Brotie Posted yesterday at 05:04 PM Share Posted yesterday at 05:04 PM 2 hours ago, [DE]Danielle said: Fixed activating any Incarnon weapons counting towards Okina’s Incarnon Evolution III challenge (activate this weapon’s Incarnon Form 0/6 times in a mission). Hey! I just got my okina incarnon after the patch, I believe its broken now and not even counting its own incarnon activation, just tested it twice doing it 7 times in a mission and wasn't getting any credit or quest completion. 2 Link to comment Share on other sites More sharing options...
KlimTit Posted yesterday at 05:05 PM Share Posted yesterday at 05:05 PM 1 hour ago, [DE]Danielle said: Fixed Nova’s Wormholes infinitely looping projectiles in between portals if shot into their exit points. Instead of completely removing this interaction (which was an oversight that arose when we gave Wormhole an infinite duration in Nova’s recent rework), projectiles can still be shot into Wormhole exits for the same effect but now consume 1/10th of a Charge from the Wormhole with a 0.1 second cooldown to prevent AFK strategies. Congrats DE you made it unusable and 10x worse than before the rework. Like come on duration was never a problem for wormhole, all you had to do was a visual upgrade to the ability but instead its just nerfed and a 75 energy ("let me spend all my energy just to remove this 1 portal") straight line travel that's useless in a huge chunk of the game. at least lower the energy cost to 50. Honestly wormhole just feels worse after the rework and its only saving point was this interaction that is now pointless to do. You just had to go and remove the duration, could have just reverted the no duration and it would be perfectly balanced but now it last all of 10 seconds. Why did you even say "Instead of completely removing this interaction" when clearly it doesn't last long enough to ever be useful. I don't understand why you guys didn't consult the community on this rework, like come on its Nova. At least make wormhole more lore accurate or something "In her Leverian entry Nova is described to have created a chain of linked portals in vents she didn't actually go through herself, as if she was able to place portals behind walls and facing the correct direction" Did it need to be nerfed after the rework? Yes of course. Did it need to be nerfed before the rework? No it was balanced because the wormholes just vanished on their own but at least it lasted long enough to be a viable tactic in certain missions Removing the duration was just a silly and unnecessary change that has only led to the ability feeling worse, it doesn't just feel worse, it is worse. To remove a portal I need to either spend a big chunk of energy placing more portals or instead of shooting and playing the game I can go through a portal 4 times just to remove it. Please just revert this hotfix change and the no duration change 8 Link to comment Share on other sites More sharing options...
PinkJay97 Posted yesterday at 05:09 PM Share Posted yesterday at 05:09 PM I feel like Sybaris incarnon charges unreasonably slow for a two-burst base weapon, any way we could see a buff to the incarnon charge rate? Also can we PLEASE give Dera some AOE of some kind? It really feels underwhelming as it currently is. :/ 3 Link to comment Share on other sites More sharing options...
DebrisFlow Posted yesterday at 05:09 PM Share Posted yesterday at 05:09 PM Why was kuva excluded from the retriever mods effect? 1 Link to comment Share on other sites More sharing options...
Cyberdragunz Posted yesterday at 05:10 PM Share Posted yesterday at 05:10 PM Ok but where's the lycanblight cosmetic set the steam announcement talked about? 1 Link to comment Share on other sites More sharing options...
Ace-Bounty-Hunter Posted yesterday at 05:13 PM Share Posted yesterday at 05:13 PM 2 hours ago, [DE]Danielle said: Fixed the Relic selection screen popping up twice after the 10 minute mark in Survival Void Fissure missions. Oh thank Hek. As someone who regularly runs endurance fissures, this was so unbelievably annoying and disruptive. Thanks for the fix. Link to comment Share on other sites More sharing options...
OniDax Posted yesterday at 05:19 PM Share Posted yesterday at 05:19 PM (edited) Did they finally fix the GI Lighting issues on PC, including the broken shaders, oversaturated metal colors, and darkened tileset rooms? They're claiming they fixed this with Hotfix 2. EDIT: the only reason I keep bringing this up is because DE keeps saying it was fixed in Hotfix 2 and it wasn't. I don't think they're intentionally making a false statement on their Known Issues page, but I want to create as much exposure as possible because the WF1999 demo is coming next week and Hollvania uses the GI Lighting. Right now, for some reason, they think they fixed the issue, but the previous hotfixes did not fix the issue. EDIT2: Now colors are showing desaturated in GI Lighting again like they were pre-Update 37. Confirmation from DE would be great, but if DE did in fact revert the color changes, I think that's a better solution for now until they can improve the GI lighting to more accurately reflect colors. Edited 17 hours ago by OniDax 1 Link to comment Share on other sites More sharing options...
Solvidi Posted yesterday at 05:20 PM Share Posted yesterday at 05:20 PM Hello. I wanted to report that the Okina’s Incarnon Evolution III challenge does not work at all now. I'm stuck at 0/6 activations no matter what I do 😞 Link to comment Share on other sites More sharing options...
LunarCivilWar Posted yesterday at 05:22 PM Share Posted yesterday at 05:22 PM Predasites still don't have their listed status chance from the update Link to comment Share on other sites More sharing options...
Darthplagueis13 Posted yesterday at 05:22 PM Share Posted yesterday at 05:22 PM Glad to see the Sunika fixed, it was very frustrating to have your companion randomly disable itself for the rest of the mission. Link to comment Share on other sites More sharing options...
OutRagedCole Posted yesterday at 05:40 PM Share Posted yesterday at 05:40 PM Still dont have Caliban message unfortunately. The message was removed from my inbox after relogging after hotfix 37.0.2 before the weekend and I still do not have that message receiving Caliban. I wanna play that sentient bro! please fix <3 Link to comment Share on other sites More sharing options...
kuryux Posted yesterday at 05:44 PM Share Posted yesterday at 05:44 PM 2 hours ago, --wiLL.mB-- said: red text doing lord's work as usual XD Link to comment Share on other sites More sharing options...
[DE]Taylor Posted yesterday at 05:59 PM Share Posted yesterday at 05:59 PM 55 minutes ago, Brotie said: Hey! I just got my okina incarnon after the patch, I believe its broken now and not even counting its own incarnon activation, just tested it twice doing it 7 times in a mission and wasn't getting any credit or quest completion. Confirming this is on our radar. Thanks for the report! 2 Link to comment Share on other sites More sharing options...
LLLMX Posted yesterday at 05:59 PM Share Posted yesterday at 05:59 PM There are two emails from 24/10/2 in my mailbox and they cannot be deleted. Please fix them. Link to comment Share on other sites More sharing options...
.Baron.Samedi. Posted yesterday at 06:01 PM Share Posted yesterday at 06:01 PM 2 hours ago, Xsoskeleton said: Welp, that was fun while it lasted, good bye 101m status spread awoo Finally, right? I even thought they would do a good nerf but they only fixed the mod, DE is very good with silly players. 1 minute ago, LLLMX said: There are two emails from 24/10/2 in my mailbox and they cannot be deleted. Please fix them. wtf man.. Link to comment Share on other sites More sharing options...
ZeliaVee Posted yesterday at 06:11 PM Share Posted yesterday at 06:11 PM Updated the game just now. Still no free Caliban ): 1 Link to comment Share on other sites More sharing options...
hateful_data Posted yesterday at 06:13 PM Share Posted yesterday at 06:13 PM Very sad to see how quickly the Sicarus Incarnon was fixed when it was overperforming, while the Zylok Incarnon is still underperforming due to a bug (Multishot not affecting its Incarnon form's AoE). It's been months since its launch and I am still waiting for the day I can enjoy my favorite secondary in all of its actual performance. 4 Link to comment Share on other sites More sharing options...
KIREEK Posted yesterday at 06:16 PM Share Posted yesterday at 06:16 PM Still no fix for broken gold textures in dojo 1 Link to comment Share on other sites More sharing options...
OutRagedCole Posted yesterday at 06:19 PM Share Posted yesterday at 06:19 PM (edited) 15 minutes ago, ZeliaVee said: Updated the game just now. Still no free Caliban ): Hey peeps who still need our sentient bro heres a direct response from [DE]Danielle about missing caliban post Hotfix #5 Edited yesterday at 06:26 PM by OutRagedCole updated info Link to comment Share on other sites More sharing options...
progamer0721 Posted yesterday at 06:21 PM Share Posted yesterday at 06:21 PM The Sicarus was the most fun I've had with a secondary in a while because of how it could deal large crowd damage while still needing to aim to use well. I guess it's back to Torid and Ocucor for me, just with 5 less forma in my pockets. 4 Link to comment Share on other sites More sharing options...
PopocraftGD Posted 23 hours ago Share Posted 23 hours ago 1 hour ago, OniDax said: Did they finally fix the GI Lighting issues on PC, including the broken shaders, oversaturated metal colors, and darkened tileset rooms? They're claiming they fixed this with Hotfix 2. EDIT: the only reason I keep bringing this up is because DE keeps saying it was fixed in Hotfix 2 and it wasn't. I don't think they're intentionally making a false statement on their Known Issues page, but I want to create as much exposure as possible because the WF1999 demo is coming next week and Hollvania uses the GI Lighting. Right now, for some reason, they think they fixed the issue, but the previous hotfixes did not fix the issue. Nope, everything is still pitch black. I don't know why they keep ignoring that 1 Link to comment Share on other sites More sharing options...
LittleLeoniePrime Posted 23 hours ago Share Posted 23 hours ago 3 hours ago, [DE]Danielle said: “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.” 3 hours ago, [DE]Danielle said: Fixed Nova’s Molecular Prime missing its duration timer on the ability icon. 3 hours ago, [DE]Danielle said: Fixed the Relic selection screen popping up twice after the 10 minute mark in Survival Void Fissure missions. thank you for these :3 Link to comment Share on other sites More sharing options...
ShadowSoulBlad3 Posted 23 hours ago Share Posted 23 hours ago 2 hours ago, [DE]Danielle said: Fixed Nova’s Wormholes infinitely looping projectiles in between portals if shot into their exit points. Instead of completely removing this interaction (which was an oversight that arose when we gave Wormhole an infinite duration in Nova’s recent rework), projectiles can still be shot into Wormhole exits for the same effect but now consume 1/10th of a Charge from the Wormhole with a 0.1 second cooldown to prevent AFK strategies. While I appreciate the interaction still being available, being able to use the interaction for 4s isn't really viable, especially since it would take 1s-2s of that time to get going. Having around 10s-20s would still allow it to be used as a viable strategy while also not really being any more AFK viable than some other existing frame/weapon combinations like Saryn+Dual Ichor, which often lets me clear a room for more than 10 seconds at a time with a similar amount of effort/time investment as setting up a single portal loop, or playing Octavia which is pretty much just 2s of ability spam for 30s of AFK time. IMO in its current state the portals themselves are currently only really useful for traversal, with the portal's interaction with projectiles maybe being useful for shooting around corners for low MR players. Granted, the portals being used primarily for traversal is not really a problem it would just be nice to be able use it more for combat and not helminth it off in favor of more combat oriented abilities 90% of the time. 3 Link to comment Share on other sites More sharing options...
weirdee Posted 23 hours ago Share Posted 23 hours ago (edited) The portal interaction with Nova might be worth having an actual look at later. I think making it so that aiming a portal at another portal with the two pointing at each other could be turned into a formalized mechanic, with two linked portals changing visual appearance and turning into a duration based tripwire and/or idiot looping portal trap that launches enemies through it. You could even make it so that if you pushed an antimatter drop into it, the whole thing would explode in a straight line and remove the portals. It would add more depth to the ability that would shake off the "ability desert" of early Warframe development. Edited 23 hours ago by weirdee 1 Link to comment Share on other sites More sharing options...
whatstheBeezu Posted 23 hours ago Share Posted 23 hours ago 3 hours ago, [DE]Danielle said: Changed the name of Nova’s Antimatter Drop “Damage Absorption” stat to “Projectile Multiplier” to better explain that it scales with Ability Strength mods. I don't get it... I don't mean to be rude, but you had the time to look into Antimatter Drop and you still decided to keep the 25,000 damage absorption cap, even though, you have also limited the absorption to 5 projectiles shoot! That doesn't make sense at all! The only purpose of this ability is nuking and, at its present state, by current standards, the ability doesn't fulfill its purpose! Just compare Nova's Antimatter Drop to Mag's Magnetize and Garuda's Dread Mirror. Please, reconsider removing that cap. 4 Link to comment Share on other sites More sharing options...
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