Aka_Miso Posted March 5, 2014 Share Posted March 5, 2014 (edited) I'm making a new frame with abilitys that mix with each other but its taking longer than I thought it would, gonna post edits with a link when its done edit: ok nvm I hit f5 instead of 5 and lost 3 days of work and I don't want to type all of that again it was a paragraph for each ability with a huge crossing ability style in it that took me forever Edited March 7, 2014 by Sasoka Link to comment Share on other sites More sharing options...
(PSN)bmulligan Posted March 6, 2014 Share Posted March 6, 2014 https://forums.warframe.com/index.php?/topic/185680-chimera-the-evasive-frame/#entry2162080 Chimera- The Evasive Frame Looking for input and shameless promotion! Link to comment Share on other sites More sharing options...
Siubijeni Posted March 6, 2014 Author Share Posted March 6, 2014 @CoreBr3ak3r: Yes, I get that. I just mean that I'm not sure I like it because it makes a frame extremely reliant upon energy. In theory, this would make the addition of Flow to a warframe highly useful... but the problem is that you still need a source of energy to fill that battery. That means frames that aren't polarized for Energy Siphon are disadvantaged, and squads that have a quadruple helping of energy siphon are going to be able to utilize it more effectively. What's more, will power efficiency affect the weapons? If the weapons are powerful enough to need an anti-spam overheat mechanic, there's just too many different variables to be easily balanced in comparison to other weapons. @TotallyRealistic: Don't have much time right now, but I left some quick feedback. Added. @Metsudo: Added. Like I said above, I don't have much time to look things over right now, but I left a bit of feedback. @Sasoka: Why didn't you just wait to post until you had it, haha? It doesn't alert me for edits, so you'd have to post again anyway. @bmulligan: Chimera... huh, I made a Chimera frame, too. Added. Link to comment Share on other sites More sharing options...
CoreBr3ak3r Posted March 7, 2014 Share Posted March 7, 2014 (edited) @Siubjeni what if you were to utilize, unused ammo clips for that particular weapon (stamina for melee) as a replenish for energy? This would make the ammo mutation mods more viable, more ammo would become more energy replenished. Or a mod that would also increase the speed in which your energy regenerated? EDIT: I FOUND A SOLUTION! Instead of utilizing energy, abilities are required to prime the weapon, but the weapon works of ammunition for the slot, maxed out at 540, max for rifles, 210 for pistols and stamina for melee (or not for melee). That way it would make ammo mutation mods more viable because the ammo replenishment is no specific. Probably the introduction of an ammo regeneration mod in particular just for these weapons due to the fact that they don't behave like your conventional weapons? Edited March 7, 2014 by CoreBr3ak3r Link to comment Share on other sites More sharing options...
Sp4z Posted March 7, 2014 Share Posted March 7, 2014 Would like to try my hand at listing this here and hopefully get some more eyes on/suggestions. I give you Hyperion, Titan of the Sun. https://forums.warframe.com/index.php?/topic/189379-warframe-concept-hyperion-titan-of-the-sun-wip/ Link to comment Share on other sites More sharing options...
Myzerian Posted March 7, 2014 Share Posted March 7, 2014 (edited) Got a concept I'm working on. May I introduce, Clockwerk the Steampunk. Also includes a few weapon concepts. https://forums.warframe.com/index.php?/topic/190234-fan-made-warframe-titan/#entry2216891 Edited March 7, 2014 by Myzerian Link to comment Share on other sites More sharing options...
(PSN)AFI-kun Posted March 8, 2014 Share Posted March 8, 2014 I'm working on a a Warframe concept right now and thought; "Why not?"I present to you, Zamorit the Infested. https://forums.warframe.com/index.php?/topic/191762-warframe-concept-zamorit-an-infested-warframe/ Link to comment Share on other sites More sharing options...
xZARAx Posted March 9, 2014 Share Posted March 9, 2014 Dubbed The Dragon https://forums.warframe.com/index.php?/topic/37089-a-warframe-concept-the-dragon/ Link to comment Share on other sites More sharing options...
ZephyrPhantom Posted March 9, 2014 Share Posted March 9, 2014 (edited) I've made two frames that I'd like to request feedback on : Carmilla, Vampiric Warframe : https://forums.warframe.com/index.php?/topic/170451-warframe-concept-carmilla-the-vampiric-warframe-v20requesting-art/ Nephthys, Flowing Redirection : https://forums.warframe.com/index.php?/topic/192430-warframe-concept-nephthys-flowing-redirection/ Many thanks in advance. Edited March 9, 2014 by ZephyrPhantom Link to comment Share on other sites More sharing options...
ScorpDK Posted March 9, 2014 Share Posted March 9, 2014 May need a rename at some point, but here's a recent idea made into concept. Helios, Light/Radiation based Frame - https://forums.warframe.com/index.php?/topic/192633-warframe-concept-helios-lightradiation-based-frame/ Link to comment Share on other sites More sharing options...
Aden Posted March 10, 2014 Share Posted March 10, 2014 (edited) Well, here's my attempt at a weapon concept. Probably OP but hey, those of you who take interest are here to tell me where to tweak it. Scythe concept: Sensum https://forums.warframe.com/index.php?/topic/193000-sensum-the-first-real-scythe-in-warframe/?p=2242426 Edited March 10, 2014 by Aden Link to comment Share on other sites More sharing options...
Siubijeni Posted March 10, 2014 Author Share Posted March 10, 2014 (edited) @CoreBr3ak3r: You lost me. Why are "mutation mods" and "[non-specific] replenishment in the same sentence? It is very specific. Why are you so dead-set on tying these weapons to abilities and energy? The mechanic won't work with a rehaul of energy regeneration and collection, at which point... exploits. Exploits out the wazoo. And maybe it's just me, but having a gun I can't fire without priming it with an ability first just doesn't seem like a very useful idea, no matter how powerful it is. @Sp4z: First off, the energy statistic increases to 150%, not 300%. 150 base energy gives 225 max, not 450. Secondly, it seems like you tried to make your abilities too complicated and the balance has suffered, as a result. Most of your abilities are extremely gimmicky, and unless the CC aspects of them are insanely effective, also underpowered. The exception is your ultimate, which is overpowered. The damage and draw-in effect would be fine, ditto for the ending explosions. But the photon rays tip it over the edge. You've already got a potential damage of 1500, plus the CC aspect. Throwing in another 10,500 damage in rays, plus whatever damage it does to units NEAR the ones that are actually targeted... too much. And finally, boson is a pretty non-specific term. Given your effect, you'd be better off specifically saying "graviton." @Myzerian: Added. Shining Intuition is an interesting idea, but I really can't see it working very well. Particularly with such a small energy pool. @AFI-kun: Your energy value is alright, but health and shields triple by level 30. So 150 goes to 450 (not 500), and 50 goes to 150 (not 125). Your spoilers are acting funky, and I have no idea what the deal is... but I don't have time to sort them out right now. So no commentary on your abilities. @xZARAx: How come people never look and see that Dragon is already indexed? This is like the 6th time he's been posted. @ZephyrPhantom: Carmilla was already indexed, added Neph. Don't have time to really look right now, will try later. @ScorpDK & Aden: Well... was running through adding things and the bloody forums broke my index. I'm going to have to fix it but I don't have the time right now. Will add yours when I can. Index is kind of screwy at the moment, thanks to the forums breaking my formatting, but I'll fix it as soon as I get the chance. Edited March 10, 2014 by Siubijeni Link to comment Share on other sites More sharing options...
xZARAx Posted March 10, 2014 Share Posted March 10, 2014 @ZephyrPhantom I've already had Carmilla added because I thought it was so good when I saw it a long time ago Link to comment Share on other sites More sharing options...
Veridantus Posted March 11, 2014 Share Posted March 11, 2014 (edited) @Siubjeni : Hey~ mind adding another one of mine?Also, Lemme know what you think :)Energy-themed Warframe, Hadron : https://forums.warframe.com/index.php?/topic/193340-warframe-concept-hadron-energy-particle-manipulator-in-progress/ Edited March 11, 2014 by Veridantus Link to comment Share on other sites More sharing options...
Waudozer Posted March 12, 2014 Share Posted March 12, 2014 I'll just leave this here Weapon upgrade tree concept: https://forums.warframe.com/index.php?/topic/193596-ideasuggestionweapon-upgrade-treeweapons-20moved-now-in-proper-section/ Link to comment Share on other sites More sharing options...
R34LM Posted March 12, 2014 Share Posted March 12, 2014 Here is my concept for a new infested boss and infested/biomass warframe. https://forums.warframe.com/index.php?/topic/194433-concept-for-a-new-boss-and-warframe-the-forgotten/#entry2258782 Link to comment Share on other sites More sharing options...
emblema Posted March 13, 2014 Share Posted March 13, 2014 (edited) Introducing the water elemental type Warframe, Tethys! name was inspired from the Greek mythology Tethys a marine aquatic goddess . As an Strong player and an artist i wanted to contribute to the game and chose the element of water seeing as the theme is missing among the list of official frames' elements. Tethys specializes in tactic water damage attacks or defense on slowing enemies movement also . I tried to create a design that is in line with the official frames to make Tethys to be on the same concept design into the Waframe world while still expressing some ideas such as the fashion inspired as an aquatic fish armor with Fins. http://i.imgur.com/A9F7azs.jpg Health 100 Shield 150 Armor 100 Power 150 Stamina 80 Sprinting 1.0 Ability's to consider :Water Blasting :Tethys sends a water blast of 100,000 PSI, cutting or blasting away opponent's . Liquid Body :Tethys liquefy here body rending here immune from enemies hits. Tempest :Tethys summons a violent rain windstorm , slowing down and damaging here opponents . Flood : Tethys summons tons of water around here slowing down all enemies and eventually drowning them . Liquefy : Tethys liquefy and kills all enemy around here. Tsunami : Tethys summons giant destructive water wave's leaving no enemies in one piece. Edited March 14, 2014 by emblema Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 13, 2014 Share Posted March 13, 2014 (edited) ... your only suppose to put a link to your frame, the name and the type not the whole concept Edited March 13, 2014 by Sasoka Link to comment Share on other sites More sharing options...
VoidGhost Posted March 13, 2014 Share Posted March 13, 2014 Lephantis Warframe Sketch project(with respect to the Fan concept rules) https://forums.warframe.com/index.php?/topic/188921-lephantis-warframe-sketch-project-hi-please-offer-your-opinion-or-sketches-about-the-second-coming-of-this-boss-i-will-be-posting-sketches/?hl=%2Blephantis+%2Bwarframe Link to comment Share on other sites More sharing options...
Siubijeni Posted March 14, 2014 Author Share Posted March 14, 2014 (edited) Alrighty, well, I've been busy lately and haven't had a chance to fix the index. But I'll get on that, now. And as Sasoka said, Emblema, the idea is you make your own topic and post a link here, not the entire concept. Don't want this topic to get too cluttered. Edited March 15, 2014 by Siubijeni Link to comment Share on other sites More sharing options...
Blazbaros Posted March 14, 2014 Share Posted March 14, 2014 https://forums.warframe.com/index.php?/topic/176866-nereid-marine-warframe-now-with-100-more-ttgl-18022014/ Nereid, the Marine Warframe :D Link to comment Share on other sites More sharing options...
Siubijeni Posted March 15, 2014 Author Share Posted March 15, 2014 Rather than going through this topic and editing out the broken tags, I have decided to save a copy of the index locally so that I can more easily fix any potential future errors. Because of this, I am having to go through the links one at a time and redo the url tags in my local document--copy-pasting the links just gives me... well, the links, which aren't as easy to edit and transfer over to the forums as actual tagged urls. Because of this, fixing the index is taking a bit longer than anticipated. I am, however, about 2/3 done and should have it back up and running by tomorrow. Thank you for your patience. Link to comment Share on other sites More sharing options...
TargetDummy Posted March 16, 2014 Share Posted March 16, 2014 Player activated traps to replace explosive barrels. https://forums.warframe.com/index.php?/topic/196075-player-activated-environment-traps/ Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 16, 2014 Share Posted March 16, 2014 (edited) Rather than going through this topic and editing out the broken tags, I have decided to save a copy of the index locally so that I can more easily fix any potential future errors. Because of this, I am having to go through the links one at a time and redo the url tags in my local document--copy-pasting the links just gives me... well, the links, which aren't as easy to edit and transfer over to the forums as actual tagged urls. Because of this, fixing the index is taking a bit longer than anticipated. I am, however, about 2/3 done and should have it back up and running by tomorrow. Thank you for your patience. Dang dude, thanks for all your hard work on this thread and for working so hard on keeping our post organized. Edited March 16, 2014 by Sasoka Link to comment Share on other sites More sharing options...
NinJuju Posted March 16, 2014 Share Posted March 16, 2014 Corpus Hellion Drawing concept https://forums.warframe.com/index.php?/topic/196531-corpus-helion/ Link to comment Share on other sites More sharing options...
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