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Primed Sure Footed


AreeSoothsayer

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The fact you can be CC'd by being launched into the air was ALWAYS bad. However the corpus now have enemies who focus on this. My companion DIED because I kept getting bounced away from them.

This has happened before, I expect it to happen again. Being knocked into the air is CROWD CONTROL. Primed Sure Footed, is supposed to stop it ALL.

Not just some of it.

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I disagree because you were not knocked to the ground but thrown. However Atlas' passive should ignore this effect and the new push/pull effect as atlas would technically be 100% grounded.

Currently we have two mods to keep the frame in stability and movement activity [Primed Sure Footed] and [Kavat's Graces] but we need new mods for these respective new effects: "not being pulled or moved on the ground" and "not being thrown" .

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9 minutes ago, AreeSoothsayer said:

I was a bit riled up because 6 moas with bounce rings kept me perma bounced. I couldn't get to my Vulpa while his countdown went to 0.

wait what? Why wouldn't your vulpa instant rez? And if it's a panzer, it's better larval than regular usually.

 

I specifically have no defensive mods on my panzer because it is technically invicible, as are all vulpas.

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7 minutes ago, SpicyDinosaur said:

 

I specifically have no defensive mods on my panzer because it is technically invicible, as are all vulpas.

 I've had mine die for the duration of the mission a couple of times.  Don't know what causes it, but I suspect she may just be giving up in disgust at DE drop rates.

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