Stoi84 Posted January 5, 2019 Author Share Posted January 5, 2019 Added the following Warframes: Mesa Prime Baruuk Added the following weapons: Akjagara Prime Redeemer Prime Exergis Plinx Galvacord Added the following mods: Quick Reload (missing picture) Ammo Chain (missing picture) Critical Focus Marked Target Resolute Focus Sabot Rounds Arch-Gun Ace Deadly Efficiency Vigorous Swap Strain Feve Strain Eruption Strain Consume Strain Infection Perfect Balance (missing picture) Pop Top (missing picture) Poppin' Vert (missing picture) Charged Bullets Hypothermic Shell Contamination Casing Cryo Coating (missing picture) Ion Infusion (missing picture) Infectious Injection(missing picture) Cold Arrival (missing picture) Mad Stack (missing picture) Quick Escape (missing picture) Updated the max energy value for Titania. Updated the abilities for the following Warframes: Nezha Titania Nyx Updated the following weapons: All the Archguns and added new tabs for the Atmosphere variant of these guns. Remember that you can switch tabs by clicking the current tab name (normal, projectile, charged, etc), next to the Details link Artax Redeemer Tonkor Staticor Ocucor Simulor Synoid Simulor Updated the following mods: Hollowed Bullets Parallax Scope Rubedo-Lined Barrel Dual Rounds Automatic Trigger Sinister reach can now be equipped on the Cryotra. Primed Sure Footed is now an utility mod. The blank rifle, shotgun and pistol can now equip beam mods. Added the missing picture for the mod Sudden Impact. Fixed an issue where the Riven mods for melee sentinel weapons could not be edited. Side notes The Desert Wind will be implemented at a later date once I have the data from the Serene Storm stance. Link to comment Share on other sites More sharing options...
Shafilp Posted January 6, 2019 Share Posted January 6, 2019 Baruuk's 1st ability °angle somehow scale off Strength instead of Range mods. Link to comment Share on other sites More sharing options...
Manoful Posted January 6, 2019 Share Posted January 6, 2019 https://warframe.fandom.com/wiki/Baruuk/Abilities baruuk's Desolate hands are not capping at 90% also, Critical Focus is not increasing critical damage https://warframe.fandom.com/wiki/Critical_Focus Link to comment Share on other sites More sharing options...
(PSN)Jahaudant Posted January 7, 2019 Share Posted January 7, 2019 (edited) Ivara's Exalted Weapon - Artemis Bow (Primary) - allows Rifle acolyte mods to be used in the builder, but not in-game. The same weapon (all bows?) seem to derive their DPS stat from a single arrow landing even when the weapon fires more than 1 arrow. Additionally, charge rate is not considered at all making it difficult to determine the effect of a charge rate change on DPS. With just a quick inspection DPS seems to be TOTAL DAMAGE / BULLETS * FIRE RATE. Ideally, I think the formula should look like this: TOTAL DAMAGE / (RELOAD + CHARGE SPEED) with a toggle option to forego charging the bow (reduce charge speed to 0). This would display a DPS value that both assumes all arrows land and correctly incorporates charge speed. Edit: This actually won't properly cover all cases... Need a re-think of this formula. Will update soon. Edit 2: Rather than re-write the above I have created a little google sheet to illustrate what seems to be the current formula for Reload, Charge Speed, and Fire Rate and what I believe the better solution would be. https://docs.google.com/spreadsheets/d/1RCvJia9p7Am3_W8wdfT1zCQFnwsXIM8GSeG2japZd1s/edit?usp=sharing Lastly, you have a little "refresh" icon next to "Fire Rate" on the builder - clicking this completely breaks the DPS calc because it seems to be re-calculating fire rate as RELOAD * RELOAD SPEED BONUS (0.9*0.55 as a example for Artemis Bow with Primed Fast Hands) which produces a negative number in some cases and thus infinite DPS with the current formula. Edited January 7, 2019 by (PS4)Jahaudant Link to comment Share on other sites More sharing options...
Stoi84 Posted January 7, 2019 Author Share Posted January 7, 2019 Well, I don't have much time (nor the will, to be honest) to dig more into this, but I can tell a few things, just dropping some explanation one after another. There are two tabs for bows (and for many other weapons, and sometimes more). The first considers you fire like a normal gun, and if applicable, the second tab is for a charged shot in the case of bows. So it does considers the charge time for a charged shot, but you have to be on the right tab. You can switch tabs (or modes, call this whatever you want), by clicking on the 'Normal' link, above the stats. This is vaguely explained on the help page, I agree this could be a little more visible that you can do this. There's an option in WB to put your own rate of fire for a weapon, for testing or feature lacking purposes, by clicking the RoF value. The refresh icon refreshes to the original value. The fire rate for bows and for their normal attack is a value inherited by the reload time (example Cernos, 1.667 fire rate is 1/0.6). What I mean is that is value is calculated afterward, it's not a value stored in the database. So it's like a custom value. Refreshing this value seems indeed to cause an issue because of how the fire rate is calculated for bows. Until I deactivate this option for bows, it's better to not use it. Link to comment Share on other sites More sharing options...
Vanhline Posted January 8, 2019 Share Posted January 8, 2019 the conductor mod for Octavia appears to be missing?https://warframe.fandom.com/wiki/Conductor Link to comment Share on other sites More sharing options...
Ruby_Rose_ Posted January 10, 2019 Share Posted January 10, 2019 Regarding Baruuk... Range Calculation for Elude is off. +75% range is showing up as 405 degrees, rather than 315. Elude requires 200% Range at max rank, where it caps at 360 degrees. As mentioned before, Desolate hands is 90% maximum, with a static 10% provided by each dagger. This however may benefit from a "Max Daggers given to Ally" stat being listed, which is always equal to 50% of Baruuk's maximum. Serene Storm's Damage reduction is also hard capped to 40%, with at least 60% Strength. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 10, 2019 Author Share Posted January 10, 2019 Il y a 13 heures, Ruby_Rose_ a dit : Range Calculation for Elude is off. +75% range is showing up as 405 degrees, rather than 315. It's because it's currently, incorrectly, affected by power strength mods. I'll have a fix for all the little issues reported early next week, probably. Link to comment Share on other sites More sharing options...
Glychok Posted January 11, 2019 Share Posted January 11, 2019 (edited) Regulators: 1. Changing the field "Aura mod damage" does not affect the damage 2. After installing any eight mods, the damage indicators are replaced with "NaN" Edited January 12, 2019 by Glychok Link to comment Share on other sites More sharing options...
NiviPrime Posted January 13, 2019 Share Posted January 13, 2019 Hey the sentinel mod 'Accelerated Deflection' is listed as 'Fast Deflection' (the Warframe one). Thanks for all your work on the site, it's great ♥ Link to comment Share on other sites More sharing options...
(PSN)Shadowreeper1337 Posted January 14, 2019 Share Posted January 14, 2019 Putting on any elemental mods on Mesas regulators simply says NaN Link to comment Share on other sites More sharing options...
Stoi84 Posted January 15, 2019 Author Share Posted January 15, 2019 Is this mod https://warframe.fandom.com/wiki/Critical_Focus increasing the critical chance and the critical damage, or the critical chance and the damage? Right now on WB it's the later, but the text seems to be confusing. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 17, 2019 Author Share Posted January 17, 2019 Fixed Baruuk's Elude skill to be affected by power range mods. Fixed Baruuk's Desolate Hands skill to have the damage reduction capped at 90%. Fixed Baruuk's Serene Storm skill to have the damage reduction capped at 40%. Renamed the sentinel mod Fast Deflection to Accelerated Deflection. Added the missing images for the following mods: Ammo Chain Quick Reload Fixed various issue with the Regulators (elemental mods, aura mod damage). Fixed Octavia's ability Resonator name (previously Résonator). Added the mod Conductor. Fixed an issue in Chromium based browsers where a page quickly scrolled down would sometimes scroll to the top again when the ads were displayed. Link to comment Share on other sites More sharing options...
Sun-El Posted January 17, 2019 Share Posted January 17, 2019 It looks like all of the builds are missing? Link to comment Share on other sites More sharing options...
Ug1uk Posted January 17, 2019 Share Posted January 17, 2019 (edited) Believe I've found a bug on warframe-builder.com. So I was modding my lenz and noticed the damage numbers appear to be strange. I have a standard crit set up with heavy caliber and then primed cryo rounds in the last slot for 6 total.(total dmg = 81,838) Then I add(to the first slot) infected clip or stormbringer which increases my total dmg by over 4x(total dmg = 369,181). If I instead add hellfire it decreases my damage by about 30%(total dmg = 58,158). If I add both stormbringer and infected clip I get about half the dmg than if I had just one(total dmg = 137,427). If I add stormbringer or infected clip with hellfire I get slightly higher dmg than stormbringer+infected clip(total dmg = 141,631). Then if I change up the order of the mods, move primed cryo rounds to the first slot I get yet again different numbers. Having infected clip or stormbringer yields the same damage as before(total dmg= 369,181) but if I add hellfire instead of reducing my damage it increases it but by less than the other two mods would(total damage = 347,455). Then if I run both stormbringer and infected clip I get slightly more dmg than just 1 of them(total dmg = 396,975). Then if I add stormbringer or infected clip with hellfire in the last slot I yield the same dmg(total dmg = 396,975). But if I have hellfire come before stormbringer/infected clip I get a different dmg(total dmg = 375,249). Honestly have no idea what is going on. Will post pictures soon. https://imgur.com/gallery/cO1zlL2 Edited January 17, 2019 by Ug1uk Added pictures to Imgur Link to comment Share on other sites More sharing options...
Stoi84 Posted January 17, 2019 Author Share Posted January 17, 2019 (edited) il y a une heure, Sun-El a dit : It looks like all of the builds are missing? I do see all the builds. Try to clear/refresh your cache just to see if it helps. il y a 49 minutes, Ug1uk a dit : Believe I've found a bug on warframe-builder.com. So I was modding my lenz 1 The Lenz is still WIP because the way elemental damage work with this weapon is very different from the rest and I haven't had the time to finish working on it. And unfortunately, there's no ETA for a fully working Lenz at the moment. I added on message about this on the Lenz page. Edited January 17, 2019 by Stoi84 Link to comment Share on other sites More sharing options...
Ug1uk Posted January 17, 2019 Share Posted January 17, 2019 1 hour ago, Stoi84 said: I do see all the builds. Try to clear/refresh your cache just to see if it helps. The Lenz is still WIP because the way elemental damage work with this weapon is very different from the rest and I haven't had the time to finish working on it. And unfortunately, there's no ETA for a fully working Lenz at the moment. I added on message about this on the Lenz page. All good, Lenz is a unique weapon for sure I can see how it complicates some things. Still love the site though, use it all the time for maximizing my damage and comparing weapons. Thanks for all the work you put into it. P.S. the custom blank weapon feature was a great addition, good for kitguns or any weapon that just came out. Link to comment Share on other sites More sharing options...
(XBOX)Acolyte Ninja Posted January 17, 2019 Share Posted January 17, 2019 @Stoi84 hello I noticed that Warframe builder says that saryns miasma still deals corrosive damage instead of viral damage. There are probably some other stats that are old too. Can you take a look at this when you got time? Here are are a link to saryns abilities: https://warframe.fandom.com/wiki/Saryn/Abilities thank you for making Warframe builder ❤️ Link to comment Share on other sites More sharing options...
SwarmThatWalks Posted January 22, 2019 Share Posted January 22, 2019 It looks like Khora's Venari movement buff is giving more than double the correct calculation. Wiki says max power strength movement speed buff is 1.51x, while WFB has it at 3.94x. https://warframe.fandom.com/wiki/Khora#Maximization Link to comment Share on other sites More sharing options...
burem0n0 Posted January 23, 2019 Share Posted January 23, 2019 @Stoi84 Link to comment Share on other sites More sharing options...
burem0n0 Posted January 23, 2019 Share Posted January 23, 2019 yo, why is warframe builder still using "power" as the name for energy? you gotta fix that cause it causes confusion sometimes making you think the text for "power" is power strength when its not. its been called ENERGY now for quite a long time and not power, dunno why it hasnt been updated Link to comment Share on other sites More sharing options...
greyretz Posted January 24, 2019 Share Posted January 24, 2019 Saryn's Molt doesn't show increased movement speed in the details. Link to comment Share on other sites More sharing options...
OmegaConstruct Posted January 24, 2019 Share Posted January 24, 2019 (edited) New change today, Physique's health boost was increased to +90% of base health. Edited January 24, 2019 by OmegaConstruct Link to comment Share on other sites More sharing options...
DeviantChaos Posted January 24, 2019 Share Posted January 24, 2019 Dude just wanted to say, ive been using this webapp for years. Its incredible and your continued support and work is well appreciated. Thanks man great work Link to comment Share on other sites More sharing options...
ThaKilla0fN00Bs Posted January 26, 2019 Share Posted January 26, 2019 (edited) I can't remember (at the time of typing this) whether Regulators Prime - Mesa Prime's Exalted Weapon - has the same stats as Vanilla, so spare me the backlash! Regulators Prime is not listed in Secondaries next to Regulators. Can they be added? I ~think~ the stats are the same and that's why they were skipped. Can they be added? tl;dr- Pls add Regulators Prime to Secondary list! Edited January 26, 2019 by ThaKilla0fN00Bs Link to comment Share on other sites More sharing options...
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