SlapClown Posted April 22, 2014 Share Posted April 22, 2014 After a win there should be 48hr wait so we can enjoy playing Link to comment Share on other sites More sharing options...
Oni-shi Posted April 22, 2014 Share Posted April 22, 2014 I agree Link to comment Share on other sites More sharing options...
TheFuryCro Posted April 22, 2014 Share Posted April 22, 2014 48 hr wait, 96 hr conflict. I am with you OP Link to comment Share on other sites More sharing options...
-XeqtR Posted April 22, 2014 Share Posted April 22, 2014 Agreed, or longer. Link to comment Share on other sites More sharing options...
-Berserk- Posted April 22, 2014 Share Posted April 22, 2014 That would be nice, however IMHO Rail Conflicts are good for balance. They are open to anyone and offer much better rewards than any other mission node. Why bother fighting on regular mission nodes when you can just make a bee line for the best Nodes, it kind of defeats the point of the game a little. I would classify Warframe as a dungeon crawler; Fight lots of mobs for xp and loot, so you can get better at killing mobs, for more loot and xp, so you can get better at killing mobs for more xp and loot, etc. Dark Sectors are like new game plus, only you don't have to beat the game first, all the perks with none of the "work" I'm not saying we should have to clear the star chart first, I haven't, but they should be off limits for a while they are OP and I don't want them to be Nerfed, so having the gates closed every other day or so is the best alternative. Here's hoping the infested get an update to make those sweet rewards a challenge to earn. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted April 22, 2014 Share Posted April 22, 2014 After a win there should be 48hr wait so we can enjoy playing +1 Link to comment Share on other sites More sharing options...
DoomsDayDan Posted April 22, 2014 Share Posted April 22, 2014 That or reduce the conflict time to 24 hours Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted April 22, 2014 Share Posted April 22, 2014 dat burnout... =/ Link to comment Share on other sites More sharing options...
Kihana Posted April 22, 2014 Share Posted April 22, 2014 Add additional time based on the difference in rail health at the end of the conflict. It would help decouple them all. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 22, 2014 Share Posted April 22, 2014 (edited) Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). Edited April 22, 2014 by DERebecca Link to comment Share on other sites More sharing options...
z.ck Posted April 22, 2014 Share Posted April 22, 2014 Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). Hallelujah. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 22, 2014 Share Posted April 22, 2014 After a win there should be 48hr wait so we can enjoy farming Fixed that for you, but I agree. Link to comment Share on other sites More sharing options...
StevangarCronox Posted April 22, 2014 Share Posted April 22, 2014 I am really looking forward to this. I would also be fine with making DS an end game+ type of gamemode. Link to comment Share on other sites More sharing options...
SnaleKing Posted April 22, 2014 Share Posted April 22, 2014 Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). I like the idea of the wait time being related to the rail's health at the end. If it's super close and one rail just barely edges out, it's easy to take down while it's weak, whereas rails that just steamroll stay on top a long time. Better incentives for clans to offer high battlepays if the margin of victory actually matters more. Link to comment Share on other sites More sharing options...
KoshLovesYou Posted April 22, 2014 Share Posted April 22, 2014 Fleshing out the system in general would be nice. The player burn out level for these clan defenses is really, really high. Link to comment Share on other sites More sharing options...
Ttariel Posted April 22, 2014 Share Posted April 22, 2014 Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). How about melee feedback, eas something taken from it ? Link to comment Share on other sites More sharing options...
Megakruemel Posted April 22, 2014 Share Posted April 22, 2014 I don't really like the towers. All i want to do is farm dark-sector. I really love fighting against infested, since you can use melee so well against them. I don't want to get cought up in some wierd war between some guys that want to be famous. Link to comment Share on other sites More sharing options...
Angelus_de_Mortiel Posted April 22, 2014 Share Posted April 22, 2014 That would be nice, however IMHO Rail Conflicts are good for balance. They are open to anyone and offer much better rewards than any other mission node. Why bother fighting on regular mission nodes when you can just make a bee line for the best Nodes, it kind of defeats the point of the game a little. Conflicts offer better rewards than any other mission node? Aside from Eclipse offering high battle pay on one of their rails, what conflicts have you been playing? Because I have gotten horrible rewards from conflicts. Dark Sector missions, on the other hands... Link to comment Share on other sites More sharing options...
Pizzarugi Posted April 22, 2014 Share Posted April 22, 2014 Oh, thank goodness. Glad to hear of the upcoming changes being planned for dark sectors. Link to comment Share on other sites More sharing options...
Mickey1779 Posted April 22, 2014 Share Posted April 22, 2014 As they stand now, I ran enough conflicts to get my Codex scans and have no use for the conflicts going forward. Dark Sectors are afterall just a placeholder until the dedicated Infested tileset is ready to be released. Link to comment Share on other sites More sharing options...
ERrnesST Posted April 22, 2014 Share Posted April 22, 2014 I would also like to point out that if you ask for bread and water when you enter a rail you're still attacked D: rules of hospitality come on! Link to comment Share on other sites More sharing options...
Caernarvon Posted April 22, 2014 Share Posted April 22, 2014 (edited) Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). When will the current clan-fighting model (repeating the exact same missions in semi recycled Void tilesets to reduce a global percent healthbar) be replaced by something decent (attacking outposts, raiding dojos, taking territory etc) ? Edited April 22, 2014 by Caernarvon Link to comment Share on other sites More sharing options...
Monolake Posted April 22, 2014 Share Posted April 22, 2014 Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). Glad to know. I also hope you are replacing the conflicts missions with something with more replay value. Link to comment Share on other sites More sharing options...
-CM-Dawn Posted April 22, 2014 Share Posted April 22, 2014 C: At last! Relaxation. Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up. A very brief outline that speaks to a few things in this particular thread: There will be some level of peace time - codename Armistice. Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict. A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!). (And more stuff coming to flesh out system as well). Relaxation at last! Link to comment Share on other sites More sharing options...
Llyssa Posted April 22, 2014 Share Posted April 22, 2014 I rather much hope they don't lower the time(the health thing sounds like it might be reasonable), mainly because this would make it very hard to dislodge a set rail, so if someone has insanely high taxes, they get to keep their rail forever. That sounds unpleasant. Link to comment Share on other sites More sharing options...
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