Defendor Posted March 10, 2015 Share Posted March 10, 2015 As we all know, currently Warframe's endgame meta is very CC-heavy. Nova is probably the biggest offender with MPrime, but other frames like Vauban also offer skills that trivialize any enemies they hit. That's not a bad thing by itself - after all, Tenno are essentially superheroes, so some stupid mooks shouldn't be able to easily shrug off our powers. However, it makes many missions very predictable and, as a result, boring. I've seen many runs end just because the team works too well and players end up shooting guys who can't even respond. Various stun break mechanics have been proposed, but they're tricky to implement. So, here's an idea: what if some eximus units could suppress CC skills? Something like this: Freedom Eximus Suppresses crowd control skills in a 5m radius. Affected units are immune to crowd control for 5s or until the eximus dies, whichever comes first. Granted, we already have a unit that suppresses everything, but Nullifiers are very static. They work more like very durable snipers. This template could applied to enemies with more aggressive behaviors, allowing them to lead the charge, so to speak. Personally, I'm not entirely sure how well this idea would work, but... it could be interesting, at least. Link to comment Share on other sites More sharing options...
Zoracraft Posted March 10, 2015 Share Posted March 10, 2015 No more Nullifier-type enemies... ... Please... Link to comment Share on other sites More sharing options...
Z1B1 Posted March 10, 2015 Share Posted March 10, 2015 (edited) well they wouldn need to be even need to be eximucsess think it like exsample grineer would have a "squad leader" that could disspell him self and near by untis from debuffs (molecylar,war cry, chaos etc.) but for warframes AI implementing this would be tricky as the AI would need to be dumber AND NOT SAYING nullifier, im saying like some sort of a gas cloud that disspells debuffs Edited March 10, 2015 by Z1B1 Link to comment Share on other sites More sharing options...
Somedude1000 Posted March 10, 2015 Share Posted March 10, 2015 (edited) Part of what makes warframe unique is how free we are to use abilities to enhance gameplay, taking that away without having more developed gunplay and melee-action leaves warframe rather dull. Though Im sure some would enjoy the challenge, personally I'd agree with these enemies if they existed solely within nightmare missions, so that those who would like the challenge can go through with it and not everyone gets dragged into fighting enemies they dont like Edited March 10, 2015 by Somedude1000 Link to comment Share on other sites More sharing options...
Nesit1 Posted March 10, 2015 Share Posted March 10, 2015 Preventing 1 hour + farming? Please yes! This will make game a way more interesting and also bringing huge challenge. Link to comment Share on other sites More sharing options...
VermilionBoulder Posted March 10, 2015 Share Posted March 10, 2015 I'm in, because the only thing I hate about Nullifiers is their goddamn shield damage calculation. Got a crit-oriented high damage weapon like Paris P? Well F*** YOU! I don't give a $#!7 about how much damage you deal, and crits are nothing to me! Unload ten arrows into me and MAYBE i'll consider droppin the shield. A level 0 Furis? I GIVE UP! Link to comment Share on other sites More sharing options...
Defendor Posted March 10, 2015 Author Share Posted March 10, 2015 (edited) Part of what makes warframe unique is how free we are to use abilities to enhance gameplay, taking that away without having more developed gunplay and melee-action leaves warframe rather dull. "Taking that away" is a bit overdramatic IMO when it's just a guy you can easily shoot. At most, these guys would result in some "OH %@!" scenarios and unpredictability. Edited March 10, 2015 by Defendor Link to comment Share on other sites More sharing options...
Egg_Chen Posted March 10, 2015 Share Posted March 10, 2015 Oh dear lord, no. The game is a horde shooter with strange powers, take away the effectiveness of our strange powers and you are left with... a horde shooter. So when the damage skills stop killing and we need CC, that doesnt work either? If DE went down this route, enemy scaling would need a serious balance pass, and even if they did, the end result would be a game further removed from what got us playing in the first place. Link to comment Share on other sites More sharing options...
Tuuhea_Takasumu Posted March 10, 2015 Share Posted March 10, 2015 How does it actually prevent crowd control though? It just changes squad's priorities in killing the enemies, much like infested healers and then the rest. Melee hop to the ACC-enemy and ground slam with the force of thousand derps, now press 4 and start mayhem. Link to comment Share on other sites More sharing options...
(PSN)Lord_Gremlin Posted March 10, 2015 Share Posted March 10, 2015 Yup, game needs this. Endless missions need a cutoff point after all. Perhaps an eximus that pulses an aoe that dispels any warframe effects on enemies and in the area. Link to comment Share on other sites More sharing options...
Lactamid Posted March 10, 2015 Share Posted March 10, 2015 (edited) An enemy that could dispel our skills and be resistant itself would possibly work. Lets say it takes less damage from our abilities and can dispel single target enemies (its allies). This would let us still use both damage and CC abilities, but they wouldn't be as useful due to that enemy being able to counter, but not cancel out our skills. Having one of them against you would be something to keep in mind, and make you a bit more careful. While having multiple of them could turn out to be very dangerous as they could more rapidly counter your skills. These enemies would possibly need to be weak vs normal (melee and gun) damage, and/or be rather unagressive. Like a medic with a poor gun for example. Edited March 10, 2015 by Lactamid Link to comment Share on other sites More sharing options...
Nira Posted March 10, 2015 Share Posted March 10, 2015 (edited) Preventing 1 hour + farming? Please yes! This will make game a way more interesting and also bringing huge challenge. I second this! ;) Eximus units with a moderately-sized AoE mitigation against our CC effects would be an interesting and challenging addition. Something akin to the Ancient Healer's effect, only not annoying stackable. Edited March 10, 2015 by Dualice Link to comment Share on other sites More sharing options...
Somedude1000 Posted March 10, 2015 Share Posted March 10, 2015 "Taking that away" is a bit overdramatic IMO when it's just a guy you can easily shoot. At most, these guys would result in some "OH %@!" scenarios and unpredictability. Thats why I said taking that away without better gunplay / melee mate, look at how half arsed nullifier shields ended up being and tell me that the same thing will not occur again with an anti-cc unit, unless gunplay and melee are more dynamic, most will prefer to rely on abilities, so limiting abiltiies probably shouldnt be a thing yet Link to comment Share on other sites More sharing options...
Hisophonic Posted March 10, 2015 Share Posted March 10, 2015 You're going to give the whole WF community a heart attack. I hope you're ready for the consequences. Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted March 10, 2015 Share Posted March 10, 2015 Just make John Prodman canon in the game, game over for Tenno Link to comment Share on other sites More sharing options...
Bouldershoulder Posted March 10, 2015 Share Posted March 10, 2015 (edited) OK! Why waste time on trifles? Let's replace all enemies with Stalkers! Don't you have enough tar moas, energy leechers, fire blasters, corrupted bombards, or even these infuriating leapers rolling out of half of your shots??! Stop inventing wheels for spacecraft please! Edited March 10, 2015 by Bouldershoulder Link to comment Share on other sites More sharing options...
Marthrym Posted March 10, 2015 Share Posted March 10, 2015 (edited) We need a downvote option... NO MORE NULLIFERS. Of ANY shape or form. They're the CHEAPEST, most "OP" (compared to other enemies) unit in the game. They take on the roles of 3 different units already. This game needs challenge. FAIR, WELL THOUGHT OUT challenge. Not bandaids, not cheap, dirty tricks. Edited March 10, 2015 by Marthrym Link to comment Share on other sites More sharing options...
Gilmaesh Posted March 10, 2015 Share Posted March 10, 2015 The enemies in this game need a way to mitigate our cc in higher level. Link to comment Share on other sites More sharing options...
Kasarian Posted March 10, 2015 Share Posted March 10, 2015 This seems like fun. I'd be for nullifying CC but not damage or effects. So even if you use CC skill their damage would apply, and damage modifier/debuffs. Meaning even if I use Molecular Prime the enemies wouldn't be slowed but the 2x would still apply for the duration. And we either get 1 unit that has a radius OR a 3-4 squad of Void Dispellers (single target dispel and yeah, crappy name but can't think of anything else for now). Link to comment Share on other sites More sharing options...
Defendor Posted March 10, 2015 Author Share Posted March 10, 2015 Thats why I said taking that away without better gunplay / melee mate, look at how half arsed nullifier shields ended up being and tell me that the same thing will not occur again with an anti-cc unit, unless gunplay and melee are more dynamic, most will prefer to rely on abilities, so limiting abiltiies probably shouldnt be a thing yet Well, it won't occur if they don't have any special mechanics related to melee or gunplay. Warframe's basic gameplay isn't the absolute best, but it works fine against almost all enemies, with Nulls and crawling Infested being the exceptions. Link to comment Share on other sites More sharing options...
(PSN)Astro_BS-AS Posted March 11, 2015 Share Posted March 11, 2015 NO. Just NO. Bad idea. Stupid idea in fact.... just like Nullifiers already. Sorry man, but no ... Link to comment Share on other sites More sharing options...
BluelitHalo Posted March 11, 2015 Share Posted March 11, 2015 (edited) We need a downvote option... NO MORE NULLIFERS. Of ANY shape or form. They're the CHEAPEST, most "OP" (compared to other enemies) unit in the game. They take on the roles of 3 different units already. This game needs challenge. FAIR, WELL THOUGHT OUT challenge. Not bandaids, not cheap, dirty tricks. You can't challenge the players when the players have near infinite crowd suppression abilities to begin with. Any sense of real challenge in this game is lost unless DE can do something about the overuse of perma-CC. Also, Nullifiers may be cheap on their own, but consider that maybe CC-resistant enemies do not have to have shields or sniper rifles, and perhaps they could even have weak points that break CC resistance when hit, but require great aim to do so. In fact, IMO that's what the Nullifier Crewman should be in the first place. Quit making the shield deflect bullets, apply a small energy riot shield in front of him to deflect bullets (including punchthrough bullets), and make their little nullifier energy backpacks destructible. Upon backpack destruction, nullifying shield and riot shield go down and they're free to hit, Edited March 11, 2015 by Sonitorum Link to comment Share on other sites More sharing options...
Z1B1 Posted March 11, 2015 Share Posted March 11, 2015 You can't challenge the players when the players have near infinite crowd suppression abilities to begin with. Any sense of real challenge in this game is lost unless DE can do something about the overuse of perma-CC. Nullifiers may be cheap on their own, but consider that maybe CC-resistant enemies do not have to have shields, and perhaps they could even have weak points that break CC resistance when hit, but require great aim to do so. In fact, IMO that's what the Nullifier Crewman should be in the first place. Quit making the shield deflect bullets, and make their little nullifying backpacks destructible so that CC can be applied again. this is other vise a good idea but the need for great aim is not neede becuz lazor + punch throu Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 11, 2015 Share Posted March 11, 2015 to be perfectly honest, the OP's suggestion is A LOT better than DE's nullifiers this is what we should have gotten instead of those awful abominations Link to comment Share on other sites More sharing options...
Tymerc Posted March 11, 2015 Share Posted March 11, 2015 No more Nullifier-type enemies... ... Please... I disagree. They are fun, and bring a worthy challenge to the table. Some of us actually like putting effort in, rather than rushing to objectives mindlessly smashing our 4 keys. The enemy factions need more CC on their side. Hoping Sentients fit the bill, big time. Link to comment Share on other sites More sharing options...
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