Lightsmith Posted September 24, 2015 Share Posted September 24, 2015 You only need carrier if you are a newbie who is still starting out maybe.MR20 playing for 2 years, still use it, makes a nice laid back playing experience Link to comment Share on other sites More sharing options...
Omnimorph Posted September 24, 2015 Share Posted September 24, 2015 (edited) I like the idea some have mooted, of having a Mod for both Sentinels and Kubrows that hoovers up the shinies like the Carrier now does, with the Carrier's schtick being actually carrying (e.g. retaining blue balls over the limit, and dispensing them later). Sometimes, when I've died and my Carrier has died, I'm reminded what it was like having to "manually" pick everything up - and actually, in a way, it's a bit of a fun mini-game, and it's not so bad. The only problem is - efficiency and time taken. By the time you're late game and smelt all the roses at least once, you kind of resent any extra time it takes to do things. Which means that both you, and teammates, can't spend time finding optimal paths to "manually" pick stuff up on any mission type other than Defences really. Edited September 24, 2015 by Omnimorph Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted September 25, 2015 Share Posted September 25, 2015 The simple fix and already talked about on a dev stream is all sentinels get the vacuum ability easy and simple and is now something needed because its clear the only master race right now is carrier Link to comment Share on other sites More sharing options...
Etsoree Posted September 25, 2015 Share Posted September 25, 2015 Isn't there a mod for both Kubrow and Sentinel that's basically Loot Detector? Link to comment Share on other sites More sharing options...
MumblesMcphatty Posted September 25, 2015 Share Posted September 25, 2015 Wouldn't change a thing - a vast portion of the playerbase would still convince themselves that Carrier is the only "efficient" choice; that they play better than those without one (they don't!); and won't accept that all that "must have loot" is actually junk they didn't need anyway. There's nothing wrong with the rest of the companions - many of them are arguably more useful than Carrier once you get over the perpetuating BS detailed above. But like so many myths propagated by communities throughout history - it just keeps on going despite being wrong in so many ways. Link to comment Share on other sites More sharing options...
Laoshottie_X Posted September 25, 2015 Share Posted September 25, 2015 I would still use my carrier just because I dont need to look at the ground or map, just enemies. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted September 25, 2015 Share Posted September 25, 2015 Solution? Make other companions work as well as carrier. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted September 25, 2015 Share Posted September 25, 2015 Wouldn't change a thing - a vast portion of the playerbase would still convince themselves that Carrier is the only "efficient" choice; that they play better than those without one (they don't!); and won't accept that all that "must have loot" is actually junk they didn't need anyway. There's nothing wrong with the rest of the companions - many of them are arguably more useful than Carrier once you get over the perpetuating BS detailed above. But like so many myths propagated by communities throughout history - it just keeps on going despite being wrong in so many ways. this. x10. Only solutions i ever hear for carrier are basically buffs to powercreep/mindless play, with a new ability that will just make people want to use carrier even more. "hey, if you give all the companions vacuum and make carrier even BETTER, we wont use carrier"..what? Link to comment Share on other sites More sharing options...
BlueIstari Posted September 25, 2015 Share Posted September 25, 2015 I don't really see the need for a fix, as there is nothing at all wrong with the majority opting to use Carrier. There's no balance issue here, just players weighting convenience over actual offensive/defensive gains. Link to comment Share on other sites More sharing options...
Cubewano Posted September 25, 2015 Share Posted September 25, 2015 I feel like a better option would just be adding an innate pickup to all companions and just reworking the function of the companions that were meant for just that specific aspect. This is supposed to be a fast paced combat game, not a run around making sure you didn't miss the loot game. Though I wouldn't be against a mechanic similar to this for stationary defense missions, I don't feel like there's enough time to fully loot everything during those sorts of missions while also doing your part in helping the team. (could just make it so every five rotations or such all loot is auto collected for those who aren't considered afk) Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted September 25, 2015 Share Posted September 25, 2015 Carrier doesn't need to be "fixed" Link to comment Share on other sites More sharing options...
Laoshottie_X Posted September 25, 2015 Share Posted September 25, 2015 The reason carrier is used so much because anyone can do what the other sentinels do with their Warframes lol. The vacuum becomes a major quality of life enhancement. Link to comment Share on other sites More sharing options...
(PSN)Onyxflamegod Posted September 25, 2015 Share Posted September 25, 2015 I use carrier to get the loot drops inside walls in void missions, or from bad chest spawns. One time I had a rare box spawn in a wall and couldn't scan it, but on hitting it with an explosion and having my carrier get the loot, I got the items.Until DE fixes the bad or inconvenient spawns and stuff like that, the carrier stays. I'd be happy enough with a small 1 meter diameter loot magnet inherent to all companions solely for situations like this. You'll still have to be right next to the drop, you just don't have to physically stand directly on it. Just within arms reach. Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted September 25, 2015 Share Posted September 25, 2015 Make Vacuum universal mod and give carrier a different ability people will like. that's all de has to do. Link to comment Share on other sites More sharing options...
RunningTree3 Posted September 25, 2015 Share Posted September 25, 2015 The players could just have innate vacuum then replace vacuum on the carrier with something. The distance may have to be tweaked and be unaffected by mods otherwise we'll end up with another camping outbreak. give frame an innate vacuum, just like archwing and replace carrier's vacuum for something less convenient. How many mods and resources I missed because they go threw walls and can't pick them without carrier or greedy pull. Yes! I notice that Vacuum draws items towards the frame anyway. We do not have to "throw the baby out with the bath water" so to speak. A slightly wider innate pick-up radius on the frame similar to Archwing could ease those frustrating "close but not close enough" drop -- and then leave Carrier's Vacuum wide radius as-is for those who still prefer to play that way, or if a particular tactic or ammo-hungry gun warrants its use. I feel this would restore at least some balance. It would make selecting which companion to bring an actual choice between sacrificing one ability for another, without one being overwhelmingly the 'best'. Link to comment Share on other sites More sharing options...
BluelitHalo Posted September 25, 2015 Share Posted September 25, 2015 (edited) The situation is that Carrier (Prime) has a nice utility, but every other Companion's utility pales in comparison to that of Carrier. The ability to suck all nearby loot is just too good to pass up. We solve this by buffing/reworking other Companions. Edited September 25, 2015 by AzureEmulation Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 25, 2015 Share Posted September 25, 2015 Or picking up items in a small radius could be a default mechanic and not require a Sentinel at all. Honestly, in a game that's almost all about picking up loot you would think that we wouldn't have to use a very specific item (or companion) just to do something that should've been available from the get go. I'm actually a bit sad that the Devs just blew it off as "something only casual players need/use." Link to comment Share on other sites More sharing options...
(XBOX)MAXsandwich Posted September 25, 2015 Share Posted September 25, 2015 Theres nothing to " Fix " lolThe notion that it's Noobs, Casuals, Scrubs or some othere negitive term that only use the Carrier is complete BSI learned along time ago in other MMO's with companions that I DONT WANT companions aggroing or effecting the enemy spawns in any kind of way. Theyre mine to manipulate any way i see fit.The Warframe community is so full condecending snobs that it's laughable, as soon as somthing is overwhelmingly popular it's shat upon and those that use it are looked down upon. I im in a defense mission and letting the cryopod heal from dmg be letting a shield sentinel or some other npc stay alive and you companion kill's it.. guess what? YOUR THE SCRUB. Link to comment Share on other sites More sharing options...
Laoshottie_X Posted September 25, 2015 Share Posted September 25, 2015 (edited) I dont even equip striker on my carrier, seeing as I can handle damage, CC, and survivability on my own, thus vacuum is the BEST utility as sentinel can offer due to the design of the drop system. MANY f2p games have pets that WILL auto loot and it's ALWAYS a popular thing because it's one thing less to deal with. I kill and run around without looking at the ground and my carrier will do it's "job" Edited September 25, 2015 by TrueBuddhaBruh Link to comment Share on other sites More sharing options...
Kasumi- Posted September 25, 2015 Share Posted September 25, 2015 The only thing that would make people stop using carrier would be removing it from the game entirely But that's not happening Regardless I'm still only using Diriga and Helios Link to comment Share on other sites More sharing options...
Thumper3 Posted September 25, 2015 Share Posted September 25, 2015 The situation is that Carrier (Prime) has a nice utility, but every other Companion's utility pales in comparison to that of Carrier. The ability to suck all nearby loot is just too good to pass up. Actually, I find my Huras's ability to make me invisible aiding with stealth to be MUCH higher utility than some mindless vacuum following me around picking up loot that I can simply walk over myself. Carrier is for those that just want to rush through everything and see MISSION COMPLETE as fast as possible without actually taking part in the larger game. If all you want to do is run through a level and shoot bad guys, dust off your Nintendo and play some Contra. lol Carrier is like doing a book report with Cliff Notes......just a cheap shortcut. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted September 25, 2015 Share Posted September 25, 2015 (edited) Instead of fixing the carrier, perhaps they should concentrate on the other sentinel's precepts and actually make them interesting and useful. Edited September 25, 2015 by (PS4)FriendSharkey Link to comment Share on other sites More sharing options...
YasaiTsume Posted September 25, 2015 Share Posted September 25, 2015 I fix having to use Carrier by not using it. Touche' Link to comment Share on other sites More sharing options...
(PSN)obsidiancurse Posted September 25, 2015 Share Posted September 25, 2015 Actually, I find my Huras's ability to make me invisible aiding with stealth to be MUCH higher utility than some mindless vacuum following me around picking up loot that I can simply walk over myself. Carrier is for those that just want to rush through everything and see MISSION COMPLETE as fast as possible without actually taking part in the larger game. If all you want to do is run through a level and shoot bad guys, dust off your Nintendo and play some Contra. lol Carrier is like doing a book report with Cliff Notes......just a cheap shortcut. lol wut?Ok, if you want to sneak about a level not being seen, go play Metal Gear. Silly assumptions are silly. Link to comment Share on other sites More sharing options...
EetNotErn Posted September 25, 2015 Share Posted September 25, 2015 These types of threads make the false claim that vacuum is absolutely necessary that it needs to be innate to everything. Just because a majority of players use vacuum does not make it necessary, it's just that people are so used to the sentinel picking up stuff for them that they just can't go back to doing it themselves. People are always like this where they find it really hard to give up a convenience. Obviously DE still want drops to be a "physical" thing where we have to pick them up but Vacuum, even though it makes it a lot easier to do, requires you to use a specific sentinel instead of the others to use it. That's the sacrifice. You could argue that the other sentinels aren't worth using over Carrier, but suggesting that vacuum be innate to everything removes that sacrifice and to a degree makes the point of picking up drops pointless. Link to comment Share on other sites More sharing options...
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