Dasmir Posted August 29, 2014 Share Posted August 29, 2014 THAT IS AWESOME! Awsome no more nova sucking all the exp. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 29, 2014 Share Posted August 29, 2014 If Saryn spams miasma is she stealing kills? Sure, but now the other player can get more xp toward a certain weapon on MPrimed enemies. It's like a supportive ability. Link to comment Share on other sites More sharing options...
kill3r_furby Posted August 29, 2014 Share Posted August 29, 2014 THAT IS AWESOME! Link to comment Share on other sites More sharing options...
__Kanade__ Posted August 29, 2014 Share Posted August 29, 2014 # of kills matter in this game? This isn't CoD or Battlefield. Link to comment Share on other sites More sharing options...
Trenggiling Posted August 29, 2014 Share Posted August 29, 2014 (edited) First of all... THAT IS AWESOME! More evenly spread XP is nice, and I like the change! But unfortunately I have agree that it shouldn't work this way. Let's assume that MP just deals its explosive damage as soon as someone presses the action key (X by default) on an enemy, and not when the enemy dies. Who should get the kill credit in this scenario? Nova because she spent the time, energy, and resources to set this whole thing up? or Excalibur because he pressed X? Think about it... If you ask me, the other player should get credit for the guy they kill (even with Nova's damage debuff because that how debuffs work), and Nova should get credit for the guys that are killed by the after blast. (because her spell (delayed as it is) is the thing dealing the kill blow on them) That said, YAY!!! this exploity feeling change will help me level stuff FAST!!! :D So nobody should even think about touching it! D:< Edited August 29, 2014 by Trenggiling Link to comment Share on other sites More sharing options...
quietcanary Posted August 29, 2014 Share Posted August 29, 2014 THIS IS AWESOME! Link to comment Share on other sites More sharing options...
Cwierz Posted August 29, 2014 Share Posted August 29, 2014 (edited) nobody here knows how XP sharing works in this game. If another player kills something and you are within like 20 something meters of them, you recieve the full xp, but it is divided as a 1/4th to all of your equipment. When a player wants to rank something up, it is drasitically slowed by a nova using M Prime, effectively halving their XP gain from the normal 50/50 between warframe and weapon used to kill. All this does is change it so that if a player sets off a chain reaction, the XP gain for him would be like if he killed them. Everyone is still getting xp via shared xp, its just the chain starter has it applied differently. AFAIK, the nova still receives kill credit if you really care about it tho Edited August 29, 2014 by Cwierz Link to comment Share on other sites More sharing options...
Noble_Cactus Posted August 29, 2014 Share Posted August 29, 2014 Try to see it from someone who is playing nova, what are their ways to get kills now? Her other abilities can't come close to her 4. I'm not saying the xp sharing was an ideal system before, but this certainly isn't the right thing to do. Guns. Antimatter Drop. Guns + Antimatter Drop + Molecular Prime. She's still able to kill as easily as she could before. Link to comment Share on other sites More sharing options...
HAYABU5A Posted August 29, 2014 Share Posted August 29, 2014 (edited) i really like this change because now i can use nova more why ? people wont be annoyed by you destroying everything because now they can take credit for the kill while i crowd control and damage buff its turned nova into more of utility frame this is a excellent thing because utility > damage in warframe yet you still do give the damage buff ofc you just dont get credit for it its made nova a better team player and people can embrace her more when they see her in squad besides if u play with maxed out gear who cares about XP Edited August 29, 2014 by HAYABU5A Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted August 29, 2014 Author Share Posted August 29, 2014 nobody here knows how XP sharing works in this game. If another player kills something and you are within like 20 something meters of them, you recieve the full xp, but it is divided as a 1/4th to all of your equipment. When a player wants to rank something up, it is drasitically slowed by a nova using M Prime, effectively halving their XP gain from the normal 50/50 between warframe and weapon used to kill. All this does is change it so that if a player sets of a chain reaction, the XP gain for him would be like if he killed them. Everyone is still getting xp via shared xp, its just the chain starter has it applied differently. AFAIK, the nova still receives kill credit if you really care about it tho You're wrong about a lot of what you just said. Most of us who were debating in the beginning of the thread know exactly how xp sharing works. Also, If you had read, DE stated that the kill credit goes to the person who starts the explosion chain, hence the entire point of making this thread. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted August 29, 2014 Share Posted August 29, 2014 In the example it gives in the changes to mprime it states that the player who starts the explosion will recieve the kills. (not that kills should even matter in a co op game) But as to this change i think it is awesome as well +1 to you DE.... +1 Ah thank you for correcting me then. I see no reason even a nova player would not like this change, the biggest problem with Nova is that you don't get any of the XP to your weapons or pets it all goes to your frame now you can level up your other stuff as well. Link to comment Share on other sites More sharing options...
tehgreg Posted August 29, 2014 Share Posted August 29, 2014 I actually like the change. Makes levelling gear much faster. Link to comment Share on other sites More sharing options...
Rydian Posted August 29, 2014 Share Posted August 29, 2014 But if all the enemies (or most of them) are all within XP sharing range, what is the bad news? According to the OP, the number of kills. Yeah, I know... Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 29, 2014 Share Posted August 29, 2014 i really like this change because now i can use nova more why ? people wont be annoyed by you destroying everything because now they can take credit for the kill while i crowd control and damage buff its turned nova into more of utility frame this is a excellent thing because utility > damage in warframe yet you still do give the damage buff ofc you just dont get credit for it its made nova a better team player and people can embrace her more when they see her in squad besides if u play with maxed out gear who cares about XP They made Nova better by letting Rhino's get even more kills on the star map? Link to comment Share on other sites More sharing options...
CathaStrofe Posted August 29, 2014 Share Posted August 29, 2014 i dont care about the changes but i hate the fact that the enemys explode 2 seconds after they are dead, no real chain reaction anymore. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 29, 2014 Share Posted August 29, 2014 i dont care about the changes but i hate the fact that the enemys explode 2 seconds after they are dead, no real chain reaction anymore. That was to improve performance. It actually increases the chance of enemies getting caught by the explosion if they wander in during the chain reaction so it's really a buff unless all the enemies are running away from each other. Link to comment Share on other sites More sharing options...
Neguro Posted August 29, 2014 Share Posted August 29, 2014 It's high time we shared. Don't keep the XP for yourself, if you want to do so, start the chain. Link to comment Share on other sites More sharing options...
wrongkoi Posted August 29, 2014 Share Posted August 29, 2014 DE's newest change to nova makes it so that whoever starts the explosion chain for molec prime gets credit for every kill even though Nova's the one who does the damage with the ability. This is terrible. It is terrible Link to comment Share on other sites More sharing options...
Varzy Posted August 29, 2014 Share Posted August 29, 2014 That was to improve performance. It actually increases the chance of enemies getting caught by the explosion if they wander in during the chain reaction so it's really a buff unless all the enemies are running away from each other. Are you sure? It feels like a bug in practice, and I don't see it mentioned in the Update notes. It's probably a bug. DE don't, to my knowledge, have a history of making significant changes to abilities without an official word - even beneficial things like the original Renewal's revive effect and the long freeze of Avalanche gets patched sooner than later. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 29, 2014 Share Posted August 29, 2014 Are you sure? It feels like a bug in practice, and I don't see it mentioned in the Update notes. It's probably a bug. DE don't, to my knowledge, have a history of making significant changes to abilities without an official word - even beneficial things like the original Renewal's revive effect and the long freeze of Avalanche gets patched sooner than later. - Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches). https://forums.warframe.com/index.php?/topic/234889-1340-serro-psa/ Link to comment Share on other sites More sharing options...
Varzy Posted August 29, 2014 Share Posted August 29, 2014 https://forums.warframe.com/index.php?/topic/234889-1340-serro-psa/ Ah, okay, I see where you're coming from now. Thing is, we're not talking about that offset. I played Nova extensivly since that Serro update where they changed how Prime works, and the offset was basically a split second after enemy death. What people are complaining about is enemies talking literally 2/2.5 seconds to explode upon death, which is very unusual. Based on this info you gave me, I'm going to assume that U14.5 has bugged that offset delay. Link to comment Share on other sites More sharing options...
PurpleBomber Posted August 29, 2014 Share Posted August 29, 2014 Yeah, I got some firsthand experience with M. Prime last night on Kappa, and the explosion delay is a few kinds of ridiculous. What I noticed though is that it seems to vary from enemy to enemy. Lancers and Powerfists took FOREVER to explode, effectively only doing so once their bodies had fallen to the ground, while a Latcher I shot blew up instantly since it doesn't really have a death animation. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 29, 2014 Share Posted August 29, 2014 Ah, okay, I see where you're coming from now. Thing is, we're not talking about that offset. I played Nova extensivly since that Serro update where they changed how Prime works, and the offset was basically a split second after enemy death. What people are complaining about is enemies talking literally 2/2.5 seconds to explode upon death, which is very unusual. Based on this info you gave me, I'm going to assume that U14.5 has bugged that offset delay. I see. I haven't noticed this being a problem, myself. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted August 29, 2014 Share Posted August 29, 2014 Ah, okay, I see where you're coming from now. Thing is, we're not talking about that offset. I played Nova extensivly since that Serro update where they changed how Prime works, and the offset was basically a split second after enemy death. What people are complaining about is enemies talking literally 2/2.5 seconds to explode upon death, which is very unusual. Based on this info you gave me, I'm going to assume that U14.5 has bugged that offset delay. Yeah, it's strange. It feels like you're playing in heavy lag, except that problem never even occurred in the laggiest of games. Very odd, and it makes M. Prime rather unsatisfying to use when enemies take a couple seconds to poof into magical stardust. Link to comment Share on other sites More sharing options...
Gajoline Posted August 29, 2014 Share Posted August 29, 2014 i dont care about the changes but i hate the fact that the enemys explode 2 seconds after they are dead, no real chain reaction anymore. I am with you man everyone here is *@##$ing about the XP thing and no one cares about the delayed explosions. Who the f..... cares about XP and Kill Count or whatever, as it is right now it doesn't matter because there is NO DAMN CHAIN REACTION to begin with. Even when you kill your target you need 2 - 3 sec for the enemy to explode while you have killed every other enemy around him and when he finally explodes there is NO POINT !!! Link to comment Share on other sites More sharing options...
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