Darktemplar333 Posted April 6, 2013 Share Posted April 6, 2013 Dat sword is just, wow beast mode Link to comment Share on other sites More sharing options...
Bloodytaste Posted April 6, 2013 Share Posted April 6, 2013 (edited) I've got 2 Ideas. First: How about making an own Rarity section for Ability Mods and name it like Special? I would put them under Rare and above Uncommon. Second: How about levling Ability mods by using abilitys like using Weapons? Isn't it quite legit? It's like in sports, if you train the same move over and over like a jab in boxing, you will get more used to it, and sooner or later your skill and strength improves. So this would be more rewarding, then spending all your Fusion Core whatever into them, after rare drops are now "rare". It would make Players start to use their skills more often.( also to not abuse this lvling i would only make dmg effects trigger for dmg skills, when they really hit an enemy. I mean using Excaluburs Dash or most of Frost skills without hitting anything would be to easy. But not necessary) Edited April 6, 2013 by Bloodytaste Link to comment Share on other sites More sharing options...
NegimaSonic Posted April 6, 2013 Share Posted April 6, 2013 I've got 2 Ideas. First: How about making an own Rarity section for Ability Mods and name it like Special? I would put them under Rare and above Uncommon. About the first one, I've kind of said that here and there, though since the problem also persists at the common level I figure the split should go like this: Level 1 abilities to common Level 2 abilities to uncommon. Level 3 and 4 remains rare. I'm too lazy to check numbers but that should take at least 20 out of the rare pool I believe. Link to comment Share on other sites More sharing options...
Hyrgwen Posted April 6, 2013 Share Posted April 6, 2013 Hey devs, could you please adress the market and foundry issue? It's affecting a lot of players since a couple of days ago and it hasn't been hotfixed. Would love to buy or craft that new sword if I could, check this thread out please: https://forums.warframe.com/index.php?/topic/22778-market-and-foundry-problem-account-related-probably/ Link to comment Share on other sites More sharing options...
Bloodytaste Posted April 6, 2013 Share Posted April 6, 2013 About the first one, I've kind of said that here and there, though since the problem also persists at the common level I figure the split should go like this: Level 1 abilities to common Level 2 abilities to uncommon. Level 3 and 4 remains rare. I'm too lazy to check numbers but that should take at least 20 out of the rare pool I believe. What If you just increase the drop rates a bit of uncommon, and ability mods, while slightly decrasing the common drop rate? Link to comment Share on other sites More sharing options...
Mr.Mango Posted April 6, 2013 Share Posted April 6, 2013 I've got 2 Ideas. First: How about making an own Rarity section for Ability Mods and name it like Special? I would put them under Rare and above Uncommon. Second: How about levling Ability mods by using abilitys like using Weapons? Isn't it quite legit? It's like in sports, if you train the same move over and over like a jab in boxing, you will get more used to it, and sooner or later your skill and strength improves. So this would be more rewarding, then spending all your Fusion Core whatever into them, after rare drops are now "rare". It would make Players start to use their skills more often.( also to not abuse this lvling i would only make dmg effects trigger for dmg skills, when they really hit an enemy. I mean using Excaluburs Dash or most of Frost skills without hitting anything would be to easy. But not necessary) I like the idea! But I dont think that's possible as long as there's such a gap between common/uncommon and rare mods. But I would definitely love to see this in a patch, that's bringing in more mods. :) Link to comment Share on other sites More sharing options...
Mr.Mango Posted April 6, 2013 Share Posted April 6, 2013 Hey devs, could you please adress the market and foundry issue? It's affecting a lot of players since a couple of days ago and it hasn't been hotfixed. Would love to buy or craft that new sword if I could, check this thread out please: https://forums.warfr...lated-probably/ Since a few days? It appeared for me just after the hot-hot fix went live. Link to comment Share on other sites More sharing options...
Bloodytaste Posted April 6, 2013 Share Posted April 6, 2013 I like the idea! But I dont think that's possible as long as there's such a gap between common/uncommon and rare mods. But I would definitely love to see this in a patch, that's bringing in more mods. :) Yeah it was just an Idea for a futurious future ;D own word created damn I am fired up today! Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 6, 2013 Share Posted April 6, 2013 About the first one, I've kind of said that here and there, though since the problem also persists at the common level I figure the split should go like this: Level 1 abilities to common Level 2 abilities to uncommon. Level 3 and 4 remains rare. I'm too lazy to check numbers but that should take at least 20 out of the rare pool I believe. Yep, no promises, but a few pages back I mentioned doing a pass on this for sure. Out of office now but I will try to get any improvements in for next update pass. Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 6, 2013 Share Posted April 6, 2013 Since a few days? It appeared for me just after the hot-hot fix went live. Out of office :( This will be the first thing that gets fixed, very sorry about that. I will see if I can get in tomorrow. Link to comment Share on other sites More sharing options...
Hyrgwen Posted April 6, 2013 Share Posted April 6, 2013 (edited) Out of office :( This will be the first thing that gets fixed, very sorry about that. I will see if I can get in tomorrow. Thanks a lot, I really appreciate it Edited April 6, 2013 by Hyrgwen Link to comment Share on other sites More sharing options...
Hammerspace Posted April 6, 2013 Share Posted April 6, 2013 Out of office :( This will be the first thing that gets fixed, very sorry about that. I will see if I can get in tomorrow. Everyone needs down time ... Link to comment Share on other sites More sharing options...
Mr.Mango Posted April 6, 2013 Share Posted April 6, 2013 Out of office :( This will be the first thing that gets fixed, very sorry about that. I will see if I can get in tomorrow. Thank you for all the afford and time you just put in the hot fixes today, very appreciated. I've never seen so many things getting fixed so fast. Enjoy your evening (?, dont know what time it is in canada :/) Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted April 6, 2013 Share Posted April 6, 2013 Physx effect on or off? I've got exactly same problem, but I use Radeon 6790, so definitely no PhysX. When I'm just running through mission - FPS keeps at 100-150, but whenever Sentinel is killed... few seconds of total and complete lag. Link to comment Share on other sites More sharing options...
Skytt Posted April 6, 2013 Share Posted April 6, 2013 Not sure if anyone's reported this yet, but under current version I'm having trouble sprinting up stairs while using Volt's speed ability. He's getting caught on them again (it happened a few versions ago, was fine yesterday and this morning, but one of the recent hotfixes from today reintroduced the problem). Link to comment Share on other sites More sharing options...
Amaroq Posted April 6, 2013 Share Posted April 6, 2013 I'm not sure if this is a bug, but I think Redirection isn't granting it's proper values. I currently have it at rank 3, which grants it +160% shield capacity. I'm playing a level 30 Rhino, which has a shield cap of about 450. So, mathematically speaking, I should have 1170 shield, but for some reason, I only have 690. Is this a bug of some kind? Link to comment Share on other sites More sharing options...
Aramahn Posted April 6, 2013 Share Posted April 6, 2013 Me and my family (who play with me) have also had the post mission black screen and then the message that game progress not saved. No big deal, after the initial frustration of it all we always shrug it off as one of us says "Ehh, it's in beta". Plus, much to my wife and sons displeasure, one of the times "progress not saved" happened, my warframe and all equipted weapons went from level 14ish to 30!!!! That's a bug I can live with from time to time. LOL Link to comment Share on other sites More sharing options...
DartToad Posted April 6, 2013 Share Posted April 6, 2013 What happened to the Alert missions with a ? for the reward? i havent seen one in a very long time Link to comment Share on other sites More sharing options...
Z4rkal Posted April 6, 2013 Share Posted April 6, 2013 I'm not sure if this is a bug, but I think Redirection isn't granting it's proper values. I currently have it at rank 3, which grants it +160% shield capacity. I'm playing a level 30 Rhino, which has a shield cap of about 450. So, mathematically speaking, I should have 1170 shield, but for some reason, I only have 690. Is this a bug of some kind? No this is working properly; Redirection and similar mods only increase base shields/health/energy Link to comment Share on other sites More sharing options...
Inberun Posted April 6, 2013 Share Posted April 6, 2013 Does fighting high level enemies give u higher drop rate for rare? Link to comment Share on other sites More sharing options...
BoogieMan82 Posted April 6, 2013 Share Posted April 6, 2013 Haven't had my Rhino give the "in use error yet". Great fix! Also, the loot table is much better, I don't get sentinel mods every other drop! Link to comment Share on other sites More sharing options...
DartToad Posted April 6, 2013 Share Posted April 6, 2013 Also i randomly shoot while i am moving, i dont press anything, i just shoot randomly Link to comment Share on other sites More sharing options...
BoogieMan82 Posted April 6, 2013 Share Posted April 6, 2013 Also, Thank you for listening and working so quickly DE, your programmers must have a huge bug list! I hope they get unlimited coffee! Link to comment Share on other sites More sharing options...
PhantomWay Posted April 6, 2013 Share Posted April 6, 2013 Been getting a lot of lag since this latest patch, not while actually playing but everywhere else. It's been resulting in a lot of missions not saving my progress, frequently disconnecting me from server and frequently not letting me even log in, when any of these things do work they've often been incredibly slow. Same here. Sadly again... this occured 2 time in 9-10 game. Link to comment Share on other sites More sharing options...
tinyrodent Posted April 6, 2013 Share Posted April 6, 2013 Sorry about login issues guys - should be fixed. Some 'cool' guys are trying to hack the website auth which hit the shared game database too much. Should be fixed now and future proofed. It's still mad glitchin. D: Link to comment Share on other sites More sharing options...
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