EronAltair Posted October 25, 2014 Share Posted October 25, 2014 First of all: "Take heart and believe" The Toggle Sprint doesn't work. But this is a wonderful opportunity; it never really did. Before, if you had sprint toggled on, it would be shut off if you aimed or fired a weapon. You had to then press toggle sprint again to get it sprinting again. Now, almost the same thing happens. Whenever you aim or fire a weapon, it reverts back to an "off" state. However, now you have to press it twice; once to actually turn it off, and once to turn it back on. Every time. Either way, the game has never gone back to the sprint state automatically after firing a weapon or aiming. It would be wonderful if it would actually do this. Thanks, and here's another one: "Don't fart to conceive" Link to comment Share on other sites More sharing options...
EronAltair Posted October 25, 2014 Share Posted October 25, 2014 (edited) To the player who has problems with the game not recognizing that the quest is completed: This happened to me. I just restarted the game and it fixed it. Edited October 25, 2014 by EronAltair Link to comment Share on other sites More sharing options...
Ronyn Posted October 25, 2014 Share Posted October 25, 2014 Awesome update guys. keep doing what you're doing. Please refer here for short term explanation and apology and next step plans: https://forums.warframe.com/index.php?/topic/329893-hotfix-1502/?p=3721572 Ok cool. Now when you say hold left bumper to "select power" exactly what command is selecting them? The D-pad? The face buttons? A joystick? Personally I hope it;s the face buttons as that is the least fiddly among the options for quick choice. Also-The controller isn't working properly with archwing. The run button is just not activating the dash at all. Link to comment Share on other sites More sharing options...
SilverBones Posted October 25, 2014 Share Posted October 25, 2014 Wall-Mart for DESteve Link to comment Share on other sites More sharing options...
He_Aint_Real Posted October 25, 2014 Share Posted October 25, 2014 it vrey lag dud Link to comment Share on other sites More sharing options...
Ianrama Posted October 25, 2014 Share Posted October 25, 2014 Uau! Archwing mission is preeeetty sweet! Thanks DE! Great work! But i have a question - in the last devstream, Steve equipped two (2) sigils - one in front and one in back of his Rhino... and now in the game i have the options, but can equip only on one side. I speak for different sigils, not for the same... So is it really option two equip two sigils at a time or not? P.S.: i hope is just a bug that will be cleared later! Link to comment Share on other sites More sharing options...
Nyob Posted October 25, 2014 Share Posted October 25, 2014 Me pc is 32 bits windows 7. Sorry, but the crash ramains Link to comment Share on other sites More sharing options...
YourCuteSister Posted October 25, 2014 Share Posted October 25, 2014 Opticor daka-daka still causing crashes. Why? They're not happening without Opticor. Link to comment Share on other sites More sharing options...
HyokaChan Posted October 25, 2014 Share Posted October 25, 2014 (edited) Le Opticor is so OP it's crashing people and anyone in the team/game my laser fetish is not amused Edited October 25, 2014 by HyokaChan Link to comment Share on other sites More sharing options...
Instinction Posted October 25, 2014 Share Posted October 25, 2014 Peel apart to conceive! (if yadda mean ;DDDD) Link to comment Share on other sites More sharing options...
ThePresident777 Posted October 25, 2014 Share Posted October 25, 2014 (edited) Restart to Recieve Body Parts in my Sleeves Poptarts do Relieve Art does Reprieve Edited October 25, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
Vicarath Posted October 25, 2014 Share Posted October 25, 2014 ok me and some others have been having a problem where your primary and secondary weapon can somehow fall of you and someone from your team can pick it up and use it. I dont know how this is happening or if its happening in any other mission but its happening in Saturn survival mission (MIMAS) so far. Was this supposed to happen? I and my team have been having this issue on every Saturn mission since the update. I want to blame it on the Grineer Scorpions, but I am not sure that they are the cause. The Drahk Masters and their Halikars are also under suspicion. In any case, every couple minutes I will get pulled across and through the board (yes through walls and other things, like the crypod I'm trying to defend) to some random location on the map. Whatever weapon I have equipped at the time gets pulled out of my hands and onto the floor, or into the air where it can't be reached. When it's on the floor, my teammates can pick it up while at the same time dropping the weapon that they had equipped for that slot and allowing me to pick up their dropped weapon. Once picked up, the weapons can't be dropped. All the weapons that are picked up by someone that wasn't their orignal owner get set to unranked. Extracting gives the weapons back to their orignal owners and sets them to the proper rank, but in the meantime, I am without a primary and secondary, or I have those but don't have melee. Link to comment Share on other sites More sharing options...
HyokaChan Posted October 25, 2014 Share Posted October 25, 2014 I and my team have been having this issue on every Saturn mission since the update. I want to blame it on the Grineer Scorpions, but I am not sure that they are the cause. The Drahk Masters and their Halikars are also under suspicion. In any case, every couple minutes I will get pulled across and through the board (yes through walls and other things, like the crypod I'm trying to defend) to some random location on the map. Whatever weapon I have equipped at the time gets pulled out of my hands and onto the floor, or into the air where it can't be reached. When it's on the floor, my teammates can pick it up while at the same time dropping the weapon that they had equipped for that slot and allowing me to pick up their dropped weapon. Once picked up, the weapons can't be dropped. All the weapons that are picked up by someone that wasn't their orignal owner get set to unranked. Extracting gives the weapons back to their orignal owners and sets them to the proper rank, but in the meantime, I am without a primary and secondary, or I have those but don't have melee. Do mods carry over when this happens? Link to comment Share on other sites More sharing options...
J-tron Posted October 25, 2014 Share Posted October 25, 2014 32 bit still crashing on arch wing quest!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Zero_Effect Posted October 25, 2014 Share Posted October 25, 2014 We start to be peeved! You didn't say it had to be true. Link to comment Share on other sites More sharing options...
Whitelace Posted October 25, 2014 Share Posted October 25, 2014 Me pc is 32 bits windows 7. Sorry, but the crash ramains If you have multi-Threaded Rendering disabled you have to reable it in your launcher settings. It fixes some of the crashes but not all. Link to comment Share on other sites More sharing options...
Phezzan Posted October 25, 2014 Share Posted October 25, 2014 Push Cart and Believe </heavy_voice> Link to comment Share on other sites More sharing options...
SoanoS Posted October 25, 2014 Share Posted October 25, 2014 I kind of guessed the Hek mod was not supposed to be 500%. I also guessed there would be a ton of bawling players over it once it is fixed. Oh, the tears, they are so delicious. :D Link to comment Share on other sites More sharing options...
Vicarath Posted October 25, 2014 Share Posted October 25, 2014 Do mods carry over when this happens? I am not sure what you mean as your question is a little vague. When another player picks up my unranked weapon, the weapon is unranked and (as far as I can tell) unmodded. I did notice, however, that the tetra I picked up from my teammate was doing between 40 and 80 damage. This could be explained by its use on different enemy armor types or it may have had some mods that stayed in it. I am inclined to think it was the different armor types theory as this particular tetra had all sorts of elemental damage mods installed on it before the mission and none of the elemental firing effects were present when I used it. Link to comment Share on other sites More sharing options...
Lexiesky Posted October 25, 2014 Share Posted October 25, 2014 i still cant play the evolution engine is not responding my screen is white everytime when i press play plzzz help me :(( Link to comment Share on other sites More sharing options...
KazimirGrand Posted October 25, 2014 Share Posted October 25, 2014 Hey DE i was wondering if you realize that the symbols for the archwing melee and guns are wrong or is that intentional? Link to comment Share on other sites More sharing options...
Nirrti Posted October 25, 2014 Share Posted October 25, 2014 As other people have mentioned, Opticor is still crashing the game randomly when fired. WAR-340447 Link to comment Share on other sites More sharing options...
Ryuhouji Posted October 25, 2014 Share Posted October 25, 2014 I found a problem, Fatal Acceleration doesn't seem to work with Hek. The mod says its for Shotguns, but it doesn't show up in the list under mods for the Shotgun. Here's screenshots.http://puu.sh/cpGtf/0d5579765c.jpg http://puu.sh/cpGuH/89ef05dc99.jpg Link to comment Share on other sites More sharing options...
PinkTaco Posted October 25, 2014 Share Posted October 25, 2014 Shart to Decieve Link to comment Share on other sites More sharing options...
HyokaChan Posted October 25, 2014 Share Posted October 25, 2014 (edited) I am not sure what you mean as your question is a little vague. When another player picks up my unranked weapon, the weapon is unranked and (as far as I can tell) unmodded. I did notice, however, that the tetra I picked up from my teammate was doing between 40 and 80 damage. This could be explained by its use on different enemy armor types or it may have had some mods that stayed in it. I am inclined to think it was the different armor types theory as this particular tetra had all sorts of elemental damage mods installed on it before the mission and none of the elemental firing effects were present when I used it. Like if someone drops a Thunderbolt Attica, would you end up being able to get some 'sploding action? Or would the Thunderbolt mod just not carry over? Edited October 25, 2014 by HyokaChan Link to comment Share on other sites More sharing options...
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