OverlordMcGeek Posted April 22, 2015 Share Posted April 22, 2015 You show us running for our lives in a ship then getting ejected out into space to go from "ground" fighting to archwing galore...and all we get is 1 intro mission with it. Link to comment Share on other sites More sharing options...
cob_metallica Posted April 22, 2015 Share Posted April 22, 2015 the next raid with J3-golem should be like this Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 22, 2015 Share Posted April 22, 2015 Because time Link to comment Share on other sites More sharing options...
Frost.Umbra Posted April 22, 2015 Share Posted April 22, 2015 AW was Overhyped IMO. Needed more testing and polish before it was even hinted at... I have probably played less than 15 AW missions total since its release. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted April 22, 2015 Author Share Posted April 22, 2015 AW was Overhyped IMO. Needed more testing and polish before it was even hinted at... I have probably played less than 15 AW missions total since its release. Testing and polish for a mission that already appears in game without a flaw... Link to comment Share on other sites More sharing options...
NinthAria Posted April 22, 2015 Share Posted April 22, 2015 They're working on it. From what I heard on the devstreams it's very difficult to program. Link to comment Share on other sites More sharing options...
Nakimato Posted April 22, 2015 Share Posted April 22, 2015 Once in a DEV stream they said that combined mission types are already in work. Ship to Space also the opposite Space to Ship. They also said that the mechanics are not ready yet and that it will be implemented later with the J3 Golem. We all hope that we got it as soon as possible because Interception / Extermination and Sabotage are boring after a while. Link to comment Share on other sites More sharing options...
n00b_m0m0 Posted April 22, 2015 Share Posted April 22, 2015 Once in a DEV stream they said that combined mission types are already in work. Ship to Space also the opposite Space to Ship. They also said that the mechanics are not ready yet and that it will be implemented later with the J3 Golem. We all hope that we got it as soon as possible because Interception / Extermination and Sabotage are boring after a while. Link to comment Share on other sites More sharing options...
Tymerc Posted April 22, 2015 Share Posted April 22, 2015 the next raid with J3-golem should be like this When and where did they say the new J3-Golem is going to be a new Raid Boss?? Link to comment Share on other sites More sharing options...
faustias Posted April 22, 2015 Share Posted April 22, 2015 Soon, OP, soon. When and where did they say the new J3-Golem is going to be a new Raid Boss?? it will be a raid because of its size... probably. You guys should start racking up Archwing stuffs if J3 Raid is imminent. Odonata works fine, really. Just start to move around... Your saving spammable grace in AW missions as Odonata is its Energy Shell and Disarray. Repel's for back-off effect and it disarms permanently. Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted April 22, 2015 Share Posted April 22, 2015 Because archwing is very new let them fix the bugs in it first before adding stuff such as I crash 90% going to wave 4 on interception Link to comment Share on other sites More sharing options...
Kuestenjung Posted April 22, 2015 Share Posted April 22, 2015 We have 1 mission of this type, but it´s bound to the AW quest. Link to comment Share on other sites More sharing options...
cob_metallica Posted April 22, 2015 Share Posted April 22, 2015 When and where did they say the new J3-Golem is going to be a new Raid Boss?? devstream + players feedback Link to comment Share on other sites More sharing options...
PapaFragolino Posted April 22, 2015 Share Posted April 22, 2015 it will be a raid because of its size... probably. When they showed him he didn't look that big. Link to comment Share on other sites More sharing options...
Chaosdreamer Posted April 22, 2015 Share Posted April 22, 2015 You know there some little stuff that could make this awsome , there is some platform on archwing , it could be cool to be able to stay on them or even run on them... should'have get screen shoot Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 22, 2015 Share Posted April 22, 2015 i really would like for them to add onto AW. i love AW, but i rarely play it because its not really connected to main game. I have so many other goals in WF, that i cant find time to play around with AW. There needs to be some gameplay advantage to playing AW. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted April 22, 2015 Author Share Posted April 22, 2015 Because archwing is very new let them fix the bugs in it first before adding stuff such as I crash 90% going to wave 4 on interception I am not asking for new stuff to be added. I am asking why this mission isn't a regular mission type if it is already in the game. We have 1 mission of this type, but it´s bound to the AW quest. Already acknowledged this in the OP, please read. Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted April 22, 2015 Share Posted April 22, 2015 you are aware the trailer was made as a preview for an upcoming mission type, right? also, considering the archwing quest has this mission, its only a matter of time before its converted into a gamemode. Link to comment Share on other sites More sharing options...
Morec0 Posted April 22, 2015 Share Posted April 22, 2015 Testing and polish for a mission that already appears in game without a flaw... Not sure if this is sarcasm... Archwing is FAR from without it's flaws, but neither are the Ground missions. The BIG problem Archwing suffers from is that it doesn't have NEARLY enough type variation or ease of weapon access like the Ground missions do. It needs time and it needs more work put into it, but DE can't put more work into it that easily because not enough people play it, so it's not as profitable for them. And if they can't make a profit they can't pay the people that put the work into it. It's a VICIOUS cycle. And I'm sure you get this, but your comment was a good springboard for my little rant. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted April 22, 2015 Author Share Posted April 22, 2015 Not sure if this is sarcasm... Archwing is FAR from without it's flaws, but neither are the Ground missions. The BIG problem Archwing suffers from is that it doesn't have NEARLY enough type variation or ease of weapon access like the Ground missions do. It needs time and it needs more work put into it, but DE can't put more work into it that easily because not enough people play it, so it's not as profitable for them. And if they can't make a profit they can't pay the people that put the work into it. It's a VICIOUS cycle. And I'm sure you get this, but your comment was a good springboard for my little rant. You are the second person who can't read that statement properly. Mission. Not archwing as a whole. Link to comment Share on other sites More sharing options...
Morec0 Posted April 22, 2015 Share Posted April 22, 2015 You are the second person who can't read that statement properly. Mission. Not archwing as a whole. Hmm, so it does... But that's not quite what they want to allow. What we have is a case of "you get here, cinematic plays, now you're in a new part of the map doing a new thing" - basically it's reloading you and giving you control of new pieces in a new part of the map. What DE wants us to be able to do is jump into a mission, run through it in whatever mode, move into the next mode, and then be able to GO BACK TO THE PREVIOUS ONE - and SEAMLESSLY at that. Without breaking the flow of combat with clunky cinematics. That's something The Archwing ending doesn't allow. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted April 22, 2015 Author Share Posted April 22, 2015 Hmm, so it does... But that's not quite what they want to allow. What we have is a case of "you get here, cinematic plays, now you're in a new part of the map doing a new thing" - basically it's reloading you and giving you control of new pieces in a new part of the map. What DE wants us to be able to do is jump into a mission, run through it in whatever mode, move into the next mode, and then be able to GO BACK TO THE PREVIOUS ONE - and SEAMLESSLY at that. Without breaking the flow of combat with clunky cinematics. That's something The Archwing ending doesn't allow. The only thing that had been bothering is that they have the mission(albeit short) in the game already. They could have at the beginning added that to the star map and call the new addition of the mode you describe as an upgrade. Archwing 2.0 with the other stuff they say they are working on. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 22, 2015 Share Posted April 22, 2015 Not sure if this is sarcasm... Archwing is FAR from without it's flaws, but neither are the Ground missions. The BIG problem Archwing suffers from is that it doesn't have NEARLY enough type variation or ease of weapon access like the Ground missions do. It needs time and it needs more work put into it, but DE can't put more work into it that easily because not enough people play it, so it's not as profitable for them. And if they can't make a profit they can't pay the people that put the work into it. It's a VICIOUS cycle. And I'm sure you get this, but your comment was a good springboard for my little rant. but archwing IS a mission variant. i dont think a mission variant doesnt need mission variants Link to comment Share on other sites More sharing options...
MumblesMcphatty Posted April 22, 2015 Share Posted April 22, 2015 Testing and polish for a mission that already appears in game without a flaw... Hardly true - took 2-3 weeks for me to get through that mission without it crashing at the interchange. Might be ok now but clearly its not a transition they were ready to throw out to all of us on a bigger scale. When its one specific quest mission crashing - it'll get dealt with - a new mission node type with the same problem? Yeah - I'd sit on that until I was sure the mess wouldn't happen again. Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted April 22, 2015 Author Share Posted April 22, 2015 The inability to read correctly is strong in these forums... Link to comment Share on other sites More sharing options...
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