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What Type Of Weapon Do You Think Is Missing In Warframe?


Demdemeh
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An organic plasma gun / cannon. Thinking screamer-killers from 40K.

Heal gun

Mine layer

Torid bug fixes

Drill

Drill gun

Fist mounted pneumatic piston

Frame mounted pneumatic piston (think jackhammer, but held like a mini-gun)

Gun that shoots a slowing AoE

Gun which heals user when they shoot things

Mega Buster

Jaws of Life

Crotch Mounted Cannon

Nerf gun (for those who want a challenge. Think the duck gun from Custom Robo)

Gravi-gun (shoot people and they float towards the ceiling)

Bio-gun

BEEEEES gun

MDK / head mounted gun

Hard light gun (generate walls of hard light. Eats ammo every time it gets shot until the user runs dry and has to reload. Turn it on and run at enemies and you can barrel them backwards)

The Suck Kut

Heavy duty sound cannon

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  • 2 weeks later...

GORGON IS THE MINIGUN. haven't you guys noticed?

The Gorgon is more akin to a medium machinegun. A minigun/heavy cycler in Warframe should be a weapon with moving parts like the barrel and have innate punchthrough or knockback. The possible downside would be that it would be pretty damned heavy, and would slow your movement speed considerably in conjunction with how much base health you have. More health means the less it slows you down. This would give frames such as Rhino a place as a heavy weapons specialist.
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The Gorgon is more akin to a medium machinegun. A minigun/heavy cycler in Warframe should be a weapon with moving parts like the barrel and have innate punchthrough or knockback. The possible downside would be that it would be pretty damned heavy, and would slow your movement speed considerably in conjunction with how much base health you have. More health means the less it slows you down. This would give frames such as Rhino a place as a heavy weapons specialist.

Or you move with the same speed as always, but slows you down to a snail once you start firing to compensate for the recoil. Heavy frames would get reduced recoil and no speed reduction by default.

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Or you move with the same speed as always, but slows you down to a snail once you start firing to compensate for the recoil. Heavy frames would get reduced recoil and no speed reduction by default.

I don't see that as much of a downside though for using such a heavy weapon. For those who ADS and already lose movement speed in doing so, this will barely affect them at all.

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  • 2 weeks later...

Chainblades.

A hook-scythe that can be "charged" to throw at an enemy, wrap around their legs or neck, then drag them in dealing slash damage along the way

 

Wrist-mounted dart guns that deal innate high corrosive damage (passively silent)

 

A shoulder mounted accessory that targets whatever you attack (always aimed for the "head", but does not count toward headshot kills, innately silent)

 

Pulse gauntlets/Warframe-fitted energy dispensers (draws from separate energy reserves that auto-charges like an arch-gun)

 

An actual scythe that looks like a scythe, isn't slow, and has decent damage (maybe make a larger format of the Kama or just reskin the Hate to be the classic Grim Reaper's scythe/make the Ether Reaper a mechanized format of Death's Scythe/RWBY's mechanized scythe)

 

Nano-mite Swarm that encases your warframe when damage is taken and has the dual purpose of added shielding from kinetic damage and infectious contact towards enemies that spreads to cause damage over time (does not dim your view like the Infested Swarm Moas, only activates once your shield is fully depleted, does not disperse until damage taken exceeds 80% of your warframe's effective health or shields are fully restored)

 

Wrist-sheathed daggers with high toxic damage, but short range

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