grvy.23 Posted September 17, 2021 Share Posted September 17, 2021 I turn off aim shake in settings but it’s still in game. I use a recoil mod for the exilus slot and it works to reduce it but recoil should affect how much deviation the bullets have, and not how much the screen shakes. It makes me nauseous and I can’t enjoy the weapons with shake. Thanks for reading. Link to comment Share on other sites More sharing options...
Drasiel Posted September 17, 2021 Share Posted September 17, 2021 I have the same issue, but the reason why the screen shake setting doesn't affect those weapons is because it's not actually screen shake. What happens is a number of guns have what I like to call "circular recoil" Where instead of kicking up they cause the reticle to bounce between points in a circle. This type of recoil triggers motion sickness because the reticle moves around so much it feels like the screen is shaking even though it's just the reticle. Link to comment Share on other sites More sharing options...
Kainosh Posted September 17, 2021 Share Posted September 17, 2021 1 hour ago, Drasiel said: it feels like the screen is shaking even though it's just the reticle. Nope. Wrong. Recoil moves entire FOV. Reticle always stays in the center of the screen (monitor). Easy to test. Just put your finger on the reticle and fire. It will not move anywhere from your finger. Recoil must not do that. It must float separately from the view on the screen. FOV should not be shaken by recoil. Only Reticle must jump when weapon is fired. And its not hard to implement. DE already have code for floating reticle in Railjack. [Edit] There: Link to comment Share on other sites More sharing options...
Aratir Posted September 17, 2021 Share Posted September 17, 2021 This is an ongoing problem with the game it took them ages to implement a screen shake off button that only works on certain stuff. And after every update they put something in that bleeds my eyes. After some time you feel they do it on purpose. Link to comment Share on other sites More sharing options...
grvy.23 Posted September 17, 2021 Author Share Posted September 17, 2021 3 hours ago, Kainosh said: Nope. Wrong. Recoil moves entire FOV. Reticle always stays in the center of the screen (monitor). Easy to test. Just put your finger on the reticle and fire. It will not move anywhere from your finger. Recoil must not do that. It must float separately from the view on the screen. FOV should not be shaken by recoil. Only Reticle must jump when weapon is fired. And its not hard to implement. DE already have code for floating reticle in Railjack. [Edit] There: This is great, the bottom one is how I want it to be. It’s like other fps like cs go or valorant, the guns feel good to shoot and the screen stays static. Right now it’s dizzying like when using diplos. I like how railjack is, it’s noticeable while using the gunnery part. Thanks. Link to comment Share on other sites More sharing options...
(NSW)Mbek Posted September 17, 2021 Share Posted September 17, 2021 I can tolerate recoil that moves the reticle around, but zooming recoil... #*!% that thing, I think the worst offender is Kuva Ayanga, it's borderline nauseating firing it without holding aim button. Link to comment Share on other sites More sharing options...
vanaukas Posted September 17, 2021 Share Posted September 17, 2021 DE art and animation team should restrict more the "juice" in the game, it's oversaturated with camera movement, bright lights, particle effects and other visual effects. If you end up getting enough of that juice and deactivate, you also deactivate other useful stuff. Link to comment Share on other sites More sharing options...
kubbi Posted September 17, 2021 Share Posted September 17, 2021 I agree. I hate screen shake in any form in any game. For me it doesn't add any immersion or whatever the intention of it is. Just nauseating. Link to comment Share on other sites More sharing options...
(XBOX)maledicus GER Posted September 17, 2021 Share Posted September 17, 2021 Count me in .. there is too much screenshaking while firing weapons .. some more, some less. I would appreciate if DE could do something about that. It seems that there are alot of game developers don't know about how many ppl suffer from motion sickness. Link to comment Share on other sites More sharing options...
Drasiel Posted September 18, 2021 Share Posted September 18, 2021 On 2021-09-17 at 12:45 AM, Kainosh said: Nope. Wrong. Recoil moves entire FOV. Reticle always stays in the center of the screen (monitor). Easy to test. Just put your finger on the reticle and fire. It will not move anywhere from your finger. Recoil must not do that. It must float separately from the view on the screen. FOV should not be shaken by recoil. Only Reticle must jump when weapon is fired. And its not hard to implement. DE already have code for floating reticle in Railjack. [Edit] There: well I stand corrected then. Link to comment Share on other sites More sharing options...
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