Mirriky Posted June 22, 2014 Share Posted June 22, 2014 Works like specters but revives your sentinel instead. Ideas? Link to comment Share on other sites More sharing options...
at35z Posted June 22, 2014 Share Posted June 22, 2014 Good! Since I'm always so sad when my tiny friend explodes. :'( Link to comment Share on other sites More sharing options...
Arkezuli Posted June 22, 2014 Share Posted June 22, 2014 (edited) Good! Since I'm always so sad when my tiny friend explodes. :'( Pretty much. I'd craft the SH*T out of it just cause of that... Edited June 22, 2014 by CenSilver Link to comment Share on other sites More sharing options...
Sebastianx Posted June 22, 2014 Share Posted June 22, 2014 Why not :o I won't lie, he's the reason why I even manage to do the Breeding Grounds solo, and it's sad when he dies since I also die :( Link to comment Share on other sites More sharing options...
Joyfulmama Posted June 22, 2014 Share Posted June 22, 2014 That makes sense. Okay. Link to comment Share on other sites More sharing options...
Phobose Posted June 22, 2014 Share Posted June 22, 2014 Sound Suggestion tbh. It makes plenty of sense to be able to revive your little buddy when he gets wrecked =/ Link to comment Share on other sites More sharing options...
Somedude1000 Posted June 22, 2014 Share Posted June 22, 2014 It would also be nice to have this in case your kubrow buddy dies, so your furry friend can also be revived Godspeed :D Link to comment Share on other sites More sharing options...
Mirriky Posted June 22, 2014 Author Share Posted June 22, 2014 To go further in depth, it's to allow you to bring them back during long missions (such as survivals) to quickly use their utility (carrier, shade while you res a friend) They will be taken out just as quickly but I have seen people kill themselves and yell at anyone who tries to revive them, just so they can get their friend back. Link to comment Share on other sites More sharing options...
_Kireek_ Posted June 22, 2014 Share Posted June 22, 2014 Yeah... it sucks having to go 40 minutes without my sentinel in a Survival because I accidentally ran into poison at 5 minutes. I also hate that they explode when you die now. Those feels when he stayed with my corpse and kept fighting for my sake... ;_; all gone now. Link to comment Share on other sites More sharing options...
kubbi Posted June 22, 2014 Share Posted June 22, 2014 Yeah I'd like that. +1 Link to comment Share on other sites More sharing options...
Arunafeltz Posted June 22, 2014 Share Posted June 22, 2014 I +1 this every time. Yes Link to comment Share on other sites More sharing options...
Seldris Posted June 22, 2014 Share Posted June 22, 2014 This is a great idea. considering i use my sentinel for an instant shield restore Link to comment Share on other sites More sharing options...
zavienh5 Posted June 22, 2014 Share Posted June 22, 2014 Another option, suicide, and revive so ur sentinal comes back from the grave Link to comment Share on other sites More sharing options...
Verre Posted June 22, 2014 Share Posted June 22, 2014 Awesome Idea :D +111111 Link to comment Share on other sites More sharing options...
Ishki88 Posted June 22, 2014 Share Posted June 22, 2014 The new infested OSPREYs obliterates Sentinels. It seems like I'll have to max out Shield/Vital for my Sent now, but something tells me it's not going to matter. 1 Up. If no revive, then I think they need an armor buff across the board. Link to comment Share on other sites More sharing options...
Tulzscha Posted June 22, 2014 Share Posted June 22, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
(PSN)ELIJAHIB88 Posted June 22, 2014 Share Posted June 22, 2014 This has to have been one of the most requested features(in relation to sentinels) since sentinels have been released. You know what happens when a sentinel dies from all the random games I and many other people I know have played? They announce it to much regret, while becoming more annoyed that you cannot revive it without wasting a revive or express anger toward DE because they haven't incorporated means to recover your sentinel in battle. Why waste platinum on something that can die 20 minutes in? Link to comment Share on other sites More sharing options...
0Pinger Posted June 22, 2014 Share Posted June 22, 2014 The new infested OSPREYs obliterates Sentinels. It seems like I'll have to max out Shield/Vital for my Sent now, but something tells me it's not going to matter. 1 Up. If no revive, then I think they need an armor buff across the board. ditto just did a infested MD, just took 1 second inside a suicide bomb to kill a fully ranked and modded sentinel. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 22, 2014 Share Posted June 22, 2014 At the very least, I would not have to stare at a 0/0 shield/health bar every time I play a high level area. Link to comment Share on other sites More sharing options...
Methanoid Posted June 22, 2014 Share Posted June 22, 2014 die > self revive, sentinel returns, job done. Link to comment Share on other sites More sharing options...
F1UXie Posted June 22, 2014 Share Posted June 22, 2014 Personally, I'd much rather have this mod for Sentinels in the game: http://warframe.wikia.com/wiki/Sacrifice For the people that did by chance get this mod they would be able to endlessly have it sacrifice itself when the player dies and then bring their Sentinel back for unlimited revives. Link to comment Share on other sites More sharing options...
Jagula Posted June 29, 2014 Share Posted June 29, 2014 i would rather have regen have it revive it after a set amout of time than one only when i use a revive myself Link to comment Share on other sites More sharing options...
_Kireek_ Posted June 29, 2014 Share Posted June 29, 2014 i would rather have regen have it revive it after a set amout of time than one only when i use a revive myself That is a good idea. Why do we have a Regen mod that only works once? Link to comment Share on other sites More sharing options...
VDeorsum Posted June 29, 2014 Share Posted June 29, 2014 +9999999999999 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted June 29, 2014 Share Posted June 29, 2014 I agree with the basic complaint, that it's annoying when your sentinel bites the dust. This is a pretty serious problem given that they can be targeted independently, don't share in many beneficial actions, and have very poor defenses. If I were designing things, I would try this: 1.) Sentinel only takes damage while your shields are down. 2.) Sentinels can be revived by grabbing 100 energy over and above your storage cap. In other words, if you are full on energy and pick up an energy orb, it goes toward reviving your sentinel if needed. This adds a strategic element since players can decide for themselves how important their sentinel is. 3.) The Regen mod for sentinels changed to be more costly (9-11). Reduces the energy cost of sentinel reviving by 25-75% Link to comment Share on other sites More sharing options...
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