AreeSoothsayer Posted December 8, 2022 Share Posted December 8, 2022 The fact you can be CC'd by being launched into the air was ALWAYS bad. However the corpus now have enemies who focus on this. My companion DIED because I kept getting bounced away from them. This has happened before, I expect it to happen again. Being knocked into the air is CROWD CONTROL. Primed Sure Footed, is supposed to stop it ALL. Not just some of it. Link to comment Share on other sites More sharing options...
Frendh Posted December 8, 2022 Share Posted December 8, 2022 I disagree. The mod says 100% Chance to Resist Knockdown. Everything else is just a bonus. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 8, 2022 Share Posted December 8, 2022 32 minutes ago, AreeSoothsayer said: Being knocked into the air is CROWD CONTROL. Primed Sure Footed, is supposed to stop it ALL. Have you read the mod description? :P Link to comment Share on other sites More sharing options...
SDGDen Posted December 8, 2022 Share Posted December 8, 2022 or you could.... avoid the launch? they're generally attacks with large wind-ups and short ranges. Link to comment Share on other sites More sharing options...
Pakaku Posted December 8, 2022 Share Posted December 8, 2022 The mod description very clearly says "resist knockdown", not "resist all CC". It was never there to protect you from being bounced around, it is only designed to protect you against being locked into a knockdown animation. Link to comment Share on other sites More sharing options...
Famecans Posted December 8, 2022 Share Posted December 8, 2022 I disagree because you were not knocked to the ground but thrown. However Atlas' passive should ignore this effect and the new push/pull effect as atlas would technically be 100% grounded. Currently we have two mods to keep the frame in stability and movement activity [Primed Sure Footed] and [Kavat's Graces] but we need new mods for these respective new effects: "not being pulled or moved on the ground" and "not being thrown" . Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted December 8, 2022 Author Share Posted December 8, 2022 I was a bit riled up because 6 moas with bounce rings kept me perma bounced. I couldn't get to my Vulpa while his countdown went to 0. Link to comment Share on other sites More sharing options...
SpicyDinosaur Posted December 8, 2022 Share Posted December 8, 2022 9 minutes ago, AreeSoothsayer said: I was a bit riled up because 6 moas with bounce rings kept me perma bounced. I couldn't get to my Vulpa while his countdown went to 0. wait what? Why wouldn't your vulpa instant rez? And if it's a panzer, it's better larval than regular usually. I specifically have no defensive mods on my panzer because it is technically invicible, as are all vulpas. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted December 8, 2022 Author Share Posted December 8, 2022 Yea, it died. I reported it in bugs. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 8, 2022 Share Posted December 8, 2022 7 minutes ago, SpicyDinosaur said: I specifically have no defensive mods on my panzer because it is technically invicible, as are all vulpas. I've had mine die for the duration of the mission a couple of times. Don't know what causes it, but I suspect she may just be giving up in disgust at DE drop rates. Link to comment Share on other sites More sharing options...
SpicyDinosaur Posted December 8, 2022 Share Posted December 8, 2022 I wonder what is causing that. If you figure it out be sure to update your report. Link to comment Share on other sites More sharing options...
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