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Feedback Megathread: Saryn Revisited.


[DE]Rebecca
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Summery of a reasent mission:

 

Saryn (while looking cool in her new flower dress) casts all kinds of abilities in hope that something, will kill the incomming horde´s

 

A frost passes by, throws out one ability 4, and saves the dame in distress.

 

-------

 

The syndicate aura burst from a weapon i was using did more dmg on mobs lvl 35+

 

Frost is actually a great example. Saryn needs to use all her energy and set up misma now with as many procs as possible to do about the same damage Frost does with Avalanche without the waste of time or energy.

 

Let's not talk much about Frost, though, they might nerf him too.

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Saryn isn't complex now, she's stupidly annoying now. In order to do damage you have to set up which takes time and energy. It didn't add any complexity, it just nerfed her and gave people a *way* to increase damage so they think we're not getting screwed. Moreover she can't even survive anymore and she's forced into melee and close combat. That's just hilariously bad design. Whoever thought of this toolkit had no idea what to do with her or what she did to begin with.

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I sure will. Just gotta build her now, put potatoe in there, around 5 formas...

Oh boy, i'm gonna go insane from all this Draco.

And then they will release Saryn Prime and all this effort will be wasted and i will have to go to draco AGAIN.

Oh boy, i'm in for a ride aren't i?

The game isn't all about Draco.

 

You don't HAVE to go to it at all.

Edited by Naith
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For real? Nope. Sold her months ago after rank 30 because did not found her to be fun for me. Or nice-looking...

Now, after rework, i'm actually interested in building her, but i'm afraid to do so because next prime access is most likely to be Saryn, which means all the formas and reactor that i'll put in her will be wasted.

So, i'll wait for Saryn Prime.

This will be a double win for me if she is as bad as you say she is. The devstream demonstartion seemed kinda nice. Not like i was expecting level 50 ancients to die in 2 seconds. They have plenty of health and 25% resist to toxin damage.

In the worst case: there is 3 whole months for her to be buffed before i'll play her.

End of thread and death to all your arguments....

 

Most of the people laudating the change are people who do not even actively play Saryn or justed hated her press 4 nuke room ability.

 

Why do people feel entitled to make threads and lecture people about stuff they DO NOT HAVE THE SLIGHTEST CLUE ABOUT? Theory crafting is one thing....actively experiencing something is quite different. 

Edited by Numbsky1
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She needs the Atlas treatment - vast buffs to all the numbers throughout her kit, with additional scaling elements.  The damage bonuses for toxin and miasma, for instance, should scale with power strength.  Or, Miasma should get a bonus to damage to ALL enemies in range based on how many enemies in range have toxin or viral on them.  Frankly, you can only move through most packs as fast as you kill the last enemy, so needed to literally apply toxin and viral to EVERY enemy to clear a pack is a non-starter.  If the bonus applied to everything, based on how many enemies you had tagged with toxin and viral, that would feel way better and you'd have innate scaling with enemy density and power range (hit more enemies -> bigger miasma bonus).

 

I think the kit has potential, but it's gutter tier with the current numbers and scaling.  Don't pretend that's not a nerf from old Saryn. 

The ability to scale with multiple enemies would make the entire kit seem much more useful. Other than the toggle on toxic lash, where it procs sort of like a channeled attack, this is by far my favorite suggestion. I mean getting 500% more damage to all targets in range after spreading toxin to 5 of them or 1000% if there is toxin and Viral sounds like something that is worth doing. Especially since if you missed an enemy with a proc they likely didn't take enough damage to be killed.

 

Side note she really does need a bit too much of everything right now. Hard to find a place to put in survivability, when you need efficiency, range, duration, and strength. Hopefully the changes above could ease the need for strength, and efficiency. Spores spreading on death is also something that would be very appreciated.

Edited by Unktena
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Ugh it's so annoying to have so many people bending over to the nerf always to hear "I don't play Saryn, but--". It's the same people that whined constantly about her being imbalanced because she could nuke a spot, as if their frames of choice didn't do the same anyway. It's just so annoying to get people trying to defend nerfing Saryn and talking as if having to use all your abilities in the most inefficient way imaginable is acceptable and having, STILL, a forced melee skill that you now need to use to maximize your damage on a frame that can no longer survive in the middle of a fight.

 

People keep saying that Saryn has all these combos and potential now never thinking how other frames do the same and more and do it better. There's no reason to play Saryn at all. At all. While you're setting up your "amazing combo" someone else already cleared up their room.

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End of thread and death to all your arguments....

Most of the people laudating the change are people who do not even actively play Saryn or justed hated her press 4 nuke room ability.

Why do people feel entitled to make threads and lecture people about stuff they DO NOT HAVE THE SLIGHTEST CLUE ABOUT? Theory crafting is one thing....actively experiencing something is quite different.

What clue? There is no clues. All saryns that i saw were using 4 and only 4, i'm not even sure if anybody ever used her 3rd.

I used her, quickly understood that there is no rewarding for pressing any other button than 4 which does not even work good without goddamn over9000 power strength builds and that's it.

The S#&$ was bad, it looked bad, it played bad... it was bad. Even if it was good.

Now it's not good, but at least it's not the S#&$.

I wonder if this makes sense to anyone but me.

Edited by Artek94
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Ugh it's so annoying to have so many people bending over to the nerf always to hear "I don't play Saryn, but--". It's the same people that whined constantly about her being imbalanced because she could nuke a spot, as if their frames of choice didn't do the same anyway. It's just so annoying to get people trying to defend nerfing Saryn and talking as if having to use all your abilities in the most inefficient way imaginable is acceptable and having, STILL, a forced melee skill that you now need to use to maximize your damage on a frame that can no longer survive in the middle of a fight.

People keep saying that Saryn has all these combos and potential now never thinking how other frames do the same and more and do it better. There's no reason to play Saryn at all. At all. While you're setting up your "amazing combo" someone else already cleared up their room.

Well, those "someone else" are waiting for a rework too, so very soon everyone will be clearing the room in the same pace.

And if you're talking about guns - it was always the case and it probably will be the case: guns > powers. Powers are just ammo savers and utility, yadi-yada.

I yet have to see a frame that performs well in dealing damage and doesnt seem to be broken.

Maybe Excalibur, but his Exalted Blade shares mods with melee weapons equiped, so that's understandable.

And synergising with Radial Blind ofc.

Edited by Artek94
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Revisited or not.....

Saryn abilities design is the WORST.

 

Poison-Toxin specialist supposes to bypass enemies defense but saryn can't

 

Viral proc was nerfed quite a while and even after revisited miasma is still stuck by shield and armor not to mention that it cant proc corrosive.

 

Scalability = 0

Usefulness = 0

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To begin saryn was an underrated frame which was fine, but after the mesa nerf she started to get some exposure, and then people started showing ways in which they felt was the best way to play her (press 4 to win)

 

People who just built her for pure damage and spammed miasma, made her to be boring and that’s all she was good for, clearly did not recognize her full potential. Miasma was strong but in their own right venom and molt had their uses and it depended on strategy to find the most effective way and time to use them. The rework is a nerf, anyone that says its not, im sorry you never played her well enough to see her potential.

 

Saryn is not even viable at any level, warframe is a fast action mmo hybrid, we do not have the luxury to setup combos to do the optimal amount of damage when your teammate are halfway through the map and obliterated everything, in short you cant, to much time is wasted in setting up and not enough time to kill anything, damage overtime is a great idea but in a fast paced action game we need direct damage not overtime damage

 

If people continue to post new ways to make warframe easier in term of exp grind and or resource grind you are begging DE for a giant train nerf , social media is the great downfall to this game 

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Fell asleep on Draco last night trying to get an instabuild saryn, but screw it, I borrowed my friend's account.

All I have to say is, is anyone waiting for the ticks? Because it seems like a crapton of damage over time is happening that no one here really noticed. I couldn't really tell in the Simaralcum because Toxic Lash + Spore 2 stronk, but doesn't Miasma force a toxin proc as well? For 7 seconds and 25% of base damage? Because I just used spore and toxic lash on a mix of Bombards heavy gunners and scorpions (along with the other one whose name escapes me) and just turned a corner and waited for everyone to die.

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the only issue I have with Saryn at the moment is molt's health. It died too quickly at high level, which is the same issue with iron skin. I know iron skin will get snow globe treatment soon but can we also have that for molt?.

Edited by Windy_Wind
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We will see that gradually every 1-press-AOE-insta-kill-frame will be changed to an need-to-use-more-skill-to-perform xxxxhit.

Why? Why did they even started with those skills when they are not comfortable how they get modded and used?

Why did they released Mesa with her ult like it was?

 

Meh, it's really so much more skill to use a combo instead of 1-press...obviously.

Let's set up the ahk...

 

What's next?

When all frames have been altered in that way, the focus will move to the frames who are statistically used too often.

Finally everything will be a pretty equally balanced sauce - well done DE!

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1. Energy consumption of the combos is way too high for the results especially compared to other frames

 

2. Armour buff, health nerf completely pointless, Saryn supposedly being used within melee range should have received a higher armour buff and a shield nerf to compensate. Alternatively get rid of the melee aspect completely and turn her into a true caster frame. Block buff completely pointless.

 

3. Spore needs to spread on affected enemy death.

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