unknow99 Posted June 14, 2015 Share Posted June 14, 2015 Mr Steve just posted this on twitter : https://twitter.com/sj_sinclair/status/609877576190922752 Thoughts? :) Link to comment Share on other sites More sharing options...
achromos Posted June 14, 2015 Share Posted June 14, 2015 Mr Steve just posted this on twitter : https://twitter.com/sj_sinclair/status/609877576190922752 Thoughts? :) Neat, that's my thought. Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 Neat, that's my thought. Yeah, I feared something too anime-ish but this...This is nice! Can't wait to see the other Parkour stuff in action... Link to comment Share on other sites More sharing options...
Monolake Posted June 14, 2015 Share Posted June 14, 2015 Whats up with shiny walls? Link to comment Share on other sites More sharing options...
Zeus154 Posted June 14, 2015 Share Posted June 14, 2015 Aw man, this is going to be great. I really enjoy games that explore, expand, or focus on mobility, with Warframe being rather good at it. That will be one of my favorite things about it. Cannot wait for the other additions that come to Parkour 2.0. Link to comment Share on other sites More sharing options...
SicSlaver Posted June 14, 2015 Share Posted June 14, 2015 Anything that accentuates Excalibutt's best butt is a good thing. Link to comment Share on other sites More sharing options...
Dreadwire Posted June 14, 2015 Share Posted June 14, 2015 Lol double jump? I rather have super jump =_= Link to comment Share on other sites More sharing options...
EmptyDevil Posted June 14, 2015 Share Posted June 14, 2015 Yeah, I feared something too anime-ish What does this even mean? Link to comment Share on other sites More sharing options...
SicSlaver Posted June 14, 2015 Share Posted June 14, 2015 What does this even mean? Colourful background and speed lines?! Link to comment Share on other sites More sharing options...
EmptyDevil Posted June 14, 2015 Share Posted June 14, 2015 Colourful background and speed lines?! ..... Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 Whats up with shiny walls? PBR? Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 What does this even mean? This is a part of the answer : Colourful background and speed lines?! Link to comment Share on other sites More sharing options...
RoboDoge Posted June 14, 2015 Share Posted June 14, 2015 Somewhat i still feel movement to be a bit too plastic. No fluidity at all. Link to comment Share on other sites More sharing options...
Ishki88 Posted June 14, 2015 Share Posted June 14, 2015 Good for a start, needs tweaking to make it look fluid and natural. Looks too Metroid flippy Link to comment Share on other sites More sharing options...
rohver Posted June 14, 2015 Share Posted June 14, 2015 Its a nice idea but at this point, it looks a bit clonky. With some work done, I think this will be nice addition to the Parkour system Link to comment Share on other sites More sharing options...
VoidNomade Posted June 14, 2015 Share Posted June 14, 2015 Yeah, I feared something too anime-ish .. I will highlight something very important so you can start crying in fear of the future: WIPs preview (no anims/fx) huehue Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 I will highlight something very important so you can start crying in fear of the future: huehue Nnooooooo!!! Nah seriously, I trust them on this. They got plenty feedbacks to take into account. (the Aure7 thread for example, with 60+ pages!!) Moreover, if we do our job of beta-testers good enough, they might end up with a solid system that would make Ninja Gaiden & Overgrowth jealous.(okay, not this solid, but nearly) Link to comment Share on other sites More sharing options...
Sebastianx Posted June 14, 2015 Share Posted June 14, 2015 Hope the final release isn't an actual front flip, looks WAY too silly :\ Link to comment Share on other sites More sharing options...
Corvid Posted June 14, 2015 Share Posted June 14, 2015 If they have the animation kick the legs out a bit more, I'll be happy. Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 14, 2015 Share Posted June 14, 2015 (edited) To be honest, to me the double jump mechanic doesn't fit this game at all. This ain't Devil May Cry, it just looks out of place. Edited June 14, 2015 by PapaFragolino Link to comment Share on other sites More sharing options...
HalcyonH66 Posted June 14, 2015 Share Posted June 14, 2015 To be honest, to me the double jump mechanic doesn't fit this game at all. This ain't Devil May Cry, it just looks out of place. We're SPACE MAGIC NINJA MERCENARIES!!!!! pls. A frame based off a stage magician doesn't really fit the game from many people's perspectives but they did it. Looks good. Cannot wait to bounce everywhere and play 'the floor is lava' every mission. Link to comment Share on other sites More sharing options...
blasron Posted June 14, 2015 Share Posted June 14, 2015 simple yet effective. It still need some tweaking but its already a good start Link to comment Share on other sites More sharing options...
Awsumniss Posted June 14, 2015 Share Posted June 14, 2015 That's good and all, but did noone notice the Pokemon Centre music in the background? Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 14, 2015 Share Posted June 14, 2015 We're SPACE MAGIC NINJA MERCENARIES!!!!! pls. A frame based off a stage magician doesn't really fit the game from many people's perspectives but they did it. Looks good. Cannot wait to bounce everywhere and play 'the floor is lava' every mission. People think that Limbo doesn't fit the game because of his design, here we're talking about game mechanics. It may be just personal preferences, but to me getting launched at mid-air without the use of any ability just looks weird and out of place. Link to comment Share on other sites More sharing options...
SicSlaver Posted June 14, 2015 Share Posted June 14, 2015 People think that Limbo doesn't fit the game because of his design, here we're talking about game mechanics. It may be just personal preferences, but to me getting launched at mid-air without the use of any ability just looks weird and out of place. Things have already gotten way out of hand at this point to even look back! With this rework in movement, we can even stick to walls infinitely! I just hope we can stick to ceilings as well! Like Narotos! Link to comment Share on other sites More sharing options...
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