Nikbis Posted May 31, 2015 Author Share Posted May 31, 2015 @Monster-T Your topic has been deleted, so I suppose someone from DE knows...? :sPlus, it says "You do not have permission to view this topic". Maybe not deleted but just hidden, sent somewhere else out from our view.That's a lot of guessings I know but trust me, I'm the 1st who want the melee range back to pre-16.5.So I hope they know and wait for further infos. Meanwhile I don't let this thread fall down and gather upvotes/views as much as possible. Link to comment Share on other sites More sharing options...
Redhux Posted June 3, 2015 Share Posted June 3, 2015 Since the Parkour 2.0 , melee move is more "approximative" then ever before. Maybe it is related Link to comment Share on other sites More sharing options...
HandsomeSorcerer Posted June 3, 2015 Share Posted June 3, 2015 why has this not been addressed yet ? its not going to sweep itself under a rug and disappear eh if its a stealth nerf then at least explain why if its a unintended bug then does anyone even know about it and is working to fix it if its for performance reasons well ok at this rate everyone who invested credits and fusion cores into primed reach will need a refund / compensation The fun part is that I sold it. I knew melee weapons are going to get curb stomped. Link to comment Share on other sites More sharing options...
mishmashmarsh Posted June 3, 2015 Share Posted June 3, 2015 I haven't been able to use the ground attack and hit since U16.5 hope they plan on fixing that soon. Link to comment Share on other sites More sharing options...
MechaTails Posted June 4, 2015 Share Posted June 4, 2015 Is this an actual problem? Id like to get a definite answer because i dont notice a difference. I use short range weapons like claws and fists so maybe only the polearm users are noticing it? Link to comment Share on other sites More sharing options...
Monster-T Posted June 4, 2015 Share Posted June 4, 2015 Afaik it's still a problem. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 4, 2015 Share Posted June 4, 2015 PS4 Update downloading now...I'll test and see if Melee range is bugged post 16.5... Link to comment Share on other sites More sharing options...
Nikbis Posted June 4, 2015 Author Share Posted June 4, 2015 Is this an actual problem? Id like to get a definite answer because i dont notice a difference. I use short range weapons like claws and fists so maybe only the polearm users are noticing it? I tried some of these short range weapons. Well, you know, I took the Jat Kittag as main weapon beacause of its so hugh range (and the slam, and its look, and my lovely Shattered village combo <3 ). Claws were such a frustration to me, I baned these to my weaponery, so can't tell any difference. But I should guess there is not. BTW I use Valkyr, the very few times I used her 4, I haven't noticed any difference. PS4 Update downloading now...I'll test and see if Melee range is bugged post 16.5... Thx for the feedback =) Link to comment Share on other sites More sharing options...
Brainwright Posted June 4, 2015 Share Posted June 4, 2015 I've noticed problems as well. In recent weeks, my Tonbo has much less ability to strike fliers than it did before. What's going on? Link to comment Share on other sites More sharing options...
(PSN)HELLHOUND_ROCKO Posted June 4, 2015 Share Posted June 4, 2015 (edited) got the Update on PS4 now and played a bit, cannot actually say that i would have noticed any difference in Melee Weapon Range - but wasn't particularly observing that part either. but what i did notice however is that the Leap Attack Values of all my Melee Weapon Setups are now exactly half of what they were before the Update! so this naturally makes me have lots of questions about it: is this a Bug? is this a Fix? did i miss a Patchnote about it? more importantly - does anything actually has changed about it's Damage in the Field (have Damage Numbers getting displayed on Enemies turned off - so i don't even know if anything has changed for real outside of the Stats displayed in the Arsenal)? and lastly: was it the same on PC with 16.5? Edited June 4, 2015 by (PS4)HELLHOUND_ROCKO Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 4, 2015 Share Posted June 4, 2015 (edited) Melee Reach is bugged on PS4. Cannot break Corpus Cameras - Serro Max Primed Reach quick-melee...ugh Obex is even worse missing Enemies at point blank w/Max Primed Reach got the Update on PS4 now and played a bit, cannot actually say that i would have noticed any difference in Melee Weapon Range - but wasn't particularly observing that part either. but what i did notice however is that the Leap Attack Values of all my Melee Weapon Setups are now exactly half of what they were before the Update! so this naturally makes me have lots of questions about it: is this a Bug? is this a Fix? did i miss a Patchnote about it? more importantly - does anything actually has changed about it's Damage in the Field (have Damage Numbers getting displayed on Enemies turned off - so i don't even know if anything has changed for real outside of the Stats displayed in the Arsenal)? and lastly: was it the same on PC with 16.5? Yeah leap attack UI is halved.Bugged I hope. Submitted bug: https://forums.warframe.com/index.php?/topic/469812-update-1659-melee-leap-attack-ui-damage-halved/ Edited June 4, 2015 by (PS4)MrNishi Link to comment Share on other sites More sharing options...
Monster-T Posted June 4, 2015 Share Posted June 4, 2015 got the Update on PS4 now and played a bit, cannot actually say that i would have noticed any difference in Melee Weapon Range - but wasn't particularly observing that part either. but what i did notice however is that the Leap Attack Values of all my Melee Weapon Setups are now exactly half of what they were before the Update! so this naturally makes me have lots of questions about it: is this a Bug? is this a Fix? did i miss a Patchnote about it? more importantly - does anything actually has changed about it's Damage in the Field (have Damage Numbers getting displayed on Enemies turned off - so i don't even know if anything has changed for real outside of the Stats displayed in the Arsenal)? and lastly: was it the same on PC with 16.5? I can tell that you did'nt miss any patchnotes. Link to comment Share on other sites More sharing options...
Nikbis Posted June 5, 2015 Author Share Posted June 5, 2015 Yep, U16.7.1.And still nothing yet.Can't tell if the Leap attack changed aswell on PC, 'cuz I haven't logged on IG for a while. Too p*ssed off to let it go and keep playing.Seriously, that's a shame... Link to comment Share on other sites More sharing options...
Grom-84 Posted June 5, 2015 Share Posted June 5, 2015 (edited) Yep. Impossible to hit enemies on lower ground, impossible to hit infested crawlers... its all obvious to me - buy maxed primed reach for 800) omnomnomnom) De happy - spice must flow) Edited June 5, 2015 by Grom-84 Link to comment Share on other sites More sharing options...
Monster-T Posted June 5, 2015 Share Posted June 5, 2015 A small comment from DE would be great. Just to let us know that they are aware of this problem or something like that. Link to comment Share on other sites More sharing options...
srlhama Posted June 5, 2015 Share Posted June 5, 2015 (edited) Don't know if it is not working on whips and prisma skana or I get used to the small range... Edited June 5, 2015 by srlhama Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 5, 2015 Share Posted June 5, 2015 Can one of the "big names" get the attention of DE in regards to melee-range? Seems like this range (bug?) has flushed out the small portion of Tenno that use melee. Probably won't be hotfixed on PS4, but I am eager to see this issue fixed on PC. I need a glimmer of hope that I can have melee range fixed on PS4. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 6, 2015 Share Posted June 6, 2015 Brutal Tide's sweep seems not to even hit anymore. Link to comment Share on other sites More sharing options...
BlueSabre Posted June 6, 2015 Share Posted June 6, 2015 Attack range is so small that ground finishers with the fang prime miss 70% of the time. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted June 6, 2015 Share Posted June 6, 2015 (edited) I think it's the nail in the coffin for me. Playing on PS4, and my game has been crashing after every match and sometimes even before selecting a match for three consecutive updates... Meaning I barely play anymore asides from short bouts to grab stuff during events. And now, as a melee player, it's pretty much impossible to hit flying enemies like corpus drones and to clear rooms like before... Heck, to me the new patch absoultely broke the feel of melee weapons, before I was sliding and dismembering enemies all over the place with My Dragon Ninkana, feeling like a cool Ninja, now I struggle to defeat a single flying enemy as I keep jumping and trying to hit it in the air with a sword, but even when jumping the hit detection is so small I often have to jump four times per single osprey. I'm assuming it is a bug, but if it's not, what a dumb move !!! The whole point of Melee 2.0 was to make melee viable... And this change makes it extremely tedious due to piss poor range and the unability to hit flying targets. It was already pretty tedious to deal with the corpus's cameras and the Grineer's "Let's steal your energy" doorways, but now every single flying enemy is a tedium to deal with... Also, adding those osprey thingies that drop blue AOE fields that basically destroy your shield all over the place, coupled with an event where you wait for like 10 minutes for credits to upload while a droid constantly fires AOE attacks that knock you down and you get an update that feels more like a downgrade than anything else. Kinda reminds me of their brillant idea to remove all colors from mod cards, turning them into gold, silver and bronze images, then shrink them in the inventory so you can no longer see their picture, meaning every time you want to equip one, you have to read every single mod's name one by one instead of scrolling until you see the color/image and equipping it... Sometimes it feels like someone at DE has no clue what works and what doesn't... Hopefully things will get sorted one day, I'll be able to play this game without it crashing every 10 minutes and maybe enjoy it's content without DE changing what works for kicks every few months... Edited June 6, 2015 by (PS4)Stealth_Cobra Link to comment Share on other sites More sharing options...
Monster-T Posted June 6, 2015 Share Posted June 6, 2015 I think it's the nail in the coffin for me. Playing on PS4, and my game has been crashing after every match and sometimes even before selecting a match for three consecutive updates... Meaning I barely play anymore asides from short bouts to grab stuff during events. And now, as a melee player, it's pretty much impossible to hit flying enemies like corpus drones and to clear rooms like before... Heck, to me the new patch absoultely broke the feel of melee weapons, before I was sliding and dismembering enemies all over the place with My Dragon Ninkana, feeling like a cool Ninja, now I struggle to defeat a single flying enemy as I keep jumping and trying to hit it in the air with a sword, but even when jumping the hit detection is so small I often have to jump four times per single osprey. I'm assuming it is a bug, but if it's not, what a dumb move !!! The whole point of Melee 2.0 was to make melee viable... And this change makes it extremely tedious due to piss poor range and the unability to hit flying targets. It was already pretty tedious to deal with the corpus's cameras and the Grineer's "Let's steal your energy" doorways, but now every single flying enemy is a tedium to deal with... Also, adding those osprey thingies that drop blue AOE fields that basically destroy your shield all over the place, coupled with an event where you wait for like 10 minutes for credits to upload while a droid constantly fires AOE attacks that knock you down and you get an update that feels more like a downgrade than anything else. Kinda reminds me of their brillant idea to remove all colors from mod cards, turning them into gold, silver and bronze images, then shrink them in the inventory so you can no longer see their picture, meaning every time you want to equip one, you have to read every single mod's name one by one instead of scrolling until you see the color/image and equipping it... Sometimes it feels like someone at DE has no clue what works and what doesn't... Hopefully things will get sorted one day, I'll be able to play this game without it crashing every 10 minutes and maybe enjoy it's content without DE changing what works for kicks every few months... Just a little tip to be still slightly able to do melee: try to get primed reach. I know, its just a bad bandaid, but at least it should help a bit. Link to comment Share on other sites More sharing options...
Grom-84 Posted June 6, 2015 Share Posted June 6, 2015 Yea! spend 800 p, Sacrifice already limited slot space only to compensate a buggy hitboxes - seems legit for me) Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 7, 2015 Share Posted June 7, 2015 I think it's the nail in the coffin for me. Playing on PS4, and my game has been crashing after every match and sometimes even before selecting a match for three consecutive updates... Meaning I barely play anymore asides from short bouts to grab stuff during events. And now, as a melee player, it's pretty much impossible to hit flying enemies like corpus drones and to clear rooms like before... Heck, to me the new patch absoultely broke the feel of melee weapons, before I was sliding and dismembering enemies all over the place with My Dragon Ninkana, feeling like a cool Ninja, now I struggle to defeat a single flying enemy as I keep jumping and trying to hit it in the air with a sword, but even when jumping the hit detection is so small I often have to jump four times per single osprey. I'm assuming it is a bug, but if it's not, what a dumb move !!! The whole point of Melee 2.0 was to make melee viable... And this change makes it extremely tedious due to piss poor range and the unability to hit flying targets. It was already pretty tedious to deal with the corpus's cameras and the Grineer's "Let's steal your energy" doorways, but now every single flying enemy is a tedium to deal with... Also, adding those osprey thingies that drop blue AOE fields that basically destroy your shield all over the place, coupled with an event where you wait for like 10 minutes for credits to upload while a droid constantly fires AOE attacks that knock you down and you get an update that feels more like a downgrade than anything else. Kinda reminds me of their brillant idea to remove all colors from mod cards, turning them into gold, silver and bronze images, then shrink them in the inventory so you can no longer see their picture, meaning every time you want to equip one, you have to read every single mod's name one by one instead of scrolling until you see the color/image and equipping it... Sometimes it feels like someone at DE has no clue what works and what doesn't... Hopefully things will get sorted one day, I'll be able to play this game without it crashing every 10 minutes and maybe enjoy it's content without DE changing what works for kicks every few months... yeah I think I'm quiting warframe Link to comment Share on other sites More sharing options...
Stratego89 Posted June 7, 2015 Share Posted June 7, 2015 (edited) I've definitely been feeling this too. It's really making the prisma skana a pain to level. Can't hit ANYTHING with it pretty much... Edited June 7, 2015 by Stratego89 Link to comment Share on other sites More sharing options...
PlanetShaper Posted June 7, 2015 Share Posted June 7, 2015 Anyone realize that if you're hitting an enemy above you, for instance, on a ramp, you'll hit the enemy? If you hit them while you're the one above them however, you'll swing over their head unless you do a slam attack each time. Pretty inconsistent, and it's annoying to have to run down the ramp and then hit them from underneath. Just thought I'd put this out there. Link to comment Share on other sites More sharing options...
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