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Dark Sector Should Be 48Hr Wait Before Contested Again


SlapClown
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That would be nice, however IMHO Rail Conflicts are good for balance. They are open to anyone and offer much better rewards than any other mission node. Why bother fighting on regular mission nodes when you can just make a bee line for the best Nodes, it kind of defeats the point of the game a little.

 

I would classify Warframe as a dungeon crawler; Fight lots of mobs for xp and loot, so you can get better at killing mobs, for more loot and xp, so you can get better at killing mobs for more xp and loot, etc.

 

Dark Sectors are like new game plus, only you don't have to beat the game first, all the perks with none of the "work"

 

I'm not saying we should have to clear the star chart first, I haven't, but they should be off limits for a while they are OP and I don't want them to be Nerfed, so having the gates closed every other day or so is the best alternative. Here's hoping the infested get an update to make those sweet rewards a challenge to earn.

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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

Edited by DERebecca
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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

 

Hallelujah.

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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

 

I like the idea of the wait time being related to the rail's health at the end. If it's super close and one rail just barely edges out, it's easy to take down while it's weak, whereas rails that just steamroll stay on top a long time. Better incentives for clans to offer high battlepays if the margin of victory actually matters more.

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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

 

How about melee feedback, eas something taken from it ?

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That would be nice, however IMHO Rail Conflicts are good for balance. They are open to anyone and offer much better rewards than any other mission node. Why bother fighting on regular mission nodes when you can just make a bee line for the best Nodes, it kind of defeats the point of the game a little.

 

 

Conflicts offer better rewards than any other mission node? Aside from Eclipse offering high battle pay on one of their rails, what conflicts have you been playing? Because I have gotten horrible rewards from conflicts. Dark Sector missions, on the other hands...

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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

 

When will the current clan-fighting model (repeating the exact same missions in semi recycled Void tilesets to reduce a global percent healthbar) be replaced by something decent (attacking outposts, raiding dojos, taking territory etc) ?

Edited by Caernarvon
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Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

Glad to know.  I also hope you are replacing the conflicts missions with something with more replay value.

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C: At last! Relaxation.

 

Yup - this feedback has been coming in steady, Dev will be making changes that reflect the big points people have been bringing up.

 

A very brief outline that speaks to a few things in this particular thread:

 

There will be some level of peace time - codename Armistice.

Re: Kihana's post, the length of a Dark Sector's Armistice time will be affected by winning rail health at the end of any given conflict.

 

A more thorough overview of changes will be present in the change log (maybe sooner once final details roll in!).

 

(And more stuff coming to flesh out system as well).

Relaxation at last!

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I rather much hope they don't lower the time(the health thing sounds like it might be reasonable), mainly because this would make it very hard to dislodge a set rail, so if someone has insanely high taxes, they get to keep their rail forever. That sounds unpleasant.

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