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Warframe missions need random events.


DzeraDragonbane
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So as we all know, things can get repetitive in warframe missions so why not add some random events?

Example:

Bandits raiding a corpus ship.

Unexpected outbreaks in corpus labs ( or you know you can release the infested and they start spawning along with the corpus )

Grineer sitting, Corpus counting their sweet credits or Infested sleeping/hibernating or whatever an infested monster does.

Corpus ships having a rogue AI.

Some grineer will drop their guns when you aim at them.

Some will try to play dead when near death, playing dead then go to the nearest console, alerting the ship.

Some will flee but they can go back and fight if an eximus unit is near so they try to form a squad like formation.

Some will act friendly once you are facing them then shoot you when you're not looking. ( I just hope it's not a bombard )

Clem killing some grineer with his grakas.

Most of all though, civilians? Civilians minding their own damn business and you can kill them ofc. Hell there could be 1 grineer that slips once every 4 minutes.

Maybe the raiding ones sound like invasions but it would be cool to change objectives if something happens like the grineer raiding and now you have to deal with both while trying to capture the target and you also have to capture the target before the target gets killed in the crossfire.

Edited by DzeraDragonbane
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10 minutes ago, DzeraDragonbane said:

So as we all know, things can get repetitive in warframe missions so why not add some random events?

Example:

Bandits raiding a corpus ship.

Unexpected outbreaks in corpus labs ( or you know you can release the infested and they start spawning along with the corpus )

Grineer sitting, Corpus counting their sweet credits or Infested sleeping/hibernating or whatever an infested monster does.

Corpus ships having a rogue AI.

Some grineer will drop their guns when you aim at them.

Some will try to play dead when near death, playing dead then go to the nearest console, alerting the ship.

Some will flee but they can go back and fight if an eximus unit is near so they try to form a squad like formation.

Clem killing some grineer with his grakas.

Most of all though, civilians? Civilians minding their own damn business and you can kill them ofc. Hell there could be 1 grineer that slips once every 4 minutes.

Maybe the raiding ones sound like invasions but it would be cool to change objectives if something happens like the grineer raiding and now you have to deal with both while trying to capture the target and you also have to capture the target before the target gets killed in the crossfire.

DON'T TELL ME ABOUT RANDOM EVENTS!

I got attacked by the stalker 5 TIMES, this week cause I started playing solo FIVE TIMES XD

My kavat saved me I believe.

 

]\'[

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2 minutes ago, NightBlitz said:

but first, what the heck happened to the ones we had before SotR? the fire and ice?

Those still happen, but less frequently than before. It was practically permanent to have either one, before SotR. Now, its really random... Like, "rare as hell" kind of random.

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Just now, Uhkretor said:

Those still happen, but less frequently than before. It was practically permanent to have either one, before SotR. Now, its really random... Like, "rare as hell" kind of random.

i think the only time ive seen either outside of reactor sabotage is in alerts. they definitely need to be more common, with some more types added. like weather or something for planetary tilesets

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Yeah it needs way more, and imrpoved random events as well.

Actualy we have 10 mobs spawning just like that which is fun the first two times then, so lame #syndicats

It been requested so many times but for now nothing about it :(

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46 minutes ago, DzeraDragonbane said:

Some will flee but they can go back and fight if an eximus unit is near so they try to form a squad like formation

combat formation Bravo FTW!

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At the pace I´m generally taking comfortably in bloodying Grineer galleons, much of that would certainly have been quite welcome. The part about civilians present that you can kill though... there´s enough complications with just that. Main concern is how few people would take their time actually taking looks at the non-combat things happening around them or even in their path, especially rusher-type players. About raiders, it comes to mind the idea of hunter-type entities(like Stalker, G3 and the syndicate death-squads) coming in the form of simply spawning a special detachment of for instance Grineer special forces like a platoon of the Nightwatch Corps when Grineer Command has verified your location. Not too high level, cuz let´s be reasonable. Just this would be some fine entertainment for those of us who actually do like to take their time having fun rather than plough right through it all. Not everyone is absolutely crazy about rewards, you know...

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With that all, would be great too if when you are in a mission, and this mission gets a invasion status over, the invasion happens on real time while in the mission; you know, capsules destroying the ship and another faction coming from it and all that stuff. 

Edited by SoldierOS
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I'll be the devil's advocate on this one and argue that the predictability in missions supplements the core of the game, which is farming. Farming in itself is all about the game being predictable and letting you equip yourself accordingly. If you're trying to farm affinity, the least thing you need is unpredictability.

There is already a random mechanic in terms of zanuka, conclave and Stalker coming after you. The juggernaut mechanic in some infested missions is also interesting and the latter is actually I think the best implementation of such a thing - it is predictable and the player has control over it. The juggernaut can be a bit stronger, though. And bigger.

That said, invasions need a rework. Currently, they don't feel like an invasion. It feels like having 2 sets of enemies on one tileset. It doesn't feel like one is actually coming and invading the other. I would love to have invasions be more dynamic, them being their own mission type, that changes depending on how the invasion is going.

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6 hours ago, QuietBiro said:

I'll be the devil's advocate on this one and argue that the predictability in missions supplements the core of the game, which is farming. Farming in itself is all about the game being predictable and letting you equip yourself accordingly. If you're trying to farm affinity, the least thing you need is unpredictability.

There is already a random mechanic in terms of zanuka, conclave and Stalker coming after you. The juggernaut mechanic in some infested missions is also interesting and the latter is actually I think the best implementation of such a thing - it is predictable and the player has control over it. The juggernaut can be a bit stronger, though. And bigger.

That said, invasions need a rework. Currently, they don't feel like an invasion. It feels like having 2 sets of enemies on one tileset. It doesn't feel like one is actually coming and invading the other. I would love to have invasions be more dynamic, them being their own mission type, that changes depending on how the invasion is going.

Well people who are fast as heck or are in farming mode will not notice it anyway so yeah.

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Good ideas all around. Aside from random events, I'd also like to see side missions, that could trigger maybe 5 minutes into a mission so they could be a sort of reward for players who took their time instead of running to the capture target and leave within 1 minute and 14 seconds. Random side missions should give out a random reward while being optional to do. The idea is to have a fun side mission that adds to the feel of a living world and break the monotony of a standard regular mission. The missions themselves should be short and simple to not take away from the real mission. Side missions should not trigger during endless mission types.

 

Some ideas on random side missions:

- Valuable data is detected on the ship/base. You can choose to go to it and it's just a regular Spy vault with simpler security but has guards. You extract the data core and must carry it back with you on extraction. Reward can be credits, resource or mods.

- Valuable artifact is detected on this planet/asteroid base. Head to the spot and it will drop an excavator. It does not need energy cells but enemies will flock to its loud noise and try to destroy it. Defend it and you'll get an artifact reward (mods or relic).

- A syndicate squad is hitting this ship/base. Depending on your syndicate allegiance, you get 2 different missions. If you're friendly, they will ask for an escort to get to a location or to capture/kill a specific target. If you're hostile, you could go and take them out and get a reward from their competitors. Reward can be syndicate points (or medallions).

- A group of prisoners (on Grineer ship missions) is being prepped to be sent to a slave colony. You could head to the hangar bay, kill the captors and the prisoner NPCs will head to a ship and escape (just an animation event). Reward can be mods or relic.

- A clerk of a Corpus executive is detected on this ship/base. Capture the clerk and it would activate a Bursa (in the same room) that has access to the hidden account of the executive. Defeat the Bursa and hack it and the money will be transferred to you. Reward can be lots of credits.

- An enemy with a bounty for their head is detected on this ship/base. Find them and kill them and you'd get a reward. These enemies will be based on arena combatants (for Grineer) or Hyena/Bursa (for Corpus). Reward can be credits, mods or relic.

- On a Corpus ship or base, you detected a Lone Tenno Operative who had been captured for the Zanuka Project. Find and release him/her. It's almost like a Rescue except the prisoner works like a spectre, with Tenno powers. You can lend him your secondary. Reward can be mods or relic.

- On a ship or base, there's an enemy squad of a faction that is not from the mission hitting the place and extracting a valuable data. Head over there before they're all killed or escape, kill them and get the data yourself. You have to bring the data core back with you during extraction. Reward can be credits or mods.

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