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PS4 Heart of Deimos: Interim Update 29.0.6


[DE]Danielle
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Any chance we can get Heart of Deimos to be be replayable?

During the launch day all the audio was corrupted so many players have 0 idea what is going on. I literally have no idea what the quest was about, what the heart is, what it does, and why we even care?

For alot of us on console this was a questless content drop because that bug ruined all the lore.

Just some feedback for the wonderful teams at DE...

"All quests should be replayable." Please plan/design for them to be replayable when creating them.

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Well then. Hopefully with this fix I'll see more than one Scintellant drop every 3-4 days.

Other issues I'm looking at are Necrathene rarity and enemy spawns in Deimos Bounty tasks that require kills. The enemies are plentiful otherwise, but scarce when I need to bait an Alpha creature or deal with Latrox and his samples. I groan any time I hear Latrox at this point because his bounty task is just a waste of time. Spawns and sample drops definitely need a look.

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So there are like some new issues. When Iso vault doors are open, you run through and it acts like you've dropped off the map and respawn right in front of the door. Took me 14 time to just get into the room. Then the next vault the door just wouldn't open. Made everyone leave dungeon to see if that helped. when I went back down the door was open but all the rewards had despawned. 
Also, the middle room is now like.. really empty... so the toxin level is wavering at like 80-90%. bit weird when a full team could keep it under 4% before it. 

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Thank you for the update.

A couple of issues I have noticed since (these are when I have been host as well as not host):

  • Entering the vault during isolation runs, kicks you back to the entrance of the vault with the same animation as if falling off the map. Takes about 2, 3 or 4 tries before it finally lets you in.
  • To release Loid to activate the crystals, you have to shoot the reactive crystal at the entrance to the vault. This seems to scale in HP as it takes almost all of my energy of my amp (klamora prism) just to release Loid. This is at the 3rd tier isolation run. Not sure if this is intended.
  • After completing the 3rd tier isolation run and looting the vault, the objective remains as loot the vault, even as we extract.
  • When fishing in HoD, the fish just seem to explode after hitting them with the spear from Daughter.
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Fast update! Thank you very much😉

• Necramech now way faster when sliding 👍🏻
• Picks up Energy orbs to replenish Energy 👍🏻 now abilities are acually useable 👍🏻

• Ammo efficiency still crap. If mag is empty you feel stuck in a defenseless tin can. Unpleasant👎🏻
• Mods and credits still not picking up.👎🏻
• Still Mech-XP wipe on host migration 👎🏻👎🏻👎🏻
• Melee still crap. 👎🏻 Pls let us equip Achmelee.
 

Still loosing XP progression on Mech though. Went into Iso vault run with randoms.
Host migration #1 I was in Mech while waiting for the door bait to stew. Woke up out of mech with progression wiped and Mech call on an invisible timer. 2 min after I recalled mech and went on. Opened vault door in Mech and got no mission finish and no mission rewards. Then #2 host migration I was in operator just traveled though esophage. Woke up in operator form, equipment wheel completely empty. Mech xp wiped... of course.

Mech feels better I have to admit. The incentive to play it disappears with the affinity getting wiped still.

Only way to safely level the Necramech is going solo... I doubt that you DE guys want to incentivise that.


Please keep up fixing the Mech integration into the core game. It is far from done.

Greets!
 

Edited by (PS4)PePSchaepp
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Thanks for fixes, unfortunately a new set of bugs

vault door keeps pushing you away take several goes to enter.

Vault bounty completion 2nd and 3rd vaults you have to go back to vault 1 in order for bounty to complete on each section.

Vaults are giving right rewards and hey 2 scintillant since this update xahu building at last. 

 

 

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Can you put standing gain back to how the poe and fortuna are, why you though taking the standing grind and making it a million times worse i cant imagine beyond the pale. Is more grindy the DE seal of longer lasting content? At least when you could get standing from mining, hunting and fishing, like fortuna, it was worth the effort, at least we dont need really specific rare animal tokens to get basic standing or coins for other stuff... Oh wait

Really sucks missing all the good content because you locked it behind disinteresting junk, the visuals and lore look great, shame deimos is on the junk i cant be bothered with pile, although at least the kdrives and spiderlons have a new friend

 

 

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Missed note!

Deimos Swarm Support Pack Addition:
An additional Syandana, called Palla Syandana, has been added to the Deimos Swarm Supporter Pack! Originally the Palla Syandana was going to be put elsewhere, but it’s design was intended to match the Supporter Pack aesthetic, so we’ve shifted plans and put it in the Deimos Swarm Pack.

We’ll be running a script to retroactively give the Palla Syandana to players who have purchased the Deimos Swarm Pack - stay tuned!

All purchases of the Deimos Swarm Pack moving forward will include the Palla Syandana.

Warframe3183.thumb.jpg.9335dcb24c5b25629

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Hey, i just have a quick question. I was running the isolation vaults the last days solo without a problem but now i've noticed that the timer on the first step got somehow increased and at the second stage the number goes very quick up now and until the first enemies spawned in it's almost at around 15% of toxiticity and it keeps rapidly going up. Is this intended or not because i saw nothing towards that in the list of fixes/ changes?

 

Little edit here from testing again: On tier 3, the amount of toxic was almost at 100 (actually at 94-95%) which doesn't feel normal to be honest compared to before since i never had any problems with it. Was running my Octavia with the same build and weapons as the last days... and i really struggled to not fail because of that in the last 10 seconds. It was perfectly fine before the update today and i really hope this is just a Bug or something and get fixed soon.

Edited by (PS4)A56k2
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6 hours ago, [DE]Danielle said:

Heart of Deimos: Interim Update 29.0.6

We have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and PC's Hotfix 29.0.6. The total download size for this update is~ 900 MB.

Note: This weekend is a long weekend for us Canadians, which is exactly why we wanted to get this update into Cert ASAP before the studio got a well deserved break. We hope you enjoy all that this update brings, and we'll be back in the studio on Tuesday, September 8th! 

General Additions: 

Deimos Swarm Support Pack Addition:
An additional Syandana, called Palla Syandana, has been added to the Deimos Swarm Supporter Pack! Originally the Palla Syandana was going to be put elsewhere, but it’s design was intended to match the Supporter Pack aesthetic, so we’ve shifted plans and put it in the Deimos Swarm Pack.

We’ll be running a script to retroactively give the Palla Syandana to players who have purchased the Deimos Swarm Pack - stay tuned!

All purchases of the Deimos Swarm Pack moving forward will include the Palla Syandana.

Warframe3183.thumb.jpg.9335dcb24c5b25629

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     

This is really helpful and all, but now is the question alot of us owning a mech are wonder...are you planning on making changes to how the Necramech mods are dropped? It wouldn't be so bad if we had a consistent farm for the mechs, because the rare mods have such an abysmal drop rate. I hate having to keep doing iso vaults for a chance to drop a rare mod, and most people I know don't have any. It's so bad that these mods are going for 300p or higher. For essential mods for our mechs.

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Ah i see, it be given as we bought it, thank you DE, i be gutted if i lost out as im a collector. Bad enough i missed out on alot of twitch stuff only recently joined twitch prime subscription. Is it possible to acquire older twitch loot ? will it be rotational loot ? and also can you add Tea set for those who missed it by code

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Think the Helminth flowers are still bugged. I subsumed a Rhino yesterday, and there's no flower for it.

I've also noticed a bug with isolation vaults where, upon entering the vault, the screen would go black and reset me to outside the doorway over and over, preventing me from entering and getting the resources inside. 

Edited by (PS4)OhCheezeus
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DE pls add more customizable to your own control inputs or more freedom.

My dpads are skills. And my melee is R1. 

I dont use ability menu and that's the problem. When ever i start fishing I cant place my baits because my R1 is melee, you need ability menu to do that. 

Pls DE fix this.

I really love your game🥺

 

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