svanced Posted July 22, 2016 Share Posted July 22, 2016 (edited) 17 hours ago, KJRenz said: As a new player, can you tell me where I should go? Where do I go to progress? How do I unlock the other planets? Do I do this mission first or the one below the one I just completed? As a new player I had no problem with that its common sense,if you wanted to play on Phoebe for w/e reason you needed to finish what was next to it first.What was next to it?Rhea.And its also common sense from other games than in order to pass on to "next level" (next planet in this case) you needed to defeat the Boss of the planet. What was so rocket science about 2.0? Dont tell me those are the only reasons why we got this stupid 3.0 starchart.Cant even see the Mission progress anymore(what an improvement yay) and takes longer to switch between planets and missions yay again.Oh,and no more green/yellow/red nodes either to see faster where there was an infection or something cuz all we have now is tiny dots for missions yay again.Hooray for making the market and the startchart overly complicated for no reasons because visual appeal > simple design and functionality. Edited July 22, 2016 by svanced Link to comment Share on other sites More sharing options...
(PSN)Final_Dragon01 Posted July 22, 2016 Share Posted July 22, 2016 Na, I don't like SC 2.0. It lacks immersion. SC 1.0 made it very clear where you needed to go next if you wanted an O. Cell or the like. I also liked the map-like quality of 1.0. 2.0 was just a mission list. 3.0 bring back the map like quality which is a good thing, but it does need some of the color coding UI stuff that lets you quickly differentiate between special mission types that was in 2.0. It would also be great if mission types had special icons. My biggest peeve is that when I'm all the way zoomed out and I click on a planet it starts a random mission instead of zooming into that planet. Forgive me if that one has been patched already. Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 22, 2016 Share Posted July 22, 2016 18 hours ago, triclopic said: i have been playing warframe for a while and i have recruited many players, and i just want to know.... does anyone else like the old NAV menu better? the new one is harder to navigate, doesnt show what resources are available on each planet, and wont let you do a regular mission if there is an alert on the same spot. basically, i want to petition the developers to change it back. it was so much better before :( IF IT AINT BROKE, DONT FIX IT Most of the issues you're mentioning have been fixed. You can now select which mission to do on a node, you can see the resources on a plant by hovering over the extractor symbol in the lower right hand corner. And its much easier to navigate. And it has a lot less dead nodes that are just repeats of the same mission 3 or 4 times per planet. As for navigation I find this easier in many ways. Especially for new players trying to figure out where to go. They can follow the path through a planet quite easily and instantly see how far they are from the boss node or junction. 18 hours ago, giantconch said: The old starchart had more nodes, more options for me. Except that most of those were just dead nodes that were copies of other nodes on a planet. I mean seriously, why have so many copies of nodes that are exactly the same? Sure the current star chart still suffers from it a little bit, but at least its no where near as bad as 2.0 There really isn't a need for more than 1 node of each type on each planet, which starchart 2.0 had plenty of examples of 2 or 3 of the same node per planet, and I think its good that they removed them because it helps to concentrate the players that want to do that node at that level range onto a single node for faster and easier grouping. Link to comment Share on other sites More sharing options...
Xzorn Posted July 22, 2016 Share Posted July 22, 2016 Star Chart 3.0 is the best thing in U19. It could use a little touch up like little red/blue borders around grineer/corpus invasions, green borders around infested invasions and yellow for alerts. Not a lot though, don't want to take away from the overall picture. just a little color. Also you can't access your menu while in star chart which results in closing the program when trade chat locks up. Link to comment Share on other sites More sharing options...
Xzorn Posted July 22, 2016 Share Posted July 22, 2016 (edited) Double post, please delete. Edited July 22, 2016 by Xzorn Link to comment Share on other sites More sharing options...
DOZAH Posted July 22, 2016 Share Posted July 22, 2016 it's buggy, it's plays audible noise and music even when background sound is disabled. it manages to be cumbersome, confusing, and annoying at the same time. it broke basic functionality like 'repeat mission' or being able to access the start menu. yep, it's perfect. Link to comment Share on other sites More sharing options...
BloodForTheBloodGods Posted July 22, 2016 Share Posted July 22, 2016 How does Starchart 3.0 work on controllers? I've heard it's annoying, but have they fixed it? The whole reason we had 2.0 was for controller use, IIRC. As long as controllers work well, I'd say hell yeah, 3.0 is superior to 2.0 in every way. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted July 22, 2016 Share Posted July 22, 2016 I thought Star Chart 2.0 was much faster to navigate, especially for tennos using controllers... And honestly, it didn't look that much worse to me. At least it was an actual projection inside your ship and not some strange surreal space roadmap thingy. Function over form is what you want when it comes to hud/interface. The new system is slow to navigate, requiring you to click on each node individually. It is also rather hard to tell which node is an alert/invasion/nightmare mission... Plus you can't simply click on a planet to zoom in. Heck, even worse, if you actually click on a planet from a zoomed out perspective, you often hit a node by mistake and it automatically starts counting down... Starting an unknown mission. I also hate how the new star chart doesn't allow you to open the arsenal/other menus when it's open.... Want to change loadout... You have to exit out of the system, chance your arsenal, then get back and find the node you were at... Annoying. Link to comment Share on other sites More sharing options...
Ironelle Posted July 22, 2016 Share Posted July 22, 2016 I like the new Star Chart More than the previous one. I did not play the original long enough for me to form a valid opinion. I think there are opportunities to improve the current star chart have been stated by others. I think it is probably a more engaging experience for new players, which I am not (been playing for a good 2 years). It needs to display the resource table for the node or planet, which ever level the resources tables are held at now. It could also use a legend to show what the colors mean. I still don't know why some nodes pulse. Link to comment Share on other sites More sharing options...
(PSN)VariantX7 Posted July 22, 2016 Share Posted July 22, 2016 On 7/21/2016 at 1:52 PM, triclopic said: i have been playing warframe for a while and i have recruited many players, and i just want to know.... does anyone else like the old NAV menu better? the new one is harder to navigate, doesnt show what resources are available on each planet, and wont let you do a regular mission if there is an alert on the same spot. basically, i want to petition the developers to change it back. it was so much better before :( IF IT AINT BROKE, DONT FIX IT on a positive note: i cant wait to get a new kavat. all the other new updates rule :) 2.0 was much more confusing to navigate than 1.0 was. 3.0 brings back the clarity of 1.0 while adding and improving the visual hooks 2.0 had. You can look at 3.0 and immediately know exactly where you have to go, which was how 1.0 was designed, the critical path was made clear. If you want to see resources, hover over the extractor icon. As for the alert issue, that's likely a bug more than restricting players with the ability to choose what they want to do at the time. Link to comment Share on other sites More sharing options...
Haxwell Posted July 22, 2016 Share Posted July 22, 2016 I like the new one more. Link to comment Share on other sites More sharing options...
Lem1no Posted July 22, 2016 Share Posted July 22, 2016 Old one was better Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 22, 2016 Share Posted July 22, 2016 1 hour ago, (PS4)VariantX7 said: As for the alert issue, that's likely a bug more than restricting players with the ability to choose what they want to do at the time. It's a bug no more. Link to comment Share on other sites More sharing options...
Tricky5hift Posted July 22, 2016 Share Posted July 22, 2016 Starchart 2.0 was ugly as hell IMO. Link to comment Share on other sites More sharing options...
marelooke Posted July 23, 2016 Share Posted July 23, 2016 For those asking for colour coding, be aware that colour blindness is a rather common handicap in the male half of the population (thankfully DE has been aware of this, The memories of having to hug every locker because I couldn't tell which ones were open and which ones were locked, ouch... If any DE reads this I still :love: you folks for that locker change back then, you have no idea how big of a quality of life improvement that was). Link to comment Share on other sites More sharing options...
AVEOX Posted July 23, 2016 Share Posted July 23, 2016 TBH I keep loving it whatever it is they update it into. Grows on me pretty fast. I guess I just like seeing new things for change? IMO this new one is alot simpler and easier to navigate. Link to comment Share on other sites More sharing options...
Kubos Posted July 23, 2016 Share Posted July 23, 2016 1.0 was the best, no blingblong and pseudographic-effects, clear navigation. No improvement in 1.0-2.0-3.0 for the mission-abstract. For example i search a excavation with x-fraction and x-level.... search and search and search... look in the wiki... nice starmap. No Mission-symbol, bad zoomrange. Btw the extractor-service is horrible. Link to comment Share on other sites More sharing options...
Uzpian Posted July 23, 2016 Share Posted July 23, 2016 1.0 is good since it actually showed we're you're supposed to go. Now that 1.0 is reborn as 3.0, it's now easier once again to decide where you're supposed to go. Link to comment Share on other sites More sharing options...
Guest Posted July 23, 2016 Share Posted July 23, 2016 8 hours ago, Uzpian said: it's now easier once again to decide where you're supposed to go. With 2.0, I can choose wherever I want to go, rather than being confined to a defined route. Plus, it's more difficult to navigate with the garbage zoom in/out function, thus I have significant difficulties choosing the exact node that I wish to play. 3.0 is now a cluttered mess and visually confusing (nodes have nothing more than tiny emblems to distinguish whether they are dark sectors or sorties or boss nodes, white routes vs blue routes with a mostly black background is painfully difficult to look at). Link to comment Share on other sites More sharing options...
Uzpian Posted July 24, 2016 Share Posted July 24, 2016 On 7/23/2016 at 3:45 AM, Madho said: With 2.0, I can choose wherever I want to go, rather than being confined to a defined route. Plus, it's more difficult to navigate with the garbage zoom in/out function, thus I have significant difficulties choosing the exact node that I wish to play. 3.0 is now a cluttered mess and visually confusing (nodes have nothing more than tiny emblems to distinguish whether they are dark sectors or sorties or boss nodes, white routes vs blue routes with a mostly black background is painfully difficult to look at). To each his/her own i guess? Link to comment Share on other sites More sharing options...
Fugana Posted July 24, 2016 Share Posted July 24, 2016 They never rollback to 2.0 the curent one is perfect yes there maby some issues for new players but hey the game is in beta so if you dont like it stop playng and wait for the Final and full release of Warframe : ] Link to comment Share on other sites More sharing options...
Guest Posted July 25, 2016 Share Posted July 25, 2016 On 7/24/2016 at 3:25 PM, Fugana said: They never rollback to 2.0 the curent one is perfect yes there maby some issues for new players but hey the game is in beta so if you dont like it stop playng and wait for the Final and full release of Warframe : ] Which would die in a couple of years, just like any other "completed" game in existence. It's better to keep it on the down low. Plus, they should not make it problematic for new players, their source of income. Link to comment Share on other sites More sharing options...
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