Kobi_Blade Posted February 12, 2016 Share Posted February 12, 2016 (edited) Way to make an event, restrict it to end game players that have all the planets. Warframe is going downhill the more time it passes. Also the focus changes are ridiculous, and go against everything the players asked, is it that hard to make Warframe work and be fun? Instead DE keeps making Warframe a frustrating and boring experience. Edited February 12, 2016 by JoseSnake Link to comment Share on other sites More sharing options...
3thereal Posted February 12, 2016 Share Posted February 12, 2016 Tactical alert for a potato and Increased Focus Grind! Enjoy Link to comment Share on other sites More sharing options...
Khormalys Posted February 12, 2016 Share Posted February 12, 2016 (edited) Added to notes 09:39 AM EST 12/02. Focus Convergence and Focus Gain changes: As per above, Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1: Normal Lens: 1.25% without Convergence Normal Lens: 7.5% with Convergence (multiplied by 6) Greater Lens: 1.75% without Convergence Greater Lens : 10.5% with Convergence (multiplied by 6) Give me my plat back!!! Edited February 12, 2016 by khydhy Link to comment Share on other sites More sharing options...
3135828 Posted February 12, 2016 Share Posted February 12, 2016 Firstly, at least doubling current Focus gains with keeping the system would be great. Secondly, a way less ragy version of my comment towards Bursas would be: "Fix them already, that ain't a Survival, why are they spawning every 30 seconds with their levels rising?!" Link to comment Share on other sites More sharing options...
Bladereap3r Posted February 12, 2016 Share Posted February 12, 2016 TYVM for this latest patch Dev's Link to comment Share on other sites More sharing options...
Torregar Posted February 12, 2016 Share Posted February 12, 2016 The Alert fight blows up on host migration, mission fails. Link to comment Share on other sites More sharing options...
unmog Posted February 12, 2016 Share Posted February 12, 2016 (edited) The good= People share focus finally like it shoulda been from the start. The bad= Focus farming takes EVEN LONGER now because the slipped in Nerf to Lenses making 1/4 of what we used to, the 45 seconds of focus buff is nice but only gives 50% more of what we used to be getting for that time, meaning the 180/300 seconds we wait we're overall getting less exp. Oh, also my Vazarin mastery used to be 75 seconds shorter cooldown, now its 60 seconds, not cool. Edited February 12, 2016 by unmog Link to comment Share on other sites More sharing options...
w4th333up Posted February 12, 2016 Share Posted February 12, 2016 T.T no me dieron los nucleos de fusion en ningun momento pls arreglen eso no me dio ni cuando termine la sortie T.T Link to comment Share on other sites More sharing options...
akiem Posted February 12, 2016 Share Posted February 12, 2016 I want to mention a bug, if it isnt new, i noticed only on last update. When you are already activated your focus and a host migration occurs, your passives are removed and you have to wait for activate them again. Link to comment Share on other sites More sharing options...
eprstt Posted February 12, 2016 Share Posted February 12, 2016 ... Oh, also my Vazarin mastery used to be 75 seconds shorter cooldown, now its 60 seconds, not cool. heh, 2nd who find that. by all 12 pages. cool. hello mate. Dear Devs, You can keep doing shadow nerfs - no one (or something about) see. Link to comment Share on other sites More sharing options...
Rydian Posted February 12, 2016 Share Posted February 12, 2016 Okay wow, those focus changes are worse. I can understand the idea of trying to encourage players to run around and pick up the boosters instead of standing around (thus non-boosted rates being low), but when the boosted rates aren't enough to make up the difference given for the amount of time in each mode (RHuckebein's explanation), that's a nerf. That's a punishment instead of encouragement. A punishment that hits players that weren't even doing anything wrong to begin with. Rare and reinforced container spawn rate and spots in normal missions, amount of credits dropped from them. And sources/details/timelines? (PMs are on if needed.) Link to comment Share on other sites More sharing options...
VanguardT-EN- Posted February 12, 2016 Share Posted February 12, 2016 heh, 2nd who find that. by all 12 pages. cool. hello mate. Dear Devs, You can keep doing shadow nerfs - no one (or something about) see. This happened to other trees, as far as i know. Link to comment Share on other sites More sharing options...
2Peter3Nine Posted February 13, 2016 Share Posted February 13, 2016 The new Boss fight contains everything that makes boss fights annoying. Tanky sponge boss? Check. Boss hits like a truck? Check. Invincible most of the time? Check. Pit of death surrounding the fighting area? Check. Have to deal with minions while fighting the Boss? Check. Have to do a somewhat complex thing to make the boss vulnerable, but only for a short time? Check. (you need wait for a bursa to spawn in one of the balconies with a laser wall.) (then hack a terminal one a platform on the same side of the room but isn't actually right next to it.) (you then need to stun the bursa, then hack it.) (the bursa will become an ally and help fight the razorback.) (you need the bursa to get under the razorback and throw a tantrum to stun the razorback.) (but it's only stunned for like, 2 seconds.) (repeat till razorback is dead.) Link to comment Share on other sites More sharing options...
mishli Posted February 13, 2016 Share Posted February 13, 2016 wait a minute... why nerf focus gain so hard? i like that we can get passive focus... but why nerf the lenses? i'd rather not have the convergence and just get the same amount of focus we used to... the convergence is kinda fun, but feels bad if it spawns 4 rooms over and you can't find any enemies or you don't get all the kills when you pick it up... why not make convergence only a 3x boost and return the lenses back to where they were? Link to comment Share on other sites More sharing options...
mishli Posted February 13, 2016 Share Posted February 13, 2016 (edited) please DE, if there's one thing i learned from playing lots of other games, things will go so much better if you tell us about all the changes, even if people are unhappy with a change (like the focus gain, etc) please don't sneak out and change it without telling us, that will just go from angering players to enraging them. I think i can see what was intended by nerfing the lenses, because players can now get passive affinity (from allies) if the lenses hadn't been changed, arguably this would have led to rediculously high focus numbers. However there are a few issues: with the convergence spawning for everyone at once, people are fighting to get kills so they get the most out of their convergence. But this really really hit anyone who is well geared/likes to solo for their focus What if, instead, they made the lenses give LESS passive xp for other people's kills, then still the normal value for the own player's kill? or maybe 2% instead of 2.5? i can understand a small nerf because of the new passive xp, but cutting it in half when it's already so low feels like a slap in the face Edited February 13, 2016 by mishli Link to comment Share on other sites More sharing options...
Katinka Posted February 13, 2016 Share Posted February 13, 2016 Added to notes 09:39 AM EST 12/02. Focus Convergence and Focus Gain changes: As per above, Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1: Normal Lens: 1.25% without Convergence Normal Lens: 7.5% with Convergence (multiplied by 6) Greater Lens: 1.75% without Convergence Greater Lens : 10.5% with Convergence (multiplied by 6) Um... What? So that wasn't a bug? That's a fairly major change to have not mentioned straight away. Why such a drastic reduction and extreme multiplier? I guess it'll make more people actually care about grabbing the Convergence since without it their progression will be crippled but I don't think anyone was asking for GTA style kill frenzies. From what I saw people wanted shared affinity to count so we could play in a more cooperative manner and not be racing each other for kills. Nice and simple. Instead we get reduced Focus gains and a need for tokens that let us get a 50% bonus on what we used to get for such a short time that we are back to rushing for as many kills as we can get as quick as we can get. Sorry, but I fail to see how Convergence is going to improve gameplay and not feel like a chore, especially when they can spawn up to two tiles away, sometimes making them a risk to chase in objective based missions. Link to comment Share on other sites More sharing options...
SuzukaA1 Posted February 13, 2016 Share Posted February 13, 2016 As a Mastery Rank 19 player I want to say, it's because of miserable grindy content like this have I do not plan on giving DE any money in the future. I sent 30 minutes in the mission with people who know how to kill the boss, and yet it took 30 minutes. Then when we are FINALLY able to extract the doors lock, we hack the panel...and the doors never unlocked. Host migration did nothing. Do you even test your own content? Link to comment Share on other sites More sharing options...
dendroaspis84 Posted February 13, 2016 Share Posted February 13, 2016 (edited) I agree, this is the worst hotfix ever! Convergence sucks, cause it spawns too far away from me & it's distracting me during the missions and even making it not worth picking up, not saying anything about earning focus, which became even worse thx to this hotfix... Developers, I think it will be better idea, if you post polls here before making such important changes, to see does majority of us like it or not & I hope you care about our opinion, because if not, you will loose players. No one wants to play a game which is becoming more frustrating, rather than pleasurable. P.S. Remove this "Convergence" at all & bring back to us our old focus system!!! Edited February 13, 2016 by dendroaspis84 Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted February 13, 2016 Share Posted February 13, 2016 Sorties will give 25 R5 Fusion Cores upon completion in addition to a prize from the Sortie Season from now until February 16th when Divine Will ends. Praise the Void! Please make it permanent. Otherwise sorties will be dead again the moment TA ends. Link to comment Share on other sites More sharing options...
TheFe91 Posted February 13, 2016 Share Posted February 13, 2016 Want to know why After the second run, he gave everyone Breach Loader except for me (giving Malignant Force!!!) Link to comment Share on other sites More sharing options...
Kalvorax Posted February 13, 2016 Share Posted February 13, 2016 People think it's been really bad but maybe they don't realize how decent it is in practice. I did some quick solo missions on sedna, used the convergence boosters, got over 1000 focus. Did another run similarily without picking up any convergence, didn't even get 100 focus. thats not the point.....we should not be FORCED to have to use the bloody pickups to get focus.....it was ridiculous of DE to nerf the lens..especially since they rewarded so little focus per affinity anyways....AND..increased the daily cap to 100k Link to comment Share on other sites More sharing options...
MistressMoonpaw Posted February 13, 2016 Share Posted February 13, 2016 thats not the point.....we should not be FORCED to have to use the bloody pickups to get focus.....it was ridiculous of DE to nerf the lens..especially since they rewarded so little focus per affinity anyways....AND..increased the daily cap to 100k focus gain is dead now, time to move on to a different game for me. thats the last straw really Link to comment Share on other sites More sharing options...
Gatharian Posted February 13, 2016 Share Posted February 13, 2016 Link to comment Share on other sites More sharing options...
ToxicSonata Posted February 13, 2016 Share Posted February 13, 2016 Still didn't fix Stug projectiles getting stuck in mid-air. At least now I can aim a gun that can't do any damage I suppose. Link to comment Share on other sites More sharing options...
-cS-dalonico Posted February 13, 2016 Share Posted February 13, 2016 you had to nerf it? Link to comment Share on other sites More sharing options...
Recommended Posts