TNDA_VICE Posted August 20 Share Posted August 20 (edited) Just wondering if the devs have touched on this. I know that they take up space on servers but that was a long time ago that we received that answer. Has it ever been addressed or come up in a prime time or devstream about a possible cap increase? Thanks Edited August 20 by TNDA_VICE Link to comment Share on other sites More sharing options...
0 Zakkhar Posted August 20 Share Posted August 20 (edited) If they increase the cap now it will not be enough in 3 weeks. There is no way anyone needs as much space for unveiled rivens, unless he trades with them. Veiled rivens do not count for the cap. I would know, I got over 200. Just dissolve or transmute the rivens you do not plan to use. Nobody will buy them. Edited August 20 by Zakkhar 1 Link to comment Share on other sites More sharing options...
0 PublikDomain Posted August 20 Share Posted August 20 It's come up on streams and devshorts a few times recently. Reb's usually the one to reply, and it's the same "it takes space on the servers" kind of response as usual. Link to comment Share on other sites More sharing options...
0 L3512 Posted August 20 Share Posted August 20 There has been absolutely nothing to suggest there might be any change IIRC. Link to comment Share on other sites More sharing options...
0 TNDA_VICE Posted August 21 Author Share Posted August 21 Dang. I mean I wasn't expecting to have a riven for every weapon, but I have a different primary secondary and melee for every frame loadout that are riven modded. With another frame being added I can no longer due this due to the current cap. Link to comment Share on other sites More sharing options...
0 Tiltskillet Posted September 10 Share Posted September 10 Just putting this explanation from Devshorts 28 here in case it's useful, but mainly so I can find it later: 14m12s if the video doesn't autostart there. I don't have a link, but I recall before when somebody at DE has given a longer explanation, Arsenal load time was singled out as a problematic bottleneck. 1 Link to comment Share on other sites More sharing options...
0 quxier Posted September 10 Share Posted September 10 On 2024-08-20 at 7:08 AM, Zakkhar said: There is no way anyone needs as much space for unveiled rivens, unless he trades with them. Veiled rivens do not count for the cap. I would know, I got over 200. Just dissolve or transmute the rivens you do not plan to use. Nobody will buy them. Yeah, nobody will buy or it would be hard to sell (no worth the effort). I still do that (mostly disolve for endo) or buy slots (I'm near 100 capacity and I have most things so I can waste some plat). It's still feel bad. I've spend some time getting & unlocking this riven (unless 1x cipher) and it's just goes "puff 100 endo" like any mission. 13 minutes ago, Tiltskillet said: 14m12s if the video doesn't autostart there. You need to click "paste as link" or similar otherwise it embed videos/images. Link to comment Share on other sites More sharing options...
0 Agall Posted September 10 Share Posted September 10 On 2024-08-19 at 10:26 PM, TNDA_VICE said: Just wondering if the devs have touched on this. I know that they take up space on servers but that was a long time ago that we received that answer. Has it ever been addressed or come up in a prime time or devstream about a possible cap increase? Thanks TLDR: The uniqueness of rivens takes up a lot of space, so if everyone had infinite capacity, it would take extra terabytes of database space which is very expensive. They've upped it a few times here and there, I remember the cap being at 128 not that long ago and mine is 132 now. Link to comment Share on other sites More sharing options...
0 Tiltskillet Posted September 10 Share Posted September 10 14 minutes ago, quxier said: You need to click "paste as link" or similar otherwise it embed videos/images. The embedded links generally start at the timestamp for me, so I think there's more to it than that. Link to comment Share on other sites More sharing options...
0 Zakkhar Posted September 10 Share Posted September 10 (edited) 43 minutes ago, Agall said: TLDR: The uniqueness of rivens takes up a lot of space, so if everyone had infinite capacity, it would take extra terabytes of database space which is very expensive. Someone long ago made a calculation how much space it actually takes (unless they keep the data in jpg files) It doesnt mention the "portrait" as data, but I am sure those are finite and numbered somehow so it would be 20 values. Quote They've upped it a few times here and there, I remember the cap being at 128 not that long ago and mine is 132 now. High MR grants you additional riven slots over limit, you can also gain riven slots from Daily Login milestones (+3). Players start off with 15 inventory slots for Riven mods, which can be increased by purchasing 3 slots for 60 at a time from the Market, up to a maximum of 150 slots (total cost to buy additional 135 slots is 2,700). Achieving MR 30 earns an additional 30 slots for a total of 180. Edited September 10 by Zakkhar 1 Link to comment Share on other sites More sharing options...
0 Agall Posted September 10 Share Posted September 10 13 minutes ago, Zakkhar said: Someone long ago made a calculation how much space it actually takes (unless they keep the data in jpg files) It doesnt mention the "portrait" as data, but I am sure those are finite and numbered somehow so it would be 20 values. High MR grants you additional riven slots over limit, you can also gain riven slots from Daily Login milestones. Players start off with 15 inventory slots for Riven mods, which can be increased by purchasing 3 slots for 60 at a time from the Market, up to a maximum of 150 slots (total cost to buy additional 135 slots is 2,700). Achieving MR 30 earns an additional 30 slots for a total of 180. Must've been a daily login reward, I'm close to 2100 now and I might get some more, but I should just spend the platinum I already have to increase my cap at this point. Link to comment Share on other sites More sharing options...
0 quxier Posted September 10 Share Posted September 10 16 minutes ago, Zakkhar said: Quote They've upped it a few times here and there, I remember the cap being at 128 not that long ago and mine is 132 now. High MR grants you additional riven slots over limit. Yeah, 150 + 30 for MR 30. Link to comment Share on other sites More sharing options...
0 Hobie-wan Posted September 11 Share Posted September 11 5 hours ago, Tiltskillet said: I don't have a link, but I recall before when somebody at DE has given a longer explanation, Arsenal load time was singled out as a problematic bottleneck. I have the max number of unveiled rivens and I have at least 1 of every mod, as of this past spring at least. I also stopped dissolving dupes for endo years ago as I have more than I can possibly use from when the railjack rivens were simplified and all those dupes were melted. Not that the amounts of each pile adds much to the lookup. My modstation takes a few moments to load while it pulls data for it all, so I can see that being a problem there. 2 Link to comment Share on other sites More sharing options...
Question
TNDA_VICE
Just wondering if the devs have touched on this. I know that they take up space on servers but that was a long time ago that we received that answer. Has it ever been addressed or come up in a prime time or devstream about a possible cap increase?
Thanks
Edited by TNDA_VICELink to comment
Share on other sites
12 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now