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Update 18.13.0: TennoGen, Passives, & Reworks 


[DE]Megan
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21 minutes ago, Talithan said:

Friendly reminder that I've been round since 2013 and have over 1700 hours logged.

Your credibility went down the drain when you didn't know what a rad proc does.

Go run some LoR's

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2 minutes ago, -CM-Emptiness said:

lol. You didn't read my post, so I'll break it down for you. 

"Friendly reminder that I've been round since 2013 and have over 1700 hours logged. "

The update just arrived, previous experience up to 2013 is irrelevant.

"Regardless of account, regardless of what it is you do, there is zero, ZERO, reason to believe that some changes are the bloody end of the world for your character."

Exaggeration. And opinion. If there are people who believe there is reason to do so, that statement is just your personal notion, and not a fact. 

"I'd expect a veteran to react with a more level head and actually see how stuff works before condemning DE for changing something. "

I'd also expect a veteran to respond with more courtesy like one founder did to the same post.

"" DE's trying to make it so each warframe's abilities are all useful and interact rather then just, as is the case with excalibur "Use one ability and one ability only becaue it does everything every with no drawbacks." ""

Key word: "TRYING" As per my previous post, look into 'specialisation' in end game. Also, "trying" is not synonymous with "success". Given the general atmosphere of this forum, I'd say "success" isn't the word to describe this update. Perhaps, in the future, that is to say, until Damage 3.0 and reduced enemy scaling come out, this update may be seen as necessary and correct, but until then that statement doesn't prove anything.

Have a nice day :)

 

I misread the opening bit of your last post regarding my last reply regarding the account and time. My bad.

 

What I'm trying to get at is there is still no reason to insta-condemn DE for changing some abilities. It is unethical, an does absolutely nothing to help better the game, and frankly, it pisses me off to no end. Rather then take the time to understand the changes in game, people take one look at the patch notes and immediately condemn DE without any experience with the actual changes simply because they appear to be nerfs.

 

 

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I'm liking the oberon passive, but cant it be permanent? the wildlife isn't very powerful to begin with, and are bound to die easily anyway, fighting beside you or not. having little animal armies would make his passive much more fun :D

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6 hours ago, [DE]Megan said:

Blessing's Damage Resistance is now calculated by the following formula: 
Damage Resistance % = 100 - Square (Average (Tenno Health %)). 

Like, I don't get why it has to be such a convoluted percentage, the square root of the average of the tenno's health? I get that you don't want players to exploit the invincibility any more, but why not just make it 1/2?

Also another thing that bothers me is exalted blade, why have an energy cost inside an energy drain? Like, pick one or the other. Or just completely remove the mini-blind, because I feel like I'm going to keep on forgetting that and end up with a lot of lost energy that I don't realize is gone.

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2 minutes ago, SodapopKevin said:

Oh neat, you guys really helped simplify the game for me! Now I don't need to bother playing Mag, Excalibur or Valk any more. Talk about efficiency!

Seriously? Excal just requires you to attack from a closer range and Valk just wants you to be away from enemies when you deactivate it to avoid taking the damage. That's literally it, and yet you act like they can't do their jobs anymore? Give me a break.

Edited by Talithan
Rather strange incident where a message meant for another got transfered to this one.
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2 minutes ago, Talithan said:

I misread the opening bit of your last post regarding my last reply regarding the account and time. My bad.

 

What I'm trying to get at is there is still no reason to insta-condemn DE for changing some abilities. It is unethical, an does absolutely nothing to help better the game, and frankly, it pisses me off to no end. Rather then take the time to understand the changes in game, people take one look at the patch notes and immediately condemn DE without any experience with the actual changes simply because they appear to be nerfs.

 

 

So you mean only because they are DE they cant do nothing wrong¿?. In this industry seems that improve a game always means nerf things to balance. Why¿?. I mean some changes are good, but always always are nerfs. I like how it works mag now with SP but the damage..., I dont want a nuke frame but neither a useless frame

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1 minute ago, DarkDemonXR69 said:

So you mean only because they are DE they cant do nothing wrong¿?. In this industry seems that improve a game always means nerf things to balance. Why¿?. I mean some changes are good, but always always are nerfs. I like how it works mag now with SP but the damage..., I dont want a nuke frame but neither a useless frame

I'm not saying they can't do anything wrong, but there is no use in condemning them straight off bat because of some changes. DE is trying to improve the usability of all of mag's abilities via interactions, simply amping up the damage would be a simple matter for them if it falls on the too weak side of things. Warframe is still a game very much in heavy development.

A phrase I very much like to tell others on an actively developed game:
 

What you see here likely is not what's final. They can be changed at any given time, and likely will.

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3 minutes ago, Talithan said:

I'm not saying they can't do anything wrong, but there is no use in condemning them straight off bat because of some changes. DE is trying to improve the usability of all of mag's abilities via interactions, simply amping up the damage would be a simple matter for them if it falls on the too weak side of things. Warframe is still a game very much in heavy development.

A phrase I very much like to tell others on an actively developed game:
 

What you see here likely is not what's final. They can be changed at any given time, and likely will.

Well some players are condemning and others simply stating their opinions that is feedback after all. But when I see this big changes and majority of the comunity complaining about it, then maybe DE have to do something. Some nerfs are welcome, others are killing the players playstyles, and say like other players said here, that you have to learn how to play is not a solution.

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Loki: Permanent wall cling? It's already an awkward mechanic, what with the camera getting squished into the back of your frame's head half the time meaning you can't see what you're trying to shoot. I would care about that if he did something totally ninja like standing on the wall in complete defiance of gravity. At least then I'd be able to aim properly.

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37 minutes ago, Talithan said:

I misread the opening bit of your last post regarding my last reply regarding the account and time. My bad.

 

What I'm trying to get at is there is still no reason to insta-condemn DE for changing some abilities. It is unethical, an does absolutely nothing to help better the game, and frankly, it pisses me off to no end. Rather then take the time to understand the changes in game, people take one look at the patch notes and immediately condemn DE without any experience with the actual changes simply because they appear to be nerfs.

 

 

All good. I just wanted to point out, a bit more courtesy and knowing that yours and others' is only an opinion will do you much more good. That being said, I understand your frustration. After all, its still too early to judge DE's actions in the long-term; we can only judge based on current updates. I just find that with continually dropping levels of utility and support in player-side, and a lack of enemy-side balance, end game is considerably disproportionate, hence my disagreement (and others). If it gets fixed, well done. If not, well... I don't need to spell out the WF community's irritation. 

PS. Appreciate the chivalry, nice talking to you :P

EDIT: 

"I, like them most likely, don't see "Specialization" as particularly healthy for the game, as it otherwise completely invalidates alot of work DE did into making the other abilities. "

With regards to this, I would like to point out that at the moment, there is not a lot of diversity in frames and weapons, with the exception of Loki/Ash/Ivara Invisibility. Since trinity does not have any alternatives right now, it seems logical and necessary for players to specialise to maximise survivability in higher level content. Again, this may be fixed in the unforeseeable future.

Edited by -CM-Emptiness
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6 hours ago, [DE]Megan said:

Update 18.13.0: TennoGen, Passives, & Reworks 

Fixes

•    Fixed Clients losing their End of Mission rewards due to a failed server connection while the Host successfully returned to the Liset. 

Apparently not... just ran the Venus defence for the Catalyst TWICE and the same thing happened..... 40 waves and no rewards. Get back to the Liset, and 2 seconds after being shown my rewards, kicked to login. Log back in, no rewards.... 
hrm......

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Just now, DarkDemonXR69 said:

Well some players are condemning and others simply stating their opinions that is feedback after all. But when I see this big changes and majority of the comunity complaining about it, then maybe DE have to do something. Some nerfs are welcome, others are killing the players playstyles, and say like other players said here, that you have to learn how to play is not a solution.

I highly doubt it's the "majority" of the community. Feedback is fine, saying things like "Welp, now I can't play excal, Valkyr, or mag now" before even actually trying the changes in game does absolutely nothing for anyone but make said person seem like a whiny idiot. DE will change things if they deem it healthy for the game, I, like them most likely, don't see "Specialization" as particularly healthy for the game, as it otherwise completely invalidates alot of work DE did into making the other abilities.

 

Although I do think the Trinity nerf was a bit harsh. I think 75m range on Blessing would be fine.

 

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3 minutes ago, Talithan said:

I highly doubt it's the "majority" of the community. Feedback is fine, saying things like "Welp, now I can't play excal, Valkyr, or mag now" before even actually trying the changes in game does absolutely nothing for anyone but make said person seem like a whiny idiot. DE will change things if they deem it healthy for the game, I, like them most likely, don't see "Specialization" as particularly healthy for the game, as it otherwise completely invalidates alot of work DE did into making the other abilities.

 

Although I do think the Trinity nerf was a bit harsh. I think 75m range on Blessing would be fine.

 

In fact I dont like specialization but anyway it gives sometimes variety to the builds. Is not the end of the game for sure but, I dont like the mag change or trinity neither, Valkyr its ok and I feel volts a little bit extrage. Hope they change or tweak something to please everyone.

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6 hours ago, [DE]Megan said:

Mesa’s Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate. 

Tested (solo) on Apollodorus ; No noticeable difference between activation. Buff lasts for 50 seconds, with no indicator of a permanent buff to her.

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11 minutes ago, -CM-Emptiness said:

All good. I just wanted to point out, a bit more courtesy and knowing that yours and others' is only an opinion will do you much more good. That being said, I understand your frustration. After all, its still too early to judge DE's actions in the long-term; we can only judge based on current updates. I just find that with continually dropping levels of utility and support in player-side, and a lack of enemy-side balance, end game is considerably disproportionate, hence my disagreement (and others). If it gets fixed, well done. If not, well... I don't need to spell out the WF community's irritation. 

PS. Appreciate the chivalry, nice talking to you :P

I tend to be a bit less courteous when the first thing I wake up to is a buncha people condemning some really nice developers, haha.

But yeah, I understand  your side as well. I  simply prefer to withhold my judgement until experience with changes has been acquired, then lay out whatever complaints I may have. I simply have poor tolerance for instant-judging.

 

Anyways, nice talking to you too. Have a good one.

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4 minutes ago, SyBuhr said:

Tested (solo) on Apollodorus ; No noticeable difference between activation. Buff lasts for 50 seconds, with no indicator of a permanent buff to her.

That's not what they mean. Shooting Gallery now duplicates itself onto allies just like before, while you keep a copy on yourself, instead of your lasso transferring to an ally. It will not function any differently when flying solo.

Edited by Ceekur
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I wish Zephyr would have another passive as well. I mean, reduced air friction is cool I guess, but perhaps something like increased speed or distance for airborne maneuvers (Bullet jumps, air attacks), and 15% damage reduction while airborne would be nice.

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10 minutes ago, DarkDemonXR69 said:

In fact I dont like specialization but anyway it gives sometimes variety to the builds. Is not the end of the game for sure but, I dont like the mag change or trinity neither, Valkyr its ok and I feel volts a little bit extrage. Hope they change or tweak something to please everyone.

I actually just got done with testing out new mag, she's bloody lethal to everything that isn't infested now. (Or uber high level, I haven't taken her to an end game yet.) She's much more interactive now, and I like it.

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3 minutes ago, Ceekur said:

That's not what they mean. Shooting Gallery now duplicates itself onto allies just like before, while you keep a copy on yourself, instead of your lasso transferring to an ally. It will not function any differently when flying solo.

I think he means the damage buff permanent, while the jamming that is the thing orbiting and jumping to the allies stays untouched. Based on the text from the patch of course. Anyway mesa is the only warframe that I didnt tested after the patch

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46 minutes ago, Talithan said:

Seriously? Excal just requires you to attack from a closer range and Valk just wants you to be away from enemies when you deactivate it to avoid taking the damage. That's literally it, and yet you act like they can't do their jobs anymore? Give me a break.

Excal doesn't have the survivability to be attacking things at level 60+ from melee range. And the energy ramp up on Valk's ult burns through her reserved ridiculously fast and that's not taking into account if there are energy leeches around.

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2 minutes ago, SodapopKevin said:

Excal doesn't have the survivability to be attacking things at level 60+ from melee range. And the energy ramp up on Valk's ult burns through her reserved ridiculously fast and that's not taking into account if there are energy leeches around.

>Points to blind

Enemies cant kill what they can't see.

Edited by Talithan
typo.
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Well thks for the "Changes" DE

I just spend the day testing the new "Blesing Abilities" today on raids so i can understand is capabilities on endgame (is more like midgame but meh)

ONE bless is not there, point this balance is good like lvl 15 enemies but when you face the lvl 100 and you are busy not just dumb kiling the high percet blees let you focus,

TWO now we can soolo raids now? LOL cause is the only way bless trin will be viable, you know i think balancee is necesary but that means MOBS will need to adapt to this new mechaninc, caues High lvl MOBS was adapted to the old bless sistem, (at least you can die mid casting) and now the "balance" on avove lvl 100 is totally the oposite; plz if you guys want to keep us out of high lvl encounters make low lvl encounters whort.

And finally a tip, i can see latelly the raid part of this game has been much less popular now but this to kill raids? That ones are for much the more cooperative gametive you have maked atm, so this way you are forcing us a even less lvl or coop game and in my opinion that wanst the way to do "balance" you know if is fun not all the time is OP.

 

PD: works on valk and exca was good.

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