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I Dont Get Why Everyone Says Oberon Sucks....


(PSN)Trollsong
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granted I also dont get why he is the "paladin" frame...should just call hallowed ground faerie fire and change the names of the other abilities to something wildhuntish and it'd be more fitting. but I am using his powers a lot more often then any other frame.

mag I really only use bullet attractor when hunting bosses or running capture missions. 

volt I forget most of his abilities are even there.

Valkyr I understand her powers are fun and awesome but she dies too fast 

Oberon though I smash things when I need to, heal when i need to, and while I rarely use his first power I do use it when enemies are clumped together or in tight spaces.

 

I am just not sure why everyone has been saying he is meh

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Oberon is fine.  I actually see people complain about him like the other "Press 4 to win" frames since he just slams rooms into health orbs so quickly that nobody else gets to have fun.

 

Also:  If you're not using Pull, you're playing Mag wrong.  Put Stretch on and get the Coil helm, and yank entire armies to the floor.  If you're fighting Corpus, Shield Polarize is your best friend.  It scales flawlessly, meaning it can be used at level 1, or level 100, and be equally effective.  If you see a group being escorted by a Shield Osprey or two, give it a shot.

 

Volt's Shock when maxed is great for stunning/killing large groups, requires minimal aiming (just hit any wall or floor and it'll find a target within 20 meters), and can be used while reloading.  Speed is a fun boost for all, increasing melee and movement speed by 50%.  Electric Shield gives cover when you need it, a nice damage boost when you fire through it, and actually makes non-hit-scan weapons become hit-scan, meaning no travel time on shots.  It also gives unlimited range to certain short-ranged weapons, like the Flux Rifle and Synapse Rifle.  Overload is great when you need an area killed/stunned.

 

Valkyr pretty much has to be in Hysteria 24/7 or you'll just die slightly slower than anyone else.

Edited by Suzaku4489
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I like Oberon. He dishes out high damage attacks (more powerful and easier to use than Rhino at least), Can heal (only one other warframe can do so, and she has no offensive capibility to speak of), which makes him an extremely balanced and powerful warframe with high survival abilites. Plus, Reckoning kills could drop health spheres.

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Can heal (only one other warframe can do so, and she has no offensive capibility to speak of), ...

Trinity has some offensive capabilities, but requires you to mod appropriately for it.  You can either go with reduced duration mods to kill targets by using a WoL+EV combo, or go with increased duration and use the Blessing+Link+Blow yourself up combo (aka the suicide build).

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There's nothing wrong with Oberon up to level 40ish.  Which is what DE considers to be "end game". The people saying he's not a great frame are people doing survival and defense past level 40.  The reason is that nothing he has is capable of disregarding enemy level.  Smite and Hallowed are pure damage skills which means that once enemies have enough hitpoints the damage ceases to be effective or even noticeable.  Reckoning has some minor crowd control ability but it's nowhere near as good as other frames. And Renewal has low magnitude combined with awkward mechanics that make it pretty much completely garbage when you get to levels where enemies can down you in 2 seconds.

 

Now look at frames that people consider to be really amazing, and you'll find that they all have features that disregard enemy level:

* Nyx makes any fight trivial by making all the enemies fight eachother.

* Trinity makes the party invulnerable. No damage taken = win.

* Nova halves enemy damage output and doubles party damage output plus Antimatter Drop is the most powerful attack in the game.

* Rhino can use Stomp to crowd control large groups of enemies and Roar to buff party damage output.

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Oberon is an excellent damage frame at low-mid levels, but suffers from scaling issues, as pointed out above.

 

Something people fail to notice / disregard - Smite staggers, and can be cast while reloading. And doesnt interrupt the reload. So you can literally disregard cover and just span staggers while reloading >.>

 

His heal is the only thing that scales into upper levels. And its buggy as hell (or intentionally difficult to use?) - the team is better off served with a Trinity or Nekros. The Reckoning ability wont spawn health orbs because it wont kill anything :S.

 

At midlevel tho, up to about 30s, Reckoning is the ultimate spam skill for room clearing. The animation is short, can be cast while jumping so you retain most of your mobility, has delayed cc to protect you after its use and spawns health orbs on a kill is pretty damn powerful. My fav. setup is 75% efficiency, 97% strength, and 235% range. Along with Rage and Equilibrium I can spam that all day :P *Because I use -duration I dont use Hallowed Ground, although with stacking it can do decent dps and is much easier to use than the comparable Ember's Fireblast*

 

Ultimately the Oberon/Valkyr complaints boil down to 'DE is not spending enough time on high level content' as the frames seem pretty focused on midlevel.

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He's sort of a jack of all trades, master of none.

 

To most people in this game, that constitutes "sucking" when you start doing content that involves mobs above level 30.

 

I personally find him pretty fun so far but I would probably never take him on a serious mission when he's outclassed by many other frames for specific roles you'd be trying to fill.

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There's nothing wrong with Oberon up to level 40ish.  Which is what DE considers to be "end game". The people saying he's not a great frame are people doing survival and defense past level 40. 

 

i couldnt have said it better myself

 

as long as you dont like sitting in single game sessions for over an hour than oberon is actually pretty great

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Like what the previous posts mention, i have to emphasise that oberon is only effective up till mid-tier enemies.

In end games, what veteran players want is warframes with specialisations (rhino for crowd control, nova for molecular prime, trinity for healing, frost for snow globe). Furthermore, it's these warframes that contributes to what is known as 'Team Work'. I'm not saying that the 4 i mentioned are the Must for all high-tiered games, but they have their specific roles to play, and they excel in them.

 

Hence, Oberon to veterans, is probably just another frame without anything special, without needing anyone else as it can Reckon the whole map on it's own. Which leads to the comment 'oberon sucks'.

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oberon was probably the funnest leveling I have done in a warframe. people in this game are used to other warframe abilities being instants and in most cases affecting mobs 3 rooms over and 2 floors down (lol) so frames like oberon and valk for example which force you to slow down a bit to be more effective dont sit well with these kinds of gamers.

 

they really need to make ALL abilities require line of sight to effect. how can I radial blind someone who isnt even in the same room/looking in my direction? would pretty much fix all of the problems between warframes. speedsters could still run, slowpokes could still be slow, but more coordination aka group play would be required.

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Something people fail to notice / disregard - Smite staggers, and can be cast while reloading. And doesnt interrupt the reload. So you can literally disregard cover and just span staggers while reloading >.>

 

I'll take shock, personally. More enemies staggered.

 

At midlevel tho, up to about 30s, Reckoning is the ultimate spam skill for room clearing. The animation is short, can be cast while jumping so you retain most of your mobility, has delayed cc to protect you after its use and spawns health orbs on a kill is pretty damn powerful.

What about volt, who can cover an even larger radius, and can potentially keep enemies stunned for ages(record:20 seconds), and arcs for more damage. Or nova, who causes massive chain reactions, and things that survive won't be killing you for a while at that level.

I'd hardly say it's the ultimate one.

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There's nothing wrong with Oberon up to level 40ish.  Which is what DE considers to be "end game". The people saying he's not a great frame are people doing survival and defense past level 40.

 

See this quote? That's the truth; sure, you can push ED or Survival missions to ridiculous lengths but people also need to accept the fact that it is actually using the endless scaling for longer missions.

 

Most missions revolves around 10-15 minutes 'sessions' or a limited number of waves (see OVD or ODD and notice how the waves counts down to zero and not up to infinity). The game is balanced against that content.

 

So of course, when you end up on wave 100 in an ED or an hour in Survival, you'll end up needing specific frames. Because really, the devs didn't balance the game towards that kind of challenge. Because it's impossible to scale Warframes and weaponry power towards infinity without screwing up the balance of regular missions.

 

So what are late/high level ED and Survival?

 

They're called "self-imposed challenges".

Edited by Wiegraf
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granted I also dont get why he is the "paladin" frame...should just call hallowed ground faerie fire and change the names of the other abilities to something wildhuntish and it'd be more fitting. but I am using his powers a lot more often then any other frame.

mag I really only use bullet attractor when hunting bosses or running capture missions. 

volt I forget most of his abilities are even there.

Valkyr I understand her powers are fun and awesome but she dies too fast 

Oberon though I smash things when I need to, heal when i need to, and while I rarely use his first power I do use it when enemies are clumped together or in tight spaces.

 

I am just not sure why everyone has been saying he is meh

I would love to play him, I dont think any frame sucks.

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Some people basically think that if a frame isn't Nova or some of the other "top tier" frames then that frame automatically sucks.

Pretty much complaints in a nutshell I mean people think Nekros is useless which is funny because his terrify in my build scares away up to 22 enemies atm and I can also summon up to 13 Shadows also (only issue I see is SOTD AI in none defense is an issue most of the time but that is only thing I would change).

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Pretty much complaints in a nutshell I mean people think Nekros is useless which is funny because his terrify in my build scares away up to 22 enemies atm and I can also summon up to 13 Shadows also (only issue I see is SOTD AI in none defense is an issue most of the time but that is only thing I would change).

Nyx can pull a two in one spending just as much as using terrify without a target limit.  Whereas Fleeting Expertise hurts Nekros due to limiting skill duration and forcing a need for more stored kills for SOTD it helps Nyx avoid power in use for recasts on Chaos for cheap.

 

I use Nekros almost exclusively, but I use a survival tanky/desecrate build with knockdown avoid.  People value frames for their usability on scaling enemies.

At any level if I rush exterms I would use a nova, for boss runs Loki, and for S#&$s and giggles weird stuff like a rhino with max duration charge.

 

Oberon's even spread on his skill sets hampers his ability to specialize even with corrupt mods and min/maxing.  He doesn't need to outdamage everything, but I think it could be evened out if he had more debuffs tied to his skills.

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See this quote? That's the truth; sure, you can push ED or Survival missions to ridiculous lengths but people also need to accept the fact that it is actually using the endless scaling for longer missions.

 

Most missions revolves around 10-15 minutes 'sessions' or a limited number of waves (see OVD or ODD and notice how the waves counts down to zero and not up to infinity). The game is balanced against that content.

 

So of course, when you end up on wave 100 in an ED or an hour in Survival, you'll end up needing specific frames. Because really, the devs didn't balance the game towards that kind of challenge. Because it's impossible to scale Warframes and weaponry power towards infinity without screwing up the balance of regular missions.

 

So what are late/high level ED and Survival?

 

They're called "self-imposed challenges".

Incorrect!

Tier 3 Orokin Tower Void Defesne and Surivial missions regularly go above level 40, and quickly. By the end, the 15 wave T3 Void Defesne will hit level 60-65 enemies. These are about as "End" game as you can get without "self-imposed" challenges. These are why people who play those missions don't overly like Oberron. Simple point is that he doesn't scale well. Its a fault in many Waframes, but Obie is held back by his mediocre skills, especially Renewal which is so slow and doesn't keep healing for its whole duration (instead cutting out as soon as a target reachs full health).

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