shields, Engines, Apoc and Pulsar. 

Working on Lavan III Photor next while having a cheeky poke at a Vidar III Reactor (just out of curiosity).

My railjack is built like a truck, basically. It's slow but with a certain impending doom and I found I can solo the Murex alert if I take my time. For crewships, I fire a Tyco Seeker III missile then quickly jump into Artillery to finish it off, zoom to where the crewship used to be, turn around and fire a Tether at the fighters, shoot the munitions bubbles with the Pulsar and repeat the process. I found that after the third crewship, I usually have time to nip down to the forge to make more Dome Charges and Flux if necessary. 

I've found Artillery Cheap Shot to be an excellent boon for this tactic; I've sometimes retained an average of 4/5 Dome Charges after the main fight is completed. 

After the main fight, I treat any Galleon Captains or generic facility like a Kuva Lich; I adopt the Madurai operator set and blind enemies before going critical with my Atlas Prime, his Titanic Rumbler and full Paracesis.

The Murex seems positively child's play after all this; just pepperpot the sentients with operator amp and Paracesis and I'm fine. 

I've got to say a big thank you to DE for all the stunning backdrops in space AND inside the Murex itself in 4k... truly mesmerising and thoroughly enjoyable during battle.

Was the grind worth it? Yes, yes it was. Am I going to keep going? Yes, for certain.

Thank you again. 🙂

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ofc the grind is worth it because thats what warframe is about, hoarding things

in reality it doesnt mean much as gameplay, you barely have any reason to play RJ and by the time they add more content, intrinsic farm will be easier to farm

i got 10 10 9 9 mission farm, without the ivara exploit, and it was horrible, but we still do it because what else is there to do

Edited by Lenti
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To the OP, I'm glad you're enjoying it.

50 minutes ago, (XB1)Primus Patronum said:

turn around and fire a Tether at the fighters

Just a suggestion for you to try. Usually right after you zoom in and fire off the artillery at the crewship, enemy fighters are all around you (if you haven't cleared them all out earlier). What you can do is, without turning anywhere, just fire a Tether in front of you. What usually happens when I do that is that the Tether will hook all the nearby enemy fighters around me, including those behind me that I am unable to see.

Give it a go, and see if it works for you.

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1 hour ago, 0_The_F00l said:

Nothing wrong with it, 

Like being third place in a race..... With only 3 runners. 

not everyone has a Vidar Mk3 reactor.. I've played railjack a lot since launch and I only got mine about a month ago, still need another for the fusion to hit +100 Avionics Capacity.

congrats to OP, still at 9/8/8/8 myself. my setup is Vidar reactor, Lavan Engines (I think) Zetki shields, Zetki guns Photor front and Carcinnox sides. all MK3. shield recharge delay is so brief that it's already reacharged fully when fighters have to circle or crewships have to reload, it takes multiple crewships firing at the same time to do any real damage. for crewships I either disable enegiens and get their health to zero, then fire Artillery up their a$$, or take a risk and try to hit the engines while they're running. Artillery cheap shot is really nice, would totally recommend. Particle Ram is love, Particle Ram is life. Galvarc is an awesome forward munitions weapon as it takes out Outriders pretty fast without needing aim. 

Murex tileset is my favourite in the game currently, but the remastered Corpus fleet looks pretty sweet too. I'm hoping that the next major update beyond Deadlock protocol will finally give us Corpus Railjack missions, and maybe Corpus Liches? those are the main things I want right now.

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1 hour ago, (PS4)robotwars7 said:

not everyone has a Vidar Mk3 reactor.. I've played railjack a lot since launch and I only got mine about a month ago, still need another for the fusion to hit +100 Avionics Capacity.

Not everyone has ONLY LAVAN on all its other armaments and parts either.

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Cool.

I have R10 Piloting and Engineering, and R9 Tactical and Gunnery. I have fully valence fused Mk III Zekti Apoc and Photor, and Vidar Engines, Shields and Reactor. I've farmed out the Anomaly Shards to buy everything from Little Duck. All I'm doing now is running one mission a day to eventually max out the last 2 Intrinsics, since I'm already at MR29.

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5 hours ago, (XB1)Primus Patronum said:

I just completed rank 10 Tactical for Railjack Intrinsics, rank 8 on the others (roughly 330 missions left to go for those!). 

Congrats! I'm only up to rank 10 on one of mine, but rank 9 on the others, so slowly plugging away.

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4 minutes ago, 0_The_F00l said:

You need to build for their strengths no one house is perfect,

i know. I liked lavan more. Good reactor, good engine, good weapons...

The best engines/weapons is vidar but lavan is hibrid and if i remember has less heat effect for weapons...

Edited by Luciole77
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1 minute ago, Luciole77 said:

i know. I liked lavan more. Good reactor, good engine, good weapons...

The best engines/weapons is vidar but lavan is hibrid and if i remember has less heat effect...

Lavan weapons has the highest status mostly , while vidar has higher crit,

zetki has both , mostly but at higher heat too

Apoc        
Weapon Sigma Lavan Vidar Zetki
Accuracy 40 50 28.6 66.7
Crit Chance 0.2 0.2 0.28 0.3
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3 3 3 3
Status Chance 0.1 0.14 0.1 0.1
Damage 78.9
184.1
78.9
184.1
78.9
184.1
118.5
276.5
Total Damage 263 263 263 395
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 315.6 315.6 437.6 - 538.6 513.5
Burst DPS 2628.9 3417.6 - 4206.3 3645.5 - 4486.7 5560.7 - 6843.9
Sustained DPS 2022.5 2459.0 - 2842.5 2804.5 - 3451.7 3370.0 - 3802.9
Damage until Overheat 26300 26300 36469.3 - 44885.3 25675
         
Carcinnox        
  Sigma Lavan Vidar Zetki
Accuracy 80 40 25 50
Crit Chance 0.13 0.13 0.19 0.13
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15 15 15 15
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3 3 3 3
Status Chance 0.17 0.24 0.17 0.26
Damage 37.0
111.0
37.0
111.0
37.0
111.0
55.0
167.0
Total Damage 148 148 148 222
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
  Derived Stats¹
Average Hit 167.2 167.2 229.0 - 281.8 250.9
Burst DPS 2508.6 3261.2 - 4013.8 3434.3 - 4226.9 4891.8 - 6020.6
Sustained DPS 1844.6 2221.5 - 2546.8 2525.3 - 3108.0 2874.1 - 3230.0
Damage until Overheat 20905 20905 28619.5 - 35224.0 20905
         
Cryophon        
  Sigma Lavan Vidar Zetki
Accuracy 100 100 100 100
Crit Chance 0.2 0.2 0.28 0.2
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1 1 1 1
Heat Accretion 250 250 250 350
Heat Capacity 1000 1000 1000 1000
Reload Time 3 3 3 3
Status Chance 0.3 0.42 0.3 0.45
Total Damage 1959 1959 1959 2939
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
  Derived Stats¹
Average Hit 2154.9 2154.9 2903.2 - 3573.2 3526.8
Burst DPS 2154.9 2801.4 - 3447.8 2903.2 - 3573.2 4584.8 - 5642.9
Sustained DPS 1231.4 1418.4 - 1567.2 1659.0 - 2041.8 1938.6 - 2105.6
Damage until Overheat 8619.6 8619.6 11613.0 - 14292.9 10076.6
         
Photor        
  Sigma Lavan Vidar Zetki
Accuracy 100 100 100 100
Crit Chance 0.12 0.12 0.17 0.18
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12 12 12 12
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Multishot 2 2 2 2
Reload Time 3 3 3 3
Status / Projectile 0.06 0.085 0.06 0.09
Damage / Projectile 18.0
56.0
18.0
56.0
18.0
56.0
28.0
83.0
Total Damage 148 148 148 222
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
  Derived Stats¹
Average Hit 165.8 215.5 - 265.2 225.1 - 277.1 340.5 - 419.1
Burst DPS 1989.1 2585.9 - 3182.6 2701.3 - 3324.7 4086.6 - 5029.6
Sustained DPS 1544.3 2007.7 - 2471.0 2097.3 - 2581.3 2853.8 - 3512.3
Damage until Overheat 20720 26936.0 - 33152.0 28138.5 - 34632.0
28379.0 - 34928.0
         
Pulsar        
  Sigma Lavan Vidar Zetki
Accuracy 100 100 100 100
Crit Chance 0.17 0.17 0.24 0.17
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3 3 3 3
Status Chance 0.19 0.27 0.19 0.29
Damage 81.0
132.0
81.0
132.0
81.0
132.0
100.0
220.0
Total Damage 256 256 256 384
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
  Derived Stats¹
Average Hit 249.2 249.2 343.4 - 422.6 374.4
Burst DPS 1846.6 2400.6 - 2954.6 2544.3 - 3131.4 3606.6 - 4438.9
Sustained DPS 1510.8 1862.4 - 2179.4 2081.5 - 2561.9 2285.6 - 2593.8
Damage until Overheat 24921 24921 34335.6 - 42259.2 18720

 

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1 hour ago, Luciole77 said:

i know. I liked lavan more. Good reactor, good engine, good weapons...

The best engines/weapons is vidar but lavan is hibrid and if i remember has less heat effect for weapons...

Exactly. A lot of people like to build their games so that they can do the most damage in as little time as possible. 

I build my Warframes and my Railjack to do more damage if I just take my time and enjoy the surroundings, the sound effects, the immersion, etc. If I make a speed build for anything, I kinda noticed that I'm not really noticing anything other than if 'all' my numbers are red. 

I've built my RJ like a truck. It's slow but it can deliver the big hits while taking the big hits and gets there 'eventually.' If others can get done in the quarter of the time I take or less, kudos to them and their playstyles! 🙂

Is there a nice way to share my RJ setup like I can with Weapon or Warframe mod builds? I cannot seem to find such a button in the avionics screen yet.

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I'd throw your setup in my lavan toilets. Try putting your gameplay tips on Reddit, you will get constructive feedbacks that get community vetted. I think you did everything wrong but it's just an opinion.

Edited by Galuf
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19 minutes ago, Galuf said:

I'd throw your setup in my lavan toilets. Try putting your gameplay tips on Reddit, you will get constructive feedbacks that get community vetted. I think you did everything wrong but it's just an opinion.

It works, though, and feels quite efficient for 'me.' It's just a different playstyle than what You might prefer and that's what is most important. 

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What I feel is good in your build is artillery cheap shot wich is imho stapple atm.

On gear, I really think that you should use a zekti shield because of the 1s delay wich shield gates a lot, I don't like Lavan reactor but it should work with avionics you haven't put, on reactor, really it is bad skiping vidar reactors, you may feel your build is complete but it's not. Maybe you have very good affixes on your lavan parts as well that we do not see.

Remove cruising speed and Hardened casing to put Conic Nozzle and Ion burn

Cruisining speed only affects base speed, Conic Nozzle affects reactor speed as well and is always up

Ion burn is imho a no brainer, especially if you are already this much invested in boost anyway

Battle avionics I have nothing to say, I use a 100% different setup but yours work as well for current missions. I used a lot of seeker volley early on it clears well and tether is at a good place now.

Tactical avionics now: I think battle forge is nice but only at rank 0, you never last long enough in a mission to have multiple resets. Other tactical to consider are Flow burn, Void cloak and having on the side battle stations and death blossom if one day it's needed.

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I removed Conic Nozzle because I didn't feel I was getting that much grunt out of it during battle; cruising speed is so much better when farming after completing objectives.

I've tried Void Cloak and while nice in theory, it felt just as much as a gimick as Phoenix Fire... looks and feels nice to use it, but doesn't really do 'much.' Also, I'm going slow during battle as it is, I don't need Void Cloak slowing me down further. The only time I might use it is while I'm nipping down to the forge for more Dome Charges if RNG is particularly nasty to me, but that's rare and I can usually zip behind an asteroid for the time necessary to do it.

While I do prefer having Lavan stuff and enjoy having a max valence reactor, I agree that Zetki and Vidar have qualities I haven't explored yet. Also, they haven't dropped into my lap yet. I only just got 2 Vidar III reactors drop last night; one is repairing now while the other will be valenced soon. As for the weapons, it's kinda the same story. I've focused on Lavan and the other stuff didn't drop yet. 

Anyway, this topic isn't titled 'I've finished the game' but 'I've reached another milestone.' I've got miles to go yet. 🙂

While I defend my current playstyle as 'one that works and feels comfy for now' I say Thanks for the breakdown and criticism at least. 

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vor einer Stunde schrieb (XB1)Primus Patronum:

90d7bded 2a38 42bd ab7a 00400c7e09fb

7554e1bd a075 4b35 9bfd 2f7006724641

Hmm Apoc for your gunners, you could guess that you hate your gunners for 1st giving them a weapon that has more or less the lowes projectile speed, making it impossible to hit something when you are piloting and moving the railjack and 2nd , and I dont know if thats the case for xbox too... projectile based turrets (Apoc, Carcinnox and Cryophon) do not recieve any damage increacing buff from avionics and components (except of Section Density and Predator) its bugged.

 

As for avionics:

(when the turrets get fixed Zetki Pulsar will be Zetki Apoc and Artillery Cheap Shot will be Turret Velocity)

Edit: you dont need Forward Artillery if your dude shoots at the engines or you just simply put some status stacks on the crewship reducing its armor and increasing the damage it recieves

b2v8nZK.jpg

Edited by Ello92
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il y a 48 minutes, (XB1)Primus Patronum a dit :

While I defend my current playstyle as 'one that works and feels comfy for now' I say Thanks for the breakdown and criticism at least. 

NP. For your missing intrinsics. I feel that engineering 9 is great but the 10 sucks copiously. Piloting 9-10 are meh but passives and I use gunnery 10 a lot but it requires a bit of muscle memory. Gunnery 9 is also quite sweet.

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