Noxonion Posted February 5, 2016 Share Posted February 5, 2016 ..fix the Chesa Kubrow? Is this breed now viable?! Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player. Mods will be carried back to the player as normal.*hyperventilates* Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted February 5, 2016 Share Posted February 5, 2016 Partially. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted February 5, 2016 Share Posted February 5, 2016 Yep Link to comment Share on other sites More sharing options...
Domaik Posted February 5, 2016 Share Posted February 5, 2016 but doesnt he still get busy fighting enemies rather than collecting? Link to comment Share on other sites More sharing options...
unknow99 Posted February 5, 2016 Share Posted February 5, 2016 Space dogs still seem dumb & we still can't give them basic orders, so I still won't use them. They even want to add space cats... Not worth it if they'll have the same AI, in my opinion! :3 Link to comment Share on other sites More sharing options...
(XBOX)VehementCrusher Posted February 5, 2016 Share Posted February 5, 2016 I very interested in this one myself. I'm not going to see this update for awhile though since on console. Curious to see how significant of a change this really is. Link to comment Share on other sites More sharing options...
(PSN)AngelShur Posted February 5, 2016 Share Posted February 5, 2016 Yup. now you can choose between your Chesa and your Carrier Pime. Link to comment Share on other sites More sharing options...
YasaiTsume Posted February 5, 2016 Share Posted February 5, 2016 That little runt is still gonna run away with my Rare Mod and I still have to chase it. I'm so angry from chasing my friend's Chesa. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted February 5, 2016 Share Posted February 5, 2016 Partially. Don't see why mods can't be instant either. I'd totally use Chesa over carrier if this was case. Okay, I'd probably use Chesa for a day, get sick of reviving the dumb thing and switch to Carrier. Link to comment Share on other sites More sharing options...
SilvaDreams Posted February 5, 2016 Share Posted February 5, 2016 but doesnt he still get busy fighting enemies rather than collecting?Put the mods in the correct order and no. Make sure the utilities are in the first slots so they take priority. Link to comment Share on other sites More sharing options...
Noxonion Posted February 5, 2016 Author Share Posted February 5, 2016 That little runt is still gonna run away with my Rare Mod and I still have to chase it. I'm so angry from chasing my friend's Chesa. Kavats wouldn't even give you the mod. They would hide it where you can never reach it :D Link to comment Share on other sites More sharing options...
ClinkzEastwood Posted February 5, 2016 Share Posted February 5, 2016 Can't hear you over the sound of my carrier vaccuming everything. Link to comment Share on other sites More sharing options...
Noxonion Posted February 5, 2016 Author Share Posted February 5, 2016 Can't hear you over the sound of my carrier vaccuming everything. I'll stuff my carrier in my Sunika kubrow, so it would devour loot and shoot shotgun shells out of it's mouth! I'll see how you like that! /wishfulthinking Link to comment Share on other sites More sharing options...
ScorpDK Posted February 5, 2016 Share Posted February 5, 2016 Space dogs still seem dumb & we still can't give them basic orders, so I still won't use them. They even want to add space cats... Not worth it if they'll have the same AI, in my opinion! :3 Cats act on their own at all times, dogs can be properly trained. It would only make sense for them to go bonkers :P But in all honesty, AI is and remains the biggest issue with both enemies and our companions. Kubrows, Grineer Attack-Pigs and MOA all still suffer from their own movement speed, getting stuck or running in circles because they try to get to a point and can't because their turning rate is too low at their maximum speed to get there. If only they learned to slow down. Kubrows need a (Radial) interaction menu (hold Use while aiming at them or a distant target/location) to tell them what combat stance to assume (Passive, Defensive, Offensive, Stealth), to go to a set location, hold position, etc. Passive Kubrows would use their non-attack skills and ignore all enemies even if they get attacked. Stealth Kubrows would attempt to avoid entering an enemy's line of sight / vision cone by moving out of the way. Smart AI, yanno? Probably just wishful thinking :P Link to comment Share on other sites More sharing options...
(PSN)Ninja_Reaper_916 Posted February 5, 2016 Share Posted February 5, 2016 Why do they need to bring mods back? Why only a halfew .... you know what fix? Meh Link to comment Share on other sites More sharing options...
unknow99 Posted February 5, 2016 Share Posted February 5, 2016 Cats act on their own at all times, dogs can be properly trained. It would only make sense for them to go bonkers :P But in all honesty, AI is and remains the biggest issue with both enemies and our companions. Kubrows, Grineer Attack-Pigs and MOA all still suffer from their own movement speed, getting stuck or running in circles because they try to get to a point and can't because their turning rate is too low at their maximum speed to get there. If only they learned to slow down. Kubrows need a (Radial) interaction menu (hold Use while aiming at them or a distant target/location) to tell them what combat stance to assume (Passive, Defensive, Offensive, Stealth), to go to a set location, hold position, etc. Passive Kubrows would use their non-attack skills and ignore all enemies even if they get attacked. Stealth Kubrows would attempt to avoid entering an enemy's line of sight / vision cone by moving out of the way. Smart AI, yanno? Probably just wishful thinking :P You nailed it. That's what we need : a wheel just like the emotes one, but for orders like "defend this point", "attack this guy", "enter sneaking around mode", "take your cookie, gooood boyyy", etc... This would add way more strategy to them, in my opinion! :) Link to comment Share on other sites More sharing options...
StinkyPygmy Posted February 5, 2016 Share Posted February 5, 2016 (edited) Cats act on their own at all times, dogs can be properly trained. It would only make sense for them to go bonkers :P But in all honesty, AI is and remains the biggest issue with both enemies and our companions. Kubrows, Grineer Attack-Pigs and MOA all still suffer from their own movement speed, getting stuck or running in circles because they try to get to a point and can't because their turning rate is too low at their maximum speed to get there. If only they learned to slow down. Kubrows need a (Radial) interaction menu (hold Use while aiming at them or a distant target/location) to tell them what combat stance to assume (Passive, Defensive, Offensive, Stealth), to go to a set location, hold position, etc. Passive Kubrows would use their non-attack skills and ignore all enemies even if they get attacked. Stealth Kubrows would attempt to avoid entering an enemy's line of sight / vision cone by moving out of the way. Smart AI, yanno? Probably just wishful thinking :P You know I remember a widely popular thread (which IMO was one of the stupidest premises I've read on the forums) a while ago that essentially suggested that WF doesn't need better AI, just better dumb enemies. Now to be fair they were actuality suggesting DE improve enemy mechanics which by default generally includes better AI, but eh, semantics. DE seemed to agree, so I'm not too sure how high even semi-functional AI is on their list of things to do. I mean, DE wouldn't nearly feel as much that they have to rely on mostly bad mechanics/enemy abilities if AI for both allies and enemies was remotely decent. Judging by the current trend of things, I'm not sure Kubrows will be getting AI tweaks, or at least ones that make much of a difference, any time soon. *sigh* A Tenno can dream.... Edited February 5, 2016 by StinkyPygmy Link to comment Share on other sites More sharing options...
(PSN)Nocure-fd Posted February 5, 2016 Share Posted February 5, 2016 Until they remove the wait time (or credit payment) on changing Kubrows, I can't ever see myself using them. I don't really understand what its supposed to achieve. Link to comment Share on other sites More sharing options...
Swailwort Posted February 5, 2016 Share Posted February 5, 2016 ..fix the Chesa Kubrow? Is this breed now viable?! Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player. Mods will be carried back to the player as normal.*hyperventilates* More or less... Time to grind those Eggs and Pray for not another Sunika, lol Link to comment Share on other sites More sharing options...
Noxonion Posted February 5, 2016 Author Share Posted February 5, 2016 More or less... Time to grind those Eggs and Pray for not another Sunika, lol I want a Sahasa so bad :( They're probably the best kubrow Link to comment Share on other sites More sharing options...
Free_T-Shirts Posted February 5, 2016 Share Posted February 5, 2016 I did like 80% tank for my Chesa Kubrow. So hes pretty much a utility tank because of the disarm and picking up dropped stuff. The disarm I found is pretty good for late game on those heavy gunner and etc. Link to comment Share on other sites More sharing options...
Allenaattori Posted February 5, 2016 Share Posted February 5, 2016 Yup. now you can choose between your Chesa and your Carrier Pime. Still a mile far away from Carrier/Prime Link to comment Share on other sites More sharing options...
Inugami8 Posted February 5, 2016 Share Posted February 5, 2016 I would use my chesa if she set a priority to each drop. Something like: Highest 1. Rare mod 2. Mod 3. Life support 4. Energy/Health depending on which one I'm missing the most 5. Ammo Lowest Did I miss anything? I don't remember if they can pick batteries for excavators, if so then that would be under ammo. Link to comment Share on other sites More sharing options...
The_Mustachio Posted February 5, 2016 Share Posted February 5, 2016 That little runt is still gonna run away with my Rare Mod and I still have to chase it. I'm so angry from chasing my friend's Chesa. My Chesa did this during the last event. She grabbed the Acolytes drop and ran off. All my team mates were chasing after her. All I could hear in my head was the Benny Hill theme song playing. Good times, good times! Link to comment Share on other sites More sharing options...
mannequin0 Posted February 5, 2016 Share Posted February 5, 2016 I want a Sahasa so bad :( They're probably the best kubrow I get those left and right. Still have one in stasis. Won't consign him because he was the first kubrow I bred. Link to comment Share on other sites More sharing options...
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