Kaiser_Suoh Posted December 14, 2014 Share Posted December 14, 2014 you want credits? i can remember the days when Sechura gave us 20k of credits with cero tax. Link to comment Share on other sites More sharing options...
HackShield Posted December 14, 2014 Share Posted December 14, 2014 i up for the locker idea cause that way you can farm credits BUT can abuse it with nekros AND DE get what they want ppl start to explor the maps :D both sides benefits from it Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 14, 2014 Share Posted December 14, 2014 Dark sectors are supposed to be the farmable maps That stopped being a thing when rail owners got greedy and started charging taxes. RIP Space Confederation Link to comment Share on other sites More sharing options...
Archistopheles Posted December 14, 2014 Share Posted December 14, 2014 If you need fast, easy, cash you can buy large restore bps from syndicates and sell them off for 200k. Personally I prefer to buy t4 keys and run those since that way I also get cores. Pro tip: ^ Link to comment Share on other sites More sharing options...
Shin Posted December 14, 2014 Share Posted December 14, 2014 Back then we were getting 100 or 200k credit rewards from Invasions. I still have their reward notices in my inbox. They were nerfed relentlessly. 50k is not enough to put up with the all the annoyance. Link to comment Share on other sites More sharing options...
es.iiden Posted December 14, 2014 Share Posted December 14, 2014 i never thought i would see the day where i was having credit problems, but thanks to these bloody syndicates, fusions and what his face "Ducat" guy, its starting to become an issue without a decent place to get the stuff at a decent rate. Link to comment Share on other sites More sharing options...
Sapphirya Posted December 14, 2014 Share Posted December 14, 2014 If you need fast, easy, cash you can buy large restore bps from syndicates and sell them off for 200k. I... wow. *starts buying restore BPs* Link to comment Share on other sites More sharing options...
GeneralArmchair Posted December 14, 2014 Share Posted December 14, 2014 I remember when t3 keys used to give 50-75k without a booster...T4's definitely need a credit boost.Most of the people who feel comfortable with credit gains are still coasting off their fortune from those days. Link to comment Share on other sites More sharing options...
MissFairy Posted December 14, 2014 Share Posted December 14, 2014 I like the locker idea. Then people might actually explore the maps. Link to comment Share on other sites More sharing options...
Tyrian3k Posted December 14, 2014 Share Posted December 14, 2014 I like the locker idea. Then people might actually explore the maps. The thing I fear about it is that I remember how people reacted to nav-coordinates in crates... Link to comment Share on other sites More sharing options...
Rhaenxys Posted December 14, 2014 Share Posted December 14, 2014 (edited) Correct me if im wrong but thats something i find weird at best, you get pretty much the same amount of credits if you play 5 rounds at defense or 5 minutes of survival, it should gave more credits the longer you reach. 5000 credit bonus per 5 minutes/5 waves sounds fair, other game modes can be adjusted too. Edited December 14, 2014 by Rhaenxys Link to comment Share on other sites More sharing options...
Sixty5 Posted December 14, 2014 Share Posted December 14, 2014 I... wow. *starts buying restore BPs* Technically you get better economy from T4 keys, since you get 25 for the same price as one restore bp, and 25 keys translates to well over 600k credits, more with a booster. But restores require much less effort to convert. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted December 14, 2014 Share Posted December 14, 2014 T3 missions, not defense-type, give you 25k reward. Link to comment Share on other sites More sharing options...
AtenAngel Posted December 14, 2014 Share Posted December 14, 2014 Maybe DE could give containers and lockers large amounts of credits to reward people for exploration. I second this And i follow Link to comment Share on other sites More sharing options...
AarkTheDragon Posted December 15, 2014 Share Posted December 15, 2014 Void Missions. Link to comment Share on other sites More sharing options...
Whitewolf..UK.. Posted December 15, 2014 Share Posted December 15, 2014 Would also very much like to see a credit buff, especially on T4 missions as it makes no sense to reward the same amount as in T3. Totally agree with others when they mentioned better container cash rewards etc...this would be most welcome. Also liked the idea of getting more credits the longer you hold out for defense and survival missions. I find myself in dire need of credits all the time. I have a credit booster active constantly these days. I have nothing against buying a booster every 7 days, I just wish the credits rewards could be looked at and increased to increase the fun factor of doing the same missions over and over. Link to comment Share on other sites More sharing options...
Ventura_Highway Posted December 15, 2014 Share Posted December 15, 2014 If you need fast, easy, cash you can buy large restore bps from syndicates and sell them off for 200k. Personally I prefer to buy t4 keys and run those since that way I also get cores. I just sell the Oberon BPs that build up in my inventory Link to comment Share on other sites More sharing options...
Dalawantahr Posted December 15, 2014 Share Posted December 15, 2014 Hello, I'm a Tenno and I'm broke. Did post on some thread that we needed moar creds by the looks on where we're going. Link to comment Share on other sites More sharing options...
elixze Posted December 15, 2014 Share Posted December 15, 2014 Took me like forver to do t2/3/4 captures to Reach my 2,5 million credit, then I had to rank up some New mods, and bam, I was poor again.... It was easier before :/ Link to comment Share on other sites More sharing options...
Whitewolf..UK.. Posted December 15, 2014 Share Posted December 15, 2014 Just to expand a bit further on this topic, here are a few points I would like DE to consider: 1. Increase credit payout on T4 missions. These payouts seem to be of equal value to T3. Not really sure why this is. I would like to see T4 payouts increase to 75k - 85k. 2.Implementation of a bonus credit reward for defense and survival missions. Something extra for staying on in the fight. Say 5k credits for every 5 waves/5 minutes perhaps? 3.As already mentioned by someone else, encourage exploration a bit more in the maps (I know you already have thought about this: syndicate medalions).Add in some credit cache rewards for searching the map. Etc. I have to constantly run T4 capture to get my credits up. I get my capture keys through my syndicate. ...but its starting to get mind numbingly boring tbh. I want to explore the rest of the game at times too you know? Let's not forget a game's key word here: FUN :) Link to comment Share on other sites More sharing options...
Koloricsi Posted December 15, 2014 Share Posted December 15, 2014 Just to expand a bit further on this topic, here are a few points I would like DE to consider: 1. Increase credit payout on T4 missions. These payouts seem to be of equal value to T3. Not really sure why this is. I would like to see T4 payouts increase to 75k - 85k. 2.Implementation of a bonus credit reward for defense and survival missions. Something extra for staying on in the fight. Say 5k credits for every 5 waves/5 minutes perhaps? 3.As already mentioned by someone else, encourage exploration a bit more in the maps (I know you already have thought about this: syndicate medalions).Add in some credit cache rewards for searching the map. Etc. I have to constantly run T4 capture to get my credits up. I get my capture keys through my syndicate. ...but its starting to get mind numbingly boring tbh. I want to explore the rest of the game at times too you know? Let's not forget a game's key word here: FUN :) Credit rewards were in rotation before, but that was awful. It makes the already hell of a drop table even worse and 5k doesn't compensate for that at all. Also i have been playing since CB and the most money i ever had was about 1.4mill just before the game went OB. Ever since im struggling with 100k-400k Link to comment Share on other sites More sharing options...
Inez Posted December 15, 2014 Share Posted December 15, 2014 Well, people used to complain that they don't have anything to spend credits on, so DE reduced the amount of credits that people got from Void missions. Problem is that since then, the amount of things to spend your credits on has increased dramatically, making this credit-nerf obsolete in retrospective. I nominate this for post of the week. I see newer players who are really into the game coming to terms with all the credits they need and the prospect of running 1,000,000 t4 caps. It's not pretty. Link to comment Share on other sites More sharing options...
Elenortirie Posted December 15, 2014 Share Posted December 15, 2014 Few last updates so many new rare10 mods were added into the game, "so many new rare10 mods"? the one I've noticed was yeah 10 ranks but not rare... it's legendary :P unless you mean that mods that only way regular player could notice that were added is that sometimes on loading screen you can see some corrupted mods that weren't there before..... Link to comment Share on other sites More sharing options...
keyboardmann Posted December 15, 2014 Share Posted December 15, 2014 I would also like to see some buffs regarding credits. Specially when you choose to stay in a t4 def or surv mission. I think the reward should be based on the amount of time you decide to stay. As @Whitewolf..UK.. said. But instead of being just 5k each round (which it won't be encouraging enough to stay for long runs), the value should increase with each wave/5mins whatever measure. Something like this (for each wave, theres' a 2x multiplier) Mins | credits reward in k 5: 5 10: 10 15: 20 20: 40 25: 80 30: 160 35: 320 40: 640 45: 1.280 50: 2.560 And so on... Meaning that in 1 hour you can get enough credits to max 2 or 3 mods. (Although for this example 5k base value gives around 8M in 1 hour, the value could be 2,5k as start and after 60 mins, you get 4M) Link to comment Share on other sites More sharing options...
Feallike Posted December 15, 2014 Share Posted December 15, 2014 Dark sectors need a buff to credits, and a nerf to taxes. Then we will all be fine. Link to comment Share on other sites More sharing options...
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