capia Posted December 5, 2013 Share Posted December 5, 2013 let me start by saying weapons are cool but seems a slew of weapons are coming out now and I got to say some are next to useless in my opinion, lets say the miter bought it a when it came out and thought was going to be an awesome weapon total crap and with the new armor system seems a lot of the ones I used a potatoe on are now useless. why not have some quest where the reward is a great weapon instead of a slew of bad ones. On a good note great game as long as it doesn't end up being about sales instead of fun. Link to comment Share on other sites More sharing options...
_Absolom_ Posted December 5, 2013 Share Posted December 5, 2013 Learn to adapt to damage 2.0. Every weapon has strong points, if you don't see them you have no actual skill as player. Link to comment Share on other sites More sharing options...
Althix Posted December 5, 2013 Share Posted December 5, 2013 ^ please... Link to comment Share on other sites More sharing options...
RoboDoge Posted December 5, 2013 Share Posted December 5, 2013 Learn to adapt to damage 2.0. Every weapon has strong points, if you don't see them you have no actual skill as player. Lato disagrees with you. Link to comment Share on other sites More sharing options...
Chris9428 Posted December 5, 2013 Share Posted December 5, 2013 Use this. http://warframe.wikia.com/wiki/Damage_2.0 Then you won't have any problems anymore. Link to comment Share on other sites More sharing options...
CannaWhoopazz Posted December 5, 2013 Share Posted December 5, 2013 Learn to adapt to damage 2.0. Every weapon has strong points, if you don't see them you have no actual skill as player. Not EVERY weapons, but most do yes. Some weapons are just there for Master Rank. Link to comment Share on other sites More sharing options...
Firetempest Posted December 5, 2013 Share Posted December 5, 2013 Link to comment Share on other sites More sharing options...
bear38122 Posted December 5, 2013 Share Posted December 5, 2013 Learn to adapt to damage 2.0. Every weapon has strong points, if you don't see them you have no actual skill as player. was that last statement really needed what an &#! Link to comment Share on other sites More sharing options...
Silvershadow66 Posted December 5, 2013 Share Posted December 5, 2013 let me start by saying weapons are cool but seems a slew of weapons are coming out now and I got to say some are next to useless in my opinion, lets say the miter bought it a when it came out and thought was going to be an awesome weapon total crap and with the new armor system seems a lot of the ones I used a potatoe on are now useless. why not have some quest where the reward is a great weapon instead of a slew of bad ones. On a good note great game as long as it doesn't end up being about sales instead of fun. None of the old "great" weapons became useless with 2.0, but many of the not-so-good weapons got a lot better. Link to comment Share on other sites More sharing options...
H0PE Posted December 5, 2013 Share Posted December 5, 2013 I have trouble keeping up as well to be honest. I Love the weapons in the game! I love how many different type and style and design are there, its really unique compared to other games. But to lvl them up and decice which one should I keep -for this process, I agree there are too many of them coming out-. Link to comment Share on other sites More sharing options...
AlchemistMute Posted December 5, 2013 Share Posted December 5, 2013 Learn to adapt to damage 2.0. Every weapon has strong points, if you don't see them you have no actual skill as player. The Dual Ethers used to ignore armor. Not anymore. They are now just a stereotypical longsword + shortsword combo that deal mostly Slash damage. If it dealt 15 Slash, 15 Puncture and 0 Impact, it'd still be similar to how it was before, but nope. Just an example, really. There are probably others. Link to comment Share on other sites More sharing options...
Kyte Posted December 5, 2013 Share Posted December 5, 2013 They still stagger, no? It's true, anything with armor ignore became a bit worse, but that's because armor ignoring damage types were overly unbalanced in their favor. Link to comment Share on other sites More sharing options...
Etsoree Posted December 5, 2013 Share Posted December 5, 2013 Lato disagrees with you. Lato, or Lato Prime? Because my Lato Prime is nothing short of amazing. Link to comment Share on other sites More sharing options...
CeePee Posted December 5, 2013 Share Posted December 5, 2013 Lato disagrees with you. On top of it being ridiculously accurate, having good fire rate and decent damage, care to elaborate? Link to comment Share on other sites More sharing options...
_Absolom_ Posted December 5, 2013 Share Posted December 5, 2013 was that last statement really needed what an &#! You're calling me an &#! because I point out that people cannot use weapons correctly? Sir, I think you need to think about your comment before clicking "Post". Lato disagrees with you. I have no problems using a Lato. Slash damage is pretty good vs Infested. Low proc chance, I know. Link to comment Share on other sites More sharing options...
Sebastianx Posted December 6, 2013 Share Posted December 6, 2013 Lato, or Lato Prime? Because my Lato Prime is nothing short of amazing. Lato Vandal is even better :O that bad boy snipes stuff from across the map,with good dmg and fire rate. Link to comment Share on other sites More sharing options...
General_Krull Posted December 6, 2013 Share Posted December 6, 2013 Brakk is good against everything. All you need is Brakk. Link to comment Share on other sites More sharing options...
SoulEchelon Posted December 6, 2013 Share Posted December 6, 2013 Lato disagrees with you. You're really going to point out the first secondary weapon you get in the game doesn't have a strong point? Anyway, thanks to 2.0 many weapons have become very viable now, and they do all indeed have certain strong points. The last few weapons that were released - Cerna and Magnum - have high Impact damage. This means they're very strong against Corpus, whereas other weapons of their type don't have high Impact damage, thus aren't normally viable against corpus. Think about it. Bows: Cerna = Impact, Paris = Puncture, Dread = Slash. Revolvers: Magnum = Impact, Lex = Puncture, Vasto = Slash. Get it now? Link to comment Share on other sites More sharing options...
General_Krull Posted December 6, 2013 Share Posted December 6, 2013 You're really going to point out the first secondary weapon you get in the game doesn't have a strong point? Anyway, thanks to 2.0 many weapons have become very viable now, and they do all indeed have certain strong points. The last few weapons that were released - Cerna and Magnum - have high Impact damage. This means they're very strong against Corpus, whereas other weapons of their type don't have high Impact damage, thus aren't normally viable against corpus. Think about it. Bows: Cerna = Impact, Paris = Puncture, Dread = Slash. Revolvers: Magnum = Impact, Lex = Puncture, Vasto = Slash. Get it now? All you need is blast/corrosive against Grineer, Magnetic/fire for corpus and straight fire for infested. Weapon doesn't matter that much. Also bows are all garbage. Link to comment Share on other sites More sharing options...
SoulEchelon Posted December 6, 2013 Share Posted December 6, 2013 All you need is blast/corrosive against Grineer, Magnetic/fire for corpus and straight fire for infested. Weapon doesn't matter that much. Also bows are all garbage. I was explaining why each weapon stat-wise is viable to a certain enemy. I wasn't inputting any of my opinion on the matter. Besides, putting Magnetic on a weapon with Slash technically won't do as much damage as a weapon that has high Impact against Corpus. That's what I'm getting at, and that's probably what DE is trying to do. However, adding certain elemental combos to weapons that are normally not good against a certain enemy makes it viable to said enemy - just not as much. This is a good thing: it rewards players for using variety while also letting players who love a particular weapon keep it without losing too much viability. Link to comment Share on other sites More sharing options...
General_Krull Posted December 6, 2013 Share Posted December 6, 2013 I was explaining why each weapon stat-wise is viable to a certain enemy. I wasn't inputting any of my opinion on the matter. Besides, putting Magnetic on a weapon with Slash technically won't do as much damage as a weapon that has high Impact against Corpus. That's what I'm getting at, and that's probably what DE is trying to do. However, adding certain elemental combos to weapons that are normally not good against a certain enemy makes it viable to said enemy - just not as much. This is a good thing: it rewards players for using variety while also letting players who love a particular weapon keep it without losing too much viability. But magnetic does bonus damage to shields and robots while slash does good damage to flesh. Corpus crewmen are shield and flesh. Link to comment Share on other sites More sharing options...
SoulEchelon Posted December 6, 2013 Share Posted December 6, 2013 But magnetic does bonus damage to shields and robots while slash does good damage to flesh. Corpus crewmen are shield and flesh. Yeah, but robotics aren't flesh. Which means there's a tradeoff - do more damage against crewmen, or do more damage against robotics. Link to comment Share on other sites More sharing options...
General_Krull Posted December 6, 2013 Share Posted December 6, 2013 None of those mean anything since new players won't last long enough to build any of those weapons when game puts you up against Armor with abysmal weapons that do Slash damage. And enemies that can proc bleed, can't forget that part. Link to comment Share on other sites More sharing options...
KONAir Posted December 6, 2013 Share Posted December 6, 2013 (edited) And enemies that can proc bleed, can't forget that part. I just noticed I read this a second page to another thread. My Wisdom tooth earned its place by breaking its neighbour Molars roots so I'm pretty high on painkillers. Pretty much this; Edited December 6, 2013 by KONAir Link to comment Share on other sites More sharing options...
SoulEchelon Posted December 6, 2013 Share Posted December 6, 2013 (edited) None of those mean anything since new players won't last long enough to build any of those weapons when game puts you up against Armor with abysmal weapons that do Slash damage. Grineer are considered both Armor and Flesh. Since Armor has no negative impact against Slash, it's still viable against them - it just won't do any extra damage armor-wise, but WILL do extra thanks to Flesh. I took my old MK-1 braton (without mods of course) into a Mercury mission. Killed in about 4 or so shots, even less if you headshot. And enemies that can proc bleed, can't forget that part. It's rare, especially in Mercury, and doesn't do alot of bleed damage anyway. You'd have to be standing out in the open for a long time for it to actually proc against you alot. I just noticed I read this a second page to another thread. My Wisdom tooth earned its place by breaking its neighbour Molars roots so I'm pretty high on painkillers. ...ouch. Edit: Made a woops. Slash DOES do extra damage to Grineer thanks to Flesh, but doesn't do any extra to Armor. Edited December 6, 2013 by SoulEchelon Link to comment Share on other sites More sharing options...
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