BloodSage09 Posted August 19, 2015 Share Posted August 19, 2015 (edited) "The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times." what does this even mean? edit: just to clarify , before u could activate it 10 times and the damage stacked each time u used it. MEANING the damage stacked up to however many times u spammed it. How do people not understand this? (the comment directly below and all the people that upvoted it) Edited August 20, 2015 by BloodSage09 Link to comment Share on other sites More sharing options...
ZirilanOfTheClaw Posted August 19, 2015 Share Posted August 19, 2015 damage to stack up to 4 times this is a nerf for you? Link to comment Share on other sites More sharing options...
MagPrime Posted August 19, 2015 Share Posted August 19, 2015 If that's a nerf, we need more like it. Link to comment Share on other sites More sharing options...
BloodSage09 Posted August 19, 2015 Author Share Posted August 19, 2015 (edited) damage to stack up to 4 times this is a nerf for you? before it could stack up to 10 times or even more do u even play archwing? Edited August 19, 2015 by BloodSage09 Link to comment Share on other sites More sharing options...
Zaniux Posted August 19, 2015 Share Posted August 19, 2015 Yup, just tested it. Link to comment Share on other sites More sharing options...
TheGuyver Posted August 19, 2015 Share Posted August 19, 2015 It feels nerfed to me. Link to comment Share on other sites More sharing options...
Ninjamander Posted August 19, 2015 Share Posted August 19, 2015 https://forums.warframe.com/index.php?/topic/514266-update-172/ << The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.>> yup, nerf like excal. Link to comment Share on other sites More sharing options...
Z123FFSS89 Posted August 19, 2015 Share Posted August 19, 2015 pretty much.everyone knows you need atleast 10-15 thumpers for it to be of use Link to comment Share on other sites More sharing options...
Kaotyke Posted August 19, 2015 Share Posted August 19, 2015 Yup, just tested it. I'm afraid of going to test it, the Formas I used on it during the weekend... I'm going to facepalm ain't I? Link to comment Share on other sites More sharing options...
Zaniux Posted August 19, 2015 Share Posted August 19, 2015 I'm afraid of going to test it, the Formas I used on it during the weekend... I'm going to facepalm ain't I? Indeed Tenno. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 19, 2015 Share Posted August 19, 2015 It probably wasn't DE's intention to outright nerf it. It sounds like they were trying to keep the stacking particles from slowing down frame rates. Link to comment Share on other sites More sharing options...
BloodSage09 Posted August 19, 2015 Author Share Posted August 19, 2015 It probably wasn't DE's intention to outright nerf it. It sounds like they were trying to keep the stacking particles from slowing down frame rates. Riiiiiiiiiiiiiiiiight :/ Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted August 19, 2015 Share Posted August 19, 2015 It probably wasn't DE's intention to outright nerf it. It sounds like they were trying to keep the stacking particles from slowing down frame rates. Riiiiiiiiiiiiiiiiight :/ That's probably the most logical speculation I can think of with Archistopheles. They wouldn't just change something to intentionally piss people off. Though now it'll definitely be easier on my laptop when traveling. I wouldn't even try to an Archwing mission if I wasn't on my desktop, let alone an ODD run while bringing the old Kohm pre-hitscan. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 19, 2015 Share Posted August 19, 2015 Riiiiiiiiiiiiiiiiight :/ Hanlon's Razor, bro. Link to comment Share on other sites More sharing options...
AM-Bunny Posted August 19, 2015 Share Posted August 19, 2015 It probably wasn't DE's intention to outright nerf it. It sounds like they were trying to keep the stacking particles from slowing down frame rates. Don't be naiive. They were made aware of Elytron's capabilities, which they noted with a I'm sure the only reason it took them this long to address is their absolute loathing for anything related to Archwing. Link to comment Share on other sites More sharing options...
Kevlareater Posted August 19, 2015 Share Posted August 19, 2015 (edited) It's like they're *trying* to make sure Archwing is hated. damage to stack up to 4 times this is a nerf for you? I question if you've even used Elytron for long periods of time, if at all. *topic* Just gave Elytron a run in Caelus, Uranus. Definitely a nerf compared to before, and a heavy one at that. Elytron's sluggish even with a 9/10 Hyperion Thrusters, relatively worthless outside of interception and has blast damage in 3/4 of its abilities, and the Grineer's archwing units are resistant to blast. Thumper was it's only saving grace as the dozens of explosions was basically needed in order to hurt anything outside of Erpo, Earth. I guess I could always go speed demon and use the Itzal. Or once again totally ignore archwing. Edit: forgot to finish my first sentence. Edited August 19, 2015 by Kevlareater Link to comment Share on other sites More sharing options...
AM-Bunny Posted August 19, 2015 Share Posted August 19, 2015 Can we all just take a moment to laugh at this? Link to comment Share on other sites More sharing options...
Archistopheles Posted August 19, 2015 Share Posted August 19, 2015 Don't be naiive. They were made aware of Elytron's capabilities, which they noted with a I'm sure the only reason it took them this long to address is their absolute loathing for anything related to Archwing. You found me out. I'm actually captain of Team Itzal. #birdlifters Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted August 19, 2015 Share Posted August 19, 2015 Blast damage is so terrible in archwing. It only deals 16% to most enemies on Uranus interception. Previously you could stack up 10-15 Thumpers to deal some damage but 4 is way too low. Link to comment Share on other sites More sharing options...
(PSN)Onyxflamegod Posted August 19, 2015 Share Posted August 19, 2015 They wouldn't just change something to intentionally piss people off. Ha. Good one. Link to comment Share on other sites More sharing options...
Runtowin Posted August 19, 2015 Share Posted August 19, 2015 It probably wasn't DE's intention to outright nerf it. It sounds like they were trying to keep the stacking particles from slowing down frame rates. Their intention is to nerf it, they could just make them invisible based on your own Option. They did this with Mirage, why not Elytron and Kohm? Link to comment Share on other sites More sharing options...
Kaotyke Posted August 19, 2015 Share Posted August 19, 2015 (edited) Their intention is to nerf it, they could just make them invisible based on your own Option. They did this with Mirage, why not Elytron and Kohm? Because the Thumper has a HUGE range and I'm sure the rest of the squad would like to know where they are, that is no such problem with Kohm+Mirage which only Mirage has to look where she is shooting. That aside, I would like a raise to the Thumper's damage so if we stack it it makes a difference instead of taking mosquito bites off enemies. Edited August 19, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
(PSN)PeetSquared Posted August 19, 2015 Share Posted August 19, 2015 Like ten minutes ago, I got my last part for Elytron. This news is a bummer. Link to comment Share on other sites More sharing options...
Runtowin Posted August 20, 2015 Share Posted August 20, 2015 (edited) Because the Thumper has a HUGE range and I'm sure the rest of the squad would like to know where they are, that is no such problem with Kohm+Mirage which only Mirage has to look where she is shooting. To clarify a bit: If you lower that, Mirage's Prisma will has its particle "nerf-ed" to avoid frame rate drop, and any weapon used by Mirage's Hall of Mirror will lose its particle. But they only do this with Mirage and nothing else. My point is, when player set that setting to low, they could completely remove (or reduce) the explosion inside the bubble, leaving the bubble alone. That aside, I would like a raise to the Thumper's damage so if we stack it it makes a difference instead of taking mosquito bites off enemies. Agree. Also Blast Damage is overused. Edited August 20, 2015 by Runtowin Link to comment Share on other sites More sharing options...
RextintorZ Posted August 20, 2015 Share Posted August 20, 2015 (edited) If only they increased the damage now that you can only stack it up to 4 times. And I wonder if it stacks just with your Thumpers or with everyone else's as well. Edited August 20, 2015 by RextintorZ Link to comment Share on other sites More sharing options...
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