ravend Posted May 4, 2015 Share Posted May 4, 2015 Let's remove ammo as well. Having to wait for your ammo to recharge ruins the game. Get over it, if they gave us unlimited sprint the enemies would never touch us,Keep out of the firing range. Stamina is a built in limitation into the game. If you feel slow, there is a rare sprint increase mod for arch wings. Link to comment Share on other sites More sharing options...
Aaira Posted May 4, 2015 Share Posted May 4, 2015 Always thought archwing sucked because of how slow it was. I mean with how they look you'd think they'd be quite fast, instead it looks like you're slower than on foot. I guess removing samina from aw might help. Link to comment Share on other sites More sharing options...
Cubewano Posted May 4, 2015 Share Posted May 4, 2015 Maybe not heat, temperature? okay? basically the same thing? Link to comment Share on other sites More sharing options...
Nsydian Posted May 4, 2015 Share Posted May 4, 2015 Yes it should be removed from Archwing... Link to comment Share on other sites More sharing options...
GreyEnneract Posted May 4, 2015 Author Share Posted May 4, 2015 Let's remove ammo as well. Having to wait for your ammo to recharge ruins the game. Get over it, if they gave us unlimited sprint the enemies would never touch us,Keep out of the firing range. Stamina is a built in limitation into the game. If you feel slow, there is a rare sprint increase mod for arch wings. Seems like the majority of the posts disagree with you. Link to comment Share on other sites More sharing options...
faustias Posted May 4, 2015 Share Posted May 4, 2015 (edited) It just ruin sprinting while you melee. Stamina on Archwing should just be sprint/boost consuming. Really annoying that I have to pause of a moment to gain some stamina, in order to boost myself to a target... especially a radiotower captor that got knocked back by an Odonata Repel... while surrounded by Grineer marines. Although they should really increase "walkspeed", probably near current sprintspeed, then that sprintspeed is further increase but has reduced cam sensitivity. It's like following that racing thingy where increased speed means more difficult to steer. Edited May 4, 2015 by faustias Link to comment Share on other sites More sharing options...
Tenderdm Posted May 4, 2015 Share Posted May 4, 2015 (edited) So is reloading, hear me, reload ruin the whole game! Because it is slowing down the placing! Seriously, if something like that got removed, you basically removed some aspect from the game, like using cover, or actually planning how to get pass/ fight large group of enemies. I still fail to see the valid reason for it to be removed completely. But I agree there should be tuning on how it work. Right now blocking is mostly useless, and in archwing move from point to point in Interception require you to stop at the middle of the flight, which feel kind of sluggish. Edited May 4, 2015 by Tenderdm Link to comment Share on other sites More sharing options...
Astralrage Posted May 4, 2015 Share Posted May 4, 2015 I personally think that Stamina ruins the entire game and should be completely removed and was a terrible idea for a game such as this one, but voice your opinions here :^) Agreed. It only slow down the entire game. Link to comment Share on other sites More sharing options...
KotoKuraken Posted May 4, 2015 Share Posted May 4, 2015 For anyone who cares to read, Fait from Mogamu's clan put her thoughts about stamina and much more in this topic: https://forums.warframe.com/index.php?/topic/452046-an-analysis-on-warframe-long-post/?p=5027768 Link to comment Share on other sites More sharing options...
GreyEnneract Posted May 5, 2015 Author Share Posted May 5, 2015 So is reloading, hear me, reload ruin the whole game! Because it is slowing down the placing! Seriously, if something like that got removed, you basically removed some aspect from the game, like using cover, or actually planning how to get pass/ fight large group of enemies. I still fail to see the valid reason for it to be removed completely. But I agree there should be tuning on how it work. Right now blocking is mostly useless, and in archwing move from point to point in Interception require you to stop at the middle of the flight, which feel kind of sluggish. Reloading makes sense, and actually works as a weapon balancing tool, while stamina does not. Also this game lacks a cover system and will never have one according to DE, so not sure what you're on about. I've yet to see a reason to keep the stamina system, only counter responses so far have been "deal with it." Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted May 5, 2015 Share Posted May 5, 2015 (edited) Keep Stamina for Melee and regular flight. Add a NOS bar for evading and turboing to B button. Edited May 5, 2015 by (XB1)LordPuck Link to comment Share on other sites More sharing options...
Rayzenfloss Posted May 5, 2015 Share Posted May 5, 2015 I can't make a constructive idea with this because Movement/Parkour 2.0 is in development, normally we can suggest a improvement of it, if theirs a flaws on it. but normally when it comes to archwing, its much more ideal if they put a realistic system on their archwing that Overheats through time during the sprint mode, but technically the sprint mode will give you additional speed which can surpass your archwing maximum speed, but after surpassing it, the Overheat mechanic will kick in. ex: when your archwing can punch upto 600kph max (no stamina cost), but during sprint mode that speed will surpass it with no cap, but the overheat will kick in. when the Overheat mechanic kicks in and reach its maximum temperature, it will start to damage your archwing's HP by ex:30hp per sec, you can stop it by staying in one place or just move normally with out sprint to let it cool off. Link to comment Share on other sites More sharing options...
KingTaro Posted May 5, 2015 Share Posted May 5, 2015 Stamina should be removed, in my opinion. Or at least, for the sake of blocking, renamed to something else and only used for blocking. Link to comment Share on other sites More sharing options...
MechaTails Posted May 5, 2015 Share Posted May 5, 2015 Im already sick of playing catch up in every single multiplayer mission, as everyone is flying across the map while I refuse to play their helicopter racing simulator. Removing stamina entirely wouldnt affect them at all, it would only help me catch up. Removing stamina from Archwing would let us swing our OP space melee weapons indefinitely...though we can already do that even now. Meh, would be neat if DE got rid of stamina for a weekend to see what problems pop up. Link to comment Share on other sites More sharing options...
GreyEnneract Posted May 5, 2015 Author Share Posted May 5, 2015 Im already sick of playing catch up in every single multiplayer mission, as everyone is flying across the map while I refuse to play their helicopter racing simulator. Removing stamina entirely wouldnt affect them at all, it would only help me catch up. Removing stamina from Archwing would let us swing our OP space melee weapons indefinitely...though we can already do that even now. Meh, would be neat if DE got rid of stamina for a weekend to see what problems pop up. Some might see infinite blocking as a problem (that's the only one that arises) however blocking is frontal only. Whether it's balanced or not is up to each individual. I personally see it as balanced since you can't block from the sides or behind yourself. Link to comment Share on other sites More sharing options...
(PSN)kombatchamp Posted May 5, 2015 Share Posted May 5, 2015 (edited) I had this theory that stamina was linked to channelling. Which would have made more sense, if not then perhaps it should have been linked to the power used when doing a warframe specific attack. You all know what I am talking about: Radial blind etc. In regards to AW, DE have said there is more to come with the AW. So they may tweak that further with AW. When they do the next update maybe they will address this. Edited May 5, 2015 by (PS4)kombatchamp Link to comment Share on other sites More sharing options...
Oriviagene Posted May 5, 2015 Share Posted May 5, 2015 Yea,remove it for sprinting,make it only for melee/evasion(sidestep) Link to comment Share on other sites More sharing options...
Yastin Posted May 5, 2015 Share Posted May 5, 2015 I agree, stamina doesn't belong in Archwing at all... As for the rest of the game, I have a topic already for my own suggestion, making Stamina relevant. Give it a read and some comments if you support it, eh? https://forums.warframe.com/index.php?/topic/451369-idea-for-movement-20making-stamina-relevant/ Link to comment Share on other sites More sharing options...
Ishki88 Posted May 5, 2015 Share Posted May 5, 2015 Stamina in Archwing confirms the Archwings are actually alive. Archwings are actually deceased Tenno resurrected by Nekros and constructed into Archwings by Booben. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted May 5, 2015 Share Posted May 5, 2015 Yes. In my personal opinion, Stamina makes the Archwing experience less enjoyable. It is one of the many flaws with Archwing, currently. Link to comment Share on other sites More sharing options...
Evanescent Posted May 5, 2015 Share Posted May 5, 2015 (edited) Remove stamina from archwing, please. Edited May 5, 2015 by Evanescent Link to comment Share on other sites More sharing options...
Toppien Posted May 5, 2015 Share Posted May 5, 2015 and i tihnk coptering ruins the entire game instead of stamina, but not everyone can have what they want Link to comment Share on other sites More sharing options...
faustias Posted May 5, 2015 Share Posted May 5, 2015 again, not totally remove stamina on archwing. remove stamina consumption on melee attacks and blocking on archwing. leave stamina being spent on sprint/flight boost Link to comment Share on other sites More sharing options...
Tenderdm Posted May 5, 2015 Share Posted May 5, 2015 Reloading makes sense, and actually works as a weapon balancing tool, while stamina does not. Also this game lacks a cover system and will never have one according to DE, so not sure what you're on about. I've yet to see a reason to keep the stamina system, only counter responses so far have been "deal with it." Example using cover: There is huge amount of enemies and you run out of stamina for blocking or maneuver, without stamina limit player will just keep blocking or doing maneuver moves, diving to enemy head first without thinking about a plan. Another example is rooms full of enemies, if you have unlimited stamina, you can just run past them. As of now it is already really hard for enemies to "guard" the room. ( Yes coptering doesn't not affect by stamina, but it is not the way game should be played, and it will be nerfed in parkout 2.0) This is especially true in the case of Archwing, enemies will not able stop you or block you at all. You can ignore all enemies if it is not a exterminate mission. I don't want to sound rude, but to have a argument you actual need to explain why you support or not support something. In this case, why reload is balancing tool and stamina is not explained or given sample to. Link to comment Share on other sites More sharing options...
Kaiservadin Posted May 5, 2015 Share Posted May 5, 2015 I personally think that Stamina ruins the entire game and should be completely removed and was a terrible idea for a game such as this one, but voice your opinions here :^) No stamina is fine imo as the stamina mods make up for the lost, but what ruins archwing is being forced to fly inside corpus ships .. Link to comment Share on other sites More sharing options...
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