Puk1337 Posted June 19 Share Posted June 19 What about bounties being bugged? And being unable to rank up in Cavia despite having the required resources and standing? Link to comment Share on other sites More sharing options...
AurenValdari Posted June 19 Share Posted June 19 Just now, Argonile said: Maybe it's just me, but this feels like it's better for consistency. Especially for newer players that may not know about statuses all too much. Especially with the new recommended elements to use, it will just be a lot easier overall to know what's happening Which is why an accessibility toggle makes more sense. 3 Link to comment Share on other sites More sharing options...
MadnessNoire Posted June 19 Share Posted June 19 hace 3 minutos, ultrabak1999 dijo: Please make the hate skin not vanish when the weapon goes in incarnon form,most people use the incarnon anyways and the tennogen skins!! Link to comment Share on other sites More sharing options...
Theweedle Posted June 19 Share Posted June 19 so im guessin jades casting speed being slower in her 4th than in her base form is intended? It feels really clunky and inconsistent. Please make it so jade can cast her 1 at the same speed in both forms. 4 Link to comment Share on other sites More sharing options...
LittleLeoniePrime Posted June 19 Share Posted June 19 (edited) 14 minutes ago, [DE]Megan said: Also fixed Warframe and the Railjack Shields missing their intended 50% Damage Reduction! this didn't fix the jade lasers absolutely evaporating anything and everything in their path. pre-36.0.1 things were okay. but you messed something up with that hotfix somehow... Edited June 19 by LittleLeoniePrime 7 Link to comment Share on other sites More sharing options...
Forgek Posted June 19 Share Posted June 19 The Alchemy mode in the Circuit just stops spawning enemies after the first wave, it's just not possible to complete at the moment, a fix would be appreciated because this run is now dead! 7 Link to comment Share on other sites More sharing options...
Karpik Posted June 19 Share Posted June 19 (edited) After hotfix 1 (and still after hotfix 2), Jade Eximus light is very angry and kills people in one shot. Yesterday, I died to it like a couple times and because I was too lazy to move my ass. Today, I get oneshot like 2-4 times in a mission and I'm not being lazy. Edited June 19 by Karpik 5 Link to comment Share on other sites More sharing options...
[DE]Taylor Posted June 19 Share Posted June 19 1 minute ago, LittleLeoniePrime said: this didn't fix the jade lasers absolutely evaporating anything and everything in their path. pre-36.0.1 things were okay. but you messed something up with that hotfix somehow... This is in our known issues list! We are aware and it will be fixed. 14 Link to comment Share on other sites More sharing options...
gwan Posted June 19 Share Posted June 19 11 minutes ago, [DE]Megan said: Fixed Warframes in the Conclave no longer having their damage type resistances/weaknesses. In other words, we’ve restored it back to pre-Jade Shadows. 3 Link to comment Share on other sites More sharing options...
Rigtis Posted June 19 Share Posted June 19 (edited) hace 14 minutos, [DE]Megan dijo: Player Necramech’s Shields now have a 50% Damage Reduction. Thank you. Could player overguard have the same treatment, please? That way it may be less fragile on high levels. Edited June 19 by Rigtis Typos 2 Link to comment Share on other sites More sharing options...
LittleLeoniePrime Posted June 19 Share Posted June 19 2 minutes ago, [DE]Taylor said: This is in our known issues list! We are aware and it will be fixed. does it need code changes (cert) or will script fixes be suficient? 1 Link to comment Share on other sites More sharing options...
nicolajtheking2 Posted June 19 Share Posted June 19 9 minutes ago, Argonile said: Maybe it's just me, but this feels like it's better for consistency. Especially for newer players that may not know about statuses all too much. Especially with the new recommended elements to use, it will just be a lot easier overall to know what's happening It sucks for me as a slightly more experienced player since most of my fashion especially for my weapons relied on the energy effects on enemies 4 Link to comment Share on other sites More sharing options...
GrooveZet Posted June 19 Share Posted June 19 I'm getting killed from my own blast status if standing too close to target. 2 Link to comment Share on other sites More sharing options...
Forgek Posted June 19 Share Posted June 19 7 minutes ago, Forgek said: The Alchemy mode in the Circuit just stops spawning enemies after the first wave, it's just not possible to complete at the moment, a fix would be appreciated because this run is now dead! Oh god it's not just this, the loading screen for the circuit is also very bugged. And in the weapon select menu. I'm not quite certain what is happening here 1 Link to comment Share on other sites More sharing options...
---HattoriIga--- Posted June 19 Share Posted June 19 The mag's ability is disappearing, activates and disappears, from the target used 1 Link to comment Share on other sites More sharing options...
-Shadow_Slayer- Posted June 19 Share Posted June 19 Secondary Fortifier Arcane now don't get Overguard from eny other damage, except secondary.💀 Link to comment Share on other sites More sharing options...
PrincessMittens Posted June 19 Share Posted June 19 Can you please fix the issue where starting the operation mission automatically says the squad is full? I struggle to get into the mission because the game keeps saying that all squads are full. ^^" 5 Link to comment Share on other sites More sharing options...
bigben329 Posted June 19 Share Posted June 19 Like others have stated, Alchemy in Circuit is bad. It took my group 16.5 minutes to complete just that activity, because enemies simply were not dropping the elements we needed. I was excited for it to be a quicker type of mission, but alas with us killing the enemies with such ease that the map was empty, we still couldn't get the right elements. Please please please tweak. 7 Link to comment Share on other sites More sharing options...
Trollocaustic Posted June 19 Share Posted June 19 I'm willinng to bet all the endo I earned that at least 3 more hotfixes will be needed before end of the week. 3 Link to comment Share on other sites More sharing options...
Dgvr Posted June 19 Share Posted June 19 (edited) hace 20 minutos, Darvahoya dijo: While using Jade, I got killed by a green beam focusing on me while scanning a Cephalon Simaris target with full shield and armor. Will the shield bug fix resolve this since you are fairly helpless while scanning targets? must point out that you're also a sitting duck while casting nekros' 4th ability, had to rely on vazarin's protective sling, otherwise i get killed before finishing casting Edited June 19 by Dgvr 1 Link to comment Share on other sites More sharing options...
Rosariaa Posted June 19 Share Posted June 19 20 minutes ago, [DE]Taylor said: Status Damage is not a stat currently represented in the Arsenal, if that is what you mean. That by design for now. Should this mechanic be used more, we may look to add it, but no guarantees. :) but there are damage numbers listed next to different element and physical damage types, is that not what this mod is effecting? 1 Link to comment Share on other sites More sharing options...
the_Zinith Posted June 19 Share Posted June 19 (edited) As of this hotfix, Ash's Blade Storm no longer activates Melee Crescendo. EDIT: After further testing, Arcane Ultimatum and Arcane Trickster also aren't activated by Blade Storm kills. Edited June 19 by the_Zinith 3 Link to comment Share on other sites More sharing options...
Agall Posted June 19 Share Posted June 19 31 minutes ago, [DE]Megan said: Fixed the Melee Crescendo Arcane granting double the intended Initial Combo amount on Finishers. 11 minutes ago, GrooveZet said: I'm getting killed from my own blast status if standing too close to target. 1 Link to comment Share on other sites More sharing options...
PR1D3 Posted June 19 Share Posted June 19 33 minutes ago, [DE]Megan said: Also fixed Warframe and the Railjack Shields missing their intended 50% Damage Reduction! Wait. Seriously?!? That change that came months ago wasn't working?! LFMAO 9 Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted June 19 Share Posted June 19 7 minutes ago, Rosariaa said: but there are damage numbers listed next to different element and physical damage types, is that not what this mod is effecting? no it is effecting the damage of status procs that do damage over time like heat or bleed, also probably the damage of blast effects. 3 Link to comment Share on other sites More sharing options...
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