CrimsonMOON Posted April 8, 2014 Share Posted April 8, 2014 They are going to get replace/removed. I hope DE still make Jat Kittag the jet-powered hammer it was supposed to be and gives it an unique animation set and combos. well, if they get outright removed, i certainly hope i get compensation... Those mods had quite a bit of time invested in them. Link to comment Share on other sites More sharing options...
faustias Posted April 8, 2014 Share Posted April 8, 2014 What would your arsenal if they ever happen to include equipping more than one melee? Link to comment Share on other sites More sharing options...
thedan001 Posted April 8, 2014 Share Posted April 8, 2014 When I watched Devstream 26, I noticed Scott was parrying/blocking bullets We can already do that with Frame mods (Reflex Guard and the Parrying mod) Will this change in Melee 2.0? Will DE move those mods into melee weapons? It's hard to fit in melee parry mods in frame loadouts so I don't use them Link to comment Share on other sites More sharing options...
Deidaku Posted April 8, 2014 Share Posted April 8, 2014 The major with M 2.0 for me is this https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ If this isn't added : Attacking heavy units with melee might be very frustrating and hard Link to comment Share on other sites More sharing options...
Rokusho66 Posted April 8, 2014 Share Posted April 8, 2014 melee 2.0 aint gonna be the best thing since sliced bread but its going to make melee much more fun and viable then it was previously and offer mor options to the old weapons that were gimmicky... I mean I doubt anyone who saw the glaive animations didn't think "okay I am not jumping on the hype train but that was pretty cool". why hate on systems that arnt even in yet or say itll be a flop before its even here.... plus simply put 2 things needed to bring out this games best is some sort of story mode and dedicated servers.... former will happen starting with vors prize... latter remains to be seen Link to comment Share on other sites More sharing options...
kaboomonme Posted April 8, 2014 Share Posted April 8, 2014 Not sure if anyone thought about this but, I wonder if Melee 2.0 will affects the fighting styles of the Stalker and/or the Gestapo Three?If the Stalker could draw his Hate and channel... *shudders with excitement* Link to comment Share on other sites More sharing options...
GratuitousLurking Posted April 8, 2014 Share Posted April 8, 2014 Scuse me, but all these people saying that there will be no charge attacks left in the game? Channeling is on the left mouse button while melee will still be on the E key. HOW ABOUT WAITING ABOUT 24 HOURS BEFORE SAYING THAT ARMEGEDDON IS HAPPENING IN 10+ PAGES? After all, we know Glaive/Kestral has charge attacks, why assume that the 'Hold E' option won't be there for other melee weapons? I won't be surprised if Charge isn't modified to work with standard melee for balance reasons, but we don't know ANYTHING without confirmation at all. Link to comment Share on other sites More sharing options...
CrimsonMOON Posted April 8, 2014 Share Posted April 8, 2014 Scuse me, but all these people saying that there will be no charge attacks left in the game? Channeling is on the left mouse button while melee will still be on the E key. HOW ABOUT WAITING ABOUT 24 HOURS BEFORE SAYING THAT ARMEGEDDON IS HAPPENING IN 10+ PAGES? After all, we know Glaive/Kestral has charge attacks, why assume that the 'Hold E' option won't be there for other melee weapons? I won't be surprised if Charge isn't modified to work with standard melee for balance reasons, but we don't know ANYTHING without confirmation at all. because they said in the devstream that aside from those weapons, charges were gone. you can quick melee tahts it. I dont really mind, except the ton of mods I own with charge dmg and charge spd. Link to comment Share on other sites More sharing options...
LGear Posted April 8, 2014 Share Posted April 8, 2014 I actually loathe to make a thread like this, but I feel this needs to be asked for any DE staff that might be lurking in the forums: What is the status of Charged Attacks come Melee 2.0? Even with Devstream 26 there is much confusion regarding Charged Attacks in Melee 2.0. On the one hand there's the general impression that Charged Attacks will be gone completely with the exception of thrown weapons, then there's the other impression that Charged Attacks will still be useable during quick melee. Would like clarification of this issue for the purposes of discussion in the interim before Melee 2.0 hits, would be much appreciated. Link to comment Share on other sites More sharing options...
Tesseract_The_Pariah Posted April 8, 2014 Share Posted April 8, 2014 (edited) Dat Melee 2.0 T MINUS 24 HRS Edited April 8, 2014 by Gaminus Link to comment Share on other sites More sharing options...
Phobose Posted April 8, 2014 Share Posted April 8, 2014 You will suffer the curse of hype for all eternity MUAHAHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
_Absolom_ Posted April 8, 2014 Share Posted April 8, 2014 HYPE TRAIN Link to comment Share on other sites More sharing options...
Hyperion5182 Posted April 8, 2014 Share Posted April 8, 2014 As the Conductor of this Hypetrain i have very little idea when we will reach our destination. But all of this explosive i've got in the back cars is gonna make one hell of a bang when we do! ;) Link to comment Share on other sites More sharing options...
Ishki88 Posted April 8, 2014 Share Posted April 8, 2014 Don't make the same mistake I did. I went ahead and leveled atleast 3-4 weapons I think that will be "top tier" in melee 9.0. I just realized....I should of waited to level them WHILE playing melee 9.0. Just a simple thought..but that thought dramatically changed my gameplan..now I just have to stick some forma in these weapons...but just THAT SPLIT SECOND..maybe I should wait to forma also... Decisions.... Also Meat Cleavers > Fragor> Bo> Link to comment Share on other sites More sharing options...
Archistopheles Posted April 8, 2014 Share Posted April 8, 2014 You can't waste mastery, so you, and others like you, are fine. Link to comment Share on other sites More sharing options...
OTTERMATIC Posted April 8, 2014 Share Posted April 8, 2014 I've gone ahead and made several melee weapons in preparation for Melee 2.0, then just not used them. I've probably got six or seven unranked, plus a couple that aren't fully ranked. As a suggestion for you, use all those melee weapons for about half an hour or so in Melee 2.0, then decide if they are still good, fun, and worth using; then Forma them, and level them up again. That way you're not wasting any Forma, just in case they end up being terrible. Link to comment Share on other sites More sharing options...
Fo0otsteps Posted April 8, 2014 Share Posted April 8, 2014 I've already Leveled and polarized my favorite melees long ago Link to comment Share on other sites More sharing options...
Drejzer Posted April 8, 2014 Share Posted April 8, 2014 (edited) What would your arsenal if they ever happen to include equipping more than one melee? Glaive (prime if I get it) Nami Scylla and Nikatana. Or if there will be only two of them available: Cernos, Nikatana and Nami Scylla. Edited April 8, 2014 by Drejzer Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted April 8, 2014 Share Posted April 8, 2014 I went ahead and leveled atleast 3-4 weapons I think that will be "top tier" in melee 9.0. I just realized....I should of waited to level them WHILE playing melee 9.0. It might be nice to have a few midlevel ones ready so you can drop in your favorite mods and go without haunting mercury for a few runs though. That's what I'm doing. Getting my ether daggers and dual skana and like up to ~10 so I can actually use a couple mods from the word go. Link to comment Share on other sites More sharing options...
Tsoe Posted April 8, 2014 Share Posted April 8, 2014 waitin melee 2.0 to format some melee gonna be way more funny Link to comment Share on other sites More sharing options...
Deidaku Posted April 8, 2014 Share Posted April 8, 2014 Well Melee 2.0 is here in a few hours , yay ! Finally fluid melee combat .....or is it It looks amazing and all , sweet combos and energy finishers but 1 thing in the devstream isn't reassuring at all (for me at least ) http://youtu.be/THYFOn4hHdI?t=52m27s Basically Scott Just falls flat after being smashed by the gunner , kills some enemies and same thing happens That right there might become a problem later on at very high levels , T3 survival , trying to keep up the pace stay fast , slashing left and right and blam ....radial blast , you're on the floor just chilling and the leader void gunner finishes you off in a second.... i've posted A suggestion a while ago about a possible solution to that if it decides to remain the same = recovery movement = aka backflips ,small aoe Rising up attacks , rolling and so on . more details here = https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ what do you guys think of how knockdown's gonna impact melee gameplay? Because to me that screams don't melee heavies , keep the combos foe the light enemies -_- Link to comment Share on other sites More sharing options...
Katakuna Posted April 8, 2014 Share Posted April 8, 2014 I still think a timed parry mechanic would solve this issue completely. As it stands now, we'll just have to do what we've always done: juke 'em or nuke 'em. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted April 8, 2014 Share Posted April 8, 2014 (edited) Knock downs have always affected melee combat. There are lots of ways to trick heavies, either forcing them to knock down or kill them before they can do it. Slide attacks and jump attacks hit them guys before they do their knock down. Preemptive melee tip: Build up you combo counter on small fry, and then go for the heavy. Edited April 8, 2014 by Tenn00b Link to comment Share on other sites More sharing options...
Retrikaethan Posted April 8, 2014 Share Posted April 8, 2014 u13 here in 24 hours give or take 7* Link to comment Share on other sites More sharing options...
Sparrohawk Posted April 8, 2014 Share Posted April 8, 2014 I only recently started playing again to reacquaint myself with all that is good with Warframe; I'd taken a break to wait for Melee 2.0. Much anticipation. Does anyone else remember that 'Meanwhile at DE headquarters' thread that happened just before Update 12? Good times. Even made the devs laugh :) Link to comment Share on other sites More sharing options...
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