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An idea about the Regular "dungeon maps"


AreeSoothsayer

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When you go into the mission, most of the time the path is a straight line to the end with a few short off paths. Well except sometimes Survival has longer offpaths leading to deadends or treasure rooms.

Why not make those rooms more complex, more paths that do not lead to the end. Turn them into great mazes that lead to grineer sleeping rooms you sometimes see as offrooms, corpus machining rooms, infested pod rooms. They are there now but getting to them is a short trip, extend the distance of the off paths, make it hard to find the exit. Well once the goal is met wouldn't the green guide just show you the way? Just add a little toggle to options that will turn on or off the guide system.

 

I, for one, would really find exploring with no guide a nice change of pace. You could even add it as a mode in the daily Sortie.

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It might be cool, but usually these missions are intended to be finished quickly, so those alternate hallways are probably short to cut down on total space to explore.

You'd probably also want to add an incentive for exploring besides the scenery, such as something like searching for Dragon Vaults or syndicate medallions (which can generate anywhere, but lets assume some kind of special pickup in those special rooms.) Because there are a lot of cool unique tiles already, just nothing interesting to do in them. The worst part is they already do seem like they should serve a purpose. Some of them like the ones on Earth were probably even used for events in the past, but now they just sit around being left to collect dust

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  • 3 months later...

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