KiraCore Posted December 2, 2016 Share Posted December 2, 2016 Thx and where is the Sortie Endo fix ? .. Link to comment Share on other sites More sharing options...
mrecentric Posted December 2, 2016 Share Posted December 2, 2016 "Let's discourage the use of rainbow mod builds" "Let's create a mod which encourages rainbow builds" (Condition overload) Link to comment Share on other sites More sharing options...
WMW-sixty Posted December 2, 2016 Share Posted December 2, 2016 HOW ABOUT A WAY OUT THAT BUGGED WAR WITHIN QUEST I A STUCK IN FOR A FEW WEEKS NOW Link to comment Share on other sites More sharing options...
Cosmic_Elf Posted December 2, 2016 Share Posted December 2, 2016 (edited) I prefered the old operator suit's pattern design... well I hope the bug is fixed where releasing the operator sometimes in missions, does not appear with the right gear/suit equipped, instead of the default zariman suit. I prefer my operator with the hood off and showing off her pony tail. Edited December 2, 2016 by Cosmic_Elf Link to comment Share on other sites More sharing options...
Helleborr Posted December 2, 2016 Share Posted December 2, 2016 All of those new mods... And all we asked for was an attack speed on status proc mod. Also, no tennogen, so meh. Link to comment Share on other sites More sharing options...
Bladereap3r Posted December 2, 2016 Share Posted December 2, 2016 Tankx! <3 Link to comment Share on other sites More sharing options...
DeMonkey Posted December 2, 2016 Share Posted December 2, 2016 3 hours ago, [DE]Megan said: Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. Healing Return - +11 Healed when hitting a target affected by status. Condition Overload - +60% Melee Damage for each status type affecting the target. Relentless Combination - +100% combo chance when Slash Status deals damage. Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. Enduring Affliction - +150% Status duration on hit. Do these work with melee based abilities? Currently at work so I don't have time to check. Link to comment Share on other sites More sharing options...
Cosmic_Elf Posted December 2, 2016 Share Posted December 2, 2016 2 hours ago, Seho_ said: Seriously ? it changed because it looked like a freaking flag, what the hell ? It is a matter of perception. I preferred the previous design because it looked like a star burst to me. Oh well... Link to comment Share on other sites More sharing options...
KoakingII Posted December 2, 2016 Share Posted December 2, 2016 Kuva floods are broken, 20+ kuva Siphon cought yet no Kuva, broken!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
White_Matter Posted December 2, 2016 Share Posted December 2, 2016 16 minutes ago, DeMonkey said: Do these work with melee based abilities? Currently at work so I don't have time to check. Yeah. I tested the relentless combination. Only the melee slash proc triggers it. It is a useless mod outside slow attack speed weapons with high status chance which struggle to build combo points. But then, most powerful melee oneshot or two shot the opponents before the slash proc can kick in, so it is a waste unless it is a very high level enemy that can tank lots of hits. Link to comment Share on other sites More sharing options...
DeMonkey Posted December 2, 2016 Share Posted December 2, 2016 2 minutes ago, White_Matter said: Yeah. I tested the relentless combination. Only the melee slash proc triggers it. It is a useless mod outside slow attack speed weapons with high status chance which struggle to build combo points. But then, most powerful melee oneshot or two shot the opponents before the slash proc can kick in, so it is a waste unless it is a very high level enemy that can tank lots of hits. So you got the bonus combo whilst using an ability weapon, but only the slash procs from a normal melee weapon cause it? Sorry, may just be me, your post seems a little ambiguous. If you could clarify for me that would be much appreciated. Link to comment Share on other sites More sharing options...
White_Matter Posted December 2, 2016 Share Posted December 2, 2016 3 minutes ago, DeMonkey said: So you got the bonus combo whilst using an ability weapon, but only the slash procs from a normal melee weapon cause it? Sorry, may just be me, your post seems a little ambiguous. If you could clarify for me that would be much appreciated. What's an ability weapon and where did I mention it ? Link to comment Share on other sites More sharing options...
DeMonkey Posted December 2, 2016 Share Posted December 2, 2016 3 minutes ago, White_Matter said: What's an ability weapon and where did I mention it ? Well... Given that I asked if these mods affected melee based abilities, ''Ability weapons'', I assumed the fact that you were replying to me meant you were answering my question. Link to comment Share on other sites More sharing options...
Irixa Posted December 2, 2016 Share Posted December 2, 2016 Thanks for the new mods and the fixes! ^_^ Link to comment Share on other sites More sharing options...
White_Matter Posted December 2, 2016 Share Posted December 2, 2016 1 minute ago, DeMonkey said: Well... Given that I asked if these mods affected melee based abilities, ''Ability weapons'', I assumed the fact that you were replying to me meant you were answering my question. Oh thats what you meant. In that case I'm not sure. Ash's ultimate didn't seem to proc it but maybe because the enemies died before the slash proc kicked in. I tested it on Venka prime without any elemental mods. And got an extra combo point each time Venka's slash proc damaged an enemy. Link to comment Share on other sites More sharing options...
ExplosiveNova22 Posted December 2, 2016 Share Posted December 2, 2016 is the relic drop bug fixed? (i see AXI V5 in mission i extract mission and i see a AXI G1 instead of V5) Link to comment Share on other sites More sharing options...
Alanthier Posted December 2, 2016 Share Posted December 2, 2016 (edited) So still no sortie reward fix? Edited December 2, 2016 by Alanthier Link to comment Share on other sites More sharing options...
Tau. Posted December 2, 2016 Share Posted December 2, 2016 Really looking forward to playing around with these new mods. Also really looking forward to Tennogen and the Infested frame coughcoughwinknudgecough. Link to comment Share on other sites More sharing options...
toafarmer Posted December 2, 2016 Share Posted December 2, 2016 (edited) Fixed falling out of the world when jumping out of an elevator on the Jupiter, Themisto tileset. That happened to me during orokin exterminate (twice). Happy to see rank 16 was supposedly fixed, sad to see The Silver Grove had no fix. Edited December 2, 2016 by toafarmer Link to comment Share on other sites More sharing options...
Extirpator Posted December 2, 2016 Share Posted December 2, 2016 DE, You can add as many new mods to make status viable but It doesnt change the fact that crit build will still outweigh status as status build requires far more mod slots than crit. Link to comment Share on other sites More sharing options...
Neptlude Posted December 2, 2016 Share Posted December 2, 2016 DE pls take a look at this if ye guys have the time, thanks :) Link to comment Share on other sites More sharing options...
zarg0n Posted December 2, 2016 Share Posted December 2, 2016 Still no fix for FoV resetting when switching to Operator mode... Come on DE :( Link to comment Share on other sites More sharing options...
Azifel Posted December 2, 2016 Share Posted December 2, 2016 5 hours ago, RawGritz said: 100% combo chance? What does that translate to in English, please? probably adds 1 to combo counter per slash proc damage tick. Link to comment Share on other sites More sharing options...
CaelThunderwing Posted December 2, 2016 Share Posted December 2, 2016 Hopefully "Fixed losing Melee functionality as your Warframe while fighting the Queen's Guards in The War Within quest." fixes a similar (maybe related) Melee bug when doing siphon missions (i had it not happen w/ just Kitty Prime but other frames and others w/ me in teh squad near the fat buggers. ) but this hadn't been like most "Valkyr" melee bugs (were death / out of bounding fixes em) but this completely broke it for the entire mission. Link to comment Share on other sites More sharing options...
semperfidelis22 Posted December 2, 2016 Share Posted December 2, 2016 Still no fix for the constant damage from infested moa mutalist swarms or brood mother maggots not cancelling out on infested survival/defense missions? Pretty much makes those levels unplayable solo or co-op without a healer. Not sure how wide spread of a bug it is, but it happens consistently for me. Link to comment Share on other sites More sharing options...
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