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Update 18.13.0: TennoGen, Passives, & Reworks 


[DE]Megan
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2 minutes ago, SP3CT3R7 said:

OK So I'm not sure if this was intentional or not, but I was running the (very) generous Gift From Lotus Alerts, and there was an Ash there. No bigggie, except when he used his #4, it for some reason targeted me as an enemy as well -.- I thought it was  a lag thing so I moved on. Shorty after, a clanmate and I were running void missions. Again, nothing out of the ordinary, I was running the (smexy) Saryn Prime and he had Excal, we both had excellent connection and basically no latency. We ran into a hall and he was cornered by enemies, so I decided to melee the Corrupted around him and I got them-except for one thing: I ended up performing a stealth kill manuver, ON HIM. Yes, Saryn kicked his leg and shoved Broken War through his back. Explain how this happened, or is it a bug???

This is called radiation damage, it makes you attack your own teammates. Just as the enemies do.

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Been trying things out post nerfworks. Please please please, DE, do what you say you'll do. Listen to the community make good changes. Stop ignoring everybody. I know there's a lot to sift through, but last time I checked you had community managers to be looking into their complaints. Don't just ignore or suppress this. Your community is outraged. You need to make the game more enjoyable, not less enjoyable. You can't just nerf without giving in return, either making the annoying enemies easier or buffing things to counteract nerf reworks.

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Just now, RedlineReform said:

Thats called a "Radiation Proc" Death lasers can cause them. And in the Proxy Retribution hyena can proc you.

It could also be that, but I was once affected by a non proced ash before, I think it's more due to latency

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1 minute ago, RedlineReform said:

Thats called a "Radiation Proc" Death lasers can cause them. And in the Proxy Retribution hyena can proc you.

Wait, Radiation procs actually allow you to hurt allies? I legit did not know this, mostly because it's never actually happened O_o

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2 minutes ago, -CM-Emptiness said:

Depends on what he plays. If he only does end-game then its perfectly justified.

End game spammer or no, there is no excuse or justification for behaving in such a way. DE's trying to make it so each warframe's abilities are all useful and interact rather then just, as is the case with excalibur "Use one ability and one ability only becaue it does everything every with no drawbacks."

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5 minutes ago, Huthalion said:

a>14wgqu

While i like some changes, most of them make it even harder now to get into a long run.

At the moment the only really fun thing to do for me, is to do some 2h+ runs and thats now literally impossible with the Mag nerf.

Seriously DE, you make us weaker and the enemies stronger all the time.

It's only fun for you cause you can cheese enemies, with map wide infinite control. You can still have fun by playing with other warframes, trying new builds and using non canon weapons(good ones, that people don't use because there are "better ones out there")

Edited by DreadWarlock
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5 hours ago, [DE]Megan said:

Interception Changes
•    With the new shared Tenno Affinity aura HUD indicator, Interception missions will no longer apply a Affinity radius multiplier. The HUD now clearly indicates if you are within range of your fellow Tenno to gain the shared Tenno Affinity. This change will still encourage players to spread out amongst the map, but to also be aware of the shared Affinity Limits. 

On the Cerebus map each point is over 80m away from each other. I do not see how this change will "Encourage players to spread out amongst the map". You simply cannot be in range of each other without losing points on the map. 

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i'me for the most part loving the new changes to the volt the  new passive ability and carrying the shield is amazing, but the shock ability seems much weaker and chains far less, making it even more useless than it was before, and the speed ability has a slightly shorter duration with my current build from 20s to 16s, quite a drastic change in my opinion, is it possible these could get remedied.

 

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Well one way i am happy to see that these nerfs will help bring more variety to the game while choosing frames for the game modes *no more default ones*

its still sad to see the nerfs though :x (cant make up my mind)

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1 minute ago, Talithan said:

End game spammer or no, there is no excuse or justification for behaving in such a way. DE's trying to make it so each warframe's abilities are all useful and interact rather then just, as is the case with excalibur "Use one ability and one ability only becaue it does everything every with no drawbacks."

Don't take this too personally, its his account and his time. You might not agree with his reasoning, but please don't uphold your opinions as if they are absolute. Simply put, it is justified for him. And you might want to look again into 'specialisation' in end game. As for me personally, its too much of a hassle in the current stage.

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1 minute ago, Talithan said:

End game spammer or no, there is no excuse or justification for behaving in such a way. DE's trying to make it so each warframe's abilities are all useful and interact rather then just, as is the case with excalibur "Use one ability and one ability only becaue it does everything every with no drawbacks."

Ever heard about Specialization? This "Rework" just ruin it

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1 minute ago, DreadWarlock said:

It's only fun for you cause you can cheese enemies, with map wide infinite control. You can still have fun by playing with other warframes, trying new builds and using non canon weapons(good ones, that people don't use because there are "better ones out there"

Have you even played to 2h once? you cant kill anyone because they got so much health/shield/armor. The only thing that could kill them was the scaling shield polarize.

Instead to give us more of %-based abilities, they even remove the few we have.

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Just now, -CM-Emptiness said:

Don't take this too personally, its his account and his time. You might not agree with his reasoning, but please don't uphold your opinions as if they are absolute. Simply put, it is justified for him. And you might want to look again into 'specialisation' in end game. As for me personally, its too much of a hassle in the current stage.

Friendly reminder that I've been round since 2013 and have over 1700 hours logged.

Regardless of account, regardless of what it is you do, there is zero, ZERO, reason to believe that some changes are the bloody end of the world for your character. I'd expect a veteran to react with a more level head and actually see how stuff works before condemning DE for changing something.

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All These people dis-ing on the Nerfs to Frames and Buffs to enemies, its almost like no one has played a real game before, im sorry. but going into a Sortie and out right dominating without struggle, out right sucks. 

I don't know about you guys, but when I kill a decked out enemy (like a level 100 enemy), i want to feel like i did something and not just shrug it off like it was just another mission, or just another kill.

Edited by Kairo-Kuraku
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2 minutes ago, --RV--Rumara said:

Ever heard about Specialization? This "Rework" just ruin it

Each WARFRAME has it's own specialization, (or it should at least, because each Frame has it's own theme and skill set that defines it),  and DE is trying to reinforce that rather than reinforcing Specialization around ONE specific ability because it's just that good.

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Everyone is *@##$ing like its the end of the world and here I am still enjoying the game as if nothing happened.

Warframe is an Action TPS. Even if you have the most uber and meta build of builds, you would still get your &#! kicked if your input was just going W+M1 (Forward + Left Mouse) through a Raid or any high-level mission for that matter. In other words...

Git Gud.

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I think this kind of kills the way I did play & enjoy Trinity... :( 
To explain - this game is not a WoW or similarly flowing game. It's bound to happen for the teammates to spread across the map. This 'affinity range' for healing basically turns Trinity into having to stick close to the teammates, and not getting to do much, aside of being passive observer & button-masher. Before, I had other ways in front of me, as to how to play her. This just.. is a bad step. 

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About the Mag:  I like the way she feels, but I wonder if there's any reason to use her anymore.  Shield stripping was her go-to thing.  The fact that it did nothing was why she was limited to just Corpus.  Now Polarize is capable of annoying Grineer and Coprus alike, but it isn't really useful against either, naking her a bit of a generalist.  This means she has no place in Sorties at all, I'm afraid.

As for Volt:  He's dead Jim.  Okay, so it's more complicated than that, but "schizophrenia" shouldn't feel like the central theme.

-Shock is what it was.  I love Shock.  The fact that it now works with other abilities sounds great.  I just wish those other abilities were anywhere near as good as this.

-Speed...  Okay, here's the problem:  Volt is slow.  You have to stack Power Strength for Speed, period.  HOWEVER, if you don't build for everything BUT Strength then your other moves are radically less useful.  Now I have to chose what moves are going to be used AT ALL.  This isn't a good feeling whatsoever.

-Electric Shield is RADICALLY improved visually, but with only 4 ES max we have a REAL problem.  I will NEVER carry this thing either, as the drain makes this an actively detrimental choice.  IF the energy cost were lessened or removed it'd be worth considering, and since ES appears to detonate grenades on contact without guarding us from any form of radial damage whatsoever...  well, it wouldn't be unbalanced either.

-Discharge doesn't work woth itself, because it requires a grouping utility Volt lacks totally to do anything.  Worse, I have to STOP moving to use it, because it's cast-locked if I'm so much as standing on a wonkey texture.  Air-cast locks can KILL the usefulness of a move, but with the other problems I can assure you this is not an issue.  Discharge is all the schizophrenia we were hoping to be done with distilled into one move.

-Volt's passive constantly discharging on basically every action makes it a bit worthless.  What's the purpose to this even?

TL;DR:

Shock is shock,

Speed requires a dead build.

The few Electric Shields I can throw will ALWAYS just sit there (unless the drain is removed)

Discharge...  I have no idea what this move is supposed to do, and I get the feeling nobody else does either.  Without any grouping utility in Volt's kit there is no way to really use this to any of it's potential, so it is almost always a useless expenditure of energy..

Passive: I loved the story behind this, but what a waste of a great idea...  I can't charge it up because I have to keep constantly shooting in this game, so it's never there.

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5 hours ago, [DE]Megan said:

Nova Visage Skin and Helmet by Hitsu San

Nova visage has uncolorable regions as well as large areas covered various shades of the primary cover. It would be nice if we could see the colorable regions before we purchase.

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3 minutes ago, Talithan said:

Friendly reminder that I've been round since 2013 and have over 1700 hours logged.

Regardless of account, regardless of what it is you do, there is zero, ZERO, reason to believe that some changes are the bloody end of the world for your character. I'd expect a veteran to react with a more level head and actually see how stuff works before condemning DE for changing something.

lol. You didn't read my post, so I'll break it down for you. 

"Friendly reminder that I've been round since 2013 and have over 1700 hours logged. "

The update just arrived, previous experience up to 2013 is irrelevant.

"Regardless of account, regardless of what it is you do, there is zero, ZERO, reason to believe that some changes are the bloody end of the world for your character."

Exaggeration. And opinion. If there are people who believe there is reason to do so, that statement is just your personal notion, and not a fact. 

"I'd expect a veteran to react with a more level head and actually see how stuff works before condemning DE for changing something. "

I'd also expect a veteran to respond with more courtesy like one founder did to the same post.

"" DE's trying to make it so each warframe's abilities are all useful and interact rather then just, as is the case with excalibur "Use one ability and one ability only becaue it does everything every with no drawbacks." ""

Key word: "TRYING" As per my previous post, look into 'specialisation' in end game. Also, "trying" is not synonymous with "success". Given the general atmosphere of this forum, I'd say "success" isn't the word to describe this update. Perhaps, in the future, that is to say, until Damage 3.0 and reduced enemy scaling come out, this update may be seen as necessary and correct, but until then that statement doesn't prove anything.

Have a nice day :)

 

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I prefer the Volt's shield before the update. ;-;

Edit: I refer to the design.

And the energy drain when Volt is carrying the shield is really bad, because of the energy drain is a bad choice to carry that shiled, is better to leave it there and spawn another when I need.
 

Edited by Koda39
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