(XBOX)Karns Shade Posted August 22, 2022 Share Posted August 22, 2022 Sharks in place of barrage. Summoned either at the location, similar to how barrage currently works but pets similar to vauban 1. That target enemies at location then seek after everything is dead. Have them either duration based with time or amount of attacks. Other possibility is have them depart from hydroid on cast in direction then seek enemies. Keep augment as is for stripping/shredding armor. Add augment for undertow so it can spawn sharks as well. Link to comment Share on other sites More sharing options...
Frendh Posted August 22, 2022 Share Posted August 22, 2022 I like the basic idea of hydroids current 1st. Except the numbers are too low. Larger radius on both the affected area and for each impact, more spam from above. Link to comment Share on other sites More sharing options...
CosoMalvadoNG Posted August 22, 2022 Share Posted August 22, 2022 The only problem is that it launches enemies into the air, I think a short stun on each hit would suffice. Link to comment Share on other sites More sharing options...
Raarsi Posted August 22, 2022 Share Posted August 22, 2022 2 hours ago, Frendh said: I like the basic idea of hydroids current 1st. Except the numbers are too low. Larger radius on both the affected area and for each impact, more spam from above. Pretty much this. Hydroid's supposed to be the water frame. Better to save the fish for Yareli, who could probably use that ability too. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted August 22, 2022 Share Posted August 22, 2022 4 hours ago, (XBOX)Karns Shade said: Sharks in place of barrage. Summoned either at the location, similar to how barrage currently works but pets similar to vauban 1. That target enemies at location then seek after everything is dead. Have them either duration based with time or amount of attacks. Other possibility is have them depart from hydroid on cast in direction then seek enemies. Keep augment as is for stripping/shredding armor. Add augment for undertow so it can spawn sharks as well. I would love anything Shark related, which is why my Hydroid also has a Dorsal Fin Syandana. Spoiler But i really like his 1st as is, only changes i wish for it was that they increased its damage value and it did Corrosive as base instead of depending on an Augment. As for the Augment i would love if it significantly reduced the area the bombardment occurs without reducing their AoE and have the Bombardment area slowly seek out enemies, switching targets when the current one is killed. Link to comment Share on other sites More sharing options...
sunderthefirmament Posted August 22, 2022 Share Posted August 22, 2022 Oooh, or an exalted shark. As a weapon. A la Dead Cells. Link to comment Share on other sites More sharing options...
(XBOX)DragonMan 2700 Posted August 22, 2022 Share Posted August 22, 2022 I'd like, Hyroid's Barrage augment to be Shattering Barrage instead of corrosive barrage. The "Shattering" part being like Shattering impact a mod the lowers base armor, and can result in full armor strip! 😮 Link to comment Share on other sites More sharing options...
(XBOX)DragonMan 2700 Posted August 22, 2022 Share Posted August 22, 2022 2 minutes ago, sunderthefirmament said: Oooh, or an exalted shark. As a weapon. A la Dead Cells. No, I think we just need a killer fish weapon in general after seeing this, maybe as a side quest from Konzu* involving fishing? Loved this 👍 Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted August 22, 2022 Share Posted August 22, 2022 44 minutes ago, sunderthefirmament said: Oooh, or an exalted shark. As a weapon. A la Dead Cells. Smacking people with fish sounds like fun, but why just Sharracs? Norgs have those big heads, perfect for bludgeoning! Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted August 28, 2022 Share Posted August 28, 2022 On 2022-08-22 at 9:36 AM, (XBOX)Karns Shade said: Sharks in place of barrage. Summoned either at the location, similar to how barrage currently works but pets similar to vauban 1. That target enemies at location then seek after everything is dead. Have them either duration based with time or amount of attacks. Other possibility is have them depart from hydroid on cast in direction then seek enemies. Keep augment as is for stripping/shredding armor. Add augment for undertow so it can spawn sharks as well. I think the best place for sharks may actually be his passive. As you kill enemies, sharks start smelling the blood and slowly join in with you to add to the frenzy Swimmin around and jumping out to bite enemies, dealing big chunks of damage Link to comment Share on other sites More sharing options...
SHerSHeni Posted September 1, 2022 Share Posted September 1, 2022 I imagined that the hydroid would spawn piranhas at low tide and devour enemies knocked down (and it will be combined with the first ability) Link to comment Share on other sites More sharing options...
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