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      Player Guides, Tips, Apps, & Useful Websites!   04/06/2016

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      Getting Support - Common Issues   04/20/2016

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  • 0
DiddlyMcGee

Best Secondary? Besides Brakk

Question

i already own the brakk and yes i know its a godly but im still not that big of a fan of shotgun pistols. so what do you recommend for a new secondary? i like the acrid but the DoT isnt as good anymore on it but i would like to see changes to it but sometimes you cant get what you want.

 

what is a good secondary besides the brakk?( dont like hand shottys)

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36 answers to this question

Wraith Twin Vipers. Best secondary for burst damage. Not too friendly when it comes to ammo efficiency though.

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Despair

*Honorable mention to Twin Wraith Vipers. Built with Crit/Stat mods and a Pistol Ammo Mutation, they are great as long as you fire tap bursts (do not hold the trigger)

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Acrid is actually my #1 choice because it's capable of being adapted so well. Toxic+various elements can suit many targets and if you put a combo on it, many combos pair well with toxic since it goes through shields and gets a bonus to enemies that don't have shields, but you say you're not happy with that one.

 

#2 IMO would be Akvasto. Strong and flexible weapon with good mechanics and fine crit chance.

 

Don't overlook the Seer Pistol though. Also very flexible, and very easy to get.

 

 

 

 

 

Don't go with Stug.

 

People like it now because it has good numbers but as a weapon it's a piece of crap. It's a delayed sticky explosion that hurts the user. You can't do damage with it immediately and any enemy charging you just brings the damage right back to you. It also uses an elemental combo (corrosive) so you can't adjust it for your target like you can with other elemental weapons (Acrid for example is toxic, so you can add electric, fire or cold to make it into any combo you need.). If it ever saw a nerf it would go from OP to crap tier real fast.

 

If you were an experienced player with a large arsenal I wouldn't say anything, but that would suck for a new player who'd invested his forma/potato in that direction alone. Where ever you fall in between, if you're totally unhappy with your current lineup I would go for something safe and fun like Akvasto. Not another gimmick weapon with slow projectiles.

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I personally don't like the gun due to its mechanics. If only the blobs exploded on impact if it hits an enemy then I'd definitely use it.

 

I'm pretty sure the goo explodes on impact of an enemy, that's how it works for me. But if you miss and only hit the environment then yeah, there's a 2 or 3 second delay before the explosion.

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im glad Despair is still high on everyons list on great 2ndary weapons even afte ri been gone for 2 updates

 

tells me nothing bad(nerfs) happened to em cause i dont wanna read the patch notes lol

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I like the Wraipers. Very high damage and they're pretty fun to use.

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Please explain. I think of this as a drawback, not a bonus. You are stuck with corrosive/radiation, where a normal weapon can go to other elements. Synapse for example can be magnetic, corrosive or radiation base damage. Isn't radiation just always radiation?

This has been answered right below your original response.

 

And i'll just show you what Stug is capable to do.

Wave 95 ODD solo with Stug only

2mh8ox4.png

 

21nqhhh.png

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Check out the Stug , according to dpsframe.com and imho 2nd best secondary after brakk. Also WTV are nice if you put some formas on them.

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This has been answered right below your original response.

 

And i'll just show you what Stug is capable to do.

Wave 95 ODD solo with Stug only

2mh8ox4.png

 

21nqhhh.png

 

Holy crap, how many forma's did you stick on your Stug?

 

What mods did you put on that thing, anyway?

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This has been answered right below your original response.

 

And i'll just show you what Stug is capable to do.

Wave 95 ODD solo with Stug only

 

 

Yeah. I got schooled in another thread as well. I had always thought the toxic would go to the corrosive and the electric mods would go to corrosive, preventing other combos from being made, but apparently not. Definitely owe my Stug and Penta apologies.

 

I still think it's an ugly strange gun that's only good because the numbers are set too high. :P

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Magnus!

 

ok, not the best in terms of DPS, but its got nice crit and status chance, and it's a magnum/revolver-type weapon like the vasto and lex, so it's strong. put some gas on it, and you can drop crowds of infested in one shot. the other factions don't have a major exploitable elemental weakness like that, I might change up my corpus loadout such that I have electricity alone, so I can get that chain lightning effect. viral is great against grineer, but I usually have corrosion on it for corrupted+grineer. the troubles of only having 3 loadouts. usually my primary will have viral when I go into a grineer mission, so that's fine

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I put despair and brakk aside, since those two either obtain with luck or unable to obtain through farming.

 

I go with akvastos - very accurate, unlimit range, doesn't cost much bullet, can one-shot low lvl mobs. 

Or embolist when you on loki/ ash/ rhino/ trinity or vs infest. 

 

I also considered wraith viper but...that thing cost bullets so crazy. 

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Stug due to possibility of multiple combo elementals. (pretty OP for a market weapon)

Detron will be on the par with Stug cause of same reasons.

 

Please explain. I think of this as a drawback, not a bonus. You are stuck with corrosive/radiation, where a normal weapon can go to other elements. Synapse for example can be magnetic, corrosive or radiation base damage. Isn't radiation just always radiation?

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Stug due to possibility of multiple combo elementals. (pretty OP for a market weapon)

Detron will be on the par with Stug cause of same reasons.

Embolist (though i'm waiting DE to fix continuous weapons after they changed it).

Acrid - DoT constantly procs as poison (which is bypasses shields, good vs Corpus) - this is the only one i didn't tested on high level yet though

 

Despair and Twin Gremlins are on okay-list as well

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Please explain. I think of this as a drawback, not a bonus. You are stuck with corrosive/radiation, where a normal weapon can go to other elements. Synapse for example can be magnetic, corrosive or radiation base damage. Isn't radiation just always radiation?

You can have another dual element on it like viral on top of radiation since the corrosive part of stug doesn't combine into anything except for uh....another corrosive. For infested you can bump up that corrosive combined with blast for even more damage to disrupters/toxic ancients.

 

Corpus is the faction this wouldn't be best against.

 

I personally don't like the gun due to its mechanics. If only the blobs exploded on impact if it hits an enemy then I'd definitely use it.

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Holy crap, how many forma's did you stick on your Stug?

 

What mods did you put on that thing, anyway?

5 forma, Blast + boosted Corrosive, +125% extra damage for Disruptors and Toxics, anything else (chargers, crawlers, etc) takes base damage, but they don't have much health anyway (besides only Healers maybe).

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Despair.

 

If you like picking off enemies from afar, then Despair and Ballistica (yes, Ballistica) are very good options. Ballistica's projectiles are very fast and accurate, have no dropoff, and are perhaps the most reliable way of OHK'ing enemies past medium distance besides using Lanka or Miter (or Primed Chamber Vectis). It's a near-direct upgrade to Bows, with its ridiculously fast charge speed, near-nonexistent cooldown, and higher minimum, average, and maximum charged damage than what any Bow can accomplish.

 

Despair is much easier to use, infinitely better for crowd control, and an expert at mid-range combat, although it doesn't have quite the one-hit-kill-enemy-from-afar capabilities that Ballistica has (although, if you're good at angling, it can two-hit-kill-enemy-from-afar just as quickly).

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