Meneliki Posted August 9, 2015 Share Posted August 9, 2015 down to 25 rounds from 250? Howabout 50-100? I don't feel that you can get much done with 25 rounds to a clip. The Grattler was really cool. Now it just feels frustratingly underpowered compared to the other archwing weapons. You end up spending more time reloading than you do firing, and though the damage output isnt *garbage* per se, it isn't high enough to justify the reload to fire ratio we're seeing. just my 0.02 Thanks for reading. Link to comment Share on other sites More sharing options...
rechot Posted August 9, 2015 Share Posted August 9, 2015 (edited) guess its cause of explosive rounds. i don't like it either Edited August 9, 2015 by rechot Link to comment Share on other sites More sharing options...
Ichigo Posted August 9, 2015 Share Posted August 9, 2015 Well I wouldn't know because DE won't bother fixing my broken Archwing quest. But 250 to 25 does sound like a bad nerf. Link to comment Share on other sites More sharing options...
Kaotyke Posted August 9, 2015 Share Posted August 9, 2015 You forget that its damage changed from MAGNETIC (of all things) to mostly Puncture, doing a total of 275 Damage compared to 200 MAGNETIC. But you're right, cant use Automatic Trigger on it I lose all ammo in 5 seconds so... ya. Link to comment Share on other sites More sharing options...
MakubeX Posted August 9, 2015 Share Posted August 9, 2015 dont forget the range with the ammo nerf it really doesnt go to well coz you will be swarm by enemies while reloading alot :( Link to comment Share on other sites More sharing options...
Firetempest Posted August 9, 2015 Share Posted August 9, 2015 Well that was a waste of a research. At least I didn't build it yet. Link to comment Share on other sites More sharing options...
ashrah Posted August 9, 2015 Share Posted August 9, 2015 use ammo mutation......and np.. Link to comment Share on other sites More sharing options...
Kaotyke Posted August 9, 2015 Share Posted August 9, 2015 (edited) use ammo mutation......and np.. ..... you DO know we are talking about an Arch-Gun, right? Edited August 9, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
AprilFools Posted August 9, 2015 Share Posted August 9, 2015 ..... you DO know we are talking about an Arch-Gun, right? And not only that - enemies don't drop ammo either :p Link to comment Share on other sites More sharing options...
TheKingOfAllNoobs Posted August 9, 2015 Share Posted August 9, 2015 And not only that - enemies don't drop ammo either :p They don't? Link to comment Share on other sites More sharing options...
AprilFools Posted August 9, 2015 Share Posted August 9, 2015 They don't? Not in archwing missions. Your guns auto-regenerate ammo - there's no need. Unless there's been a change I don't know of, haven't played archwing in a couple weeks. Link to comment Share on other sites More sharing options...
Feallike Posted August 9, 2015 Share Posted August 9, 2015 Not in archwing missions. Your guns auto-regenerate ammo - there's no need. Unless there's been a change I don't know of, haven't played archwing in a couple weeks. Nope no change. Also yes it is stupid, you shouldn't have to basically reload every second. Link to comment Share on other sites More sharing options...
HunRii Posted August 9, 2015 Share Posted August 9, 2015 What really kills the grappler now is the really long wait before it reloads. Low ammo capacity, and crappy reload speed. I can't wait for it to be maxed out so I can shelve it. Link to comment Share on other sites More sharing options...
Firetempest Posted August 9, 2015 Share Posted August 9, 2015 Flak gun turned into a kinda but not shotgun with minimal aoe instead of pellets which would likely be more useful. May as well go the rest of the way and turn it into the Space Hek. Might be better off for it. Link to comment Share on other sites More sharing options...
goggles2 Posted August 9, 2015 Share Posted August 9, 2015 it wasnt a particularly great weapon to begin with with this seems like a pointless nerf.... its need more range and ammo Link to comment Share on other sites More sharing options...
Meneliki Posted August 9, 2015 Author Share Posted August 9, 2015 Well it seemed like a pretty cool weapon to begin with for me, the feel of it was epic. Now, not so much. Link to comment Share on other sites More sharing options...
KeylanX Posted August 9, 2015 Share Posted August 9, 2015 I guess the Weapon was never designed for Archwing... look at the small tunnels on Uranus, its clearly a Sharkwingweapon. But the ammo-nerf killed it even for Uranus! Link to comment Share on other sites More sharing options...
Snydrex Posted August 9, 2015 Share Posted August 9, 2015 It was bad before, and now it's... well, still bad, I guess. I remember the Veloticus being in a similar scenario a while back... Link to comment Share on other sites More sharing options...
Judgebanks Posted August 9, 2015 Share Posted August 9, 2015 Why does the Grattler have a projectile velocity that flies at a tenth of a Boltor-bolt without any mods to increase said projectile velocity? Who had the idea "Hey, you know what is great? A Slow firing, single target, non-hitscan weapon in space warfare!" Link to comment Share on other sites More sharing options...
Dreadwire Posted August 9, 2015 Share Posted August 9, 2015 use ammo mutation......and np.. Genius of the day Link to comment Share on other sites More sharing options...
ZombiePsycho Posted August 9, 2015 Share Posted August 9, 2015 Guess I will be sticking with velocitus, hmm. Link to comment Share on other sites More sharing options...
S0V3REiGN Posted August 9, 2015 Share Posted August 9, 2015 I guess they must have some sort of guideline that they follow in regards to explosive weapons only having a very limited amount of ammunition. Only explanation for such short sighted nerf, its almost like they didn't even play test the damn weapon after they cut down the ammunition. The speed at which you run out of ammo it's pretty absurd, shame because I like the concept of flack gun. Link to comment Share on other sites More sharing options...
KingTaro Posted August 9, 2015 Share Posted August 9, 2015 I agree, the nerf was taken too far. Made a post a while ago about it: https://forums.warframe.com/index.php?/topic/506583-extreme-grattler-nerf/ At the release the main issue with the gun was the range. It's alright in Sharkwing, but in Archwing, it didn't feel like there was any reason to use the gun when the enemies were pretty much at melee range. I guess the gun was meant for Sharkwing only, since it got released at the same time. But now, its magazine capacity received a pretty extreme nerf. From a 250 magazine to 25 sure can't be right. Was this intended? If it was, I'm really interested in the test runs that led to this conclusion. For such a low mag to work, you either need a reload mechanism, instead of recharge. Or the recharge needs to kick in much faster (lets say 0.5 - 1 sec). And it should kick in even when you're holding down the left-click, allowing the gun to shoot at least once every 0.5 - 1 sec at all time. I'm glad the explosion issue got fixed, but could the range and the magazine perhapse get another look? Link to comment Share on other sites More sharing options...
DraccoDoom Posted August 9, 2015 Share Posted August 9, 2015 (edited) You forget that its damage changed from MAGNETIC (of all things) to mostly Puncture, doing a total of 275 Damage compared to 200 MAGNETIC. But you're right, cant use Automatic Trigger on it I lose all ammo in 5 seconds so... ya. Yeah you loose ammo in 5 sek and then have to wait 4 sek for it to refill thanks to 2sek CD on reload before it even start reloading. BRILLIANT Edited August 9, 2015 by DraccoDoom Link to comment Share on other sites More sharing options...
Zareek Posted August 9, 2015 Share Posted August 9, 2015 I think they are making Archwing less appealing on purpose. They even incorporated elements from archwing into sharkwing, despite the community's dissatisfaction towards it. Now they release cool weapons but make them as bad as possible. Link to comment Share on other sites More sharing options...
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