Aimop95 Posted February 9, 2015 Share Posted February 9, 2015 I love it. Now I can actually tell if someone is shooting at me. it's the best! Link to comment Share on other sites More sharing options...
Tali Posted February 9, 2015 Share Posted February 9, 2015 It's pretty ok. However, in some places the reverb is excessive. For instance Dark Sector Sechura in one of the rotations there's an open container behind a pod outside. The echo and sound level gain inside the container is just unbearable when using a headset. This, it is really loud Link to comment Share on other sites More sharing options...
Tulzscha Posted February 9, 2015 Share Posted February 9, 2015 Moved to the proper section. Link to comment Share on other sites More sharing options...
[DE]George Posted February 9, 2015 Share Posted February 9, 2015 Reverb tweaks are incoming. It is too loud in some areas and not loud enough in others. It will be getting a smoothing over pass for the next week or so. Link to comment Share on other sites More sharing options...
OniDax Posted February 9, 2015 Share Posted February 9, 2015 Yeah. Weapons, particularly Grineer weapons, sound like suppressed weapons to me. Link to comment Share on other sites More sharing options...
Flatline22 Posted February 9, 2015 Share Posted February 9, 2015 I loved hearing the echos of the Grineers yelling at me while I was in a pipe, for a second I felt totally immersed. Link to comment Share on other sites More sharing options...
VampirePirate Posted February 9, 2015 Share Posted February 9, 2015 I like the reverb effects, though they do need some tweaking. Sometimes it seems overused or just excessive, but that's just small stuff. What I do not like though, is that reverb ruined the 'corrupted' sound my Dex Furis would make after it stopped firing rounds. I loved that sound. Link to comment Share on other sites More sharing options...
Zagrax Posted February 9, 2015 Share Posted February 9, 2015 I freaking love how my grakata sounds now. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted February 9, 2015 Share Posted February 9, 2015 Yeah I love how the Grakata sounds. plz don't change. The reverb in the tubes on the grineer maps sounds waaay too exaggerated. I look forward to the tweaks. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted February 9, 2015 Share Posted February 9, 2015 To be honest, can't really notice the reverb all that much. Usually paying too much attention to shooting stuff to notice the reverb. And I usually have my own music playing in the background. Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted February 9, 2015 Share Posted February 9, 2015 (edited) Reverb tweaks are incoming. It is too loud in some areas and not loud enough in others. It will be getting a smoothing over pass for the next week or so. That's totally fair. There are a lot of tiles and environments to account for. However, do you know if they would consider a global modifier to the reverb that users could set? I don't mean to mute or kill it but slightly tweak it up or down globally? Or could some pre-delay be added in so the dry sound isn't always totally masked by the reverb tails? The reverb is cool (if a bit grainy) but it colors the dry sound too much since it sounds like it is right on top of the dry. Delaying the reverb onset by a fraction of a second (50-80ms?) would probably alleviate some of that "overly colored" sound. Maybe it is already pre-delayed and I'm talking out my rear but it either needs that or to be just a bit quieter. [EDIT] I see some people griping about the mere presence of reverb in the game. That seems silly to me but maybe a four position setting for the verb? Disable/Attenuated/Normal/Boosted ? Is that too picky? Probably. Edited February 9, 2015 by Don_T_Shoot Link to comment Share on other sites More sharing options...
Grim_Re4per Posted February 9, 2015 Share Posted February 9, 2015 Another good job DE Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted February 9, 2015 Share Posted February 9, 2015 Off the darn hook, that's what reverb is. Lovin it Link to comment Share on other sites More sharing options...
doomagent13 Posted February 9, 2015 Share Posted February 9, 2015 The echoes are nice. My biggest complaint is that near-misses from enemies are louder than their guns... Link to comment Share on other sites More sharing options...
ThePresident777 Posted February 9, 2015 Share Posted February 9, 2015 Needs adjustment but it's a good feature. I was in a tunnel using a bow and I could clearly hear the thwap of the bow string. This is good. Link to comment Share on other sites More sharing options...
LambertExe Posted February 9, 2015 Share Posted February 9, 2015 It requires some tweaks but overall it's a great addition to the game. Hopefully DE will keep intruducing new technical features. Link to comment Share on other sites More sharing options...
Gilmaesh Posted February 10, 2015 Share Posted February 10, 2015 Yes, some tweaks are required, like when you are in a pipe and there are a lot of ennemis inside, it can be quite painfull with a headset. (eg : cambria excavation earth) But like most of us, overall it's been a great improvement for the game. Link to comment Share on other sites More sharing options...
geninrising Posted February 10, 2015 Share Posted February 10, 2015 Or could some pre-delay be added in so the dry sound isn't always totally masked by the reverb tails? The reverb is cool (if a bit grainy) but it colors the dry sound too much since it sounds like it is right on top of the dry. Delaying the reverb onset by a fraction of a second (50-80ms?) would probably alleviate some of that "overly colored" sound. Maybe it is already pre-delayed and I'm talking out my rear but it either needs that or to be just a bit quieter. This please. The reverb is an awesome addition to the game but it feels slightly off because of the lack of delay. Echoes naturally have a small delay in them and in game it is currently being reverberated immediately. Link to comment Share on other sites More sharing options...
rockscl Posted February 10, 2015 Share Posted February 10, 2015 (edited) I think the reverb in metallic environments is a uncomfortable, this metallic reverb needs to be less metallic, probably its too realistic, and needs to be more enjoyable under acceptable non realistic terms Edited February 10, 2015 by rockscl Link to comment Share on other sites More sharing options...
DaftMeat Posted February 10, 2015 Share Posted February 10, 2015 Looking forward to some tweaks but overall it's a great addition Link to comment Share on other sites More sharing options...
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