(XBOX)RIOTx420 Posted July 9, 2015 Share Posted July 9, 2015 I don't know ... I like seeing the weapons I have on me. Link to comment Share on other sites More sharing options...
-Sharpz- Posted July 9, 2015 Share Posted July 9, 2015 I do like seeing the weapons I have on me. I hope they do not make any changes on this. Link to comment Share on other sites More sharing options...
Chroia Posted July 9, 2015 Share Posted July 9, 2015 Eh, just use hammerspace. You know, like swinging with your melee that was sheathed a frame before you pressed E. Link to comment Share on other sites More sharing options...
VentiGlondi Posted July 9, 2015 Share Posted July 9, 2015 They should increase the weapon swap speed while they're at it Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted July 9, 2015 Share Posted July 9, 2015 It's a neat idea but nothing currently being developed like this. When a time window for experimentation in this way emerges for the dev team it might be something they prototype, but nothing we can commit to. I checked with Geoff and I know some talks about "phasing" or "materializing" has been talked about, but again, just talks. If it turns out to be a thing they want to make happen then it MUST be optional Link to comment Share on other sites More sharing options...
Dillon_J Posted July 9, 2015 Share Posted July 9, 2015 itd be nice. New FF does this in a pretty cool way. Link to comment Share on other sites More sharing options...
unknow99 Posted July 9, 2015 Share Posted July 9, 2015 As an option? Suuuuuure. Link to comment Share on other sites More sharing options...
AnimalDamage Posted July 9, 2015 Share Posted July 9, 2015 I like this idea. Link to comment Share on other sites More sharing options...
mrecentric Posted July 9, 2015 Share Posted July 9, 2015 Your idea intrigues me and I would like to subscribe to your newsletter. I often don't carry a rifle because I don't want it sitting on my back :/ Link to comment Share on other sites More sharing options...
Aldisun Posted July 9, 2015 Share Posted July 9, 2015 +1 I love this suggestion. Link to comment Share on other sites More sharing options...
LouarnRuz Posted July 9, 2015 Share Posted July 9, 2015 (edited) I don't know, Orokin portals seems like a very complicated part of science in Warframe, with that huge portal room and it's consoles, i have trouble imagining hammerspace holsters and sheats for Warframe, even for the Tenno who are generally more advanced over everyone else. Of course the structures into the Void are basically hidden into another dimension, but they are, like the portal room to access them, huge infrastructures that must come with space and energy requirements. From a videogame point of view DE had to choose what to display on warframes, i's more of a design than a lore question, i suppose that they didn't want the tenno covered in ammo pouches, it's Warframe and not CoD after all, though i wouldn' mind a small ammo pouch or two.I like having my rifle on my back, gives me a good view of it and it's amazing details, even if it clips a bit with syandanas but he, nothing is perfect. I wouldn't mind this to be optional for people who desire it. Edited July 9, 2015 by LouarnRuz Link to comment Share on other sites More sharing options...
ShortCat Posted July 9, 2015 Share Posted July 9, 2015 I like the idea and support this to be an option for primary and secondery weapons. Link to comment Share on other sites More sharing options...
Rhundis Posted July 9, 2015 Share Posted July 9, 2015 Borderlands Digi-struct unit. Nuff said. Link to comment Share on other sites More sharing options...
Erelas Posted July 9, 2015 Share Posted July 9, 2015 It's a neat idea but nothing currently being developed like this. When a time window for experimentation in this way emerges for the dev team it might be something they prototype, but nothing we can commit to. I checked with Geoff and I know some talks about "phasing" or "materializing" has been talked about, but again, just talks. Phasing and materializing like some of the skills we have on warframes would cut the clutter and be a great way to get stuff off our backs while remaining Tenno like in posture and "sword drawing". Great idea! Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted July 9, 2015 Share Posted July 9, 2015 It's a neat idea but nothing currently being developed like this. When a time window for experimentation in this way emerges for the dev team it might be something they prototype, but nothing we can commit to. I checked with Geoff and I know some talks about "phasing" or "materializing" has been talked about, but again, just talks. Has there been any talk about simply increasing weapon swap speed? Link to comment Share on other sites More sharing options...
(PSN)Bowjangelz Posted July 9, 2015 Share Posted July 9, 2015 I don't know ... I like seeing the weapons I have on me. ^^^ Agreed. Swapping weapons with the speed of an actual ninja would be a great improvement tho Link to comment Share on other sites More sharing options...
Guest khk6 Posted July 9, 2015 Share Posted July 9, 2015 +1, I had a similar idea since long time ago. It would really fit the atmosphere too. I always HATED like how in so many games the swords just seem to be stuck with some magical glue on peoples back It surely looks awkward. Same with how primary and melee weapon is stuck on Tennos back. Link to comment Share on other sites More sharing options...
BloodCarnival Posted July 9, 2015 Share Posted July 9, 2015 Void Technology, son! Link to comment Share on other sites More sharing options...
mishmashmarsh Posted July 9, 2015 Share Posted July 9, 2015 It's a neat idea but nothing currently being developed like this. When a time window for experimentation in this way emerges for the dev team it might be something they prototype, but nothing we can commit to. I checked with Geoff and I know some talks about "phasing" or "materializing" has been talked about, but again, just talks. Weapons could come out of your hands, like with the capture target and the revive animation. Link to comment Share on other sites More sharing options...
Xerongadolinium Posted July 9, 2015 Share Posted July 9, 2015 This sounds great,but it might be a bit of work to make a different animation for every weapon. +1 for idea,hope it gets implemented by DE though. Link to comment Share on other sites More sharing options...
(XBOX)LexaHex Posted July 9, 2015 Share Posted July 9, 2015 It's a neat idea but nothing currently being developed like this. When a time window for experimentation in this way emerges for the dev team it might be something they prototype, but nothing we can commit to. I checked with Geoff and I know some talks about "phasing" or "materializing" has been talked about, but again, just talks. Link to comment Share on other sites More sharing options...
aivadarker Posted July 9, 2015 Share Posted July 9, 2015 if this was a per slot option it would be really cool .. i like the look of some some of the secondaries (fx: throwing knifes) and i think it would take away from the look of the nikana and the tonfas but if it was a per slot option i would pay plat for it any day Link to comment Share on other sites More sharing options...
Shehriazad Posted July 9, 2015 Share Posted July 9, 2015 (edited) I had a suggestion for this many moons ago. Basically we have the ability to suck up capture targets into the weird thingies in our hands...right? We essentially de-materialize an entire being....a very complex structure. Weapons in comparison (on a molecular level etc) are very simple...so it should be SUPER easy for us to de/materialize stuff from there. Not sure why DE hasn't explored that option. This could be very awesome to look at as well...imagine weapons phasing out/into existence with a fancy glowing animation. They could simply support via on/off feature at first...and if they see that a BIG majority of people prefer sucking up their weapons...they can remove "holstered" weapons completely...which would be awesome for them as well because they would no longer have to work out how to holster all the different weapons (That takes actual developing time away from other things!) because as far as I know...it's being done MANUALLY for EVERY frame right now...that has got to be a massive waste of time on the developing side of things. Edited July 9, 2015 by Shehriazad Link to comment Share on other sites More sharing options...
Arkhenbarn Posted July 9, 2015 Share Posted July 9, 2015 Maybe let the player choose the weapon(s) he wants to beam, and it will be perfect ! Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted July 9, 2015 Share Posted July 9, 2015 Just leaving this here to push the topic a bit lol Please make this happen Link to comment Share on other sites More sharing options...
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