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Coming Soon: Devstream #47!


[DE]Rebecca
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When can we expect to see shotgun buffs?

 

Any plans to add grenade indicators and Archwing missile lock visual cues? 2 of the strongest attacks from enemies (especially in archwing) do not have any type of warning or telegraphs is kind of annoying. In Archwing missions, a single volley from a low level mob is more than enough to kill you most of the time. 

The strangest part is in Archwing, we have abilities solely for evading missiles, yet with all the new HUD elements, we didnt get a lock on warning.

 

edit: Can we expect to ever get Archwing specific augment mods like warframes have?

Edited by armedpoop
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On the topic of PvP, with the new changes, will the Halikar still be able to steal the secondaries of enemies (if and when it gets PvP balanced)? That is an incredibly fun feature of using it in Dark Sector conflicts, and I'd like to see it in the PvP.

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Quick picks:

-warframe passives

-scythe buffs

-stealth 2.0

-parkour 2.0

-more fan content

-maybe passive energy siphon for all frames/more auras/personal auras to customize how we play

Edit: any chance to give two types of toggle depending on ability?

The one we have now and https://forums.warframe.com/index.php?/topic/352857-toggle-able-abilites/ for certain abilities

Edited by Phyrak
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Looking forward to the Devstream ;)

 

Question: The ingame trade method is currently limited to the " Trade Chat " which is a constant influx of Copy Paste, that quickly becomes nauseating to watch. Can we expect an " Auction House " or Trade hub on one of the Relays in the future? 

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As I ask Every week

Any Expansions to the Dual Dagger stance sets and the lack of Speed they give in comparison to the Pre Melee 2.0 Dual daggers

by that I mean that even the Faster stance still feels quite Sluggish and Stunted and this stance could really do with another combo maybe similar to the old Dual Dagger attack pattern

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Dear DE,

 

I have a few questions that could be answered on the stream:

 

1) What are the next weapon sets that you are looking into that need buffing.

 

2) With so many of the weapons that are considered end game are available as soon as new players can trade, are you planning on changing that system so that new players have an incentive to go through the other whole list of weapons that are far worse than the top end weapons so easily obtainable? (I'm mainly talking about primes and syndicate weapons)

 

3) With Nova prime having gained a statistical buff in comparison to the normal Nova, will you be working on buffing the stats on any of the other primes to make them differ more from the normal variants?

 

4) Will the syndicates have more roles to fulfill than just simply warframe and weapon buffs in the main game? With this I mean are the syndicates going to, in the upcoming updates, affect archwing and pvp in any way? Are the syndicates also going to elaborate a lot more into the core gameplay as in give affinity, credit or drop bonuses depending on certain objectives being completed? (these are just a few examples of what could be done with the syndicates)

 

5) Which mission type is next in line to have an overhaul?

 

6) Will the liset ever have an effect on the core gameplay (as in help you fight or get through tricky parts)?

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1. can the conclave requirement be removed for spectres? I can do t4 1 hour but don't have enough conclave to use cosmic spectres.

 

2. can the interception node change be reverted? playing it solo you basically start handicapped as all nodes auto belong to the enemy.

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Sniper Scopes Optional or Improved? https://forums.warframe.com/index.php?/topic/402795-why-havent-they-made-sniper-scopes-optional/

Frost Buff/Rework?

Rakta Ballistica Buff?

Shotguns Buff?

Snipers Buff?

And please for the love of the Lotus GET RID OF OROKIN CELLS AND KEYS IN THE DROP TABLE IN THE VOID! AND GET RID OF FORMA AND FUSION CORE PACKS FROM THE ROTATION C DROP TABLES.

And make forma in the higher towers pre-made at least.

Edited by ShiroSlinky
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Questions:

 

1) When will we be seeing new sets of alt helms for frames?

 

2) Since we've seen the Juggernaut and the Manic, when will we be able to get a Look at the Riot Moa?

 

3) Will NPC's in relay ever have ambient dialog/gossip? to help add immersion and funn(ness) to the relays? 

 

4) Darvos room? when?

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Probably too soon to ask this but here goes anyway:

 

What can we expect in terms of PVP maps?
Will we get custom made maps sort of like the Dark Sectors? Or will we play on the maps we currently have but a bit adapted to PVP: more cover, shortcuts, random destroyed/damaged areas etc.

Are there plans for Archwing or underwater PVP?
It will be interesting to switch from normal to fast paced PVP.

Archwing melee will be weird of course, maybe a few hits to kill or a possible block option?

What kind of mods are we looking at for PVP?
Faster walking speed? faster sprint speed? faster roll? faster ADS? higher jumping to get to certain platforms with less trouble?

Less recoil, longer range on continuous firing weapons etc. etc.

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Since you are developing raiding content, have you taken a look at how successful raiding from other games that specialize in raiding? This question is in regards to loot and loot distribution. 

 

Second question is do you plan to have raiding tiers similar to what WoW has. Explanation, this first raid in U16 would be T1 and gearing up from this will allow for an easier transition into the next raid T2 and so on. 

 

Third question is about difficulty selection. Will we have a normal version and heroic version?

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With the introduction of crossfire missions a lot of odd stuff has happened, mostly the fact that some mars tiles are now becoming grineer phobos tilesets, which makes sense for it being the red planet. Does that mean in U16 we'll be seeing a change of tiles for both phobos and mars possibly?

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Is 16.0 going to be the next console build, or is there going to be another 15.x-based build before then?  Also, is the move to do updates through the PS4 OS rather than the have-to-restart-the-update-five-times-while-doing-nothing-else-with-the-console method going happen in the next build?

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