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Hotfix 15.11.1


DE_Adam
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  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

If this is the case why can't Nyx and Mesa also get energy like this while using their ults,  makes no sense.  They all should be able to get energy while their ults are active or none of them should. 

Edited by ClockworkSpectre
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  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

If this is the case why can't Nyx and Mesa also get energy like this while using their ults,  makes no sense.  They all should be able to get energy while their ults are active or none of them should. 

 

My guess is that they're deciding that Toggles that have Duration should behave differently, and more like regular Abilities, than infinite duration Toggles.  Which is fair, I guess, but World on Fire still needs more love if it's going to be anything but a joke of an Ult.

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Happy to see World on Fire actively slightly more defensive now, supposedly targeting closer things and having a 5-target blast to start.  This might help Ember be a little more defensive (along with the other changes geared towards this).

 

Unfortunately, now that I've tried it and seen others using it... the fire wall on her Fire Blast isn't as defensive as might be seen, since it needs LoS and doesn't have a very high range.

 

 

 

And the obligatory link wall...

 

Still no fix for the weapon sheathing animation removing control of your character until it's done in certain situations?
https://forums.warframe.com/index.php?/topic/321984-losing-control-after-melee-attacks-sheathing/

Still no fix for the total credit income display on clans being a DWORD instead of QWORD, causing incorrect display due to multiple rollovers?
https://forums.warframe.com/index.php?/topic/320342-profile-stats-incorrect-variable-type-for-display/
 
Still no fix for Nyx's Mind Control targets not taking the proper damage amount at the end?
https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/
 
Still no fix for Warframe causing corruption of the Windows clipboard?
https://forums.warframe.com/index.php?/topic/345770-bug-that-crashes-windows-clipboard/
 
Still no fix for foundry sparks rendering over the chat interface?
https://forums.warframe.com/index.php?/topic/348091-foundry-sparks-render-over-chat-window/
 
Still no fix for the item rank-up numerical display lagging behind by one number if the level up is due to bonus affinity and not base?
https://forums.warframe.com/index.php?/topic/353819-mission-results-mastery-level-bonus-affinity-level-visual-bug/
 
Still no fix for wall sliding down onto a slope detaching you from the wall but keeping the slide mechanics?
https://forums.warframe.com/index.php?/topic/348099-wall-sliding-onto-some-slopes-detaches-incorrectly/
 
Still no fix for the item pickup animation not playing for clients?
https://forums.warframe.com/index.php?/topic/365147-new-orb-collection-animation-doesnt-always-play/
 
Still no fix for the Corpus Grey and Gallium Grey Kubrow colors being almost exactly the same?
https://forums.warframe.com/index.php?/topic/385531-corpus-grey-and-gallium-grey-are-too-similar/

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Changes:

  • More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them.  Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance.  This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

 

This may answer why for the life of me i cannot find a fleeting expertise... Welp, back to vault runs.

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  • More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them.  Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance.  This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!

 

It's nice to hear that you did that and nice to know it was temporary since it would hinder any future players.  Would it be possible for this to happen with future mod releases and fo rit to be advertised as such?  For example, if a new set of Nightmare mods were added then the patch notes could not only mention the addition of the mods but also alert people to an increased chance of new mods dropping and how long the boost will last.  This would mean people who are only needing the new mods will know how long they have with boosted chances and people who still need an old mod will know when the odds will be evened out again and they can start hunting the old mods again.

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Desert Camo Viper skin is still a solid block of color instead of the desert camo as per https://forums.warframe.com/index.php?/topic/368087-desert-viper-skin-texture-problem/#entry4075430

 

TennoGen weapons' energy changing to a bright white color that doesn't change when another is selected.

 

Solar/Total Eclipse still removes skins for the duration of the mission if you're not the host.

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It's. Still. A. Nerf.

 

It's right in the description of World On Fnerf:  "World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain 5 energy over time as well as consider your power duration (affected by mods)."

 

50 energy + x * (1 + duration_bonus) seconds * 5 energy / second = You pay extra for duration mods. 

 

It's. Still. A. Nerf.

 

And, hitting 5 enemies for 50 energy is pathetic for an ult.  I really hope this isn't the Quality that DE intends to infest the rest of the ults with this year.

 

Year of Trojan Nerf Horses.

Edited by ThePresident777
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Tactical alert with Glaive types weapons only?
Good thing i still have my enhanced glaive lying around. Thanks Dark Sector for making me consider keeping it.

 


Warframe Changes:

 

  • Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.
  • Ember’s World on Fire will now drain energy after casting has been completed, and not during cast.  Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.

 

Okay i know there was a lot of heat because of World on Fire, but don't these changes now allow people to use World on Fire as long as they have energy restore items?

Same going for Mirage.

 

Hmm, gonna see how that will work in game.

 

 


If your post in a Hotfix/Update thread includes 'Still no fix for...."

 

1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.

 

Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug. 

 

Do i need to post a screenshot for "Still no fix for AkLato doing less damage than single Lato?"

 

I mean the issue is pretty noticable, since you can simply go in the game and look it up.

 

It's not so much the issue of the guns being weaker, since few people care about them, but that this tiny but notable issue is still around since Update 14. How long would it take to change those numbers?

 

Though i'm gonna check if you stealth fixed that one.

 

EDIT.

Still not fixed...

Edited by Othergrunty
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In address to the further ember buffs:

This barely touches on the issues given by the community so far. Hopefully this is just day 1 changes after her buff and more will follow.
I still don't understand why an enemy cap is being worried about so much, it still does low damage without accelerant. It's not like it's gonna burn through crowds with ease.

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