-ReV-Cake Posted December 2, 2016 Share Posted December 2, 2016 can anyone confirm the white screen transference glitch during TWW quest has been fixed? Link to comment Share on other sites More sharing options...
SasoriAkasun Posted December 2, 2016 Share Posted December 2, 2016 Tweaked the sound of all Limbo’s abilities. Amazing rework 10/10 Link to comment Share on other sites More sharing options...
SamuraiPizza Posted December 2, 2016 Share Posted December 2, 2016 I'd like to point out something about Rhino's augment. THIS LINK (from the warframe website) https://warframe.com/news/new-augments-and-melee-mods Says that the Ironskin replenishes by 3%. This post says it's 80 hitpoints. Which one is it? If it's 80 hitpoints, the replenishment is too piddly to justify using a mod slot. if it's 3%, I just might use it. Seeking clarity from you guys. Thank you. Link to comment Share on other sites More sharing options...
greymaniac Posted December 2, 2016 Share Posted December 2, 2016 6 hours ago, [DE]Megan said: Fixed hitching that could occur for Clients when selecting their rewards at the end of a Void Fissure mission Yes! Now to see if I still get hitches in endless intervals. Lots of fixes, thank you DE Link to comment Share on other sites More sharing options...
Insizer Posted December 2, 2016 Share Posted December 2, 2016 Thank you devs for the the Kuva missions and the Kuva Flood missions. Those two things have really improved the kuva situation and made things a whole lot better. Link to comment Share on other sites More sharing options...
Luka-Song Posted December 2, 2016 Share Posted December 2, 2016 STILL NO FIX FOR: I give up. If you refuse to fix this then fine, I'll just finish the quest in its current butchered up way. Good thing this update was delayed for almost half a year so we could get rid of all those bugs amirite? Link to comment Share on other sites More sharing options...
IngSmasher Posted December 2, 2016 Share Posted December 2, 2016 7 hours ago, [DE]Megan said: Spoiler Fixes : Hide contents Fixed being able to go through walls via Operator Transference Once again it is gone :( Link to comment Share on other sites More sharing options...
Alanthier Posted December 2, 2016 Share Posted December 2, 2016 7 hours ago, Gorila_Azul said: Chance to double the number in your combo counter, I assume. no doubt they're gonna nerf it... Link to comment Share on other sites More sharing options...
Gorila_Azul Posted December 2, 2016 Share Posted December 2, 2016 Just now, Alanthier said: no doubt they're gonna nerf it... I'm just assuming. Might be somethig entirely different. Link to comment Share on other sites More sharing options...
Yazeth Posted December 2, 2016 Share Posted December 2, 2016 6 hours ago, Reifnir said: Relentless Combination - +100% combo chance when Slash Status deals damage. If this means that every instance of slash proc ups your combo counter by 1, amount of tears an average Ash player cries per minute will be reduced by 10%. Other than that, not worth a slot over Body Count. Ash's BS's Slash procs don't count towards counter, so I'm still kinda sad. :( Link to comment Share on other sites More sharing options...
Alanthier Posted December 2, 2016 Share Posted December 2, 2016 1 minute ago, Gorila_Azul said: I'm just assuming. Might be somethig entirely different. I got the mod a few min ago, i've seen what it can do and which conditions allow for it. They'll nerf it...they always nerf the stuff that actually works as it should. Link to comment Share on other sites More sharing options...
Gorila_Azul Posted December 2, 2016 Share Posted December 2, 2016 (edited) 4 minutes ago, Alanthier said: I got the mod a few min ago, i've seen what it can do and which conditions allow for it. They'll nerf it...they always nerf the stuff that actually works as it should. If that were true, we wouldn't have the Tonkor and the Synoid Simulor. They are a problem because they are working exactly as intended. Edited December 2, 2016 by Gorila_Azul Link to comment Share on other sites More sharing options...
Yazeth Posted December 2, 2016 Share Posted December 2, 2016 4 hours ago, White_Matter said: Ash's ultimate didn't seem to proc it but maybe because the enemies died before the slash proc kicked in. Nope, his ult does not proc the effect. I tested it on a level 100 Corrupt Gunner. It only went up when Ash attacked him with the ability, not with the Slash procs. Link to comment Share on other sites More sharing options...
Alanthier Posted December 2, 2016 Share Posted December 2, 2016 2 minutes ago, Gorila_Azul said: If that were true, we wouldn't have the Tonkor and the Synoid Simulor. They are a problem because they are working exactly as intended. You lack understanding. This will literally break certain weapons and such...i wont name what, i hope they don't nerf it bc it makes them SO much more viable now Link to comment Share on other sites More sharing options...
_QuXotic_RagE_ Posted December 2, 2016 Share Posted December 2, 2016 plzz fix the weapon deluxe skins now that u hav given them to a whole category, sm of them r bugged specifically dryad skin bugged on almost all bow, nari nd vali skin bugged on prisma dual cleavers thxx fr d update keep up the gud wrk :) Link to comment Share on other sites More sharing options...
NullusvultLatine Posted December 2, 2016 Share Posted December 2, 2016 Thanks for the update. Link to comment Share on other sites More sharing options...
ferrum83 Posted December 2, 2016 Share Posted December 2, 2016 DE, kuva clouds still gets stuck sometimes in mountain/cliff textures in some greneer settlement/asteroid missions Link to comment Share on other sites More sharing options...
K4r4k4s4 Posted December 2, 2016 Share Posted December 2, 2016 8 hours ago, [DE]Megan said: Casting speed Mods (Natural Talent) now affect: Loki’s Decoy Chroma’s Vex Armor Saryn’s Spores and Toxic Lash Excalibur’s Radial Blind Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl Inaros’ Scarab Swarm Oberon’s Smite Ash’s Smoke Screen Equinox’s Metamorphosis These abilities already fast enough or unimportant to spend a mod slot on it. Why Natural Talent not affecting all abilities? Link to comment Share on other sites More sharing options...
Patzer Posted December 2, 2016 Share Posted December 2, 2016 9 hours ago, [DE]Megan said: Casting speed Mods (Natural Talent) now affect: Inaros’ Scarab Swarm Doesn't seem to be affecting charge/channeling time. From 0% to 100% it seems to take 5 seconds with or without Natural Talent. Link to comment Share on other sites More sharing options...
CountX Posted December 2, 2016 Share Posted December 2, 2016 Just ran an Axi def, and i selected the uncommon part rolled by a squadmate, but at the end of the run i was given the common part i rolled not the one i selected - so it's a sort of a bug that just occured with the latest hotfix. Also please fix the sound of the Nekros emote on other frames - they are silent again; i mean we payed for that and it doesn't work once again. Thank you! Link to comment Share on other sites More sharing options...
HulkingManbaby Posted December 2, 2016 Share Posted December 2, 2016 Negative power range no longer shrinks the bombardment area of Tempest Barrage: rather, it decreases the explosion range. I haven't seen this mentioned in recent patch changes to the game, nor in this patch. Is this intentional, or a bug? Using Narrow Minded to achieve a 3.5 metre concentrated firepower murderfest was awesome. :( Link to comment Share on other sites More sharing options...
SuzyPop Posted December 2, 2016 Share Posted December 2, 2016 (edited) Range mods are not affecting tempest barrage anymore. Both + (Stretch) and -(Narrow Minded) are non functional to this ability. So, since the Narrow Minded build for Barrage is seemingly dead now, this makes this new mod very lackluster right out of the gate. Hopefully it's just a glitch, as there are no notes on barrage being changed. I'm one of the probably 1% of people who have Hydroid as their most used frame, and the tears of my Hydroid brethren are creating their own Tempest Barrage IRL right now. Edited December 2, 2016 by SuzyPop Link to comment Share on other sites More sharing options...
Garuda4711 Posted December 2, 2016 Share Posted December 2, 2016 4 hours ago, semperfidelis22 said: Still no fix for the constant damage from infested moa mutalist swarms or brood mother maggots not cancelling out on infested survival/defense missions? Pretty much makes those levels unplayable solo or co-op without a healer. Not sure how wide spread of a bug it is, but it happens consistently for me. I have the same bug. I didn't notice whether it really only happens on infested maps, but it can be rather frustrating. Once I have it I can only get rid of it by restarting my client. Link to comment Share on other sites More sharing options...
FadingCookie391 Posted December 2, 2016 Share Posted December 2, 2016 I'm confused. One player join our squad on Defense Wave 10... How is this possible? Link to comment Share on other sites More sharing options...
Garuda4711 Posted December 2, 2016 Share Posted December 2, 2016 1 hour ago, CountX said: Just ran an Axi def, and i selected the uncommon part rolled by a squadmate, but at the end of the run i was given the common part i rolled not the one i selected - so it's a sort of a bug that just occured with the latest hotfix. Yep, same here! Prior to the last update I never had any problems with rewards from relics, but last night (after the update) I didn't get my selected uncommon reward from another player but my own common reward roll. In this instance it just translates into a loss of 30 ducats, but on other occasions I would have screamed like hell. BTW, the mission was an AXI defense, too. Link to comment Share on other sites More sharing options...
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