AM-Bunny Posted March 27, 2015 Share Posted March 27, 2015 (edited) With the recent Excalibur changes, will we be seeing the "awareness" changes to other Warframes? Potentially. If it makes sense, and it suits the power, it will receive this change. Any update on Kubrow cosmetics/armour? It's being worked on. Trying to figure out how it works with the various shapes/sizes of Kubrows. Any update on Sharkwing? Sharkwing will be released along with Update 17. Update 16.5? Will include a "pre-view" of the under-water tileset via Event. Is there a philosophy regarding Warframe balance at higher and lower levels? Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them useful. Any plans on making Raids solo-viable? No. They are designed from the beginning to be team-based. Nightmare Raid? Raid will receive an optional Nightmare upgrade to be even more difficult. How does Void Trader rotation work? Lots of repeats recently. People were burning out really quickly when Baro was offering a new inventory every rotation. This is why he started repeating inventory. However, he WILL offer at least one new item each rotation. Any new Weapon Augment mods coming? Yes. It's a really great way to take a "beginner" weapon and make it end-game viable. Parkour 2.0 updates?Sentient trailer includes some concepts of what Parkour 2.0 will include Lots of stamina revisions and how it affects parkour Wall-run directionality will be included Braking on walls/ziplines will be included Able to control the sling jump via quick jumps and charge jumps Can brake on zipline to halt movement and then charge jump/shoot from it Lots of work to do to implement with the existing tilesets No ETA at the moment Click to see some pre-views of the new animations Charge attacks update?Charge attacks are returning They will be much more complicated than the previous incarnation They may be implemented into combo chains Click to see some of the new Skana charging animations Any updates on the other community-designed enemies?Riot MOA is coming next Coming very soon, update 16.X Approach Riot MOA from behind while in his "armoured" mode to hack it! Click to see some new Riot MOA animations! Will every Warframe have custom PBR textures? Yes, eventually. There's a lot of textures to cover, so be patient. Update on destroying the Void?The Void tileset isn't being taken out of the game The system of the Void key/reward system is what's being re-worked Update 16 was focused on end-game players. Moving forward, there will be emphasis on the early-mid game (basically following Vor's Prize) The entire starchart is being re-worked/simplified Short term PVP goals?Update matchmaking so you can play with your friends Fix Cephalon bugs (so quitting while holding the Cephalon doesn't ruin the game) Further tweaks for weapon values, to give them more individual personality Melee weapons in particular are being re-viewed Long term PVP goals?Any new weapons or Warframes will be conclave-balanced, like Chroma By Update 16.5 there will be a new batch of Warframes PVP balanced Update 16.5 will offer Deathmatch and Team Deathmatch player modes At least 3 new maps coming in 16.5, including the Underwater tileset De-buffs (stamina, coptoring, etc) for player holding Cephalon? There was a lot of experimenting with exactly this while PVP was in development, but it was ultimately decided that the carrying players shouldn't be de-buffed. Reduce the effects of coptoring in PVP? Not until it's reduced in PVE first. There may be changes coming regarding stamina costs and distance flung. Any possibility of Archwing PVP? That would be really cool, but no serious development has gone into this. Trying to start small before dealing with anything complicated. New mods in PVP? Elemental mods are coming soon New PVP rewards?Teshin will offer special emote The use of these emotes will probably not be PVP exclusive There may be a "win-screen" that shows the winning screen performing these emotes as a "win pose" There will be two-player emotes. You can initiate a generic Tenno greeting and another player can match it to perform a two-player emote. If the other player is in the same syndicate, it will be unique. Edited March 27, 2015 by AM-Bunny Link to comment Share on other sites More sharing options...
AM-Bunny Posted March 27, 2015 Author Share Posted March 27, 2015 New PVP rewards? Teshin will offer special emote The use of these emotes will probably not be PVP exclusive There may be a "win-screen" that shows the winning screen performing these emotes as a "win pose" There will be two-player emotes. You can initiate a generic Tenno greeting and another player can match it to perform a two-player emote. If the other player is in the same syndicate, it will be unique. Link to comment Share on other sites More sharing options...
AsahiOka Posted March 27, 2015 Share Posted March 27, 2015 (edited) Thanks AM-Bunny! I was waiting for this, I missed the devstream. Edited March 27, 2015 by DJNeonNight Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 27, 2015 Share Posted March 27, 2015 Thanks for the overview! I missed a bit of the Devstream so I was wondering what I needed to catch up on. Link to comment Share on other sites More sharing options...
ZirilanOfTheClaw Posted March 27, 2015 Share Posted March 27, 2015 "Is there a philosophy regarding Warframe balance at higher and lower levels?Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them useful" And that's way they nerf damage abilities to the ground? Because utility are better? Please DE, you can do better. Link to comment Share on other sites More sharing options...
Bawalbaba Posted March 27, 2015 Share Posted March 27, 2015 Nothing regarding Sentinels ? D:And Yes SENTINELS, not Sentients. Link to comment Share on other sites More sharing options...
Nosferagon Posted March 27, 2015 Share Posted March 27, 2015 thank you! kinda overslept so this was really useful xD Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted March 27, 2015 Share Posted March 27, 2015 I'm just holding my breath for U16 for consoles, though Id be surprised if we say anything pre late April :_( Link to comment Share on other sites More sharing options...
RIOT Posted March 27, 2015 Share Posted March 27, 2015 New mods in PVP? Elemental mods are coming soon I swear if these mods increase damage imma be reeeeal mad. damage in PvP at the moment (inmyopinion) is great and doesn't need extra damage from elemental mods. Link to comment Share on other sites More sharing options...
MrKage Posted March 27, 2015 Share Posted March 27, 2015 damn sharkwing only U17 i tough they were kidding when i heard it Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted March 27, 2015 Share Posted March 27, 2015 As always, thank you for the comprehensive overview. Link to comment Share on other sites More sharing options...
Dioxety Posted March 27, 2015 Share Posted March 27, 2015 (edited) Looks like sentients are u17 with underwater set. And 16.5 possibly a event for sentients / underwater set Edited March 27, 2015 by iLogan Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 27, 2015 Share Posted March 27, 2015 nice job AMB, on point as always =] Link to comment Share on other sites More sharing options...
AM-Bunny Posted March 27, 2015 Author Share Posted March 27, 2015 I swear if these mods increase damage imma be reeeeal mad. damage in PvP at the moment (inmyopinion) is great and doesn't need extra damage from elemental mods. There was some interesting elaboration on this that I didn't include since it was mostly implied. Basically, the way that elements will interact with health and shields will be altered. This will be the largest change rather than straight damage. Therefore, he said that switching between primary and secondary will also be much more important since you might have different elements for different situations. Link to comment Share on other sites More sharing options...
Vargras Posted March 27, 2015 Share Posted March 27, 2015 "Is there a philosophy regarding Warframe balance at higher and lower levels? Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them useful" And that's way they nerf damage abilities to the ground? Because utility are better? Please DE, you can do better. If you actually watched the stream, Scott talked about how Radial Javelin has always been intended to use LOS. The old version functioned with it, remember? Link to comment Share on other sites More sharing options...
Kalenath Posted March 27, 2015 Share Posted March 27, 2015 (edited) If you actually watched the stream, Scott talked about how Radial Javelin has always been intended to use LOS. The old version functioned with it, remember? But then people have to actually play the game instead of staying in 1 spot for 45+ minutes spamming '4'. I always thought the game was supposed to be about mobility. Silly, I know. @OP, thanks for the overview. I am SERIOUSLY stoked for Parkour 2.0. Ziplines into LAVA! YES! Edited March 27, 2015 by Kalenath Link to comment Share on other sites More sharing options...
Sziklamester Posted March 27, 2015 Share Posted March 27, 2015 I am more like these overviews than devstreams. Link to comment Share on other sites More sharing options...
Gale47 Posted March 27, 2015 Share Posted March 27, 2015 But then people have to actually play the game instead of staying in 1 spot for 45+ minutes spamming '4'. I always thought the game was supposed to be about mobility. Silly, I know. @OP, thanks for the overview. I am SERIOUSLY stoked for Parkour 2.0. Ziplines into LAVA! YES! I have absolutely no issue with the way Radial Javelin now works... I just want it to deal more damage. Link to comment Share on other sites More sharing options...
Siekier Posted March 27, 2015 Share Posted March 27, 2015 I liked this stream. It was a nice change. Don't get me wrong, I like Rebecca and Steve but it was kind of a nice surprise. Also, kudos to Joe. I don't remeber seeing him on devstreams earlier. His answers were very informative. Sadly Scott didn't say anything about recent changes to some weapons, but that's what I expected tbh. Anyway, good stream. Hmm, I might start watching Prime Time now. Link to comment Share on other sites More sharing options...
Blackout751 Posted March 27, 2015 Share Posted March 27, 2015 Two-player emotes... That sounds amazing. As usual, Bunny, you're awesome. Link to comment Share on other sites More sharing options...
Feallike Posted March 27, 2015 Share Posted March 27, 2015 Very promising Dev stream. Lets see if they can deliver. Link to comment Share on other sites More sharing options...
VoidNomade Posted March 27, 2015 Share Posted March 27, 2015 (edited) No ETA on parkour... Yes... i´m craving .. :( Edited March 27, 2015 by VoidNomade Link to comment Share on other sites More sharing options...
shut Posted March 27, 2015 Share Posted March 27, 2015 Charge attacks update? [*]Charge attacks are returning[*]They will be much more complicated than the previous incarnation[*]They may be implemented into combo chains[*]Click to see some of the new Skana charging animations Oh no. Oh NO. Did DE forget that the simplicity and ease of access of the old Charge Attacks is what we loved so much about them? Now they're going right ahead and implementing some into combo chains. This is literally what they were trying to do with melee 2.0 in the first place; making combos act as an effective replacement for the simple charge attacks of old. Is "Charge Attack 2.0" just going to be an expansion of the melee system? 'Cause the melee system could definitely use some expansion, but we'd love to have the classic simple charge attacks to go with it. Link to comment Share on other sites More sharing options...
Koujjo Posted March 27, 2015 Share Posted March 27, 2015 If you actually watched the stream, Scott talked about how Radial Javelin has always been intended to use LOS. The old version functioned with it, remember? He also said other abilities may be getting the same treatment. Link to comment Share on other sites More sharing options...
Gale47 Posted March 27, 2015 Share Posted March 27, 2015 He also said other abilities may be getting the same treatment. Praise the Elder Gods. Link to comment Share on other sites More sharing options...
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